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Wii-style controller for PS2 to be shown at Leipzig

TheKingsCrown said:
:lol Wow, someone works for that company in this thread.

I hope In2Games staff are clever than me, or else the device will suck.

Actually looking around for more Fusion news and I came across the old 1Up article from the 2006 press release.

http://www.1up.com/do/newsStory?cId=3154602

According to the article Real World Golf had already made 300,000 unit sold. This is pretty impressive if you ever played the original Gametrak device.

My hopes for Fusion's success have been raised considerably. I now know In2Games staff are smarter than me.
 
fabprems said:
Seriously, why put a golf ball in the pack ??? You've got to really hit the ball in front of your tv ?? They should have call theses games Realdamage...

That could just be part of the cardboard packaging.

Also, Realplay Racing Guy is prime photoshop material.
 
I don't mind it when two similar technologies come about that are independent of one another. It's usually pretty easy to spot when something is done in response to something else (which I don't necessarily mind either, provided it has to do with progress).
 
So, what happens if these games are better than Wii Sports? Is anyone even considering the possibility?

um, so what? that wouldn't exactly be an accomplishment. wii sports is awful. if it could match wii sports in popularity... that would be an accomplishment. but it won't.
 
Hold up, can this tech do real 1:1 tracking without requiring line of sight? I wonder how it tracks translation as opposed to rotation.
 
Wii is not only about the controller; it's about the games, it's about the look, it's about the marketing. This venture will end in tons of $$$$$$ wasted for the company. Good luck to them.
 
kay said:
TN8392_motioncontroller.JPG

Sunflex already announced a PS2 motion controller a couple days ago

edit: it will be at Leipzig as well, the motion control emulates the left analog stick
Wii is done for
 
Sho Nuff said:
Hold up, can this tech do real 1:1 tracking without requiring line of sight? I wonder how it tracks translation as opposed to rotation.

From Gamasutra

http://www.gamasutra.com/php-bin/news_index.php?story=14499

Named Gametrak Fusion, it uses a patent-pending ultrasonic and RF system to track the motion of a Wii-Mote-style controller, using a small base unit on the floor in front of the player. A 3D accelerometer in the controller also provides data on absolute position and orientation.

Is it better than Wii?

the company claims it is both more accurate and more flexible in terms how it can be applied to games than Wii’s technology. For example, it offers better range and isn’t affected by ambient lighting conditions.

"Like Wii, Fusion has an accelerometer, but we also have ultrasonic X, Y, Z positioning that allows so much more flexibility and control. The Wii controller knows that it's moved, and as long as you're moving it slowly, it knows a bit about how it's being moved. But, when it's not being pointed at the screen, which is most of the time if you're making real-world movements, it has no idea whatsoever about where it is," he scolds.

One example of this is the technical demonstration tennis game used at Fusion’s press unveiling in London. Compared to Wii Sports’ Tennis, the game gave a better feeling of control as you hit the ball, as well as more robust detection of topspin and slice hitting.

How does it work?

“Accelerometers on their own will usually max out when you swing the racket quickly,” Myers explained. “Combining them with the ultrasonic technology means we can not only track when the player swings, but also where they are on the court, the angle of the racquet as it hits the ball, and the precise arc of the swing.”

Do I work for In2Games?

Sadly not yet:lol
 
MikeB said:
Isn't Wii Sports and Wii Play maybe a little inspired by Eye Sports and Eye Play games?

In 1991, in a pre-Wolfenstein era of gaming. Virtuality released a virtual reality arcade system based on the Amiga 3000, including a FPS within which there was both head as well as hand tracking (Deathmatch/Caputre the Flag). So motion tracking in games isn't exactly something new.

The new Wii Fit looks inspired by Amiga's Joyboard from 1982.



http://arstechnica.com/articles/cult...a-part-2.ars/2.

Lies, Nintendo invented everything. Even the internet. They own Al Gore.
 
