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Why there is no matchmaking in Destiny's Raid

Haha, everyone here naysaying it is still completely missing the point. There are two outcomes;

1) You don't include it, and lock a very, very healthy segment of your audience out of some of the best content in the game.

2) You do include it, and one of three things happens;
a) They matchmake with people and, holy shit, by some miracle it goes well!
b) They matchmake with people, it doesn't go well, but they got enough of a taste of the content to want to seek out options to find people who can play it well.
c) They matchmake, it doesn't go well, and it sours them from trying again and they go back to the Destiny they're comfortable with.

None of the versions of outcome 2 are inherently bad. Worse comes to worse, people just keep on not playing it. But If there's a chance of converting more people onto your best content, then why not?
 
After playing with "random" people that just wanted to jump in on a raid a couple times with no mics, I have to say that matchmaking in raids would be potentially beyond awful.

Matching in strikes are bad enough with people who don't know or care what they are doing. Echo Chamber Strike is ridiculous with random people that will not use chat who don't understand what to do. Same with Court of Oryx and ogre that has shield that needs to be taken it by Cursed Thralls. Seen random people jump in and shoot the Thralls before the reach ogre. Then they start wailing on ogre with all their heavy and die over and over. A bit frustrating.

Even in PVP, you'd think after a year "veteran" players would understand Control. Both sides about to win with only 200 points left to score. Four of us at a capture point. We can take it and win. But no...the three musketeers go charging off into the heavy of the opposing team losing us the match.

I know these are worse case scenarios but they happen all the time of I'm not playing with people I can talk to. Raids would be a headache since most that would use matchmaking in that probably would be quite lost or just messing around.

Suppose an in game lfg might work slightly better than matchmaking.
 
If Destiny gets raid MM they are required to add Aspect of the Pack for Hunters as well.

No other way for it to feel right.
 
Why put it in now when they can put it into Destiny 2 and make lots of noise about how they have implemented a feature that millions of people have been asking for.
 
For people who are saying it wouldn't work because it's too hard, this is why you make a new difficulty where it would make it possible to do the raid.

This system already works in Destiny, just look at strikes. You're able to MMing strikes on a difficulty where you won't have issues beating it with randoms and then you have the nightfall version where it's not possible to MM. This is the same system that would have to be implemented for MMing raids.

A lot of the appeal of the raids are the mechanics that don't exist anywhere else in the game and require a good deal of coordination. How do you adapt something like the portal aspect in Vault of Glass to make it possible to do without explicit teamwork? Where's the appeal of removing those mechanics and basically just turning them into longer strikes? It's not as easy as a damage number being modified.

I mean, Nightfall strikes are a hell of a lot harder than regular strikes from last I played the game, but all they're really asking of you is to use cover more often, which doesn't require a great a deal communication on anyone's part. It's not a great comparison to a raid.
 
All Destiny needs is a freaking LFG Board right next to the Bounty Board. You join the tower and you post a message for what you are looking people for, whether they need mics, experience, basically whatever. They then either send you a message or join your fireteam if you have it set to public. Once you leave the tower your post on the LFG Board is gone.

I used third party sites no problem to find others when I played Destiny. That isn't the point. The point is something this simple should be INSIDE the game and EASILY ACCESSIBLE. Yes, "dumb matchmaking" has no place in raids, I completely agree with that. If they had smarter matchmaking I would be for it. Everything else though, you should be grouped with others unless you specifically select to go solo.
 
They say that but they also design the whole encounter around mechanics that can be watered down for story mode. You also can't compare the user base of a game with a sub fee to the user base of a game without one. Paying a sub implies a certain level of commitment.
I don't think that's necessarily true at all considering that the majority of FFXIV's player base are casual players not at all interested in raids. Any mechanic, good or bad, can be watered down by simply making the mistake for failing the mechanic less punishing. Yes, this could essentially mean that you could forget mechanics in the easy mode, but if people have a problem with that they can find a group and jump into hard mode.
Haha, everyone here naysaying it is still completely missing the point. There are two outcomes;

1) You don't include it, and lock a very, very healthy segment of your audience out of some of the best content in the game.

