Weeaboosuke
Member
Why not make it an option? The people hurt from matchmaking could turn it off in the menu or something and everybody wins.
Nah. It'd obviously be an optional thing that one could completely avoid forever, so I have yet to hear anything about its absence that makes sense.Multiple sensible reasons have been posted in this very thread.
There have been lots of sensible reasons why it might not be ideal, very few as to why it would hurt to allow as an option
Why not make it an option? The people hurt from matchmaking could turn it off in the menu or something and everybody wins.![]()
It works well in FFXIV, but while I can't speak for post-game because I didn't get far past the end of the game, iirc dungeons are 1.5 hours max. I hear Destiny raids go much longer.
It works well in FFXIV, but while I can't speak for post-game because I didn't get far past the end of the game, iirc dungeons are 1.5 hours max. I hear Destiny raids go much longer.
Haha, everyone here naysaying it is still completely missing the point. There are two outcomes;
1) You don't include it, and lock a very, very healthy segment of your audience out of some of the best content in the game.
2) You do include it, and one of three things happens;
a) They matchmake with people and, holy shit, by some miracle it goes well!
b) They matchmake with people, it doesn't go well, but they got enough of a taste of the content to want to seek out options to find people who can play it well.
c) They matchmake, it doesn't go well, and it sours them from trying again and they go back to the Destiny they're comfortable with.
None of the versions of outcome 2 are inherently bad. Worse comes to worse, people just keep on not playing it. But If there's a chance of converting more people onto your best content, then why not?
Because someone will get frustrated after trying the raid with 5 other people that have no idea what they are doing or zero previous raid experience , leave the raid, and never try one again.
Whereas if you are sherpa'd through a raid or two through a specific group that explicitly wants to play the raid, you are much more likely to enjoy the experience.
A great idea but the bolded underpins a massive issue I had from when I first bought the game. The same fucking Catch 22 you might encounter in the working world. Need experience for every job before you've managed to overcome the first hurdle? Fuck that, hate reading some of the LFGs posted sometimes - 310 this, need this weapon, wtf. Sometimes I get in and the players are awful 10 year olds yet their requirements for entry are steeper than a decent University.
I still haven't played Vault of Glass, or more than 40 minutes of Crota's End. I almost finished Kings Fall with a great group and I feel like an absolute sucker for enjoying all the rest of what Destiny has to offer because of this bullshit. I work late and sometimes I just want to hop in and play - and I consider myself a good enough player to just get shit done but some of the best content/gear requires me to shuck on the internet beforehand.
A massive problem I had before the recent balance was that everyone had a Thorn in PvP to 2-shot me from across the map with and I hadn't even managed to have a decent stab at getting a group to possibly play all of Crota's End.
It's just bullshit.
The vast majority of Destiny players will rarely be in an instance where they can be "sherpa'd" through.
But the alternative for some people is not being able to play at all.Because playing with randoms in a raid usually sucks (at least in WoW)
The vast majority of Destiny players aren't interested in raiding in the first place, matchmaking or not.
Raids are high level end game content.
They are intentionally not meant for everyone, and the game is built to provide activities for every level of investment and complexity.
Even World of Warcraft has roughly around 15% raid participation (looking for raids, then completing them to the end)
That's not true. Anyone playing Taken King is level 40 now, and are still hilariously kept out of the level 26 VoG. Hell, that raid won't even get them worthwhile gear anymore, but they still can't even play it. Which is incredible.
That's not true. Anyone playing Taken King is level 40 now, and are still hilariously kept out of the level 26 VoG. Hell, that raid won't even get them worthwhile gear anymore, but they still can't even play it. Which is incredible.
Anyone can find an instance where they can be sherpaed through the raid if they have access to a computer or smartphone.The vast majority of Destiny players will rarely be in an instance where they can be "sherpa'd" through. The game has sold over 10 million copies, and the amount of those that either have 5 friends at their disposal, or are savvy enough to head to forums/LFG, is just minuscule.
So for the majority of players, they just see locked content. That's it. And that pisses them off, justifiably so, especially when the reasons hinge on the assumption (and at the end of the day, it is an assumption) that it won't work for them.
Ask them if they want matchmaking to at least try it out, even if it's the least ideal way to play, and see if they say no. It's not our job to "protect" them from unideal situations when
a) Most people simply won't be able to put themselves under ideal circumstances, and
b) The tech and ability to implement matchmaking is completely, 100% within Bungie's reach.
That's not true. Anyone playing Taken King is level 40 now, and are still hilariously kept out of the level 26 VoG. Hell, that raid won't even get them worthwhile gear anymore, but they still can't even play it. Which is incredible.
I hope they add it so I can go into a matchmade King's Fall and witness the hilarity first hand.
You can't overlevel in Destiny like in other MMOs, and the Vault of Glass has very complex mechanics in it, especially for the end boss. We still regularly wipe running it on Hard.
While VoG and Crota don't give you end-game gear towards King's Fall, the gameplay complexity of those raids still remains, with maybe a sliver more breathing room than if you ran them when they were current.
edit: in fact, you are actually better off running the Vault with the Year 1 Vault weapons like Timepiece than Year 2 guns due to their Oracle killbuff.
Complex compared to what?
Since you seem to be knowledgeable in this area run random raids for people. Put your info out there on LFG and Reddit.
1- you cannot ask or require people to use mics.
Post results after a few trials.
There have been lots of sensible reasons why it might not be ideal, very few as to why it would hurt to allow as an option
I literally quoted you earlier in the thread and explained why I think Destiny is better without the option of matchmaking.
I agree on both points matchmaking would help people to atleast experience the raids however it would lead to trolling,afkers etc.I just dont get the reasoning that playing with randoms is a horrible experience when raiding with lfg sites is literally raiding with randoms.
99% of other console shooters?
there is no mode in call of duty or Halo where part of your team is sent back in time, part of your team stays in the present, and then you have to shoot and kill oracles while someone dances around you cleansing you with an artifact they have to pick up, then bring it through a portal that the team in the present has to open for you from the other side, set up a titan weapons of light bubble, and then attack the boss with the artifact then do it again but with different gotchas, buffs, and debuffs potentially in play.
They need to put this in the game. There's no reason not to. The people claiming otherwise have gone through heavy mind gymnastics to rationalize their position.
You could also ask why there was no campaign matchmaking in Halo 3 or why no matchmaking for Firefight in ODST despite other such modes like CoD's Zombies and Gears' Horde offering it for those modes. Seems like a Bungie thing that they'd rather you hop over to bungie.net and socialise with peeps there if you are unfortunate not have have any friends who play their games.
H3 and ODST didn't have matchmaking because the games didn't support it. They didn't even support anyone dropping out mid-game.
Right but that's a choice. It's not because Bungie couldn't or it was some impossible feat but chose not to.
No, it was because the engine didn't support it.
That support was added in Reach, which was also a heavy engine re-write, which also had the ability to let people drop out with ending the game, and allowed Firefight to support it's settings being changed.
Conversely, any activity in Destiny can be matchmade. The Raids are specifically not made matchmade by choice.
As someone who would rather be lit on fire like a protesting monk before touching matchmaking for a Raid, I still don't get why other oppose it.
Sure it's bound to be shit. Sure it'll be absolute ass. But whatever, won't affect me in the slightest since I won't use it.
Ah right fair enough. It's always striked me as odd that while you can go into those modes online with a party and they operated fine yet no way to populate or matchmake your party other than from people on your friends list.