Oni Link 666
Member
Nintendo Land – When I first came in, I walked up to the empty Nintendo Land demo in the middle of the room, picked up the controller and I was about to play the Zelda game, then some Nintendo girl showed up, took my controller and said we were going to play Luigi’s Ghost Mansion. “B-b-b-but I want to play the Zelda game...” Then I left. I did not pay any attention to Nintendo Land for the rest of the event.
Zombi U multiplayer in the stink room - I played this for about 2 minutes, but I'm not interested in Zombi U. I really just wanted to fondle the Pro controller. So, in Zombi U, you have to hold the L trigger to aim your gun and then press the R trigger to shoot it. Major turn off. I guess they're not going for the whole "FPS that controls like every other FPS" thing. They also had the aim set to "normal" or non-inverted. So I spent most of the time looking at the floor. Then I passed the controller to some kid who looked about 10 years old. Oops.
Pro Controller - OK, so this thing might look like a 360 controller, but it doesn't really feel like one. I thought it was a bit lighter and it wasn't as curvy and bulbous as the 360 controller. The controller looks and feels much more like a Classic Controller Pro than anything else. The shoulder buttons, the sticks, the d-pad, ect, it's all CC Pro. The left stick and face button placement did feel kind of weird at first, but I think it'll just take a little getting used to and it'll feel fine. They felt better than when holding the Wii GamePad. I held it as if I was playing a SNES game and it felt fine. The buttons are in a good position for Virtual Console games and stuff. I also tried pressing in the sticks and they had a nice click to them, so they were alright.
Wii U system - It looked really long. This thing is like a Wii and half long. I found that kind of weird. Notice in this picture how the back of it was covered. That's not where it stops. It keeps going all the way back.
Wii U GamePad - I only used it for NSMB U multiplayer, Ninja Gaiden 3, and Project P-100. In Mario, I used it to put blocks on the screen and hit enemies. It felt fine holding it with 1 hand while I used the stylus on the screen. It was actually a bit heavier than I expected. It's a little bit heavier than a CC Pro. You can kind of feel where the battery or rumble pack is or something. I thought the button and right stick placement was a little disorienting while playing P-100. I had to look at it to make sure I was pressing B and not A and stuff. I like the Shoulder button placement quite a bit. I thought it felt good enough to have fingers on all the shoulder buttons at once. I think the thing is just going to take me a while to get used to and then it'll feel really good. It's going to feel weird at first though.
Project P-100 – I got like 3 minutes to play at the very end of the event and I had no fucking clue what was going on. I wanted to leave feeling like, “Fuck yeah! P-100 is badass!”, but I left feeling more like I need to play some more to be convinced.
Rayman Legends – I did not play it, but god damn it looks pretty.
Ninja Gaiden 3 - I've never played the PS3/360 version, but I did play NG2. This felt a lot like Ninja Gaiden 2 and it was hard as fuck. There were no QTEs in sight. The GamePad screen shows your combos on it and you can use it to pick your weapons and ninpo. The Nintendo dude really played up the dismemberment for some reason. Maybe I looked kind of bloodthirsty to him. The demo was the same desert area in many E3 videos.
Wii Fit U – Did not play it. Had a loud Nintendo dude by it. There’s a really crisp looking Wuhu Island with the same polycount as always in it.
New Super Mario Bros U – The graphics looked better than in any other NSMB and the game looks like it’s going to turn out great, but I really didn’t like how they were only letting people play it in multiplayer. I really don’t like NSMB multiplayer. One time I played with a sideways Wiimote while the Nintendo dude yelled at me to GO GO GO!! Don’t pick up coins, GO! Don’t hit blocks, GO!! I guess he was doing some kind of contest. I just wanted to play the damn game. I finished the level with 340 on the clock. Whatever. Then I played with the GamePad, putting blocks down and hitting the enemies for other people. I didn’t find it fun at all, but I’m sure little kids will love it.
Pikmin 3 – Definitely the best game at the event. I played with the Wiimote and nunchuck and it felt great. It felt natural and it worked. I played a stage where I had to get fruit and carry it back to the ship. It was really easy, but it showed off what the game is all about really well. In the level, I found Pikmin standing around and called them with my whistle, broke some mud walls down, killed some enemies, and built a bridge out of stones. I also encountered the rock Pikmin which you could throw at stuff like glass and break it. I guess they also hit harder when you throw them at enemies. I was really impressed with Pikmin 3 and if I had to only get one game for the Wii U launch, it would definitely be Pikmin 3.
