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Why Witcher 3 /= Bethesda games and really no other game is

Tigress

Member
Ok, so Witcher fans love comparing Witcher to Bethesda games and talking about how Witcher shows Bethesda how an RPG game should be done. While I admit there are a lot of similarities in the games (particularly Witcher 3), they still aren't scratching the same itch so to speak. I will admit, I think Witcher 3 is the better done game. Because I think it reaches its goals better than Bethesda games reach their goals rather than I think it's a more fun game to play. And I think there are less flaws with Witcher 3 games. And yet, I still prefer Bethesda games (and no, this isn't an insult to Witcher 3 at all. I just prefer more what Bethesda is doing for playing a game, it's as simple as that. And that's why this post, because they aren't the same game).

Yes, Bethesda games are flawed. Yes, we'd all like to see some one do a Bethesda game and fix why they are flawed (I think Obsidian's take on Fallout was a much better example of this though than Witcher).

But no one does the same type game Bethesda does unfortunately. Nor scratches that same itch. I'd actually argue a turn based RPG is more comparable to what Bethesda attempts than Witcher 3 honestly.

Here's why? Bethesda with their RPGs are pretty much trying to take turn based type RPGs and put it in a live action type game. Yes, they don't do it as well as turn based RPGs (first of all it takes more resources into the development of the game which takes away resources from story/allowing more choice. It's a necessary compromise though I think Obsidian has shown it can be done better). They are trying to approximate IRL RPG games where you have a GM give you the situation and you are left with how your character deals with it. Including what type personality he has and what skills he/she will use to solve the problem. Does your character like to talk his way around things? Does he want to just kill everyone? Does he want to be stealthy and careful and find the best tactical solution?

Witcher is more focused on you playing a certain character with a very defined way he likes to act and very set skills he has to rely on (he's a fighter, pure and simple. Hell, even his crossbow is more a tool to bring flying creatures down so he can wack them with a sword). Story is a strong element of it and trying to get you invested in the character and his story. Even with talking to characters you are supposed to choose what you think is most true to Geralt and no option is given that is too far from his character.

Yes, they do have a stronger story. Easier done when you have one character and you don't have to take into account people are going to act differently and your NPCs need to be more open to reacting to different personalities. Granted, Bethesda could do better (Obsidian is a good example of how). But they aren't story oriented where you are playing some one's story more than create your own story in the world they give you.

Now, I do think a comparison of New Vegas or even Fallout 2 is a good comparison of Bethesda's flaws and why they don't do the aim of their games as well. Their main quest is too railroaded in what you can do (you have to help the enclave, you will fight the big bad dragon). Notice, these are complaints you could say of Witcher but would have absolutely no place in Witcher because you are playing some one's story, not your own character's. But very valid complaints of BEthesda games. Notice how many people point out how in New Vegas you can join whatever faction is a strength of it. Or in 2 where you can be a total asshole or be a hero or somewhere in between.

This is also why there is an uproar about the idea of Fallout not letting you play a certain gender when few care about you having to play Geralt (and it's honestly not a great complaint of Witcher games, that's part of the game). In fact, so much so that you don't get the usual "let the game developers make the game they want" argument against people upset about the idea they wouldn't be able to pick a gender. Because picking who you play is a very important aspect of these games (because reasons stated above).

So in the end, this is why I think you can admit Witcher 3 is a better game, but still prefer Bethesda games and admit they can be more fun (for you). In the end it is a matter of personal preference of what you want most in your RPG. I like pretending I'm in that world and that character. Witcher is piss poor for that.. but it's not trying to do that so I don't hold that against it. It is a great, no awesome, game for what it's trying to be (and it's not trying to be a Bethesda game). And while I'd love a better story and better written characters, that's honestly not the biggest reason I love Bethesda games or what I want most to get out of them when I play them (though I admit I think it's their weakest flaw admist other stuff they could also do better... like allowing more choice especially in the main quest. Imagine me complaining that Witcher should allow me to be the bad guy or join the Wild Hunt... that's a valid complaint I think for a Bethesda game, not so much for Witcher).

And no, Witcher 3 doesn't do everything better than Bethesda games. I think I just pointed out what it doesn't do well (also, I miss containers being containers and not just item dispensers). And it's an essential thing to some people.