This has been my fear from the beginning with Nintendo's strategy, it's easily copied. It's much more difficult to replicate the tech under the hood of the PS3 and 360 at a reasonable price whereas the Wii-mote tech (being of course the main selling point of the Wii) can be copied , approved upon and then placed on any system you like.

It all goes downhill when people start making Wii and ps2 ports that both use the motion sensing tech. Not to mention if it was easily (it certainly is) adapted for the PS3 and 360.
 
sure they're just stealing game concepts now...but one day they'll be older and start stealing stadiums and ... quarries. cat-feesh?
 
darksquirrel said:
This has been my fear from the beginning with Nintendo's strategy, it's easily copied.

Not right.

The tech may be easily copied, but not the software. Nintendo´s strength is software, hardaware and brands, and the synergies created along the way. As of today no company can recreate that.
 
darksquirrel said:
This has been my fear from the beginning with Nintendo's strategy, it's easily copied. It's much more difficult to replicate the tech under the hood of the PS3 and 360 at a reasonable price whereas the Wii-mote tech (being of course the main selling point of the Wii) can be copied , approved upon and then placed on any system you like.

It all goes downhill when people start making Wii and ps2 ports that both use the motion sensing tech. Not to mention if it was easily (it certainly is) adapted for the PS3 and 360.
If the Wiimote is the only reason people buy the Wii (it isn't) then it still has the luck of being the only console that comes with such a controller right in the box.

You're arguement holds no real weight man. They can make these games for the other consoles all they like, but until the controller comes with those consoles, it means little to nothing.
 
darksquirrel said:
This has been my fear from the beginning with Nintendo's strategy, it's easily copied. It's much more difficult to replicate the tech under the hood of the PS3 and 360 at a reasonable price whereas the Wii-mote tech (being of course the main selling point of the Wii) can be copied , approved upon and then placed on any system you like.

It all goes downhill when people start making Wii and ps2 ports that both use the motion sensing tech. Not to mention if it was easily (it certainly is) adapted for the PS3 and 360.
I complete agree with that. :|
Justin Dailey said:
sure they're just stealing game concepts now...but one day they'll be older and start stealing stadiums and ... quarries. cat-feesh?
So the Wii is really helping Sony take over the world! :0
 
Wtf? Controllers that you have to assemble yourself? This is more retarded than those Wii "sport kits" that they sell.
 
Thunder Monkey said:
If the Wiimote is the only reason people buy the Wii (it isn't) then it still has the luck of being the only console that comes with such a controller right in the box.

You're arguement holds no real weight man. They can make these games for the other consoles all they like, but until the controller comes with those consoles, it means little to nothing.

Not really, i mean if they ship the game with the peripheral, the first wave of these games will be more expensive, but they'll also be on a less expensive console. Not to mention what happens after a lot of people get their hands on it. To devs who hold no allegiance to any system either way it makes sense to release your game onto a console with over a 100M units out there.

I mean it probably won't happen like that, but that doesn't mean it's not a possibility.

Also if the Wii-mote isn't one of the Wii's major selling points what is? It certainly isn't all those fantastic AAA titles I've been playing on the Wii.

I thought the whole point of the Wii was to expand the market with an easy to use non-intimidating interface that allows people of all ages to enjoy gaming. Do you think the Wii would be doing half as well if it had shipped with a regular controller? The whole reason it can get away with being significantly weaker than the other consoles is that it offered a different way to play. Which as I'm trying to point out can be cheaply and easily copied to work just as well on any other system. If devs were to catch on and make a simple way to get Wii-mote devices into peoples homes that are compatible with other consoles then suddenly direct ports of Wii-mote games become possible.

I mean buying a sub $100 dollar console that with a (let's say) 40$ dollar peripheral is made equivalent to a 250$ system the choice for the casual (often not willing to pay far too much for a gaming pass-time) may be inclined to prefer the cheaper option (anyone that brings up the horsepower differences between the Wii and PS2 are bound to be walking into a trap).

Starchasing said:
Not right.

