Friend of mine summed it up well...
Chrono Cross is an amazing game... and a poor Chrono Trigger sequel.
That doesn't even mean it's inferior to Trigger, just that it's NOT a good sequel. It's almost more of a spin-off or a related game, like Drakengarde and Nier, or Final Fantasy XII and Revenant Wings.
For me, Chrono Cross is a masterpiece. Its visuals, story, and core cast of characters are all great, and that soundtrack is legendary.
The big cast has its ups and downs, but I liked most of them well enough, even if some had very minimal roles. Most had at least SOME side-story of their own as well. It was a very Pokemon "get them all" approached to getting the whole gang together.
I love the game and I always will. It's one of the best games I ever played.
This.The biggest reason I've seen is there are far too many characters with plot lines that either go nowhere or are inconsequential to the overarching plot. This is my biggest beef with the game, even though I like it.
First post is right on.The biggest reason I've seen is there are far too many characters with plot lines that either go nowhere or are inconsequential to the overarching plot. This is my biggest beef with the game, even though I like it.
This always tells me that people either didn't play CC through to completion, or didn't really understand what was going on. Everything about CC's plot is a continuation of CT's story.
The real 'problems' with CC are as follows...
1. The CC cast is large and a big part of them are forgetables (figuratively, and quite literally as well since many characters are missable). This is the largest real problem for me.
2. The combat system is pretty unbalanced. If you don't understand it, you get wrecked pretty hard in some bosses.
3. The CT cast are essentially punished for doing the right thing. This is a bitter pill for a lot of people to swallow. CT is about hope for and changing the future for the better. Overcoming fate and making a better world.
CC is about how actions can have unintended reactions. That there is a price to pay even for good intentions. How a single action can cause a million different reactions widespread and unseen.
If the CT cast hadn't interfered with the future, they'd have gone on to live long healthy lives. Not just them, but their children and their childrens children, etc etc. Their selfless actions to save a future they'd never naturally see ended up costing them their futures. It's a tonal shift and a harsh one that a lot of people still can't accept (check any of the other CC threads over the years here).
3. The CT cast are essentially punished for doing the right thing. This is a bitter pill for a lot of people to swallow. CT is about hope for and changing the future for the better. Overcoming fate and making a better world.
CC is about how actions can have unintended reactions. That there is a price to pay even for good intentions. How a single action can cause a million different reactions widespread and unseen.
If the CT cast hadn't interfered with the future, they'd have gone on to live long healthy lives. Not just them, but their children and their childrens children, etc etc. Their selfless actions to save a future they'd never naturally see ended up costing them their futures. It's a tonal shift and a harsh one that a lot of people still can't accept (check any of the other CC threads over the years here).
Suikoden 1 and 2 (especially 2) were way better than CC.Chrono Cross was the game that put me off JRPGs until Persona 3. It took all the things that stuck in my craw about FF7 (mostly related to the pace slowing down due to a nightmare conflagration of delays for loading, delays for character animation during dialog scenes, more dialog, CG cutscenes...) and added other stuff that I didn't like, along with not retaining a lot of the stuff I liked about Chrono Trigger.
Trigger, because of it's Dragon Quest DNA, is a masterpiece because of it's relative simplicity. Cross... isn't.
Liked it more than Chrono Trigger. The element system is still one of my favorite battle systems