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Why Unreal Tournament 3 wasn't popular?

Compared to Unreal... COD is a slooowwww twitch shooter. Your talking about jumping around like a mad man and hitting people with rockets mid air.

COD is more for console gamers.. the slow analog control. Unreal was always more about the fast movement of the mouse.

Anyways I think a Unreal game could be popular again. UT3 just had fancy graphics with bad level design and characters. Also the UT in general is a bit hardcore for todays COD players. Back in the day you had to control the map and keep track of ammo and health spawns. These days kids just run around a corner and wait for their health to regen.


Epic needs to release 2k4 as a F2P game with a graphic update. Shit would blow Quake Live out of the water (also a good game though :P).

Summed up beautifully. "Realism" was the worst thing to happen to first person shooters
 
People really thought UT3 looked bad? It was the best looking UE3 game at the time of release, by a huge margin. It still looks stunning at times. Sure it had that terrible brown filter so popular early this generation, but the architecture and weapon effects were all great, and it ran great even on modest hardware.

On a technical level it was competent but I thought the art style was horrendous. I feel the same way about Gears as well, though.
 
Because it's a piece of shit, just like UT2k3. There is just something wrong feeling about both of the games. I can't quite put my finger on them but they are so off... whereas UT99 and UT2k4 feel amazing.
 
Compared to Unreal... COD is a slooowwww twitch shooter. Your talking about jumping around like a mad man and hitting people with rockets mid air.

COD is more for console gamers.. the slow analog control. Unreal was always more about the fast movement of the mouse.

Anyways I think a Unreal game could be popular again. UT3 just had fancy graphics with bad level design and characters. Also the UT in general is a bit hardcore for todays COD players. Back in the day you had to control the map and keep track of ammo and health spawns. These days kids just run around a corner and wait for their health to regen.


Epic needs to release 2k4 as a F2P game with a graphic update. Shit would blow Quake Live out of the water (also a good game though :P).

Call of Duty 1 and 2 were both released as PC only (CoD 2 came out a month later on 360). They still felt a lot like Quake 3 underneath the military setting.
 
blah blah blah 2k4 was better


The real reason is the twitch shooter isn't relevent in todays shooter market anymore. People were getting into the Call of Duty craze at the time.

Uh, this came out before CoD 4. There wasn't a Call of Duty craze at the time.
 
Call of Duty 1 and 2 were both released as PC only (CoD 2 came out a month later on 360). They still felt a lot like Quake 3 underneath the military setting.

Yeah I remember rocket jumping off the walls like a lunatic in those early COD games :P.

Just because they run on the same engine as Quake 3 does not make them similar gameplay wise.
 
Compared to Unreal... COD is a slooowwww twitch shooter. Your talking about jumping around like a mad man and hitting people with rockets mid air.

COD is more for console gamers.. the slow analog control. Unreal was always more about the fast movement of the mouse.

Anyways I think a Unreal game could be popular again. UT3 just had fancy graphics with bad level design and characters. Also the UT in general is a bit hardcore for todays COD players. Back in the day you had to control the map and keep track of ammo and health spawns. These days kids just run around a corner and wait for their health to regen.


Epic needs to release 2k4 as a F2P game with a graphic update. Shit would blow Quake Live out of the water (also a good game though :P).

No grenades, tubes, health regen, and relatively high health. People wanted quick, dumbed down, and mindless frags. UT became too hardcore. You actually had to aim.
 
No grenades, tubes, health regen, and relatively high health. People wanted quick, dumbed down, and mindless frags. UT became too hardcore. You actually had to aim.

Exactly. It's this and the fact that people kept whining that it wasn't like UT2k4 or UT99, when in fact it was a pretty good balance.

Looking back it had so many things that most games don't. It was pretty much uncompromised by the COD appealing to lowest common denominator stuff. It had mod tools. It has mods on the console, which is the only game ever to do this.

It's surprising that we got game at all this generation, had it been released after COD I would imagine how stupid they might have made it.

As it is, the fanbase was too picky. Had UT3 been released now with more polish it would have been very well received because the military shooter has become the standard. It would have stood out much more than releasing along with COD and Halo.