The tech may be easily copied, but not the software. Nintendo´s strength is software, hardaware and brands, and the synergies created along the way. As of today no company can recreate that.

You're right no one else makes good games.
 
darksquirrel said:
Not really, i mean if they ship the game with the peripheral, the first wave of these games will be more expensive, but they'll also be on a less expensive console. Not to mention what happens after a lot of people get their hands on it. To devs who hold no allegiance to any system either way it makes sense to release your game onto a console with over a 100M units out there.

I mean it probably won't happen like that, but that doesn't mean it's not a possibility.

Also if the Wii-mote isn't one of the Wii's major selling points what is? It certainly isn't all those fantastic AAA titles I've been playing on the Wii.

I thought the whole point of the Wii was to expand the market with an easy to use non-intimidating interface that allows people of all ages to enjoy gaming. Do you think the Wii would be doing half as well if it had shipped with a regular controller? The whole reason it can get away with being significantly weaker than the other consoles is that it offered a different way to play. Which as I'm trying to point out can be cheaply and easily copied to work just as well on any other system. If devs were to catch on and make a simple way to get Wii-mote devices into peoples homes that are compatible with other consoles then suddenly direct ports of Wii-mote games become possible.

I mean buying a sub $100 dollar console that with a (let's say) 40$ dollar peripheral is made equivalent to a 250$ system the choice for the casual (often not willing to pay far too much for a gaming pass-time) may be inclined to prefer the cheaper option (anyone that brings up the horsepower differences between the Wii and PS2 are bound to be walking into a trap).



You're right no one else makes good games.
But you've still got the problem of market perception, and peripheral penetration (tee hee). The Wii is still the only console that has such a controller packed in.

Nothing else that can be said compares to that. The console has everything it needs right off the bat. Now the masses have been called... less then intelligent. If they buy a Ps2 and it comes with a motion sensitive controller the arguement would hold weight.

It doesn't, and the majority of people, wouldn't know of it's existance anyway. And again you get into the problem of that peripherals market penetration. If 100 million PS2's come with a standard controller, and two million PS2's are bought with the motion sensitive controller, that's a tiny little slice of a huge market. It'd be easier, and would profit more if you just made the game for that standard market.

Still making the Wii the defacto standard for motion control.
 
Thunder Monkey said:
But you've still got the problem of market perception, and peripheral penetration (tee hee). The Wii is still the only console that has such a controller packed in.

Nothing else that can be said compares to that. The console has everything it needs right off the bat. Now the masses have been called... less then intelligent. If they buy a Ps2 and it comes with a motion sensitive controller the arguement would hold weight.

It doesn't, and the majority of people, wouldn't know of it's existance anyway. And again you get into the problem of that peripherals market penetration. If 100 million PS2's come with a standard controller, and two million PS2's are bought with the motion sensitive controller, that's a tiny little slice of a huge market. It'd be easier, and would profit more if you just made the game for that standard market.

Still making the Wii the defacto standard for motion control.

I don't' know, my perception of packed in peripherals has changed ever since Guitar hero. It's possible to produce a version of the game that comes with a packed in Wii-mote (of sorts), whether they'll do it I don't know But, it is a scary thought for Nintendo that if worked properly almost all of their third party games could be multi platform releases with PS2 boasting full motion control.
 
darksquirrel said:
I don't' know, my perception of packed in peripherals has changed ever since Guitar hero. It's possible to produce a version of the game that comes with a packed in Wii-mote (of sorts), whether they'll do it I don't know But, it is a scary thought for Nintendo that if worked properly almost all of their third party games could be multi platform releases with PS2 boasting full motion control.
Yes, individual games with peripherals can do well.

But how many guitar based games have used the Guitar Hero guitar aside from Guitar Heroes?

...

Now, it'd be the same thing with this.

