It noticed this while playing through the SNES Classic Mini collection
Take F-Zero for example:
Super Mario World is another offender, which is surprising as it doesn't seem to have that many colors on screen at once.
Obviously the SNES could do much better. Donkey Kong Country for example:
Being able to display 256 colors was one of the selling points of the SNES back in the day. Why did games still use dithering so much? Memory limitations?
Edit: These photos were taken with my iPhone, since taking screen caps with an SNES Mini is hard. I hope you get the point.
Take F-Zero for example:
Super Mario World is another offender, which is surprising as it doesn't seem to have that many colors on screen at once.
Obviously the SNES could do much better. Donkey Kong Country for example:
Being able to display 256 colors was one of the selling points of the SNES back in the day. Why did games still use dithering so much? Memory limitations?
Edit: These photos were taken with my iPhone, since taking screen caps with an SNES Mini is hard. I hope you get the point.