TLDR: Bethesda makes games where you play who you want however you want, Witcher is not that game. Witcher does its aim better, Bethesda has a lot of flaws. You can admit Witcher is a better game while enjoying Bethesda games more because you prefer type game Bethesda game is. (also, I should learn how to condense my arguments better :( <- yes I know I get too wordy).
 
The Radiant AI stuff alone eats Witcher 3's lunch tbh. No other developer is out there making AI which the kind of autonomy that Bethesda does. Leads to some incredibly crazy stuff happening. Can also be the cause of the game breaking horribly but when the Radiant AI stuff works its goddamn impressive.
 
I get your point but im sorry, I dont enjoy Bethesda games like The Witcher. The Witcher 3 at least made another level for the new standard. I mean the game is absolutely amazing and offers a lot. I get it if you're a Bethesda fan, I personally couldnt enjoy anything but Skyrim from Bethesda. Maybe their glitches is whats annoying the most? Yeah glitches ruins half of the joy for me. Anyways, its a matter of what the gamer prefers at the end.
 
I just like good games, which both Witcher and Fallout are.

This.

There's room in the market for multiple games in the genre that focuses on different things. Witcher games is heads and shoulders above the competition in story telling and quest design, Bethesda games are great tabula rasa protagonist games where you can play the way you want. That being said, if Fallout 4 comes out this year, man do we have alot of openworld games in 2015 lol. Off the top of my head, Witcher 3, Fallout 4, AC, Batman, MGS5
 
The Radiant AI stuff alone eats Witcher 3's lunch tbh. No other developer is out there making AI which the kind of autonomy that Bethesda does. Leads to some incredibly crazy stuff happening. Can also be the cause of the game breaking horribly but when the Radiant AI stuff works its goddamn impressive.
Do you have any examples of the ype of great things it actually leads to? I don't think I have ever really noticed it doing more than having NPC's walk around a bit.
 
The Radiant AI stuff alone eats Witcher 3's lunch tbh. No other developer is out there making AI which the kind of autonomy that Bethesda does. Leads to some incredibly crazy stuff happening. Can also be the cause of the game breaking horribly but when the Radiant AI stuff works its goddamn impressive.

I played Skyrim and Fallout 3, and can't remember nothing right now about radiant AI that was impressive.
 
Do you have any examples of the ype of great things it actually leads to? I don't think I have ever really noticed it doing more than having NPC's walk around a bit.

This. Outside of NPCs having day night cycles I really don't know why Radiant AI is such a big deal.
 
The Radiant AI stuff alone eats Witcher 3's lunch tbh. No other developer is out there making AI which the kind of autonomy that Bethesda does.

You're kidding right? Radiant AI is like that episode of Rick and Morty when they are stuck in the computer program created by stupid aliens.
 
Loving Witcher III (first I played). Big Bethesda fan as well.

Definitely room for both types. Witcher III is a nice change from the "be whoever you want!" type of RPG's lately. It's strangely refreshing to have a mostly static character we are "role playing" as, instead of making up our own character.
 
I just like good games, which both Witcher and Fallout are.

Ha, agreed. I'm just sick of this idea that Witcher shows how piss poor a game Bethesda games are. It really doesn't cause it's not the same thing. Yes, it does some things really well that Bethesda is weak on, but I think people focusing on that are missing out on why people love Bethesda games so much (no, they don't really play for the story ;) ).

Yes, there are some good complaints about Bethesda games that Witcher doesn't address at all (like railroaded main quest... if Witcher 3 doesn't have a railroaded main quest I don't know what does. But Witcher isn't attempting the same thing and isn't attempting to give you freedom of choice to play who you want so it's not really a valid complaint of it). And there is some stuff that Bethesda could take note of (good character writing/better story). But I don't think you can expect them to do it as well as Witcher as they need to keep it more open ended for their type game (you're not going to have as strong a story or as well written characters when that story and characters need to be written to accomodate different personalities and more different ways characters are going to react to them. You only have so many resources and that means more writing to be done for each different variation. So less time an each reaction). Also, choices making a difference. There I don't think Bethesda has an excuse. I don't think you can argue Witcher had it easier to allow your choices to make a difference. But really most of the differences you see in Witcher pop up in later quests. The complaints I have about Bethesda is stuff like I won the war for the stormcloaks, why are imperialists still marching stormcloak prisoners? And why can't I join the Enclave damnit (once again, a complaint that has no validity for a game like Witcher... you're playing a certain character, no he's not going to join the wild hunt and help them get Ciri)?