Unless it comes in the console, the majority of people won't buy it, and developers won't support it. The WiiFit board will be no different and neither will these motion sensitive controllers.
 
bigmakstudios said:
um, so what? that wouldn't exactly be an accomplishment. wii sports is awful. if it could match wii sports in popularity... that would be an accomplishment. but it won't.
Wii sports is awfull?

Yeah, okay.

:lol It's so bad people keep buying it!
 
Starchasing said:
Not right.

The tech may be easily copied, but not the software. Nintendo´s strength is software, hardaware and brands, and the synergies created along the way. As of today no company can recreate that.
Starchasing said:
Im not talking about software. I am talking about the synergies that Nintendo enjoys. No other videogame company has that synergies.

I don't know exactly what you mean by synergy. I certainly understand the concept of synergy, just not exactly how you're applying and what exactly this synergy means as a defeating factor of the inability to replicate it among other companies that negates my point.


Thunder Monkey said:
Yes, individual games with peripherals can do well.

But how many guitar based games have used the Guitar Hero guitar aside from Guitar Heroes?

...

Now, it'd be the same thing with this.

Unless it comes in the console, the majority of people won't buy it, and developers won't support it. The WiiFit board will be no different and neither will these motion sensitive controllers.

OK now imagine the guitar hero controller was a Wii-mote device that could be re-used over and over again for any game using a Wii-mote interface. People that bought the first wave of games all have one now, second wave has less units with peripheral and it's also offered at stores to be bought separately. Eventually it's market penetration could be quite high. I'm not saying it's going to happen, but I'm not gonna say it can't.
 
Wii Sports is fantastic for what it is. Unless you were expecting Bioshock I don't see how you can't enjoy playing it.

Well, maybe if you're playing Boxing.
 
darksquirrel said:
I don't know exactly what you mean by synergy. I certainly understand the concept of synergy, just not exactly how you're applying and what exactly this synergy means as a defeating factor of the inability to replicate it among other companies that negates my point.




OK now imagine the guitar hero controller was a Wii-mote device that could be re-used over and over again for any game using a Wii-mote interface. People that bought the first wave of games all have one now, second wave has less units with peripheral and it's also offered at stores to be bought separately. Eventually it's market penetration could be quite high. I'm not saying it's going to happen, but I'm not gonna say it can't.
A lot of what ifs there man.

And I'll go out on a limb and say it can't happen. Simply because it's support would be minimal, because it didn't come with the console.

I hate to sound like a broken record here, but never in this industry have we seen a peripheral become the standard if it wasn't the standard to begin with. Developers fully support what's in the console.

It's why so many 360 games don't rely on the HDD, it's why the EyeToy got so little of support, so few PS2 titles even had the HDD as an option, so few games used the RAM expansion of the N64, and so few games used the analog sticks on the Dual Shock.

If it's not there in the beginning, there's no guarantee that enough people will buy it, and if your game is made for it, there's no guarantee it will be bought, because of those limitations.

It won't happen as long as motion sensing controllers like this aren't packed in with the 360, PS3, or PS2. And even if they are one day, for the 360 and PS2 it would be too late. Too many units without said controller.

If Sony dropped all PS3's with the Sixaxis today, and started selling them with Wiimote knock offs it might be soon enough to actually become the standard. For the others the 360 and specifically the PS2 it's way too late.
 
darksquirrel said:
This has been my fear from the beginning with Nintendo's strategy, it's easily copied. It's much more difficult to replicate the tech under the hood of the PS3 and 360 at a reasonable price whereas the Wii-mote tech (being of course the main selling point of the Wii) can be copied , approved upon and then placed on any system you like.

It all goes downhill when people start making Wii and ps2 ports that both use the motion sensing tech. Not to mention if it was easily (it certainly is) adapted for the PS3 and 360.

Fortunately for Nintendo, copying the Wii strategy is much more involved than the tech in the controller.
 
darksquirrel said:
Not really, i mean if they ship the game with the peripheral, the first wave of these games will be more expensive, but they'll also be on a less expensive console. Not to mention what happens after a lot of people get their hands on it. To devs who hold no allegiance to any system either way it makes sense to release your game onto a console with over a 100M units out there.