2) You do include it, and one of three things happens;
a) They matchmake with people and, holy shit, by some miracle it goes well!
b) They matchmake with people, it doesn't go well, but they got enough of a taste of the content to want to seek out options to find people who can play it well.
c) They matchmake, it doesn't go well, and it sours them from trying again and they go back to the Destiny they're comfortable with.

None of the versions of outcome 2 are inherently bad Worse comes to worse, people just keep on not playing it. But If there's a chance of converting more people onto your best content, then why not?
Don't forget the people who start calling for nerfs of content because it's too hard for matchmaking. It happens all the time in MMOs.
 
A lot of the appeal of the raids are the mechanics that don't exist anywhere else in the game and require a good deal of coordination. How do you adapt something like the portal aspect in Vault of Glass to make it possible to do without explicit teamwork? Where's the appeal of removing those mechanics and basically just turning them into longer strikes? It's not as easy as a damage number being modified.

I mean, Nightfall strikes are a hell of a lot harder than regular strikes from last I played the game, but all they're really asking of you is to use cover more often, which doesn't require a great a deal communication on anyone's part. It's not a great comparison to a raid.

You don't seem to have a lot of confidence in Bungie as a studio if your argument boils now to, "it wouldn't be possible."

Again, I must point towards WoW as an example of a studio that implemented this and it has worked. Not to sound like an elitist asshole but raids in Destiny are noticeably less hard and complicated. Where a normal group of people might complete the hard mode in a week or two, most people will never kill the last boss in WoW until they can outgear it. Only the very best guilds in the world will ever kill WoW's version of Oryx in any given raid tier. Most hardcore guilds will be lucky if they kill half of the hard mode bosses before the next tier comes out and that's raiding 3 nights a week for 3-4 hours which is the average for raiding guilds.

And yet, Blizzard is able to balance these hard as hell raids for randoms to be able to finish. It's not impossible, it's been done by Blizzard for years now and the hardcore raiding scene has not been affected by watered down mechanics. It's very possible but it takes Bungie actually wanting to try.

Right which means we are asking bungie for another difficulty mode to make this work which many (including wow players) believe diminishes the acomplishments of completing the rest of the modes.

I believe luke himself has said they are not interested in making amother easier mode.

Then those people have no idea what they're talking about.

In WoW the loot, achievements and mount rewards are different for doing the mode in the LFR difficulty as opposed to doing it on a harder difficulty. Tell me, if you just killed the hardest boss in the game that only a handful of people have been able to kill would it really diminish your accomplishment if someone was able to kill it on a very easy difficulty and got none of your rewards? It's like saying beating ninja gaiden on the hardest difficulty is diminished because you know somewhere out there someone beat it on an easy difficulty.
 
Right which means we are asking bungie for another difficulty mode to make this work which many (including wow players) believe diminishes the acomplishments of completing the rest of the modes.

I believe luke himself has said they are not interested in making amother easier mode.

Then they're playing it for the worst motives. IIRC in wow LFR and regular raiding don't even share a loot table anymore.

I'll never understand elitism in games.
 
Destiny OT community shudders over the notion of using lfg sites and yet here those same sites are considered a better option than MM. There are plenty of horror stories about lfg groups kicking people right before reward screens, being inept, etc. I just don't see why that is considered so much better than optional matchmaking.
 
Vault of Glass would be pretty much impossible unless they forced game chat, and required you to have a microphone connected at all times.

For those that are unaware of one of the mechanics in that raid:
During the final boss, the team is randomly split into two groups multiple times during the fight. Team "A" must secure one of two gates which allows Team "B" to pass back through. The gate you must secure is randomized and must be declared by Team "B".