I get your point but im sorry, I dont enjoy Bethesda games like The Witcher. The Witcher 3 at least made another level for the new standard. I mean the game is absolutely amazing and offers a lot. I get it if you're a Bethesda fan, I personally couldnt enjoy anything but Skyrim from Bethesda. Maybe their glitches is whats annoying the most? Yeah glitches ruins half of the joy for me. Anyways, its a matter of what the gamer prefers at the end.

I'm not saying you have to like them both equally or even prefer Bethesda over Witcher. They are different games with different aims so of course people are going to prefer one or the other depending on what they enjoy more ;). Just like I can admit I think Witcher overall is a better done game but I still prefer Bethesda games cause I prefer that style of RPG :). I like playing as myself (or sometimes trying to make up a character). I like trying to decide how I would tackle a situation. Or a character I'd like to play of my own design would.

What I am saying is no, Witcher doesn't do everything better than Bethesda and that's ok, because they're not trying to do everything Bethesda tries to do (or vice versa). And there's nothing wrong with liking Bethesda games more (I am so sick of the snotty, this shows how crappy games Bethesda makes, this should wake people up posts).
 
I appreciate what Bethesda tries to do but when compared directly with the Witcher 3 I'll take a lack of character design freedom with everything Witcher does better - which is an awful lot.

Also, the Radiant AI stuff is neat in concept but I've never been particularly blown away or amazed by anything that's resulted from it. If anything, it makes it even more obvious NPCs are in a videogame.
 
I get your point but im sorry, I dont enjoy Bethesda games like The Witcher. The Witcher 3 at least made another level for the new standard. I mean the game is absolutely amazing and offers a lot. I get it if you're a Bethesda fan, I personally couldnt enjoy anything but Skyrim from Bethesda. Maybe their glitches is whats annoying the most? Yeah glitches ruins half of the joy for me. Anyways, its a matter of what the gamer prefers at the end.

I don't think the OP is a fan of Bethesda. More a fan of RPG's where you create your own story instead of a set story and character like The Witcher
 
The Radiant AI stuff alone eats Witcher 3's lunch tbh. No other developer is out there making AI which the kind of autonomy that Bethesda does. Leads to some incredibly crazy stuff happening. Can also be the cause of the game breaking horribly but when the Radiant AI stuff works its goddamn impressive.

You mean you saw that one Pre-E3 video that you base your claims on? Because Skyrim's (also Oblivion) AI is full of dimwits.
 
I mean all of this is in the witcher 3 as well.

But the focus changes. Betheda games focus less on characters and arcs and themes and the main story, and more on having two hundred dungeons, ruins, castles, crypts, tombs, caves and sewers, each usually usually longer and more fully features than your average cave in Witcher 3. And you can play as the class you like (mage, thief, warrior, etc etc), there is more loot, etc etc.

It's a D&D single player simulator.
 
Radiant AI is a meaningless buzzword that does not actually do anything interesting.

It used to do something in Oblivion E3 demo (if it was not faked completely) but they ripped it from the final games.

Anyway, yes, Witcher has in some ways different design goals than Bethesda games, but it suceeds vastly better at them than Bethesda suceeds at theirs.
 
Bethesda games for me, live or die on the writing and the world they've created. I've always found the Bethesda engine janky as hell. The gameplay is still fun, but honestly what keeps me coming back, are things like the side missions.

That is why I wasn't a big fan of Skyrim. I thought the game was technically awesome. The world was breathtaking. But it felt really empty. And as I got to each town, I realized I thought the towns in Oblivion, actually felt more unique and interesting. Then I started doing the Guild missions, and realized that I preferred the Guild Missions in Oblivion as well. So Skyrim was technically better than Oblivion, but the writing and how they decided to inhabit that word (in Skyrim), fell apart for me. It just wasn't as good. It was almost as if, they focused so much on the technical aspects of building up the world of Skyrim, that they didn't do a better job with writing the characters and all the little side quests.