I mean it probably won't happen like that, but that doesn't mean it's not a possibility.

Also if the Wii-mote isn't one of the Wii's major selling points what is? It certainly isn't all those fantastic AAA titles I've been playing on the Wii.

I thought the whole point of the Wii was to expand the market with an easy to use non-intimidating interface that allows people of all ages to enjoy gaming. Do you think the Wii would be doing half as well if it had shipped with a regular controller? The whole reason it can get away with being significantly weaker than the other consoles is that it offered a different way to play. Which as I'm trying to point out can be cheaply and easily copied to work just as well on any other system. If devs were to catch on and make a simple way to get Wii-mote devices into peoples homes that are compatible with other consoles then suddenly direct ports of Wii-mote games become possible.

I mean buying a sub $100 dollar console that with a (let's say) 40$ dollar peripheral is made equivalent to a 250$ system the choice for the casual (often not willing to pay far too much for a gaming pass-time) may be inclined to prefer the cheaper option (anyone that brings up the horsepower differences between the Wii and PS2 are bound to be walking into a trap).



You're right no one else makes good games.

Just because you don't like Wii Sports doesn't it make it any less of an AAA title.
 
darksquirrel said:
I don't know exactly what you mean by synergy. I certainly understand the concept of synergy, just not exactly how you're applying and what exactly this synergy means as a defeating factor of the inability to replicate it among other companies that negates my point.

It's a combination of waggle, price, form factor, marketing, perception, market conditions, software, interface and accessibility that makes the Wii what it is, not some black, generic looking rip off. It's the whole damn strategy.

Wii was a disruptive product. You can;t disrupt a disruptive product by merely copying it. You need another paradigm shift to take the market off of the Wii's jaws.
 
Thunder Monkey said:
A lot of what ifs there man.

And I'll go out on a limb and say it can't happen. Simply because it's support would be minimal, because it didn't come with the console.

I hate to sound like a broken record here, but never in this industry have we seen a peripheral become the standard if it wasn't the standard to begin with. Developers fully support what's in the console.

It's why so many 360 games don't rely on the HDD, it's why the EyeToy got so little of support, so few PS2 titles even had the HDD as an option, so few games used the RAM expansion of the N64, and so few games used the analog sticks on the Dual Shock.

If it's not there in the beginning, there's no guarantee that enough people will buy it, and if your game is made for it, there's no guarantee it will be bought, because of those limitations.

It won't happen as long as motion sensing controllers like this aren't packed in with the 360, PS3, or PS2. And even if they are one day, for the 360 and PS2 it would be too late. Too many units without said controller.

If Sony dropped all PS3's with the Sixaxis today, and started selling them with Wiimote knock offs it might be soon enough to actually become the standard. For the others the 360 and specifically the PS2 it's way too late.

I think prior to the Wii no one thought these stupid gimmicky controllers and "eye-toy" peripherals were worth the cheap plastic they were built with, which is why no one cared to make any good games for them. The market though has shifted significantly, i don't think your argument holds much water anymore. I think the Wii and Guitar hero are shining examples that this can be done. Backed with good software it could be unstoppable.

Yet again a lot of Ifs being thrown around, but then again prior to the Wii no one in there right mind thought Nintendo would go the direction they did and certainly none of those people thought it would succeed, there were many If scenario's required to get the Wii to where it is now.
 
darksquirrel said:
I think prior to the Wii no one thought these stupid gimmicky controllers and "eye-toy" peripherals were worth the cheap plastic they were built with, which is why no one cared to make any good games for them. The market though has shifted significantly, i don't think your argument holds much water anymore. I think the Wii and Guitar hero are shining examples that this can be done. Backed with good software it could be unstoppable.

Yet again a lot of Ifs being thrown around, but then again prior to the Wii no one in there right mind thought Nintendo would go the direction they did and certainly none of those people thought it would succeed, there were many If scenario's required to get the Wii to where it is now.
The big, big , big if is indeed the software. I don't really think they can pull it off. They don't have a good track record in designing them the way Nintendo has AND they are outright ripping them off.

