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Why wasn't the Vita a success?

Lagamorph

Member
Before I start, I want to say that for the thread title I toyed between "A success" and "More successful". I love the Vita, I really do, but after thinking on it I just couldn't declare the Vita a "Success" in any real meaningful sense of the word. I mean when I walk into a high street games store the Vita seems lucky to get a single shelf (If indeed it gets any shelf space at all), in exceptional circumstances it might have two, but in my experience most of the games on display are second hand that someone has traded in.
I love that the Vita is still going in what could be arguably described as a niche market in the west, it still gets plenty of games coming out, but they just don't make waves with the mainstream.

But back on track, just why wasn't the Vita a success? It's a powerhouse for a handheld, it can produce some incredible graphics, it has a wide variety of games and, provided you bought the good Vita and not the second revision, you got DAT SCREEN, that beautiful OLED screen that really brings those games to life.

There are a few things I can perhaps think of that would contribute, but they just don't seem like enough to have virtually killed mainstream interest in a handheld from the same company as arguably the most successful console of this gen.
The rear touch pad, this was a terrible decision and the only game that seems to have made even remotely decent use of it is Tearaway. Fortunately though most games seem to just ignore it these days.
Early games (Uncharted I'm looking at you) had some awful touch screen gimmicks, but again game makers seem to either downplay the touch screen, ignore it, or implement it in a way that is actually useful.

The biggest thing though, that I can think of at least, is the proprietary and overpriced memory cards. Were these really enough to kill the console before it ever got started? If the Vita had just used Micro-SD, or even at least come with a small amount of built-in storage, could it perhaps have been much more successful? Could such a simple thing have saved the Vita?
 
The biggest thing though, that I can think of at least, is the proprietary and overpriced memory cards. Were these really enough to kill the console before it ever got started? If the Vita had just used Micro-SD, or even at least come with a small amount of built-in storage, could it perhaps have been much more successful? Could such a simple thing have saved the Vita?

One hundred percent fucking yes. It would at least have been palatable if they gave the base system 16GB+.

Asking people to pay like 3x or more of the price of an equivalent micro SD/ regular SD card with no technological benefits is fucking insane.
 
It was expensive and there were very few exclusives worth buying one for.
 
I think it was just launched a little too early and without a coherent embrace of the digital shift. If the storage was bigger and there was more incentive to use the online store, I honestly think it could've been a success.

*note I'm not saying simply that "memory cards are expensive" - I am saying that memory cards made it prohibitive for customers to use the online store.

The early focus on AAA titles on a handheld was also a mistake. Indie/retro/2D games make it a great machine.
 
It didn't have THAT game. Isn't that why any console fails? A lot of good games doesn't sell units the way one blockbuster does.
 
Gaming on the go is satisfactory enough for most people on this:
iphonese-select-2016
 
Not enough games using it's unique properties.

It was very expensive for a long time

Memory cards are still mind boggling expensive

Delayed support for class PSN titles

Relied too heavily on simply shrinking down home experiences to be mobile which rarely worked

No real killer apps, the ones that seem to be held in the highest regard are JRPG's which, while great, lack mass appeal
 
It was expensive and there were very few exclusives worth buying one for.

I realise the Vita was expensive, especially compared to its main (or maybe only?) competitor the 3DS, but at the same time with the Vita you could tell where the money had gone. You paid more but you felt like you got more, I never felt that I hadn't got my moneys worth from the hardware and the performance that it gave me.
 
I own it and adore it. But honestly :

1) Proprietary overpriced memory cards are bullshit.

2) Should have had more games that utilized it's unique features instead of redundant "console experience" on a handheld. I already have a console for the console experience.

3) Sony very quickly gave it the marketing that WiiU had and just expected for the thing to magically sell itself.
 
I think that not naming it PSP2 was a HUGE mistake that played a big part on its lack of success... that and people just have bad taste!!!
 
Portables are already struggling with a lot of developers moving to mobile and whatnot, and the 3DS doesn't like to share to market.
 
Sony losing Monster Hunter was a big one.

But the biggest reason Vita failed at launch was because of the mad prices of the memory cards. There was quite a bit of hype behind the Vita before that happened. But quite many were not ready to pay a hundred bucks for 32 GB of memory! What were they thinking? It's even worse because you need a big memory card to hold games, so these memory cards encourage people to buy less games.

I realise the Vita was expensive, especially compared to its main (or maybe only?) competitor the 3DS, but at the same time with the Vita you could tell where the money had gone. You paid more but you felt like you got more, I never felt that I hadn't got my moneys worth from the hardware and the performance that it gave me.

Vita's power may have been worth €250 for many people, that wasn't the problem. The fucking memory cards though.
 
Quoting myself from a previous thread,

As a long time Vita defender, the memory cards were not the reason it failed.

