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Why Uncharted 3 Won't Get Single Player DLC

Radec said:
BeLIEve.

tumblr_lndslbZ7cD1qz7tb2o1_500.jpg

Just give me a Crash Bandicoot 4.
 
To put things in perspective: Valve's Portal 2 was made by 30-40 developers on a 28 month development cycle with the game releasing simultaneously on 4 platforms (PC, Mac, 360 and PS3). In comparison, Naughty Dog's Uncharted 3 team worked on a 18 month development cycle, they also had double the team size compared to Portal 2 and the luxury of a single platform focus.
 
Akia said:
To put things in perspective: Valve's Portal 2 team was made by 30-40 developers on a 28 month development and with the game releasing simultaneously on 4 platforms (PC, Mac, 360 and PS3).

In comparison: Naughty Dog's Uncharted 3 team worked on a 18 month development cycle, had double the team size compared to Portal 2 and is not a multiplatform game.

It needs to be said that the game as we know it today was completed within a much shorter time span. The previous rendition of Portal 2, internally referred to as "F-Stop", was scrapped (though the concept shelved instead of discarded).

Edit: I know there's a thread regarding Portal 2's relatively quick (final) development process, but I can't find it.
 
Akia said:
To put things in perspective: Valve's Portal 2 was made by 30-40 developers on a 28 month development cycle with the game releasing simultaneously on 4 platforms (PC, Mac, 360 and PS3). In comparison, Naughty Dog's Uncharted 3 team worked on a 18 month development cycle, they also had double the team size compared to Portal 2 and the luxury of a single platform focus.
On their 10 year old engine :P
 
Akia said:
To put things in perspective: Valve's Portal 2 was made by 30-40 developers on a 28 month development cycle with the game releasing simultaneously on 4 platforms (PC, Mac, 360 and PS3). In comparison, Naughty Dog's Uncharted 3 team worked on a 18 month development cycle, they also had double the team size compared to Portal 2 and the luxury of a single platform focus.

Not a great example considering some people consider Portal 2 to be inferior to Portal 1 and Uncharted 2 was a monumental leap over Uncharted 1.
 
krae_man said:
So they are not going to work on Multiplayer either because they would rather work on the next game too right? I call BS.
I don't understand your post when it says this in the OP:
Uncharted 3, like its immediate predecessor, will get full post-release support, with co-op and multiplayer content planned further down the line.

And then you add this:
krae_man said:
I think people would pay for Mini treasure hunt single player quests. Why does all DLC have to be map packs and multiplayer skins?
which looks to contradict your first statement. So which is it: MP support or no?
 
ultron87 said:
They should make something that isn't Uncharted after this.

I'm perfectly happy with they making uncharted again and again and again.

I never get sick of hollywood style treasure hunting action adventure.
 
Ninja Scooter said:
Way to not read the OP. If anything this stance supports the idea that DLC is a completely separate entity, created after the fact with added revenue in mind, not just existing content that is ripped from the main game. So yes, let's cheer that there won't be completely optional and additIonal content for people that really, really like the game and might want to play more of it. Surely a cause for celebration!
We see things differently. I don't want to buy extra bite-size bits for a game I've already played, I'd rather the devs got on with something new. I bought the singleplayer DLC for Gears 2, Borderlands and the Fallout games and bitterly regretted it all.

So, yeah, I'm celebrating.
 
ThisWreckage said:
Not a great example considering some people consider Portal 2 to be inferior to Portal 1 and Uncharted 2 was a monumental leap over Uncharted 1.

There is a similarly small subset of fans that preferred the single island location and stronger story in Uncharted 1. Have you forgotten the debates in the Uncharted 2 thread?
 
crispyben said:
I don't understand your post when it says this in the OP:


And then you add this:

which looks to contradict your first statement. So which is it: MP support or no?


I was being a smartass questioning the logic. If they would rather work on another game instead of do single player DLC, why does that not apply to the multiplayer?

Again Why does all DLC have to be map packs and multiplayer skins?
 
Akia said:
To put things in perspective: Valve's Portal 2 was made by 30-40 developers on a 28 month development cycle with the game releasing simultaneously on 4 platforms (PC, Mac, 360 and PS3). In comparison, Naughty Dog's Uncharted 3 team worked on a 18 month development cycle, they also had double the team size compared to Portal 2 and the luxury of a single platform focus.