There will most likely never be a UT game that will live up to it's name because the gameplay requires a mouse and keyboard to be effective, and it even allowed the option of playing with on consoles. If we do get another game it will probably be
filled with regen health and cover based shooting and all the other idiotic issues of games today.
 
UT3 wasn't ugly, it was just busy with all the shaders and HDR flying around, making it harder than UT2004 to discern things.
 
It was also published by Midway, which were just about to go bankrupt the following year. It barely had any marketing. "From the people the brought you Gears of War" iirc.
 
I dunno, I just read enough posts from people who couldn't run it to assume it was a problem. It might have been more of a problem to run the editor than the actual game though... possibly what I'm remembering.
I think UE3 required a particular Shader Model (3.0?) which meant some older cards couldn't run it, despite being otherwise powerful enough.
 
No grenades, tubes, health regen, and relatively high health. People wanted quick, dumbed down, and mindless frags. UT became too hardcore. You actually had to aim.

I never had to aim in UT3 (but I was far from being good nor playing against decent opponents) just run and gun with the minigun, flak canon some dudes if they come to close or throw some missiles if the area is narrow or if the ceiling is down. I always felt UT3 savagely fun because it was really dumb to play. Just run straf a bit a never stop shooting.
 
I think part of the problem was that UT3 came out before Call of Duty really homogenized the FPS market. I know that personally, when it came out, I looked at the problems that it had (heavily simplified movement compared with UT2k4, ugly, dull art direction, bad menus, etc), and I remember thinking "Nah, I'll wait for something better."

Of course, 'something better' never actually came, because that was right about the time that bulletguns, iron sights, and accuracy penalties for movement exploded out into just about every game in the genre. Had UT3 come out in late 2009, I'd have been all over it, just to get a reprieve from the dozens of shooters that play exactly like Call of Duty (whether they're about modern militaries or future soldiers toting mechanical supersuits). Basically, my standards were too high when the game came out, but looking at it now it's definitely in the top-1~2% of FPS games to be released since 2007.
 
My first impression of it was if Epic had ported Gears of War's multiplayer from Xbox360 to PC.
The menu interface was horrific, the storymode was insulting, character design consisted of various roided up shaved apes, and MP seemed to have too much emphasis on vehicles.


The Black update in response to the criticisms came way too late (something like 2years?). Which was a shame too, because UT3 was the last major commercial twitch arena shooter to hit PC.
 
I think part of the problem was that UT3 came out before Call of Duty really homogenized the FPS market. I know that personally, when it came out, I looked at the problems that it had (heavily simplified movement compared with UT2k4, ugly, dull art direction, bad menus, etc), and I remember thinking "Nah, I'll wait for something better."

Of course, 'something better' never actually came, because that was right about the time that bulletguns, iron sights, and accuracy penalties for movement exploded out into just about every game in the genre. Had UT3 come out in late 2009, I'd have been all over it, just to get a reprieve from the dozens of shooters that play exactly like Call of Duty (whether they're about modern militaries or future soldiers toting mechanical supersuits). Basically, my standards were too high when the game came out, but looking at it now it's definitely in the top-1~2% of FPS games to be released since 2007.

This was what I thought as well, and I was thinking that UT4 would be much better. Years later and the FPS market has gone so far downhill that I don't even want another game because I know it will be worse than UT3.

The Black update in response to the criticisms came way too late (something like 2years?). Which was a shame too, because UT3 was the last major commercial twitch arena shooter to hit PC.

Yeah Epic fixed everything and even an expansion pack for free but it was 2 years after the game was released. Pretty sad that all that effort was unrewarded.
 
It really wasn't that different to 2K4 quality wise. It's just that 2K4 is horribly overrated. 99 is still the only great UT released.

Also releasing it for PS3 before 360 is what killed their console sales. Such a baffling decision.
 
The character models were really bad. But I still really enjoyed it, and it did look gorgeous. It's just not really my type of multiplayer game.
 
I bought this on release for the PS3, didnt even contemplate it for the offline, purely online.

Was fun, great lookign game, very fast and the mods were good too. I believe it was not UT3's time and the numbers seemed to drop off very soon.