Crota would also be difficult during the
bridge
section.

man that sounds cool!
I've never been able to do a raid run. I joined some bad to the xbone group on bungie (was told to do so in GAF xbox spreadsheet thing) and used to post in the OT (whatever number it was) but everytime someone'd ask if people wanna do a raid in the xbone group chat, I'd be all like "sure" and then the response would be like "it's in the 100." or the original question would include "experienced in the raid only." I've played since day one (save for a few months break) and I still haven't even done a Nightfall thingy yet.

I really dislike the idea of having to sign up to some unaffiliated site to get a group to raid. I guess I'm just being a unreasonable fogey.

I just want an in-game LFG tool.

I think this would be great. Like a kiosk or something...
 
because LFG websites are such a great tool and better


.............no they really are not, in fact destiny LFG is just as fucking bad as in game match making....they honestly should just fucking put it in at this point. Because everyone runs with randoms anyways outside of GAF.

Just make a filter setting for people who have mics and those who don't
 
All Destiny needs is a freaking LFG Board right next to the Bounty Board. You join the tower and you post a message for what you are looking people for, whether they need mics, experience, basically whatever. They then either send you a message or join your fireteam if you have it set to public. Once you leave the tower your post on the LFG Board is gone.

I used third party sites no problem to find others when I played Destiny. That isn't the point. The point is something this simple should be INSIDE the game and EASILY ACCESSIBLE. Yes, "dumb matchmaking" has no place in raids, I completely agree with that. If they had smarter matchmaking I would be for it. Everything else though, you should be grouped with others unless you specifically select to go solo.

A great idea but the bolded underpins a massive issue I had from when I first bought the game. The same fucking Catch 22 you might encounter in the working world. Need experience for every job before you've managed to overcome the first hurdle? Fuck that, hate reading some of the LFGs posted sometimes - 310 this, need this weapon, wtf. Sometimes I get in and the players are awful 10 year olds yet their requirements for entry are steeper than a decent University.

I still haven't played Vault of Glass, or more than 40 minutes of Crota's End. I almost finished Kings Fall with a great group and I feel like an absolute sucker for enjoying all the rest of what Destiny has to offer because of this bullshit. I work late and sometimes I just want to hop in and play - and I consider myself a good enough player to just get shit done but some of the best content/gear requires me to shuck on the internet beforehand.

A massive problem I had before the recent balance was that everyone had a Thorn in PvP to 2-shot me from across the map with and I hadn't even managed to have a decent stab at getting a group to possibly play all of Crota's End.

It's just bullshit.
 
Aren't there puzzle pieces involved? I think that's when playing with randoms who've never played the raid will make it a frustrating experience. My brother and I play Nightfall's (just the two of us) and it's pretty easy for us as it just involves killing mobs. We've never played the raid and never have attempted because we'd feel like a burden at this point.

Maybe they should allow matchmaking for players who have completed the raid at least once.
 
The should try to implement a system similar to what 343i has for Halo and spartan companies. I have met many people already playing warzone and arena through that online clan system.
 
have you ever even tried world of warcraft's lfr mode

you want raid matchmaking until you have it and realize it is the most toxic thing possible

LFR is essentially just a tourist mode and all most of the bosses are easy to beat by just ignoring the mechanics or outgearing.

Well, except for Lei Shen/Garrosh/Archimonde.

In fact using the raid finder for normal is usually worse since people outgear hard and ask for ilvls that are 20/25 over what is required.
 
A great idea but the bolded underpins a massive issue I had from when I first bought the game. The same fucking Catch 22 you might encounter in the working world. Need experience for every job before you've managed to overcome the first hurdle? Fuck that, hate reading some of the LFGs posted sometimes - 310 this, need this weapon, wtf. Sometimes I get in and the players are awful 10 year olds yet their requirements for entry are steeper than a decent University.

I still haven't played Vault of Glass, or more than 40 minutes of Crota's End. I almost finished Kings Fall with a great group and I feel like an absolute sucker for enjoying all the rest of what Destiny has to offer because of this bullshit. I work late and sometimes I just want to hop in and play - and I consider myself a good enough player to just get shit done but some of the best content/gear requires me to shuck on the internet beforehand.

