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Wii U development units supposedly underclocked; games pulled from E3 by Nintendo

Alextended said:
Yeah, I set melee to a nunchuck shake in Wii BLOPS and it works like a charm. I never had it happen accidentally, it's just sensitive enough. However, I don't think it would be great for Wii U (unless we can use our wiimote + nunchuck setup which I'd love) because you'd have to shake the whole controller, not just one hand, which could be cumbersome with its size. Touch screen functions are more suited to it, with big ass buttons as in that mock up shown earlier, so that you can easily learn to press them without needing to look down. It's funny Brit only responded to the mention of a shake and not this more elegant solution. It's not like the PS360 controllers are ideal, compromises are done for them also, like the lean which would work well with slight tilts (why don't they do that on PS3?) just like on Wii which I use by tilting the nunchuck.
I would say because of mental set/functional fixedness: http://en.wikipedia.org/wiki/Functional_fixedness
 
Smiles and Cries said:
coming from Wii this seems very strange if that was true

To me it sounds like they might be planning on having a separate demonstration that focuses on graphics, whereas this one was squarely targeted at the controller (hell, you had to dig just to find a picture of the console itself).
 
Ebenezer said:
OK perfect, thank you.

Yeah if the April timetable is correct, and I'm pretty sure for a variety of reasons it is, then Nintendo needs to get its ass in gear. You're saying sometime by the end of Summer the specs have to be finalized that's like... they don't have much time at all. And if they're having overheating problems (understandably it isn't on the actual final hardware but still), massive critical backlash about issues like the online and analog sliders and triggers, and of course the whole one controller fiasco, they have a LOT to do in the new few weeks. They've been working on this for at least 2 years already, and if they haven't gotten past some of these hurdles by now I don't see it happening in the next 9 weeks or so. I don't have much faith that this is going to turn out well.
You're still missing the point. The overheating issues are due to the fact that current devkits don't use actual final components. Let's say for example that the rumors are correct and the GPU is a RV770, die shrunk and with some Nintendo magic sprinkled on. That chip isn't in production yet, so current devkits use an off-the-shelf RV770. That chip, unlike the one AMD and Nintendo are working on, was never designed to be used in such a small case - so it overheats at the expected final clockspeed and has to be underclocked. The actual final chip will not overheat under the same conditions.

By the way, the fact that the system only supports one uPad is neither a fiasco nor likely to change. The system was simply designed that way. As Iwata said, even if they could make it work, additional controllers would be too expensive.
 
wsippel said:
You're still missing the point. The overheating issues are due to the fact that current devkits don't use actual final components. Let's say for example that the rumors are correct and the GPU is a RV770, die shrunk and with some Nintendo magic sprinkled on. That chip isn't in production yet, so current devkits use an off-the-shelf RV770. That chip, unlike the one AMD and Nintendo are working on, was never designed to be used in such a small case - so it overheats at the expected final clockspeed and has to be underclocked. The actual final chip will not overheat under the same conditions.

I don't see how you could say I missed the point when I specifically wrote **(understandably it isn't on the actual final hardware but still)**.

The dev kits surely aren't in the white console casing that was unveiled at E3. So doesn't that kind of make your whole reasoning about them overheating in a small case kind of... off? I mean if anything the dev kit is in a much roomier less costly typical PC tower or maybe even just loose parts bound by ducttape but surely whatever it's in is more ventilated than the WiiU case. So even if it's not the final hardware it shouldn't be over heating.

We don't really have any verification on the overheating though. So far the only person I've heard mention that is in this thread and says they "heard it" but can't/won't name a source (and I'm certainly not going to pressure them to do so, but I do and we should remain skeptical IMO).

And even further my main point was the small amount of time Nintendo has left to overcome these problems and criticisms.

By the way, the fact that the system only supports one uPad is neither a fiasco nor likely to change. The system was simply designed that way. As Iwata said, even if they could make it work, additional controllers would be too expensive.

Entirely different convo for an entirely different thread, but it is a fiasco. I don't see how that's debatable. But you can try in another thread if you want.
 
I gotta say, if what we're guessing at is true about overheating in a 360-sized dev kit, it's still pretty annoying that they went with such a small case for the dev kit in the first place. Seriously, what is the point of doing that? Do they really need to keep everything so cramped up like that just for developing games?

I swear, Nintendo makes the bulk of their decisions based on keeping the word "chagrin" alive.
 
I was wondering when we'd start to see some Wii U threads

at this point the only thing Nintendo needs is to slap a demo reel with a big fat RUNNING ON WII U sign and all will be well
 
Smiles and Cries said:
why is this thread suddenly about overheating devkits where is this news coming from?
Some gaffer.

