"Digital is the future" is a bullshit argument for DRM because you don't need DRM for digital.
Exactly. DRM is bullshit. Especially the awful DRM microsoft was planning to implement.
"Digital is the future" is a bullshit argument for DRM because you don't need DRM for digital.
Exactly. DRM is bullshit. Especially the awful DRM microsoft was planning to implement.
on release day it takes me 0 seconds to download a game on steam. Its called pre loading
Games don't need to be fully installed to play either. Smart developers can give you a 10 or 15 minute download that will hve the start of the game and the rest will download as you go.
as for storage the xbox one accepts external drives so you can get cheap 3TB drives. you can fit about 70 games on that
No they don't. They think they do, so that's what they tell you they need.Developers and Publishers need DRM to exist. If there was no DRM the gaming industry couldn't exist as it does.
No they don't. They think they do, so that's what they tell you they need.
Really? Not the part about being able to store and carry thousands of songs on a single device as opposed to switching out discs? I think shedding the need for physical media is the strongest reason digital is gaining ground in every type of media.
Being able to download and carry thousands of songs.
Being able to download and save (or stream) a massive library of TV shows or movies on one harddrive/box
Being able to have your entire library of games at your fingertips without the hassle of discs/cases
The biggest proponents of digital games on handhelds, for example, always cite the ability to carry their entire portable library without bringing around a mass of cartridges as the primary benefit.
That would not be correct...People said the same thing about music.
like 13 years later and CDs are still selling like hot cakes.
on release day it takes me 0 seconds to download a game on steam. Its called pre loading
Games don't need to be fully installed to play either. Smart developers can give you a 10 or 15 minute download that will hve the start of the game and the rest will download as you go.
as for storage the xbox one accepts external drives so you can get cheap 3TB drives. you can fit about 70 games on that
Another curveball in this argument is that OP forgot that console disc games are in fact DRM-ed and can't be copied freely. Sure, you can re-sell them, but they are still DRM-ed and you need to wait for someone to crack their DRM so that you can make backups of them, which is just the case with DRM-ed downloaded games just the same, on console or PC.
Really? I even buy many PC games on disc (even when they ultimately use Steam). If I'm going to pay the same price (or less) I should at least have something to show for it.Console gaming seems to be the last bastion of physical media. I can't remember the last time I bought something on a disc. Maybe about a year ago?
That would not be correct...
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And that also means overall sales are way down for the music industry. Can we stop spreading this bullshit already?
Are you kidding me? You've never seen a Redbox machine or seen people with Netflix subscriptions? Do you even remember when Netflix announced they were going digital only and their subscriber base went absolutely crazy?
So you're saying it's really popular.Redbox only ever seem to have shitty games and all the good ones are always permanently rented out, especially for PS3.
So you're saying it's really popular.
No they don't. They think they do, so that's what they tell you they need.
As they're cheaper and more convenient sure. Why LOL?Do people still buy games on discs? LOL.
This guy knows what's up.1.) Reasons:
- The middle man
- Creation
- Packaging
- Shipping
2.) DRM is already on discs. The only conversation we are having is physical vs dd. Anything past this point is subjective akin to people preferring one controller over the other.
3.) Yes.
4.) Steam does work. The market reacted because games are still going to be $60. If/when games drop to $5 pop or we all just convert to PS+ style subscriptions people won't care about used games.
As they're cheaper and more convenient sure. Why LOL?
No, but we can contrast subscription royalties -But do you have a sales breakdown for hotcakes?
No they don't. They think they do, so that's what they tell you they need.
I certainly agree with the why can't we have both. It seems most natural. Physical and Digital both have their own strengths and weakness. The problem I have is consumers and companies are obsessed with digital right now. It is kind of frustrating because they are overhyping it without truly understanding it.
