For me because while I really liked ME3 (ME2 > ME3 >> ME1), you started to notice a shift in development. It appears EA was not happy with the way Bioware burned money before and adopted a more template driven development approach. The Ubisoft model. Farm as much as you can to secondary studios across the globe so they can work on content continuously and concurrently.
The problem with this is that if you want to do it really efficiently, those secondary studios shouldn't throw up any bottlenecks for the main story, so ideally none of the things they make should actually matter to the critical path. You have one studio that develops the critical path, and N amount of studios that create what is basically busywork for the game. In ME3 these were clearly the multiplayer maps they used to pad out the campaign. Now obviously people don't like feeling that they're doing nonsense padding, so you tie it in to a bullshit metric ('galactic readiness level') and hey presto, game with 30 hour campaign ready to ship in two years. I don't like this busywork, not just because it's busywork, but also because it's predictable. The only predictable thing I want in my exploration based RPG is a narrative arcand that there are waifus. Predictable templates are the antithesis to narrative RPGs.
Then Bioware said we listened to your critique of the Galactic Readiness level, we shan't do it again! And then released Dragon Age Inquisition, which was basically one big loool fuck you. With busywork up the wazoo, real world timers, and the gall to actually level gate based on whether they deemed you did enough inane busywork.
Then they make the studio who were responsible for the busywork in ME3 in charge of the full MEA game. Now studios obviously just do what they're told, so I didn't want to hold that against them. Besides, EA said they learned from the critique that Inquisition got, and MEA would be nothing like that.
Then we finally get the bullet points marketing for MEA a few months before release and loooooool fuck you twice EVERYTHING IS BUSYWORK. There might not actually be a complete story, just groundwork for the busywork.
Mass Effect is my favorite universe since Secret of Mana, so I will buy the game regardless, but if it really is just a lot of busywork then so help me God I will sign up to the Bioware Social Forums and become exactly like those people.
The problem with this is that if you want to do it really efficiently, those secondary studios shouldn't throw up any bottlenecks for the main story, so ideally none of the things they make should actually matter to the critical path. You have one studio that develops the critical path, and N amount of studios that create what is basically busywork for the game. In ME3 these were clearly the multiplayer maps they used to pad out the campaign. Now obviously people don't like feeling that they're doing nonsense padding, so you tie it in to a bullshit metric ('galactic readiness level') and hey presto, game with 30 hour campaign ready to ship in two years. I don't like this busywork, not just because it's busywork, but also because it's predictable. The only predictable thing I want in my exploration based RPG is a narrative arc
Then Bioware said we listened to your critique of the Galactic Readiness level, we shan't do it again! And then released Dragon Age Inquisition, which was basically one big loool fuck you. With busywork up the wazoo, real world timers, and the gall to actually level gate based on whether they deemed you did enough inane busywork.
Then they make the studio who were responsible for the busywork in ME3 in charge of the full MEA game. Now studios obviously just do what they're told, so I didn't want to hold that against them. Besides, EA said they learned from the critique that Inquisition got, and MEA would be nothing like that.
Then we finally get the bullet points marketing for MEA a few months before release and loooooool fuck you twice EVERYTHING IS BUSYWORK. There might not actually be a complete story, just groundwork for the busywork.
Mass Effect is my favorite universe since Secret of Mana, so I will buy the game regardless, but if it really is just a lot of busywork then so help me God I will sign up to the Bioware Social Forums and become exactly like those people.