But as impressive as it is to see Uncharted running on a portable console the truth is none of Sony’s first party games have ever had the sales or cultural impact that would imply they were such a necessity for the PSP2. Uncharted certainly deserves to be more popular than it is but after two tries already it seems unlikely it ever will be. Likewise Resistance, LittleBigPlanet, Everybody’s Golf and wipEout are well known amongst the hardcore – but not necessarily by anyone else.
As well as showing off just how powerful the PSP2 is this line-up, which also included a tech demo for Konami’s Metal Gear Solid 4, also suggests that Sony’s portable is still primarily interested in replicating the home video game experience on a portable. And we’ve no idea why.
The success of the Nintendo DS and iPhone is all due to them offering gaming experiences that are not only appreciably different from those you’d see on a home console but also specifically designed with portable play in mind (i.e. not too complicated and playable in short bursts). The PSP has never offered this and that is at the root of its failure in the West.
In Japan the overwhelming popularity of Monster Hunter means that the PSP is viewed very differently there. But Monster Hunter Freedom’s success is based on its portability and the way it encourages social interaction – unfortunately for Sony and Capcom it does so in a uniquely Japanese way which has never translated overseas.
The Japanese success is also due to the console’s low development costs, which allows local developers to continue to make games purely for a home audience – just as they did in the PlayStation 2 era. It’s hard to imagine how the PSP2 is going to continue this legacy though, since making games that look almost as good as the PlayStation 3 mean spending almost the same amount of money.
And this in a market where, thanks to Apple, the average cost of a portable video game is plummeting. There’s a good chance that when Sony (and Nintendo) try to continue to sell their games for £30 a throw they’ll have a very rude awakening. Increasingly many customers are used to paying 10 times less for games that, while rarely comparable in quality or longevity, still fill a quick five minutes with an equal amount of fun.