It was servicable....
I could say it was closer than VF2 on Saturn.
It was servicable....
Too slow and boring. Not flashy enough.
It's just not as fun as Tekken. It's a fighting sim. Sims are usually boring and too technical for the masses.
I would tend to agree, but I may have to ask then what's the story with Gran Tourismo?
Racing genre is more popular than fighting genre.
In USA
Oh, that's a great example actually of the technical game being wildly successful in the US, though in this case I think it's partially because it's derived from something most people have to do every day: drive, and they can cut loose with either more badass cars than they have or at least the opportunity to actually PUSH those cars like you legally couldn't (typically) in real life. And since it's something people do every day, being a bit closer to the familiar could actually work better for a lot of people than arcade racers that really mess with the mechanics in exchange of playability.I would tend to agree, but I may have to ask then what's the story with Gran Tourismo?
I would tend to agree, but I may have to ask then what's the story with Gran Tourismo versus others like say........Blur or Split Second?
It can be a pain to master drift and avoid losing control once it's actually realistic, but that's more raw skill and again builds off foundations of what you learned for real life, albeit applied in a way you'd never use in real life.I dunno. Easier to get good at a racing game. You have accel and brake... sometimes shift if you're so inclined.
Me and my friends loved playing VF4 when we were young. I think not putting VF5 on the 360 right away, and not having online play on the PS3 was a big mistake.
EDIT: That VF4 pic is terrible. It looked better than that.
Dead or Alive had boobies, Soul Calibur had awesome weapons.
Virtua Fighter was just standard looking guys and gals.
I've been wondering this myself, ever since playing VF5 Final at Galloping Ghost on two different occasions over the last few months.
The first time, I was there with a friend who I've played some VF with before. Neither of us are hardcore but we didn't have to remind ourselves of the basics. Frankly, the game felt far more natural to play after time away than any of the other (great) games there. The basics, at least, fit like a glove.
I went back a week and a half or so ago. This time, my friend who has been PC-only for years was with us. Street Fighter never clicked with him. All the other fighters there -- they have everything, old and new, that you could ever really want to play -- did not interest him at all. But two seconds of basic instruction on how VF works, and he was coming back to that machine over and over. Three hours of gaming time, and at least half of that was us putting down some other game to get back to the fun we were having with VF5.
I think the game's hardcore reputation doesn't help, as well as the lack of memorable visual style. But I have to say, I've never had an easier time getting a non-fighting game player to jump right into having fun and trying to figure out new moves and combinations than with this game. It's like the Quake 3 of fighters, easy as hell to get into with friends and have a blast, but the skill ceiling is high.
For some reason, all anybody talks about is the skill ceiling. Which sucks, because I cannot think of a better fighter to turn to if you're drunk with friends of varying skill. You can get a hell of a lot out of it playing at a low level. And most importantly, the feeling that you really are two guys fighting each other is unmatched.
Virtua Fighter was amazing. VF2, I never saw in an arcade, and after Dreamcast, I never saw another Virtua Fighter game again.
Wait there was one on Xbox I think, and I think it sucked.
So, bad sequels.
It is weird I have never met anyone who considered VF hard to get into. Hard to master yes. But its p,p,p,k and variations for a basic player and escalates from there. I never hear that from anyone. It must be a big deal but it is strange it has never come up in our circles. I just hear a lot of people say they like it because it doesn't have as many moves like Street Fighter back, back down and then forward and A. Kind of stuff.
This.
Well, minus the SF comparision. VF is very very easy to get into and doesn't necessitate remembering long lines of combos.
1-3 were released on platforms that were DOA (hurr) in the US, 3 on a platform where the killer app was a more accessible fighter, and 4 on a platform with a more accessible fighter as killer app plus during the worst time period for fighter interest vs. saturation. And didn't they completely fumble the US version of 5 too?
So it doesn't have a fanbase because it never really had the chance to grow one.
Virtua Fighter was amazing. VF2, I never saw in an arcade
It depends on if you want to do something cool looking. it would require something the lines of ..
p,p,k, hold down-right for 1.5 seconds, up, up, k+p+b x 2
now do that in-game against wicked CPU/Dural
I prefer the "bland" VF look rather than over the top bullshit from the other series. VF is a competitive game, it needs to be bland, otherwise the look'n feel can become distractful and hurt the gameplay.
I didn't know this was a Darkened Skye topic! Or at least that Darkened Skye was a fighting game.Because of braindead gamers who need a game that looks like skittles are pouring out of the screen.
Well this weekend when we played. The players were happy as clams doing punch combos and unique spin kicks, jump kicks and so forth. Which don't require that and look cool. Those kinds of moves are pretty advanced(that you indicate above).
Even if you limited yourself to tap tap button special moves, in addition to just the normal button presses and hold direction and button press moves, there are an insane amount of moves per character really.
Then if you add that most console pads have at least 3 other buttons with PK, PKG, and or some other grouping...thats a good deal of stuff, including towards towards throws, towards away throws, and sidestepping(a bit advanced).
I fuckin hate Dural. Just the name makes me want to rage.
Such a silly thing to say. Actually, when you consider the customization the game gives players, it's a pretty stupid thing to say.
Modernizing the aesthetics wouldn't hold the game's core gameplay. Look at DOA5's VF models FFS.
DOA5's look over VF5FS's gameplay would be an instant hit.
I would take VF5FS' IQ over DOA5 though.
I had the same experience. I've been playing VF with casual gamers since VF2 on the Saturn.I've been wondering this myself, ever since playing VF5 Final at Galloping Ghost on two different occasions over the last few months.
The first time, I was there with a friend who I've played some VF with before. Neither of us are hardcore but we didn't have to remind ourselves of the basics. Frankly, the game felt far more natural to play after time away than any of the other (great) games there. The basics, at least, fit like a glove.
I went back a week and a half or so ago. This time, my friend who has been PC-only for years was with us. Street Fighter never clicked with him. All the other fighters there -- they have everything, old and new, that you could ever really want to play -- did not interest him at all. But two seconds of basic instruction on how VF works, and he was coming back to that machine over and over. Three hours of gaming time, and at least half of that was us putting down some other game to get back to the fun we were having with VF5.
I think the game's hardcore reputation doesn't help, as well as the lack of memorable visual style. But I have to say, I've never had an easier time getting a non-fighting game player to jump right into having fun and trying to figure out new moves and combinations than with this game. It's like the Quake 3 of fighters, easy as hell to get into with friends and have a blast, but the skill ceiling is high.
For some reason, all anybody talks about is the skill ceiling. Which sucks, because I cannot think of a better fighter to turn to if you're drunk with friends of varying skill. You can get a hell of a lot out of it playing at a low level. And most importantly, the feeling that you really are two guys fighting each other is unmatched.
Beats me. I'm a huge fan of VF. It's the most fair fighting system I've ever encountered.
People complain about the lack of personality and style. I don't get it. I look at the costumes in VF4 and VF5, the crazy customizations, the character specific items, and I wonder where the hell people get off saying the game has no personality. Then I look at the characters' fighting styles and how well-they're animated. They're so damn specific that you would never confuse them with one another. There are no palette swaps. No recycled move sets. Every character owns their specific style and they are flashy as hell. Eileen rocks the monkey style. Shun does drunken boxing. Jacky owns Jeet Kun Do (flash sword kick is amazing). Where the hell is the game lacking in style?