A massive problem I had before the recent balance was that everyone had a Thorn in PvP to 2-shot me from across the map with and I hadn't even managed to have a decent stab at getting a group to possibly play all of Crota's End.

It's just bullshit.

Thorn has nothing to do with Crota's End. It was obtained through a random exotic bounty.
 
A great idea but the bolded underpins a massive issue I had from when I first bought the game. The same fucking Catch 22 you might encounter in the working world. Need experience for every job before you've managed to overcome the first hurdle? Fuck that, hate reading some of the LFGs posted sometimes - 310 this, need this weapon, wtf. Sometimes I get in and the players are awful 10 year olds yet their requirements for entry are steeper than a decent University.

I still haven't played Vault of Glass, or more than 40 minutes of Crota's End. I almost finished Kings Fall with a great group and I feel like an absolute sucker for enjoying all the rest of what Destiny has to offer because of this bullshit. I work late and sometimes I just want to hop in and play - and I consider myself a good enough player to just get shit done but some of the best content/gear requires me to shuck on the internet beforehand.

A massive problem I had before the recent balance was that everyone had a Thorn in PvP to 2-shot me from across the map with and I hadn't even managed to have a decent stab at getting a group to possibly play all of Crota's End.

It's just bullshit.

PS4 or Xbone?

Your late is probably my early.

Thorn has nothing to do with Crota's End. It was obtained through a random exotic bounty.

Which you could do solo. Just a major grind in the last two parts, but doable.
 
One of the many reasons I stopped playing. LFG raids in WoW are usually decent for me, and I see nothing in Destiny that would pose bigger problems than that.
 
The raids go for hours, how does a couple minutes time saved while searching for a group make the experience better? It's a drop in the bucket and having to actively reach out to find a group only makes everyones raid go smoother when you know everyone is committed.
 
I think a good compromise would be to add matchmaking to all "easy" or normal raids once they're at least 30 days old, but hard mode raids never have matchmaking.
 
Matchmaking would be a fucking nightmare 99% of the time for raids.

Sure you might get the once in a blue moon good team but for the most part it would fucking suck.

Typical grass is always greener situation. If you want to raid go to Fireteams, LFG it's really not that hard to get into one.
 
They need to put this in the game. There's no reason not to. The people claiming otherwise have gone through heavy mind gymnastics to rationalize their position.

For context, you are posting this comment on a forum that actively seeks to weed out users in the interest of creating a healthier community and better experience for everyone. It's the same logic, just extended to a video game.

Its not mental gymnastics unless you honestly believe Gafs more conservative membership policies haven't been a net gain toward its overall quality.
 
Bungie is playing catch up to systems and balancing that WoW/D3 and other online RPGs have had to go through years ago. Soon they will figure out that matchmaking for raids is a must if they want their raids to actually be worth the effort it takes to make them.

This is exactly what Blizzard went through about 3-4 years ago. Putting a huge amount of their resources for a mode that only 1 percent of their player base was about to complete was ridiculous.

According to trophy statistics, 23.3% of Destinys users have completed a raid. The percentage of its active user base is probably higher, since the pool includes accounts that might have accidentally logged in and/or played for less than an hour.

When you consider the amount of people who even bother finishing games using the same metric (trophy percentages) that's still amazingly good - that's fairly in line with most game completions!

There is nothing wrong with making challenging content meant for your most dedicated user base. Those are the same players who stuck with Destiny over the last year and helped keep it alive and kicking.
 
They should probably include it, but even then a matchmade raid is not likely to be an enjoyable experience most of the time.
 
They should have added matchmaking for Nightfall. For raids, I would prefer an in-game LFG system instead of players having to go to some external website. I think Bungie would have added one already if it weren't for the last gen systems holding the game back.
 
The raids go for hours, how does a couple minutes time saved while searching for a group make the experience better? It's a drop in the bucket and having to actively reach out to find a group only makes everyones raid go smoother when you know everyone is committed.