Jin34 said:
Don't know how reliable the info is but some gaffer said it was because the kits were overheating at full power and it caused them to freeze.
 
This information should, one would hope, illustrate why we should likely chill out for a while about this system. It was foolish to show it this soon. They should've shown the controller, HD Zelda, and said, "Next time." All this reveal did was spread misinformation about the system.
 
Smiles and Cries said:
why is this thread suddenly about overheating devkits where is this news coming from?
There are two possible reasons why they are underclocked. The first is that Nintendo did it on purpose even though it was not necessary and he second is they did it because they can't get it to run at it's best without a die shrink or extra cooling.

If people must speculate then I'd rather have them think it's because of heating issues.
 
Vinci said:
This information should, one would hope, illustrate why we should likely chill out for a while about this system. It was foolish to show it this soon. They should've shown the controller, HD Zelda, and said, "Next time." All this reveal did was spread misinformation about the system.
They needed to get it out, there isn't a "next time" to reach such a large audience if it really launches next spring as several sources suggest.
 
Smiles and Cries said:
why is this thread suddenly about overheating devkits where is this news coming from?
AMD and Nvidia have never made chips that don't overheat at some point so I'm not surprised.
 
Pulling demos at zero hour probably isn't the best course of action for a company that really needs to woo back third parties for their new console generation.
 
[Nintex] said:
AMD and Nvidia have never made chips that don't overheat at some point so I'm not surprised.
What are you talking about? If a chip overheats its due to insufficient cooling and has nothing to do with the manufacturer making an overheating chip.
 
[Nintex] said:
AMD and Nvidia have never made chips that don't overheat at some point so I'm not surprised.
Er, every chip overheats at some point.. it all depends on how long the cooling works.

Also my launch Wii is doing just fine, AMD gpu and all :p
 
michaeltraps said:
Pulling demos at zero hour probably isn't the best course of action for a company that really needs to woo back third parties for their new console generation.

Possibly not, but if the choice was between:
  • Show unrepresentative demos of quickly-ported games on underclocked hardware, and;
  • Pull the demos and run a showreel using PC/PS360 footage
...I can see why they went with the former. It's not ideal, but better for all involved to not show titles in production if they're not up to scratch - you only get one chance to make a good impression, and while Nintendo's E3 didn't go as smoothly as possible it will be infinitely easier to get past the downsides at a later showing with full games than it would if they had showed off sub-PS360 titles, as no explanation ("we're using early kits" etc.) would have silenced the naysayers given all the ammunition they needed.

EDIT: Ugh - what a mess of a sentence. Hopefully it will be somewhat comprehensible!
 
Apparently According to Sega once again there are new dev kits coming soon. We might find out some more concrete info then.


Source: VG247
 
AceBandage said:
The next month?
Ah good, Ubisoft will leak all the information then.
:P
I don't get why Wii U hasn't been fully leaked like the VITA was pre reveal, how do Nintendo manage to keep everything so quiet?
 
Mr_Brit said:
I don't get why Wii U hasn't been fully leaked like the VITA was pre reveal, how do Nintendo manage to keep everything so quiet?


It was fully leaked, hardware wise.
We basically knew the GPU and CPU and even likely the RAM of early dev kits, thanks to Ubisoft (Iwata even called the CEO out on this).
 
Mr_Brit said:
I don't get why Wii U hasn't been fully leaked like the VITA was pre reveal, how do Nintendo manage to keep everything so quiet?
Because everything is much less settled for WiiU?
 
Mr_Brit said:
I don't get why Wii U hasn't been fully leaked like the VITA was pre reveal, how do Nintendo manage to keep everything so quiet?

Maybe they actually care about keeping it quiet? ;-)

Not to mention they seem to "compartmentalise" info on the system even within the company - from reading a few "Iwata Asks" it seems that various departments only get brought up to speed later on in the development process, as and when they need to be involved.

I'd imagine this applies outside the company as well, with only key third parties given early info, and dev hardware issued in stages with certain features revealed later in development.

AceBandage said:
It was fully leaked, hardware wise.
We basically knew the GPU and CPU and even likely the RAM of early dev kits, thanks to Ubisoft (Iwata even called the CEO out on this).

Lolwut? :-) When did that happen?
 
AceBandage said:
It was fully leaked, hardware wise.
We basically knew the GPU and CPU and even likely the RAM of early dev kits, thanks to Ubisoft (Iwata even called the CEO out on this).
I meant the complete full details e.g. RAM amount/type, exact GPU specs/ exact CPU specs, exact controller etc. Whilst there were some leaks they were vague e.g. an R700 GPU instead of e.g. a downclocked 4850 with GDDR5 like you'd expect from a Sony leak. Whatever Nintendo are doing to suppress leaks is very impressive.
 