Take the book industry for example. Textbooks are incredibly expensive and heavy to lug around. Naturally physical textbooks should be a thing of the past with etextbooks being much more portable and convenient. However this isn't the case, digital textbooks are being slow to be adopted by both teachers and students alike. The issue is that beside convenience what does a digital copy provide? For most publishing companies nothing. The truth is consumers aren't looking for a convenient textbook. They are looking for a cheaper and more effective learning. Publishers are so caught up in digital that they are missing what consumers want, which is why there is such low adoption among students. In a students mind what advantage does an etextbook provide? Certainly not enough to justify a full purchase when I can rent a physical book from Cheggs or Amazon and save 100 dollars.
So what about the rapid spread of digital music. It is simply digital music caught on so fast because it created a better and more comprehensive mixtape at a lower cost. That is what consumers wanted. Consumers were frustrated with the 10-15 dollar pricetag of a CD with only 1 or 2 good songs. Also consumers really liked combining their favorite songs and were always disappointed when they reached the physical devices limit. Digital Music filled a role and offered a better price, yet even with these advantages CDs and Vinyls still exist.
Why didn't blockbuster stick around? Because people generally watch a movie over movie night. It didn't make sense to pay 5 dollars for a full week rental only to forget about said movie and rack up enormous fees.
Digital Products need to solve a problem that consumers are having. They need to provide their own positive qualities rather than being a straight copy of the physical property.
Even if it becomes the preferred distribution method, I don't see why physical has to disappear. It hasn't happened with books, music or films.
The way I hope it goes.
We have digital store as we do now, you buy your software/movies/books/music from digital stores. It is tied to your account and you have it forever. Just like now.
Or
You go to a small outlet and they have kiosk system where you buy a small memory card (or bring a previously used memory card). You buy your software/movie/book/music from the kiosk which tied to your same account. The software is then transferred to the memory card while you get to visit the cafe/entertainment centre and relax. Once it's done, you go home, plug it into your device and it transfers from your memory card onto your device's storage, deleting the original from your memory card. You now have the digital version on your machine.
It keeps the digital stores happy, it promotes competition, because the the stores can competitively price to ensure the digital stores don't get too greedy. Online stores can provide a service for consoles as well as key based PC systems (like steam), by working with the store based offerings.
A standardised trading system will be implemented into each of the stores where you initiate a trade with another user, agree a fee (from your digital wallet), drag your software into the trade window (ala MMOs and Steam trade) and the trade occurs, the license is transferred. A percentage of the trade then goes to the devs/pubs/whoever else feels slighted by the fact you're flogging something to someone else.
Job done. Of course this will not happen because:
1. Companies will not agree a standard delivery memory card system,
2. Companies will not agree a standardise used fee,
3. Consumers will still bitch about the fact they are not on shiny circular discs.
We also have the problem of closed systems with no guarantee of future support- I don't mind buying digital books and music as my ereader and MP3 player will still be able to use them when I upgrade.
At the moment, all console games are tied to the previous hardware (bar Wii/WiiU), which means that even if you buy all digital PS3 games, and have them on your PSN account, they still can't be played on a PS4.
The argument of 'keep your ps3 then!' seems a bit weak when the Internet would explode if current mp3 files and ebooks didn't work on the next gen of portable music players/ereaders. If anything it seems to devalue games, leaving them as temporary things of the moment rather than some of them being worth keeping. Maybe a general shift to PC-like architecture will help, but then it hasn't helped 360 games be downloadable on the Xbox One. Streaming sounds cool, but only if its comprehensive rather than a selected few, and I don't have to rebuy the games I already own digitally.
I agree entirely. Libraries need to be future proof. Unfortunately, consumers also want 'coding to the metal'. You can't have both. You either place a layer of abstraction over your hardware and have your APIs target the Virtual Machine layer that is created by this level of abstraction or you have APIs tailored directly to the hardware level that is present in the device.
Moving to a VM layer is my choice. Unfortunately, you then run the very real risk of not being able to extract the optimal performance from any given piece of hardware.