Radec said:BeLIEve.
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Just give me a Crash Bandicoot 4.
Radec said:BeLIEve.
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Akia said:To put things in perspective: Valve's Portal 2 team was made by 30-40 developers on a 28 month development and with the game releasing simultaneously on 4 platforms (PC, Mac, 360 and PS3).
In comparison: Naughty Dog's Uncharted 3 team worked on a 18 month development cycle, had double the team size compared to Portal 2 and is not a multiplatform game.
On their 10 year old engineAkia said:To put things in perspective: Valve's Portal 2 was made by 30-40 developers on a 28 month development cycle with the game releasing simultaneously on 4 platforms (PC, Mac, 360 and PS3). In comparison, Naughty Dog's Uncharted 3 team worked on a 18 month development cycle, they also had double the team size compared to Portal 2 and the luxury of a single platform focus.
Akia said:To put things in perspective: Valve's Portal 2 was made by 30-40 developers on a 28 month development cycle with the game releasing simultaneously on 4 platforms (PC, Mac, 360 and PS3). In comparison, Naughty Dog's Uncharted 3 team worked on a 18 month development cycle, they also had double the team size compared to Portal 2 and the luxury of a single platform focus.
I don't understand your post when it says this in the OP:krae_man said:So they are not going to work on Multiplayer either because they would rather work on the next game too right? I call BS.
Uncharted 3, like its immediate predecessor, will get full post-release support, with co-op and multiplayer content planned further down the line.
which looks to contradict your first statement. So which is it: MP support or no?krae_man said:I think people would pay for Mini treasure hunt single player quests. Why does all DLC have to be map packs and multiplayer skins?
Strafer said:Just give me a Crash Bandicoot 4.
SolidSnakex said:That brand has been ruined.
Crash is owned by Activation now, they can't touch it.Strafer said:Naughty Dogs can save it.
ultron87 said:They should make something that isn't Uncharted after this.
We see things differently. I don't want to buy extra bite-size bits for a game I've already played, I'd rather the devs got on with something new. I bought the singleplayer DLC for Gears 2, Borderlands and the Fallout games and bitterly regretted it all.Ninja Scooter said:Way to not read the OP. If anything this stance supports the idea that DLC is a completely separate entity, created after the fact with added revenue in mind, not just existing content that is ripped from the main game. So yes, let's cheer that there won't be completely optional and additIonal content for people that really, really like the game and might want to play more of it. Surely a cause for celebration!
ThisWreckage said:Not a great example considering some people consider Portal 2 to be inferior to Portal 1 and Uncharted 2 was a monumental leap over Uncharted 1.
Strafer said:Naughty Dogs can save it.
crispyben said:I don't understand your post when it says this in the OP:
And then you add this:
which looks to contradict your first statement. So which is it: MP support or no?
Akia said:To put things in perspective: Valve's Portal 2 was made by 30-40 developers on a 28 month development cycle with the game releasing simultaneously on 4 platforms (PC, Mac, 360 and PS3). In comparison, Naughty Dog's Uncharted 3 team worked on a 18 month development cycle, they also had double the team size compared to Portal 2 and the luxury of a single platform focus.
JaseC said:It needs to be said that the game as we know it today was completed within a much shorter time span. The previous rendition of Portal 2, internally referred to as "F-Stop", was scrapped (though the concept shelved instead of discarded).
Edit: I know there's a thread regarding Portal 2's relatively quick (final) development process, but I can't find it.
Galvanise_ said:While interesting, Uncharted 3 has quite a large multiplayer component, a lot of motion capture and much more varied environments (out at sea, burning buildings, desert). The engine had to be re-written to handle all three of those set piece areas.
Yeah that makes sense. I bought crappy DLC so therefore all DLC must be crappy!SmokyDave said:We see things differently. I don't want to buy extra bite-size bits for a game I've already played, I'd rather the devs got on with something new. I bought the singleplayer DLC for Gears 2, Borderlands and the Fallout games and bitterly regretted it all.
So, yeah, I'm celebrating.
SolidSnakex said:But would they want to?
Ninja Scooter said:Yeah that makes sense. I bought crappy DLC so therefore all DLC must be crappy!
BWAAAAAAAAAAAHStrafer said:Uncharted 4: Drake's Inception.
Me and you both. Did the second game have single player DLC? I don't understand why they would feel the need to comment on this.MikeE21286 said:Praise Jesus.