I saw a double rainbow on my way there. What does it mean?
Zombi U multiplayer in the stink room - I played this for about 2 minutes, but I'm not interested in Zombi U. I really just wanted to fondle the Pro controller. So, in Zombi U, you have to hold the L trigger to aim your gun and then press the R trigger to shoot it. Major turn off. I guess they're not going for the whole "FPS that controls like every other FPS" thing. They also had the aim set to "normal" or non-inverted. So I spent most of the time looking at the floor. Then I passed the controller to some kid who looked about 10 years old. Oops.
Pro Controller - OK, so this thing might look like a 360 controller, but it doesn't really feel like one. I thought it was a bit lighter and it wasn't as curvy and bulbous as the 360 controller. The controller looks and feels much more like a Classic Controller Pro than anything else. The shoulder buttons, the sticks, the d-pad, ect, it's all CC Pro. The left stick and face button placement did feel kind of weird at first, but I think it'll just take a little getting used to and it'll feel fine. They felt better than when holding the Wii GamePad. I held it as if I was playing a SNES game and it felt fine. The buttons are in a good position for Virtual Console games and stuff. I also tried pressing in the sticks and they had a nice click to them, so they were alright.
Wii U system - It looked really long. This thing is like a Wii and half long. I found that kind of weird. Notice in this picture how the back of it was covered. That's not where it stops. It keeps going all the way back.
Wii U GamePad - I only used it for NSMB U multiplayer, Ninja Gaiden 3, and Project P-100. In Mario, I used it to put blocks on the screen and hit enemies. It felt fine holding it with 1 hand while I used the stylus on the screen. It was actually a bit heavier than I expected. It's a little bit heavier than a CC Pro. You can kind of feel where the battery or rumble pack is or something. I thought the button and right stick placement was a little disorienting while playing P-100. I had to look at it to make sure I was pressing B and not A and stuff. I like the Shoulder button placement quite a bit. I thought it felt good enough to have fingers on all the shoulder buttons at once. I think the thing is just going to take me a while to get used to and then it'll feel really good. It's going to feel weird at first though.
Project P-100 – I got like 3 minutes to play at the very end of the event and I had no fucking clue what was going on. I wanted to leave feeling like, “Fuck yeah! P-100 is badass!”, but I left feeling more like I need to play some more to be convinced.
Rayman Legends – I did not play it, but god damn it looks pretty.
Ninja Gaiden 3 - I've never played the PS3/360 version, but I did play NG2. This felt a lot like Ninja Gaiden 2 and it was hard as fuck. There were no QTEs in sight. The GamePad screen shows your combos on it and you can use it to pick your weapons and ninpo. The Nintendo dude really played up the dismemberment for some reason. Maybe I looked kind of bloodthirsty to him. The demo was the same desert area in many E3 videos.
Wii Fit U – Did not play it. Had a loud Nintendo dude by it. There’s a really crisp looking Wuhu Island with the same polycount as always in it.
New Super Mario Bros U – The graphics looked better than in any other NSMB and the game looks like it’s going to turn out great, but I really didn’t like how they were only letting people play it in multiplayer. I really don’t like NSMB multiplayer. One time I played with a sideways Wiimote while the Nintendo dude yelled at me to GO GO GO!! Don’t pick up coins, GO! Don’t hit blocks, GO!! I guess he was doing some kind of contest. I just wanted to play the damn game. I finished the level with 340 on the clock. Whatever. Then I played with the GamePad, putting blocks down and hitting the enemies for other people. I didn’t find it fun at all, but I’m sure little kids will love it.
Pikmin 3 – Definitely the best game at the event. I played with the Wiimote and nunchuck and it felt great. It felt natural and it worked. I played a stage where I had to get fruit and carry it back to the ship. It was really easy, but it showed off what the game is all about really well. In the level, I found Pikmin standing around and called them with my whistle, broke some mud walls down, killed some enemies, and built a bridge out of stones. I also encountered the rock Pikmin which you could throw at stuff like glass and break it. I guess they also hit harder when you throw them at enemies. I was really impressed with Pikmin 3 and if I had to only get one game for the Wii U launch, it would definitely be Pikmin 3.
I saw a double rainbow on my way there. What does it mean?