Vita's death is because:
1. All the AAA titles failed. COD, Uncharted, Gravity Rush and the rest didn't do much to move units. This lead to...

2. Vita turning into an indie/niche japanese game machine. These titles do not sell to the masses and as a result, Vita itself cannot sell.
 
While I think the Vita is pretty sweet, it launched at too high a price and was not backwards compatible with all PSP games, and of course an expensive new goddamn memory stick format.

What are it's sales numbers btw?

I remember the PSP achieved around 75 million in its life time.
 
A lot of reasons but the biggest one is smartphones.

The PSP did well for itself because at the time smartphones didnt even exist. People weren't looking for high end experiences on their handheld, they were just looking at something to kill time while riding on a bus.

The handheld market contracted quickly and wasn't large enough to support 2 different devices. Nintendo has a legacy and great IP on their handheld... Sony didn't.
 
Marketing.

/end thread

You ended the thread on an incorrect statement? LOL

The Vita had tons of things working against it. First, Sony went for expensive proprietary memory instead of readily available and cheap options. That was a huge problem. Second, the market for "the home console experience on a portable" that Sony portrayed just isn't anywhere as big as they assumed it would be. Third, there weren't many "must-have" games in the library. That cut down on sales and drove away devs from making big-budget games on the system.
 
Memory cards discouraged buyers... trying too had to innovate mobile controls left it without parity w/ dual shock controllers... resulting in poor remote play experiences ensured it wouldn't see a second life as primarily a remote play device.

Finally... price. Hasn't had a price cut since 2013?

The dividends of all of the above, and the PS4 designed for remote play just to the Vita led to the Playstation TV platform failing too.
 
Expensive memory cards.

No Monster Hunter

It was a platform pitched as being a portable FPS machine and it had a total of 3 FPS games released on it
 
Because life (vita) isn't fair.
It's a shame because it genuinely is a great handheld. I felt all the psp needed was a second stick, but I now know it also needed L2 and R2 buttons, plus the sticks feel loose compared to the ps controllers, sometimes felt hard to adjust after using a ds4/3 for long periods.
Plus the memory card solution is ridiculous. If they make a new model, which I'm sure they won't, go for micro sd or something similar.
 
The memory cards only made it a 'bigger' commercial failure to a small degree. Seriously, how many millions of units do you really think was lost here? If 'memory cards' were not an issue and more people bought it, what kind of install base would we be realistically looking at now? 15 million? 20 million? As opposed to its predecessor's 80 million? The market has shifted over to mobile, the 3ds is maintaining a smaller piece of that pie and the Vita represents the crumbs of the market. 'Memory cards' wasn't going to change that dynamic to such a degree that it would no longer be a complete commercial failure compared to the 3ds or its own predecessor.
 
It cost too much. If it had been released for 199$, with no bullshit hidden costs (such as the proprietary memory cards), I am certain that it would have fared a lot better.
 
Combination of things. Handheld market had decreased due to mobile gaming, didn't have any mainstream games to attract new buyers and a pricey memory card. Most games that are anticipated are niche games and most recommended games are not the games that would attract the mainstream. I love my vita though. Great for ps1 and psp classics as well as having great vita games to my taste.
 
The memory cards were a big factor. I know a few people who that turned off from buying one.

Definitely. Also, the rise of mobile games showed that the mobile market was way more interested in bite-sized experiences instead full console games on-the-go. Since they conveniently get those experiences on their smartphones already, there wasn't much insensitive to buy a Vita unless you were a gaming enthusiast.
 
Only reason I bought a Vita was for remote play. Not a single game on the system interested me in the slightest. Then remote play wasn't what I had hoped for, so the system sits around, collecting dust.
 
No monster hunter

Yep, Sony handed the handheld market in a silver pate because of this. In the West you could argue the lack of dev support and expensive memory cards, but in Japan it can be narrowed to no MonHun.
 
The memory card bullshit killed it for me, when that was revealed I told myself I would never get it until that was dealt with it. Still haven't gotten a Vita.
 
It cost too much. If it had been released for 199$, with no bullshit hidden costs (such as the proprietary memory cards), I am certain that it would have fared a lot better.
Hindsight. Vita launched at the same price as the 3DS did, which was already the same price as PSP Go. As well as people thought it was going to cost more than $400.
 
It was to expensive all around and it never had huge third party games to hook the masses, it is a shame because it is such an incredible piece of technology.
 
I think it was a lack of exclusives, a lack of first party support past first year, not supporting TV out as an option. If it had that and if they'd have made Google Play games playable on it, I honestly believe it would be a pretty decent selling device. It seems clear that Sony was very "wait and see" on it though, and when it didn't sell gangbusters they hung it out to dry.

Memory cards did not help.
 
Wasn't a mass-market success because there outside the initial wave there was little investment into titles that appeal to mass market.

If you are a part of the niche it appeals to it was a great device.
 
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