Before New Super Mario Bros. entered my life, Yoshi's Island was, to me, the greatest platformer ever created. That title may now have to go to New Super Mario Bros.
A lot of what made Yoshi's Island so fantastic was how the designers used graphic capabilities to create and incorporate new gameplay elements into the mix. That's the same with New Super Mario Bros.-- the power of the Nintendo DS makes it possible for new elements like the deforming terrain, giant 3D enemies and obstacles, fully rotating environments, and countless other elements that are more integral to the game design than they are for "ooh neat" effect.
This game can easily be completed in a day if you simply romp through the bare minimum of New Super Mario Bros. level structure. Some levels are easier than others... But like games in Mario's past, there's more to this Nintendo DS game than the minimum requirements - far more levels and challenges await those who try and complete a level by snagging everything before the end.
Admittedly there aren't as many gameplay innovations in New Super Mario Bros. as compared to previous Super Mario releases, but that's mostly due to the fact that much of platforming's innovations are related to 3D designs. But that said, this Nintendo DS release still proves that Nintendo still has some great ideas brewing for its plumber in his classic setting. There's an incredible amount of fresh, fun challenge to uncover in this revival.
Here's to the start of something new for Nintendo's old plumber.