The main plot in Skyrim was way better than Oblivions. But all the side missions, side characters, and just overall world, I much preferred Oblivion to Skyrim. And of course, Morrowind was the best.

Witcher for me, kind of does everything really well at once. Gameplay IMO is great (it feels a lot better than Bethesda's engine). The way they create the world and make it feel lived in, makes it feel more alive, vs Skyrim's beautiful but hollow world. And Witcher 3 also blends in side quests a lot more naturally than Bethesda. You can meet a random person in the wild, and the mission will feel like a main story mission in scope. I'm not saying Witcher 3 is without flaws, but at least IMO, it kind of did everything really well. To me, it sort of bests Skyrim and Dragon Age Inquisition (especially with side quests).
 
Even though you can customize and personalize your character to a crazy extent in Bethesda games, I still feel a disconnect to my character in the story. Sort of just feels like an empty walking husk.

Whereas Witcher is obviously extremely character and story driven. And I prefer that over having my own character. So maybe it's just different strokes for different folks.
 
The Radiant AI stuff alone eats Witcher 3's lunch tbh. No other developer is out there making AI which the kind of autonomy that Bethesda does. Leads to some incredibly crazy stuff happening. Can also be the cause of the game breaking horribly but when the Radiant AI stuff works its goddamn impressive.
Lol your joking right? Radiant AI was trash and PR. Witcher has ten times the npcs and all gave daily routines and move around the world realistically
 
Radiant AI is a meaningless buzzword that does not actually do anything interesting.

There's that one quest in Oblivion where you stalk people for a dude, and they go to the places and do the things the guy you take the quest from says they will.

That was pretty good.

But other than that, yeah, Radiant AI didn't ever amount to much tangible.
 
Ok, so Witcher fans love comparing Witcher to Bethesda games and talking about how Witcher shows Bethesda how an RPG game should be done. While I admit there are a lot of similarities in the games (particularly Witcher 3), they still aren't scratching the same itch so to speak. I will admit, I think Witcher 3 is the better done game. Because I think it reaches its goals better than Bethesda games reach their goals rather than I think it's a more fun game to play. And I think there are less flaws with Witcher 3 games. And yet, I still prefer Bethesda games (and no, this isn't an insult to Witcher 3 at all. I just prefer more what Bethesda is doing for playing a game, it's as simple as that. And that's why this post, because they aren't the same game).

Yes, Bethesda games are flawed. Yes, we'd all like to see some one do a Bethesda game and fix why they are flawed (I think Obsidian's take on Fallout was a much better example of this though than Witcher).

But no one does the same type game Bethesda does unfortunately. Nor scratches that same itch. I'd actually argue a turn based RPG is more comparable to what Bethesda attempts than Witcher 3 honestly.

Here's why? Bethesda with their RPGs are pretty much trying to take turn based type RPGs and put it in a live action type game. Yes, they don't do it as well as turn based RPGs (first of all it takes more resources into the development of the game which takes away resources from story/allowing more choice. It's a necessary compromise though I think Obsidian has shown it can be done better). They are trying to approximate IRL RPG games where you have a GM give you the situation and you are left with how your character deals with it. Including what type personality he has and what skills he/she will use to solve the problem. Does your character like to talk his way around things? Does he want to just kill everyone? Does he want to be stealthy and careful and find the best tactical solution?

Witcher is more focused on you playing a certain character with a very defined way he likes to act and very set skills he has to rely on (he's a fighter, pure and simple. Hell, even his crossbow is more a tool to bring flying creatures down so he can wack them with a sword). Story is a strong element of it and trying to get you invested in the character and his story. Even with talking to characters you are supposed to choose what you think is most true to Geralt and no option is given that is too far from his character.

Yes, they do have a stronger story. Easier done when you have one character and you don't have to take into account people are going to act differently and your NPCs need to be more open to reacting to different personalities. Granted, Bethesda could do better (Obsidian is a good example of how). But they aren't story oriented where you are playing some one's story more than create your own story in the world they give you.