Okay let's just say this as an example:
I want to do a raid and they don't have a matchmaking and also I don't have friends that play the game or are doing their own thing. I want to play a raid soon but destiny doesn't have a good system to meet new people. They have this hub world but you barely see anyone talk all you seeing people doing emotes. So now I must go on a forum like this, and ask around until I get people dedicated to play at a certain time and wait for the right amount to start. I need to do all this! Just to play a part of the game or try it out.

I get it, randoms can be dicks but i'll tell you this I played call of duty zombies many many many times with randoms and have had them stay for way past two hours when they are into the game.
 
According to trophy statistics, 23.3% of Destinys users have completed a raid. The percentage of its active user base is probably higher, since the pool includes accounts that might have accidentally logged in and/or played for less than an hour.

When you consider the amount of people who even bother finishing games using the same metric (trophy percentages) that's still amazingly good - that's fairly in line with most game completions!

There is nothing wrong with making challenging content meant for your most dedicated user base. Those are the same players who stuck with Destiny over the last year and helped keep it alive and kicking.

The Raider trophy counts Prison of Elders as a raid.

The King is Dead trophy which you get for completing the King's Fall Raid is at 7.5% with the game being out for almost 2 months now.
 
Haha, everyone here naysaying it is still completely missing the point. There are two outcomes;

1) You don't include it, and lock a very, very healthy segment of your audience out of some of the best content in the game.

2) You do include it, and one of three things happens;
a) They matchmake with people and, holy shit, by some miracle it goes well!
b) They matchmake with people, it doesn't go well, but they got enough of a taste of the content to want to seek out options to find people who can play it well.
c) They matchmake, it doesn't go well, and it sours them from trying again and they go back to the Destiny they're comfortable with.

None of the versions of outcome 2 are inherently bad. Worse comes to worse, people just keep on not playing it. But If there's a chance of converting more people onto your best content, then why not?
Citation and data needed
 

The idea that this is the solution is broken in itself. I should not have to magically know which site to visit to find a group of players to do the raids with. This is supposedly the main feature of Destiny that makes it stand out, so the fact that it's unplayable without jumping through hurdles to get a group of 6 together long enough to actually beat it, let alone even play the damn thing, is absolutely ridiculous.

Yes I've played the raids, I've also come across way more organized teams in matchmaking on plenty of other games so I don't really care for the excuse Bungie love to repeatedly throw out. The people who quit 10 minutes in will be gone within a few rounds so what exactly is the problem. By now, people know what they're getting into when signing up for a raid.
 
The Raider trophy counts Prison of Elders as a raid.

The King is Dead trophy which you get for completing the King's Fall Raid is at 7.5% with the game being out for almost 2 months now.

Right, but the 7.5% is for post game of a recently released expansion of which 20% of the playerbase has completed. The percentage also includes a large quantity of people who dont even own TTK. I had no idea Prison of Elders counted, but thats at least the non matchmade rounds, right?

The number of people who have maxed out a subclass is around 20%, so those numbers dont even look that bad. Its hardly some exclusive chunk of the playerbase.
 
This is still so hilariously dumb to me. And I have yet to hear a sensible reason for its absence.

After that behind the scenes article on Kotaku I'm thinking it could be a result of some technical problem with Bungie's crappy dev tools or something. Really the only possible reason that makes any sense.
 
It's hard to finish heroics at times with the horrible people you get matched with. In a raid that demands communication and skill it would be a nightmare. Having to use a third party site is annoying, but for raids I don't know how you can matchmake them. Maybe require a plugged in mic and two raid completions to open it up?
 
If Destiny gets raid MM they are required to add Aspect of the Pack for Hunters as well.

No other way for it to feel right.

That is something an evil person would say, EVIL!

Bungie is playing catch up to systems and balancing that WoW/D3 and other online RPGs have had to go through years ago. Soon they will figure out that matchmaking for raids is a must if they want their raids to actually be worth the effort it takes to make them.

This is exactly what Blizzard went through about 3-4 years ago. Putting a huge amount of their resources for a mode that only 1 percent of their player base was about to complete was ridiculous.