Again, disruptive products, etc. Many tried to copy Apple but have failed. Even some "better" iPod clones came along and still failed spectacularly. It will most likely be the same way with the Wii.
 
titiklabingapat said:
Just because you don't like Wii Sports doesn't it make it any less of an AAA title.

Good point, but mostly i was attacking the software, isn't Wii currently in the pit of worst reviewed titles for a next gen system as a whole or something to that extent. I know after warioware, Wii sports and Zelda i haven't touched my Wii for months. Whereas both my other consoles are in constant rotation.
 
darksquirrel said:
I think prior to the Wii no one thought these stupid gimmicky controllers and "eye-toy" peripherals were worth the cheap plastic they were built with, which is why no one cared to make any good games for them.
It's not because they were cheap. Get it through your head. It's because there is more money catering to what they know people have, then what they guess people have. Simple.

The market though has shifted significantly, i don't think your argument holds much water anymore. I think the Wii and Guitar hero are shining examples that this can be done. Backed with good software it could be unstoppable.
And again, if it's there from the beginning, then yes it can be big. But if the guitar was sold separate from Guitar Hero, it wouldn't have been a success and you're not seeing a deluge of guitar centric software just because Guitar Hero did well.

Your arguement holds no weight at all, and now your only point seems to be b-b-ut the market is different. Some things don't change, and that's one of them. If it's not in the console, few games will support it because developers won't make a game for a niche product that few have.

Yet again a lot of Ifs being thrown around, but then again prior to the Wii no one in there right mind thought Nintendo would go the direction they did and certainly none of those people thought it would succeed, there were many If scenario's required to get the Wii to where it is now.
And none of that success would have existed had the Wii been released with a normal controller, and Wiimote separate. The Wiimote would have seen no support, aside from Nintendo, and the platform would have likely bombed.
 
darksquirrel said:
Good point, but mostly i was attacking the software as a whole, isn't Wii currently in the pit of worst reviewed titles for a next gen system as a whole or something to that extent. I know after warioware, Wii sports and Zelda i haven't touched my Wii for months. Whereas both my other consoles are in constant rotation.
Again, just because you(and our peers) don't like them doesn't make them any less effective/AAA.
 
titiklabingapat said:
The big, big , big if is indeed the software. I don't really think they can pull it off. They don't have a good track record in designing them the way Nintendo has AND they are outright ripping them off.

Again, disruptive products, etc. Many tried to copy Apple but have failed. Even some "better" iPod clones came along and still failed spectacularly. It will most likely be the same way with the Wii.


True, but if the Wii had launched without Wii-sports and Zelda I think it probably would've collapsed under the weight of its own ambition. If there were a killer app so to speak to hit these controller knock offs then it could very well take off.

(Though I don't know the Wii seems to have this allure that exists without good games, people seem to love it on potential alone. )

Though i do agree that the current state of things indicates that a third party developer couldn't produce said awesome games. It would have to be some sort of collaborative effort with Sony or Microsoft to try and steal some of the winds from Nintendo's sails, which by all accounts is currently approaching F-5 hurricane status.
 
darksquirrel said:
True, but if the Wii had launched without Wii-sports and Zelda I think it probably would've collapsed under the weight of its own ambition. If there were a killer app so to speak to hit these controller knock offs then it could very well take off.

(Though I don't know the Wii seems to have this allure that exists without good games, people seem to love it on potential alone. )

Though i do agree that the current state of things indicates that a third party developer couldn't produce said awesome games. It would have to be some sort of collaborative effort with Sony or Microsoft to try and steal some of the winds from Nintendo's sails, which by all accounts is currently approaching F-5 hurricane status.
You're getting it. Although I probably won't use the word "awesome" though. "Appropriate" is a better word to describe such games lest we both get lynched.
 
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