Now, I do think a comparison of New Vegas or even Fallout 2 is a good comparison of Bethesda's flaws and why they don't do the aim of their games as well. Their main quest is too railroaded in what you can do (you have to help the enclave, you will fight the big bad dragon). Notice, these are complaints you could say of Witcher but would have absolutely no place in Witcher because you are playing some one's story, not your own character's. But very valid complaints of BEthesda games. Notice how many people point out how in New Vegas you can join whatever faction is a strength of it. Or in 2 where you can be a total asshole or be a hero or somewhere in between.

This is also why there is an uproar about the idea of Fallout not letting you play a certain gender when few care about you having to play Geralt (and it's honestly not a great complaint of Witcher games, that's part of the game). In fact, so much so that you don't get the usual "let the game developers make the game they want" argument against people upset about the idea they wouldn't be able to pick a gender. Because picking who you play is a very important aspect of these games (because reasons stated above).

So in the end, this is why I think you can admit Witcher 3 is a better game, but still prefer Bethesda games and admit they can be more fun (for you). In the end it is a matter of personal preference of what you want most in your RPG. I like pretending I'm in that world and that character. Witcher is piss poor for that.. but it's not trying to do that so I don't hold that against it. It is a great, no awesome, game for what it's trying to be (and it's not trying to be a Bethesda game). And while I'd love a better story and better written characters, that's honestly not the biggest reason I love Bethesda games or what I want most to get out of them when I play them (though I admit I think it's their weakest flaw admist other stuff they could also do better... like allowing more choice especially in the main quest. Imagine me complaining that Witcher should allow me to be the bad guy or join the Wild Hunt... that's a valid complaint I think for a Bethesda game, not so much for Witcher).

And no, Witcher 3 doesn't do everything better than Bethesda games. I think I just pointed out what it doesn't do well (also, I miss containers being containers and not just item dispensers). And it's an essential thing to some people.

TLDR: Bethesda makes games where you play who you want however you want, Witcher is not that game. Witcher does its aim better, Bethesda has a lot of flaws. You can admit Witcher is a better game while enjoying Bethesda games more because you prefer type game Bethesda game is. (also, I should learn how to condense my arguments better :( <- yes I know I get too wordy).


Here's the thing. Remove Geralt from it, including all of his storylines etc; you still have a world with much stronger side quests, much better sense of impacting the world. This in my view should be what Bethesda games aim for. The main story is the main story, it could be better but whatever. I want a stronger world, and a combat system with a little bit more going on that what Bethesda games give.
 
Radiant AI is a meaningless buzzword that does not actually do anything interesting.

It used to do something in Oblivion E3 demo (if it was not faked completely) but they ripped it from the final games.

Anyway, yes, Witcher has in some ways different design goals than Bethesda games, but it suceeds vastly better at them than Bethesda suceeds at theirs.
Agreed radiant AI was exposed as soon as oblivion and skyrim launched. Did do anything that was not already being done. AI in Bethesda games has always been terrible.
 
I didn't play Witcher 3 yet, played 1/3 of Witcher 2... but I also prefer the Elder Scrolls games personally. Though I'm not really a major fan of open world games overall, I sure enjoy starting them and then getting bored 20 hours in when I have barely scratched the surface...
 
I don't think the OP is a fan of Bethesda. More a fan of RPG's where you create your own story instead of a set story and character like The Witcher

Well, not every RPG game must have character creation and choosing different classes. Yeah I understand the joy of it but in The Witcher's case, its more about The Witcher's great story and how everything happened. The Witcher started with a story as the top concentration and whoever played The Witcher 1 and 2 will understand what im saying. But people jumping directly to Witcher 3 expecting it to be "create your own story" yeah I understand the frustration and it still doesnt change the fact that its one of the best RPG games ever released.
 
Witcher games are generally better in almost every category, but I still think that Morrowind is superior to any of the Witcher games.

Accidentally stumbling across that lost Dwemer outpost within an otherwise insignificant underwater cave, remains as one of my all-time favorite gaming experiences. Actually, Morrowind is filled with many of those awe-inspiring moments.
 