While interesting, Uncharted 3 has quite a large multiplayer component, a lot of motion capture and much more varied environments (out at sea, burning buildings, desert). The engine had to be re-written to handle all three of those set piece areas.

Very different beasts to develop, each with their own issues.

Both of these teams make me wonder why Assassins Creed and Call of Duty require such massive teams. Particularly Call of Duty, because each team had a 2 year development cycle.
 
JaseC said:
It needs to be said that the game as we know it today was completed within a much shorter time span. The previous rendition of Portal 2, internally referred to as "F-Stop", was scrapped (though the concept shelved instead of discarded).

Edit: I know there's a thread regarding Portal 2's relatively quick (final) development process, but I can't find it.

I factored in F-Stop with my 28 month development citation. They scrapped F-Stop in late 2008.

Galvanise_ said:
While interesting, Uncharted 3 has quite a large multiplayer component, a lot of motion capture and much more varied environments (out at sea, burning buildings, desert). The engine had to be re-written to handle all three of those set piece areas.

Don't forget that Portal 2 has a lengthy co-op story campaign is arguably similar in length to the single player campaign. But you're right it does not have a competitive multiplayer mode like Uncharted 3.
 
SmokyDave said:
We see things differently. I don't want to buy extra bite-size bits for a game I've already played, I'd rather the devs got on with something new. I bought the singleplayer DLC for Gears 2, Borderlands and the Fallout games and bitterly regretted it all.

So, yeah, I'm celebrating.
Yeah that makes sense. I bought crappy DLC so therefore all DLC must be crappy!
 
MikeE21286 said:
Praise Jesus.

No matter how much I love a game (see: Mass Effect 2) I rarely ever (see never) get single player DLC.
Me and you both. Did the second game have single player DLC? I don't understand why they would feel the need to comment on this.

Also, what's up with the Kart references everyone is making? Did I miss something?
 
krae_man said:
I was being a smartass questioning the logic. If they would rather work on another game instead of do single player DLC, why does that not apply to the multiplayer?

Again Why does all DLC have to be map packs and multiplayer skins?
Thanks, makes more sense that way. I guess the investment is much easier to estimate and control for MP DLC than for SP DLC, and MP helps to attract new players to the brand?
 
Akia said:
I factored in F-Stop with my 28 month development citation. They scrapped F-Stop in late 2008.

Oh, right, now I remember. That's probably what I'm thinking of, then.
 
krae_man said:
I was being a smartass questioning the logic. If they would rather work on another game instead of do single player DLC, why does that not apply to the multiplayer?

Again Why does all DLC have to be map packs and multiplayer skins?


I'm sure it's because it would take even more employees to work on both. They can pick a team for the online DLC and leave the single player team work on the next game. MP guys can work on the online later I guess.

Also, like Crispy said, MP will bring people back or make them disappear. They need to stay on top of it considering how important MP is to this generation of gamers.
 
DangerStepp said:
Me and you both. Did the second game have single player DLC? I don't understand why they would feel the need to comment on this.

Also, what's up with the Kart references everyone is making? Did I miss something?

Radec said:

check out the image.
 
UnKarted needs to happen. If the logistics of making a full game are too difficult, just include an Uncharted-themed CTR sequel with U4.
 
Akia said:
Don't forget that Portal 2 has a lengthy co-op story campaign is arguably similar in length to the single player campaign. But you're right it does not have a competitive multiplayer mode like Uncharted 3.

True. If we factor in everything, Uncharted 3 actually has lots of motion capture, varied environments (engine re-writes), a large multiplayer component, on-line co-op and off-line Co-op. I think getting a game with all of that, looking the way it does. . and one strongly rooted in story out in 18 months. . is nothing short of amazing given the size of the team.

Sony must feed those guys that sparkly food that Santa gave his reindeer in Santa Claus (1985).

You just know that some of the Dogs are planning/working on their first PS4 game too.
 
Ricky_R said:
I'm sure it's because it would take even more employees to work on both. They can pick a team for the online DLC and leave the single player team work on the next game. MP guys can work on the online later I guess.