Having said that even it if launched now i dont think it would do that well. Shame.
 
I used to play a lot of ut2k4 and the problem with ut3 was mostly just the nerfed movement, shittier weapons, worse gamemodes and you just couldn't see shit in the levels (way too much going on in them). Though the last one was easily fixed with glowskin mods.
 
It failed because there was no Bombing Run mode! :P

Really? I don't know. I wanted to love the game. I tried to love it. But it just left me with a feeling of... "Meh".

Also, they should of never tried to incorporate a story line. They should of just left it... A you know... Tournament.

Double also, was it just me, or did Epic Games piss anyone else off with their advertising of the game? "FROM THE CREATORS OF GEARS OF WAR!" ...Seriously?

Edit: I'd pay money for a a copy paste 2k4 with UE3 graphics.
 
People really thought UT3 looked bad? It was the best looking UE3 game at the time of release, by a huge margin. It still looks stunning at times. Sure it had that terrible brown filter so popular early this generation, but the architecture and weapon effects were all great, and it ran great even on modest hardware.

It's not like the visual fidelity was the problem, but all the 'fancy' graphics made the maps so hard to read that it just wasn't fun anymore. Thea interesting part is that you can still play UT99 today and it's still a great game (would love to see a browser version), but UT3 never had the same tight look and feel that UT99 had.
 
UT3 wasn't ugly, it was just busy with all the shaders and HDR flying around, making it harder than UT2004 to discern things.

This for me.
Everything is so insanely detailed, glowing, pixel shaders everywhere... it's hard to tell what you're looking at in the distance.

UT99 and UT2k3/2k4 - you could pretty easily tell what a power up was, or which player you were aiming at. Graphics were colorful and had good contrast.

UT3 - everything just blends together. Dark metal with glowy bits. Is that thing in the distance an ammo pack, health pack, enemy player, or just a shiny piece of the floor?
 
When I say "terrible art direction", I mean the big over-detailed Gears of War shit they did with the game. And I say this as a HUGE Gear of War 3 fan, but the two should not mix. Its like Peanut Butter and Pizza.
 
UT3 died amazingly fast in Australia, even faster than Brink which at least had an initial spike of interest.

Was there ever a deathball mod made for it? That was so much fun.
 
Because it was ugly and controlled like shit. Like it was made by people who had never played Unreal Tournament before, but just seen videos of it. It didn't do enough to change the core game, while everything it added was terrible. I'd say it sold better than it deserved.
 
I feel like I'm the only person here who enjoyed the hell out of the hoverboards added into the game.

I also like how Black introduced splitscreen to the PS3 version, was incredibly entertaining to play two player with bots.

Is the PC version completely dead? I might reinstall it on STEAM.
 
Gaf hates every game.

Loved 2k4, but couldn't get with 3. It felt a lot slower to me, no more speedy double/wall jumping (or was it dodge they nuked? I forget). No head bouncing. Guns seemed to do less damage. Of course it had better graphics, but I dug the aesthetics of 2k4 more. UT3 felt overly dark, slow and fat to the colorful, speedy and agile 2k4. But I still ended up buying the PC and PS3 version due to the mod support.

I was all hyped when Epic said they were doing a full SP campaign and then I played it and. . . yeah. It was like they didn't realize the word 'Tournament' was still there in the name. It was funny at least.

I feel like I'm the only person here who enjoyed the hell out of the hoverboards added into the game.

I liked them too, but they ended up not feeling practical in most matches. But fun to goof around with.
 
PS3 version >>>>>>>>>>>>>>>> 360 verison

It's an unreal Engine game, the 360 version was technically superior and had split screen coop. The PS3 version's promise of mods never really materialized as the mod community for UT3 wasn't big and from the few mods out there, only a small fraction was ported to the PS3. Also, the KB/M feature of the PS3 divided the population servers. In all honesty, the PS3 version had good intentions, but it was ultimately a failure. The 360 version still has players online. My brother played the game up until a couple months ago.
 
Well, I know someone who has played UT3 pretty much every day since its release and swears that it's the best game ever. This is on PC. But these days he mostly complains that "no one good plays anymore", particularly "that Russian guy" and "that English guy". Apparently the server population is in the double digits.
 