Bethesda's stuff, especially Skyrim, is of the sort that it touches on what my ideal game is. Especially the part where you're essentially whoever the fuck you want to be, can ignore the main quest, easily roleplay pretty much anything you want, and how your actions (what you actually *do* in the game world), rather than simply what you say (I'm looking at you, Bioware) dictate the flow of the game and what events you participate in.

The big W3 v Skyrim area where I do find the "Watch out Bethesda..." arguments compelling (and I've made them myself) is when it comes to making actual characters (outside the main character), writing compelling sidequests (and dialogue in general), and incredible amounts of content without (from what I've seen so far) repeating the same general formula over and over for side content.

I firmly believe that the "perfect" Bethesda game would trump Witcher 3 for me, easily. But Bethesda has a lot more work to get there.

edit: and I suppose it's worth noting that Skyrim was my favorite game ever from the day it launched until the day Witcher 3 hit, and that there's no fanboyism here, as I didn't think much at all of Witcher 1 and 2.
 
But the focus changes. Betheda games focus less on characters and arcs and themes and the main story, and more on having two hundred dungeons, ruins, castles, crypts, tombs, caves and sewers, each usually usually longer and more fully features than your average cave in Witcher 3. And you can play as the class you like (mage, thief, warrior, etc etc), there is more loot, etc etc.

It's a D&D single player simulator.

Actually, pretty much. I would be better if they improved quests and had better story writing, but yes, this is exactly what Bethesda is trying to do. But not in a turn based game (this is why I think turn based games have better examples of what Bethesda could do to improve their games). And they are weak at times (no, you can't destroy the thieves guild. Destroy the assassin's guiild and we won't give you near as good quests/rewards. You will fight the main baddie, no deciding your character will join them).

I'm not saying Bethesda games are perfect. Far from it and they have weaknesses that directly relate to the type of game they are making even (where as Witcher I think does its aim a lot better). But other than Obsidian's one take on Fallout, no one else does a live action RPG that's trying to pretty much be a D&D simulator as well. I just wish Obsidian got more chances to do Fallout :(.
 
Succintly put. But with that said, Bethesda's games are also attempting to have a lot of stories in them, they just aren't very (any) good.

Thing is, Bethesda's engine isn't that great. Gameplay isn't that great (or it certainly has a lot of issues). And even the dungeon crawling aspect, became super repetitive as a lot of the caves and dungeons were just recycled.

So I'm not sure I entirely agree (with it being a Dungeon crawler first, before being an RPG with a lot of story). I mean, yeah that is what they are supposed to be. But Bethesda games have always been about the "world"...and all the side quests you can do. All the little stories that make up the world. I agree it's not heavily dominated by a main plot like Witcher. But Bethesda games do rely heavily on story. At least for me, it's the writing that keeps me coming back. Because I don't think Bethesda games do gameplay exceptionally well. That's certainly not why I play their games (although I do enjoy Fallout's VATS etc. lol)

I just didn't like the writing in Skyrim, which is why the game kind of fell apart for me.
 
Honestly based on the quality of the side quest alone witcher 3 tops anything bethsoft has done.

Skyrim and Fallout 3 are both awesome walking simulators, but they offer so little depth to the actual gameplay and character building that the games just fall flat after a little while. The biggest issue is that nothing the player does changes anything. Skyrim was especially bad about this.
 
If the W3 was 1st person and allowed complete character customization, I wouldn't miss Bethesda game at all. Those two things are pretty big though, and leaves room for both to fill a RPG need.
 
(I'm tired so I apologize if this comes off as incoherent.)

Bethesda games have a "simulation" model that permeates every aspect of the game and its systems, which leads to a relatively high level of emergent gameplay (though the AI is nothing special). I loved that in Morrowind, but it wasn't enough to make games like Skyrim and Fallout 3 not mediocre, overall, due to the other factors that make games good or bad.

The Witcher 3 only does as much simulation/"emergence" as is necessary to make the world believable, but is more focused on content than emergence. I like this too.

Both approaches are viable and I'd like to see more of both in the future.
 