No matter how much I love a game (see: Mass Effect 2) I rarely ever (see never) get single player DLC.
Thanks, makes more sense that way. I guess the investment is much easier to estimate and control for MP DLC than for SP DLC, and MP helps to attract new players to the brand?krae_man said:I was being a smartass questioning the logic. If they would rather work on another game instead of do single player DLC, why does that not apply to the multiplayer?
Again Why does all DLC have to be map packs and multiplayer skins?
Akia said:I factored in F-Stop with my 28 month development citation. They scrapped F-Stop in late 2008.
krae_man said:I was being a smartass questioning the logic. If they would rather work on another game instead of do single player DLC, why does that not apply to the multiplayer?
Again Why does all DLC have to be map packs and multiplayer skins?
DangerStepp said:Me and you both. Did the second game have single player DLC? I don't understand why they would feel the need to comment on this.
Also, what's up with the Kart references everyone is making? Did I miss something?
Radec said:BeLIEve.
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Yeah, I just put that together and figured it out. Thanks.LiK said:check out the image.
That´s really impressive.Uncharted 3 has been produced by a core team of 90 people
Akia said:Don't forget that Portal 2 has a lengthy co-op story campaign is arguably similar in length to the single player campaign. But you're right it does not have a competitive multiplayer mode like Uncharted 3.
Ricky_R said:I'm sure it's because it would take even more employees to work on both. They can pick a team for the online DLC and leave the single player team work on the next game. MP guys can work on the online later I guess.
Also, like Crispy said, MP will bring people back or make them disappear. They need to stay on top of it considering how important MP is to this generation of gamers.
Samus4145 said:Thank You, ND for getting it.
Uncharted 4, PS4 launch title, make it so.
FixedRadec said:Uncharted 4
Killzone 4
Resistance 4
Motorstorm 4
Gran Turismo 5 Spec 4
PlayStation™ 4
Radec said:BeLIEve.
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For a huge game that is in every way comparable in scope to games made by teams of usually 3-5x more people, I don't see how that's hilarious. It's not like they're making Minesweeper 2 and bragging about team of 90 people.Sunflower said:"Only a team of 90!"
You guys are hilarious.
That doesn't put much into perspective, but just makes both quite impressive feats. Keep in mind that Portal 2 team has a large backing of Valve's engine team, so they don't even have to think about that. It is also quite a lot more repetitive visually so there's nowhere near as many assets that need to be created.Akia said:To put things in perspective: Valve's Portal 2 was made by 30-40 developers on a 28 month development cycle with the game releasing simultaneously on 4 platforms (PC, Mac, 360 and PS3). In comparison, Naughty Dog's Uncharted 3 team worked on a 18 month development cycle, they also had double the team size compared to Portal 2 and the luxury of a single platform focus.
They still exist, its just nowadays they tend to be crappy licensed games on the Wii/DS. There are a few exceptions though such as ModNation Racers.DangerStepp said:Yeah, I just put that together and figured it out. Thanks.
Speaking of, why don't we see many kart racers anymore? I guess the age of ripping off Mario is done?
Galvanise_ said:True. If we factor in everything, Uncharted 3 actually has lots of motion capture, varied environments (engine re-writes), a large multiplayer component, on-line co-op and off-line Co-op. I think getting a game with all of that, looking the way it does. . and one strongly rooted in story out in 18 months. . is nothing short of amazing given the size of the team.
Sony must feed those guys that sparkly food that Santa gave his reindeer in Santa Claus (1985).
You just know that some of the Dogs are planning/working on their first PS4 game too.
Akia said:No one is denying Naughty Dog's ability here, what they do in 18 months with 90 people is extremely impressive. I just wanted to give some perspective on team sizes in general. I ust want people gawking over Naughty Dog to remember that Portal 2, a leading contender for GOTY 2011, was made by less than half of Uncharted 3's core team. The game had single player, co-op and released on four platforms.
Lord Error said:That doesn't put much into perspective, but just makes both quite impressive feats. Keep in mind that Portal 2 team has a large backing of Valve's engine team, so they don't even have to think about that. It is also quite a lot more repetitive visually so there's nowhere near as many assets that need to be created.
Maybe they could actually finish Episode 3!Akia said:It makes me wonder what Valve could do if they staffed 90 people on one project for that long...