Mr_Brit said:
I don't get why Wii U hasn't been fully leaked like the VITA was pre reveal, how do Nintendo manage to keep everything so quiet?
It seems that not even Sega and Gearbox actually know what the final hardware will be like, so nobody could leak anything even if they wanted to.
 
Cosmonaut X said:
Maybe they actually care about keeping it quiet? ;-)

Not to mention they seem to "compartmentalise" info on the system even within the company - from reading a few "Iwata Asks" it seems that various departments only get brought up to speed later on in the development process, as and when they need to be involved.

I'd imagine this applies outside the company as well, with only key third parties given early info, and dev hardware issued in stages with certain features revealed later in development.



Lolwut? :-) When did that happen?

I think it was during the Ubisoft WiiU demos that one of the guys on the team talked about having a different employee badge if you worked on secret WiiU projects. I thought that was so strange that even inside a company they have to go all hush hush

Nintendo must get all partners to sign some serious NDAs and dev contracts with these things
 
Mr_Brit said:
I don't get why Wii U hasn't been fully leaked like the VITA was pre reveal, how do Nintendo manage to keep everything so quiet?
One word:
ninjas
.
 
AceBandage said:
It was fully leaked, hardware wise.
We basically knew the GPU and CPU and even likely the RAM of early dev kits, thanks to Ubisoft (Iwata even called the CEO out on this).

So what was the RAM info?
 
Mr_Brit said:
I meant the complete full details e.g. RAM amount/type, exact GPU specs/ exact CPU specs, exact controller etc. Whilst there were some leaks they were vague e.g. an R700 GPU instead of e.g. a downclocked 4850 with GDDR5 like you'd expect from a Sony leak. Whatever Nintendo are doing to suppress leaks is very impressive.
More like terrifying.

They are really good at this.
User Tron said:
So what was the RAM info?
I GB of RAM was repeated in nearly all the rumors.
 
If they don't know the final specs, what do they have to work with right now?

- a devkit that matches PS360 in power?
- a devkit that is 50% more powerful then PS360?
- Nintendo sends them all of the above to keep them guessing?
 
.la1n said:
doesn't matter, new information = new thread
I like this way much better. The WiiU megathreads get tiring as hell and it is way too easy for people to get entrenched and become hostile.

New threads for new information keeps things from getting out of hand. Some people need to get used to it.
Smiles and Cries said:
If they don't know the final specs, what do they have to work with right now?

- a devkit that matches PS360 in power?
- a devkit that is 50% more powerful then PS360?
- Nintendo sends them all of the above to keep them guessing?
Some devs have already said that it is more powerful than both HD consoles. It wouldn't be a surprise if the weaker devkits are just a prelude of what is to come once the final product is running nice and cool.
 
Smiles and Cries said:
If they don't know the final specs, what do they have to work with right now?

- a devkit that matches PS360 in power?
- a devkit that is 50% more powerful then PS360?
- Nintendo sends them all of the above to keep them guessing?

Sounds like a devkit that matches or is slightly under PS360 power but could maybe possibly theoretically achieve that +50% if it wasn't underclocked.
 
Gravijah said:
Cybernetic stripper ninjas from planet* Pluto.



*They were named a while ago. :(
Yeah, I tried to summarize that with one word. I guess I should have used a few more.
 
Ebenezer said:
Sounds like a devkit that matches or is slightly under PS360 power but could maybe possibly theoretically achieve that +50% if it wasn't underclocked.
Wouldn't really explain why even ports on those early underclocked devkits supposedly look a bit better than their PS3 and 360 counterparts, no?
 
AceBandage said:
The next month?
Ah good, Ubisoft will leak all the information then.
:P
We are lucky that Ubisoft is one of Nintendo's preferred partners.
Rolf NB said:
The specs aren't public because
a)they're not final
or
b)they're not that impressive
or
c)a little bit of both.
Nintendo can't win the specs battle, so they choose another one to fight.
 
I definitely worry about this thing overheating. Was kind of wondering how that would be addressed actually. Especially with such a compact box. I hope they learned from the other guys how to go HD without building a toaster.
 
wsippel said:
They needed to get it out, there isn't a "next time" to reach such a large audience if it really launches next spring as several sources suggest.

You're suggesting they're going to release the thing near the next E3 and yet not take advantage of that event to push the machine prior to launching it? I can't imagine they're that stupid.
 
Vinci said:
You're suggesting they're going to release the thing near the next E3 and yet not take advantage of that event to push the machine prior to launching it? I can't imagine they're that stupid.

Yeah, late June release is still what I expect. E3 is the final push for hype.
 
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