Sumio Mondo
Member
From me playing Mass Effect 3 (which sucked) and hearing the complaints about DA:I.
1) The Mass Effect trilogy has mixed consistency in quality and direction, and ultimately fell flat in its absolute final moments, leaving a lot of fans disenchanted with BioWare's vision.
2) Dragon Age: Inquisition has vocal dissenters unhappy with the direction BioWare took in regards to quest and game system structure, particularly in leaning towards MMO-like grind systems.
3) Much of Andromeda's marketing has been unfocused and incoherent, poorly demonstrating exactly what kind of game it is and the core premise for what new and old fans have to look forward to.
Not really. It just went from The Wrath of Khan to The Empire Strikes Back.
About the only thing the first game did better combat wise was biotics. The whole having to strip layers of "health" away just to get to the real health bar before you could actually start tossing things around again was pretty fucking annoying. Everything else however was massively improved.
What in gods name is this...
They picked just enough to make it a Mass Effect game. But otherwise they removed or changed most key themes from the first game. Shepard Space Jesus started here. Humankind usurped the Council and is the focus, to the point the last boss is human reaper. Harbinger reduced himself to taunting foot-soldier. Collectors as Reaper mooks were introduced out of left field with no integration into the universe, unlike the Geth. Cerberus went from a comic A.I.M. to humanity's hope. Ex-teammates experienced major personality changes (suddenly Liara is Nick Fury and Wrex disinterested in Genophage). Emphasis is more on teammates and their issues, not the world or overarching conflict.This ignores the themes that do cross over; the Reapers/Mass Relay technology/synthetic omniscience being one, the Reapers pawns (first Geth, then Collectors, then full on Reaper armies) beinga nother. That's a much more comparable example to the LOTR example, since these are the primary themes and factions of each franchise, rather than the secondary themes used in the comparison.
The face isn't the worst part of this for me, the worst part is that the devs actually thought she'd realistically have enough time to grab the gun that way and that slow and wouldn't get shot. There has gotta something else going on here, like the guy holding the gun has a soft spot for her and couldn't pull the trigger or something.
By resetting and forgetting everything and every choice you made in the past Witcher games so they could tell a brand new story for TW3 such that new fans wouldn't be lost? Listen, I LOVE The Witcher 3 and it's probably going to be my GOTG but no one has dared to try and do what BioWare did with the Mass Effect series. The Tuchanka arc in ME3 alone is some seriously unrivaled impressive shit given the numerous world states it has to account for in addition to the new choices it throws at you.
Meanwhile I'm still waiting for Iorveth to show up in TW3. Any day now...
If it's at least as decent as DA:I it'll both review and sell well.
It's just Neogaf that overestimates how much animation jank actually matters to the general consumer with a Bioware game imo, despite the fact how awful that scene in the trailer were. Bioware games have been like that for a long time.
I'm just worried it'll have forced side quests like DAI.
Basically, I want MEA to be nothing like DAI
Its trendy to hate modern Bioware, and Neogaf is all about showing your one of the in crowd by hating on those out of favour.
People wanting the franchise to be shooter franchise rather than a space exploration RPG is where it all went wrong.
The first Mass Effect wasn't all about the combat which is what made it great.
People wanting the franchise to be shooter franchise rather than a space exploration RPG is where it all went wrong.
The first Mass Effect wasn't all about the combat which is what made it great.
Hasnt it been stated many times on here that the team took on board the complaints about the meaningless quests from DAI? Not sure why people complain about that until they have seen the finished product.
Because gamers are generally negative, whining fassies who are never happy with anything. Thats all it is.
Because Lead Writer of Mass Effect 1 & 2 Drew Karpshyn is not involved with Mass Effect Andromeda. Mass Effect 3 was a big, big drop in terms of the quality of the writing
But DA:I was the definition of "decent." A shining example of mediocrity. The epitome of "acceptable."
The thing is, it doesn't need to be anything more than that to sell well to gamers with some proper marketing cause AAA game. The market for AAA budget western RPGs isn't very crowded either.
DA:I was biowares best selling release so far despite coming off DA2 and the ME3 ending shitstorm, and it was better received than both of those by gamers at the time.
Because gamers are generally negative, whining fassies who are never happy with anything. Thats all it is.
They really thought they were writing gold with that shitty ending, and from what I remember, all their DLC plans were forgotten and The Citadel was created to provide a "real" ending (even if it takes place before the 3 colour bullshit). I blame Mac Walters and everyone there who forgot they were making a game about player choice and insisted on imposing a terrible story on everyone that took choice completely out of their hands.that's another thing and has nothing to do with gameplay: Outsourcing important plot and lore to DLC. Fuck that.
This is such a lie. Gamers loved getting hyped to an excessive degree.
So trueModern BioWare is quite shitty.
Or maybe Bioware just isn't that great.
They produce popular, well reviewed, highly distinctive games. Their latest one was well received by the fans and won a number of fan voted awards.
Whether they're "not that great" is obviously subjective, but even so I don't see how that warrants the ocean of vitriol that Neogaf spews at the mention of their name.
I think we all want it to be great but the animation in the trailer was so horribly amateuristic that some of us are a bit worried. But i've always enjoyed the core gameplay mechanics.