When they sacrificed gameplay for graphics. Everything was bloated and slow for no reason. UT99 was great because it ran perfect on many machines and people were itching for that 1 ms better ping. In UT2k3, you're struggling with the darn engine themselves. And the physics sucks. UT99 was way faster paced and you could actually dodge stuff in close combat. Man do I miss those hallway fights dodging bullets (anticipating when and where you're gonna be shot). UT99 was one of the most played games in a period of my life, any UT after that means nothing to me.
 
It's an unreal Engine game, the 360 version was technically superior and had split screen coop. The PS3 version's promise of mods never really materialized as the mod community for UT3 wasn't big and from the few mods out there, only a small fraction was ported to the PS3. Also, the KB/M feature of the PS3 divided the population servers. In all honesty, the PS3 version had good intentions, but it was ultimately a failure. The 360 version still has players online. My brother played the game up until a couple months ago.


Uhhh... PS3 version still had players online too a few months ago. Also, I own both versions and the PS3 version IS superior. It's better in every sense.

Didn't it sell more on PS3 too? I've seen PS3 copies around but not 360 ones.

And the game wasn't bad at all, and it was far from a "piece of shit", lol. I played a shit ton of hours like with UT99. It just had bad marketing and stupid decisions regarding modes and maps, but that's Epic as usual, they've done the same with Gears 3... It also should've launched a little later.
 
Mods have worked on the PS3 version as long as I've owned a copy. Just copy to usb, import in game, etc. I just installed an invasion mod to see if it was still working. There aren't a lot of players by any means, but there's usually 3-4 open games going on when I've tried.

- Looking at the screen now, there's 4 open games without about 18 players. Dunno if that qualifies as dead, but I've never lacked for players when I've played here and there.
 
I didn't like the look of it. It may seem crazy but I thought it was too detailed and slimey (as all UE3 games were). It played just fine, but I couldn't get into the way it looked, which detracted from the game.
 
I wish we saw a resurgence in futuristic arena style shooters like Q3 and UT99. Can ya'll even imagine if we got a AAA game in 2012?

:(
 
UT3 was a harsh lesson in a lot of ways.

It was also a great game design example of 'just because you can do something, doesn't mean you should'.

The levels were visually way, way, way overdone, which made target acquisition and navigation a pain in the ass. Arena shooters need clarity, not noise.

Vehicles are, and always have been meh in games that are about dude on bro combat. BF3 does vehicles and infantry about as well as it can possibly be done, and I still don't really like it. Do one or the other, not both.

Trying to straddle console controls and pc speed was a bad idea.

(Oh, and the translocator still fucking sucks ass. Yes, an item that causes nausea from repeated use, great replacement for the quake ctf grapple).

The core gameplay was still damn solid though, and with all that other bullshit aside, it was a ton of fun. I had some good times with it in MP with friends on custom maps, but the community was pretty much dead due to bad support. I won't bother harping on the awful menus/interface/server browser/etcetc.

I'm curious to see how Unreal will be resurrected in the future. I'm not sure Epic has it in them to do a true arena shooter again. I'm not sure the market would support it, not at AAA production values.

A $10-15 Unreal arena shooter would be an interesting experiment.
 
UT99 looked vibrant, its art direction was more cyberpunk like and skins were easy to detect. In subsequent UT's I hard a hard time seeing who I actually shot.

UT3 was very dark with a gritty art direction and the maps were just awful. Another thing I hated was the pacing of the UT's after the original. UT was also too hardcore for todays players. The managing of health, ammo and more than 3 different weapons is long gone. Good UT players timed the power ups and spawns, and knew exactly where to be at what time. I remember the good times of using semi-cheats such as fws, timers and all that shit.

Besides all that, the release was also borked. The PC version of UT3 was consolified and the Ps3 version was a timed console exclusive and itself was divided by Mouse and pad players. A lot of things did not make sense.
 
It was also published by Midway, which were just about to go bankrupt the following year. It barely had any marketing. "From the people the brought you Gears of War" iirc.

did they put this into ads???

clinton-horror.jpg
 
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