Well, not every RPG game must have character creation and choosing different classes. Yeah I understand the joy of it but in The Witcher's case, its more about The Witcher's great story and how everything happened. The Witcher started with a story as the top concentration and whoever played The Witcher 1 and 2 will understand what im saying. But people jumping directly to Witcher 3 expecting it to be "create your own story" yeah I understand the frustration and it still doesnt change the fact that its one of the best RPG games ever released.

And I'm not saying all should. I'm saying I enjoy that game more. But I can still enjoy a game like Witcher and be fully enjoying it. I love the strong story and good characters and I do think their quest designs are better. For what it is, it's an awesome game and I love RPGs in general (except ones that are only combat based... one thing I like about RPGs is having a variety of stuff to do. I get bored when there really is only one thing to do in a game. it's why I FPS's don't keep my attention long).

I just prefer RPGs that let me play my own person ;). But that doesn't mean I can't love a game like Witcher too.
 
They are pretty different games. Bethesda's games are more of a sandbox type game. You're a generic avatar interacting with the world.
The Witcher 3, while open world, is still very much a story driven game, starring Geralt the witcher along with a cast of well established characters.
I don't get the "I can't play other open world games now after the Witcher 3!" as they are quite different in terms of how they approach role playing.
 
I hate to be that guy but.....elder scrolls are among the most overrated rpg ever made for me. I don't understand how they do so much wrong with the Gameplay, polish, story, writing an rpg systems that people turn a blind eye too.
 
Witcher3: Find Ciri, help her. On the way you can do this and that because you are a witcher, a character pretty important in the game world.

Skyrim: Save the world. On the way you can be everything you want, from harry potter to robin hood, because you are a walking god, the chosen one and this world is your theme park.

I think is easier to make a more refined, well crafted and coherent experience with the first approach, I also personally prefer that, but it doesn't mean the other one isn't fun.
 
TLDR: Bethesda makes games where you play who you want however you want, Witcher is not that game. Witcher does its aim better, Bethesda has a lot of flaws. You can admit Witcher is a better game while enjoying Bethesda games more because you prefer type game Bethesda game is. (also, I should learn how to condense my arguments better :( <- yes I know I get too wordy).

I think that's the point though... Witcher 3 is a better game, people want Bethesda to get better with their future iterations from learning and being inspired by it. Witcher 3 raised the bar in a few areas.
 
I hate to be that guy but.....elder scrolls are among the most overrated rpg ever made for me. I don't understand how they do so much wrong with the Gameplay, polish, story, writing an rpg systems that people turn a blind eye too.

Funny thing is, I can agree to most flaws people point out about Bethesda games, but I still love them in spite of their flaws.

In the end their game is still a helluva lot of fun despite their is a lot of room for improvement.

it's why it makes me said taht Obsidian probably won't do another Fallout. In my opinion, they made the best game. Everything I love about Bethesda games with improvements where they needed and additions that made the game even better. I can only hope that Bethesda incorporates some of their changes in Fallout 4 :(.

I think that's the point though... Witcher 3 is a better game, people want Bethesda to get better with their future iterations from learning and being inspired by it. Witcher 3 raised the bar in a few areas.

PUt it this way though,I'd be pissed if Bethesda's take is that they should just make one character and focus on his story. For me that would really ruin a lot of why I love their games (especially if they also get rid of many different ways of tackling a problem to make it more coherant to his personality). ANd yet I'm fine with it on Witcher cause it's a different type game. I'd rather they take lessons from Fallout New Vegas which kept all their strenghts and improved on stuff they weren't good at (and no, they won't have as strong story as Witcher unless they go to one character and I'm fine with that, but I do think they should have better story. I think Obsidian has shown that you can do what they do and still have a better story and have more choice in the main quest).

On the other hand since they're done with Geralt, I'd be totally fine with CDPR trying to allow you to make your own character and more open ness in how you attempt to tackle problems. Done right, then I think you could compare games ;). I'd also be fine with a story just focused on Ciri though. I can enjoy a strongly story oriented game as well (I do like a good story in my game).
 
It is true that Obsidian created the best Bethesda game ever made, and at their first try in the genre too. It sucks that FO4 is not created by them.
 
I don't see myself replaying Witcher 3, even if I liked it. I always replay Skyrim from time to time or some Fallout game. Yeah you're right in saying it doesn't scratch the same itch.
 
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