Yeah this really seems like an inevitable. It has been funny watching Bungie make the same mistakes many other MMOs do over the past year and their attempts to fix them. No tourist mode for raids will most likely come up eventually, it's hard to justify so much time spent on content that so few people do. That said they don't have to go the LFR route, there are other paths they can take. I actually think the Chronicle system in Rift is a way better method of re-purposing raid assets into a casual experience.
 
They need to put this in the game. There's no reason not to. The people claiming otherwise have gone through heavy mind gymnastics to rationalize their position.

Or you know play destiny on a regular basis and have played MMOs in the PC space or actually have pugged raids and know what that's like (it's bad).
 
I think once the new expansion comes out, the previous raids should have a solo mode opened up to them.

I jumped straight from vanilla to Taken King so I'll probably never see the raid(s) inbetween Vault of Glass and Taken King. Nobody is down to do them anymore and even if they were, I'm not sure I'd have time to sync up with five other people for hours at a time any time soon.
 
One of the many reasons I stopped playing. LFG raids in WoW are usually decent for me, and I see nothing in Destiny that would pose bigger problems than that.

I've played wow for years. It cracks me up to no end when people say stuff like this.
 
They need to put this in the game. There's no reason not to. The people claiming otherwise have gone through heavy mind gymnastics to rationalize their position.

It's not heavy mental gymnastics.

I would rather have a challenging raid that requires people to be on their game vs having a raid that is possible for hodge podge groups of randoms to complete.

I would like a LFR tool but the quality of the raid would have to be sacrificed to meet that requirement. Not worth it.
 
This is still so hilariously dumb to me. And I have yet to hear a sensible reason for its absence.

After that behind the scenes article on Kotaku I'm thinking it could be a result of some technical problem with Bungie's crappy dev tools or something. Really the only possible reason that makes any sense.

Multiple sensible reasons have been posted in this very thread. You don't have to agree with them, but stop pretending that there aren't arguable reasons not to include MM.
 
That is something an evil person would say, EVIL!



Yeah this really seems like an inevitable. It has been funny watching Bungie make the same mistakes many other MMOs do over the past year and their attempts to fix them. No tourist mode for raids will most likely come up eventually, it's hard to justify so much time spent on content that so few people do. That said they don't have to go the LFR route, there are other paths they can take. I actually think the Chronicle system in Rift is a way better method of re-purposing raid assets into a casual experience.

Have you played Taken King? Bungie already repurposed the raid assets for casual experiences. The game now has multiple story missions that take place in the raid areas
(HoW vault of glass mission, TTK vault of glass mission, TTK hidden ghosts in the secret paths of the templar's well in that mission and extra jumping puzzle, and a stealth mission in Crota's End)
they're easy enough for 1 player to complete and reuse the areas and modified, dumbed down versions of some of the mechanics.

Edit: on topic I think most destiny players would love in game LFG. Personally I'd like to see them fix the clan system to make it work better for grouping up with people in game. Their current matchmaking tech is insufficient for putting a good raid group together as you can't put filter options such as language and voice chat on it, but they'll probably improve it in the next game or expansion.
 
Because the complexity of the raid would have to be lowered immensely to accomodate the low barrier of just pressing a button to search into a raid session.

Destiny needs in-game LFG. What they don't need is raid matchmaking, and yes, those are two separate concepts.

This is still so hilariously dumb to me. And I have yet to hear a sensible reason for its absence.

After that behind the scenes article on Kotaku I'm thinking it could be a result of some technical problem with Bungie's crappy dev tools or something. Really the only possible reason that makes any sense.

There are no technical restrictions for making Raids matchmade. It's Bungie's choice, not a technical restriction.
 
Multiple sensible reasons have been posted in this very thread. You don't have to agree with them, but stop pretending that there aren't arguable reasons not to include MM.

There have been lots of sensible reasons why it might not be ideal, very few as to why it would hurt to allow as an option
 
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