Also, like Crispy said, MP will bring people back or make them disappear. They need to stay on top of it considering how important MP is to this generation of gamers.

I just don't like that the solution to preventing people from trading in a single player game back to gamestop is to add deathmatch and CTF so you can sell Map packs and multiplayer skins.

Hell, the game they are trying to be more like with each version(Gears 3) is getting single player DLC isn't it?

How did the Tomb Raider levels do?
 
Samus4145 said:
Thank You, ND for getting it.

Uncharted 4, PS4 launch title, make it so.

Uncharted 4
Killzone 4
Resistance 4
Gran Turismo 5 Spec 4
Motorstorm 4
God of War 4

PlayStation™ 4





fixeddd! :P
 
I love Uncharted but ND should continue tradition and make a new IP. These guys are SUPER talented. They know what to do. Uncharted 3 will likely be the swan song for ND PS3 efforts.
 
Sunflower said:
"Only a team of 90!"

You guys are hilarious.
For a huge game that is in every way comparable in scope to games made by teams of usually 3-5x more people, I don't see how that's hilarious. It's not like they're making Minesweeper 2 and bragging about team of 90 people.


Akia said:
To put things in perspective: Valve's Portal 2 was made by 30-40 developers on a 28 month development cycle with the game releasing simultaneously on 4 platforms (PC, Mac, 360 and PS3). In comparison, Naughty Dog's Uncharted 3 team worked on a 18 month development cycle, they also had double the team size compared to Portal 2 and the luxury of a single platform focus.
That doesn't put much into perspective, but just makes both quite impressive feats. Keep in mind that Portal 2 team has a large backing of Valve's engine team, so they don't even have to think about that. It is also quite a lot more repetitive visually so there's nowhere near as many assets that need to be created.
 
DangerStepp said:
Yeah, I just put that together and figured it out. Thanks.
Speaking of, why don't we see many kart racers anymore? I guess the age of ripping off Mario is done?
They still exist, its just nowadays they tend to be crappy licensed games on the Wii/DS. There are a few exceptions though such as ModNation Racers.
 
Galvanise_ said:
True. If we factor in everything, Uncharted 3 actually has lots of motion capture, varied environments (engine re-writes), a large multiplayer component, on-line co-op and off-line Co-op. I think getting a game with all of that, looking the way it does. . and one strongly rooted in story out in 18 months. . is nothing short of amazing given the size of the team.

Sony must feed those guys that sparkly food that Santa gave his reindeer in Santa Claus (1985).

You just know that some of the Dogs are planning/working on their first PS4 game too.

No one is denying Naughty Dog's ability here, what they do in 18 months with 90 people is extremely impressive. I just wanted to give some perspective on team sizes in general. I want people gawking over Naughty Dog to remember that Portal 2, a leading contender for GOTY 2011, was made by less than half of Uncharted 3's core team and included single player, co-op with a multiplatform focus.
 
Akia said:
No one is denying Naughty Dog's ability here, what they do in 18 months with 90 people is extremely impressive. I just wanted to give some perspective on team sizes in general. I ust want people gawking over Naughty Dog to remember that Portal 2, a leading contender for GOTY 2011, was made by less than half of Uncharted 3's core team. The game had single player, co-op and released on four platforms.

So what are you trying to pull here?
 
Lord Error said:
That doesn't put much into perspective, but just makes both quite impressive feats. Keep in mind that Portal 2 team has a large backing of Valve's engine team, so they don't even have to think about that. It is also quite a lot more repetitive visually so there's nowhere near as many assets that need to be created.

The article in the OP cites that Uncharted 3's core team size is 90 people. We don't know if the 90 person figure includes the team that focuses on optimizing the "Naughty Dog Engine". Remember that ND has that engine team that also helps other Sony developers make their games look awesome.

You're right that Portal 2 didn't need as many assets. That's probably the main driver as to why Portal 2 was made by less than half the team size in comparison. The fact that a AAA, multiplatform, 95 Metacritic, GOTY-calibar game can be made in 2011 with 30-40 people is crazy talk.

It makes me wonder what Valve could do if they staffed 90 people on one project for that long...
 
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