Puppet Shadow
Member
Ya, I miss this aspect of the game.Also the UT in general is a bit hardcore for todays COD players. Back in the day you had to control the map and keep track of ammo and health spawns.
Ya, I miss this aspect of the game.Also the UT in general is a bit hardcore for todays COD players. Back in the day you had to control the map and keep track of ammo and health spawns.
Compared to Unreal... COD is a slooowwww twitch shooter. Your talking about jumping around like a mad man and hitting people with rockets mid air.
COD is more for console gamers.. the slow analog control. Unreal was always more about the fast movement of the mouse.
Anyways I think a Unreal game could be popular again. UT3 just had fancy graphics with bad level design and characters. Also the UT in general is a bit hardcore for todays COD players. Back in the day you had to control the map and keep track of ammo and health spawns. These days kids just run around a corner and wait for their health to regen.
Epic needs to release 2k4 as a F2P game with a graphic update. Shit would blow Quake Live out of the water (also a good game though).
People really thought UT3 looked bad? It was the best looking UE3 game at the time of release, by a huge margin. It still looks stunning at times. Sure it had that terrible brown filter so popular early this generation, but the architecture and weapon effects were all great, and it ran great even on modest hardware.
Correct. UT99 is the only UT worth mentioning.Because it was nothing like UT99 which was the last good Unreal Tournament. Fuck vehicles.
Compared to Unreal... COD is a slooowwww twitch shooter. Your talking about jumping around like a mad man and hitting people with rockets mid air.
COD is more for console gamers.. the slow analog control. Unreal was always more about the fast movement of the mouse.
Anyways I think a Unreal game could be popular again. UT3 just had fancy graphics with bad level design and characters. Also the UT in general is a bit hardcore for todays COD players. Back in the day you had to control the map and keep track of ammo and health spawns. These days kids just run around a corner and wait for their health to regen.
Epic needs to release 2k4 as a F2P game with a graphic update. Shit would blow Quake Live out of the water (also a good game though).
blah blah blah 2k4 was better
The real reason is the twitch shooter isn't relevent in todays shooter market anymore. People were getting into the Call of Duty craze at the time.
Uh, this came out before CoD 4. There wasn't a Call of Duty craze at the time.
Call of Duty 1 and 2 were both released as PC only (CoD 2 came out a month later on 360). They still felt a lot like Quake 3 underneath the military setting.
Compared to Unreal... COD is a slooowwww twitch shooter. Your talking about jumping around like a mad man and hitting people with rockets mid air.
COD is more for console gamers.. the slow analog control. Unreal was always more about the fast movement of the mouse.
Anyways I think a Unreal game could be popular again. UT3 just had fancy graphics with bad level design and characters. Also the UT in general is a bit hardcore for todays COD players. Back in the day you had to control the map and keep track of ammo and health spawns. These days kids just run around a corner and wait for their health to regen.
Epic needs to release 2k4 as a F2P game with a graphic update. Shit would blow Quake Live out of the water (also a good game though).
No grenades, tubes, health regen, and relatively high health. People wanted quick, dumbed down, and mindless frags. UT became too hardcore. You actually had to aim.
I think UE3 required a particular Shader Model (3.0?) which meant some older cards couldn't run it, despite being otherwise powerful enough.I dunno, I just read enough posts from people who couldn't run it to assume it was a problem. It might have been more of a problem to run the editor than the actual game though... possibly what I'm remembering.
No grenades, tubes, health regen, and relatively high health. People wanted quick, dumbed down, and mindless frags. UT became too hardcore. You actually had to aim.
I think part of the problem was that UT3 came out before Call of Duty really homogenized the FPS market. I know that personally, when it came out, I looked at the problems that it had (heavily simplified movement compared with UT2k4, ugly, dull art direction, bad menus, etc), and I remember thinking "Nah, I'll wait for something better."
Of course, 'something better' never actually came, because that was right about the time that bulletguns, iron sights, and accuracy penalties for movement exploded out into just about every game in the genre. Had UT3 come out in late 2009, I'd have been all over it, just to get a reprieve from the dozens of shooters that play exactly like Call of Duty (whether they're about modern militaries or future soldiers toting mechanical supersuits). Basically, my standards were too high when the game came out, but looking at it now it's definitely in the top-1~2% of FPS games to be released since 2007.
The Black update in response to the criticisms came way too late (something like 2years?). Which was a shame too, because UT3 was the last major commercial twitch arena shooter to hit PC.
It was released BEFORE Call of Duty 4 so dudebro argument is useless.
People really thought UT3 looked bad? It was the best looking UE3 game at the time of release, by a huge margin. It still looks stunning at times. Sure it had that terrible brown filter so popular early this generation, but the architecture and weapon effects were all great, and it ran great even on modest hardware.
It was released BEFORE Call of Duty 4 so dudebro argument is useless.
Also playing UT2004 I see no difference except graphics.
So why? UT is such a fun game.
UT3 wasn't ugly, it was just busy with all the shaders and HDR flying around, making it harder than UT2004 to discern things.
I feel like I'm the only person here who enjoyed the hell out of the hoverboards added into the game.
Yeah, twitch shooters are dead, unless you count CoD.Couldn't it be as simple as people being tired of arena shooters? It's a very similar situation to what fighting games went through.
PS3 version >>>>>>>>>>>>>>>> 360 verison
It's an unreal Engine game, the 360 version was technically superior and had split screen coop. The PS3 version's promise of mods never really materialized as the mod community for UT3 wasn't big and from the few mods out there, only a small fraction was ported to the PS3. Also, the KB/M feature of the PS3 divided the population servers. In all honesty, the PS3 version had good intentions, but it was ultimately a failure. The 360 version still has players online. My brother played the game up until a couple months ago.
And it's gameplay is similar to Call of Duty's?
It was also published by Midway, which were just about to go bankrupt the following year. It barely had any marketing. "From the people the brought you Gears of War" iirc.