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Wii U game sales 'far behind launch levels for Gamecube and Wii'

Didn't expect the Gamecube to sell more software...

Change flop to vita and you have yourself a gif that could get some use around here.

What has the Vita to do with this?

I've noticed that each WiiU sales thread has "LOL but Vita is doing worse" posts.
 
You really think that? What took Skyward Sword so long to develop that every Zelda game after it must share the same fate? The motion controls?

Between Twilight Princess and Skyward Sword (5 years), EAD 3 had to make two shitty DS Zeldas.

I'm certain EAD 3 is working on the 3DS Zelda right now. It will probably be out for November of this year or early 2014. THEN development of the Wii U Zelda begins. I think we'll be seeing it in 2015 at the earliest, probably 2016.

Until they decide to let another fucking team that isn't Aonuma's EAD3 develop a Zelda game, this is the way it's gonna go.
 
Nintendoland has single-handled shut a lot of people the hell up (the ones who actually gave it a chance, and/or played it) about game potential surrounding the platform, which involves more than just the U pad itself.

i guess that's one conclusion you can draw from nobody talking about it.
 
Both of which Nintendo had plenty of before the launch of the Wii U. They are just inept and arrogant. They really did spend all their resources and time trying to think up a new gimmick controller instead of actually thinking about the games.

I have my doubts that Nintendo pulled people from the EAD departments and shoved them into R&D. They've definitely been working on games, we just don't know what those games are because Nintendo has been secretive as hell lately. Hopefully we'll get some info soon.
 
Most other companies don't drop their consoles 2-3 years before they release the next one. If they did that you can bet your ass Sony and MS would have killer launches.

That's not true at all, when it comes to first party games they've had almost the same number of games in their last years, but as we all know Nintendo consoles always lack big third party support so it looks like there's no games in their last years.


I will be waiting for that MS killer launch.
 
Skyward Sword development completely started over from scratch halfway in development so that's why it took so long. Plus, the game was done by 2010. Nintendo just sat on it for a whole year

No matter the reasons it still took Nintendo forever to get the game out. I'm sure they'll run into some problem with Zelda U and have us waiting forever for it as well.

Time will tell I guess but I know I don't expect to see a single thing about a Wii U Zelda for a few years. I am however hopefull to see a 3DS Zelda soon.
 
Wonder what the future holds for Mario in regards to a system launch.

If I had to take a wild mass random guess, my biggest suspicion has been: Nintendo is not that stupid, and realized that their own late development of hardware / development kits would push back certain kinds of elaborate games. They launched with NSMB U as it was the best compromise stop-gap possible. Plus having the console's NSMB entry out of the way means it does launch with one evergreen title that will sit there steadily ticking over sales and bringing money in.

However, for people upset with NSMB, all this is probably good news in a more subtle way. If they stick to the policy of one NSMB game per platform, that combined with NSMB U's good but not astounding launch sales, may speed along reimagining 2D Mario for its next full iteration.

If the console sticks around for at least 5 years, I really would not be shocked to see another full 2D Mario on it, but something entirely different from NSMB. In the same way Yoshi's Island was wholly different from Super Mario World (just something starring Mario, in this case, rather than another character).
 
No surprise to me. The Launch Lineup is OK, but 80% of the Lineup are 1 year old games or crap. But the lineup for 2013 is awful. Rayman Legends, Aliens, Monster Hunter, Bayo2, Pikmin, nothing more is known yet and that's a big mistake. Also Third Party stuff like GTA, Watch Dogs etc. don't seem to come for the Wii U at all, which is a big fail too. Furthermore the Wii U has still to prove, that it's capable to produce better graphics than XBOX 360. If Nintendo doesn't rock at E3 with big 1rd, 2rd and 3rd Party exclusives and 3rd Party Multiplattform Support, yes, then the Wii U is a fail, seriously.
 
So glad I skipped Wii right now.. I'd be pretty bored with my Wii U if I didn't have a whole generation of games to catch up on at bargin bin prices. :S
 
The two Nintendo developed games, NSMBU and Nintendoland, are the ones not doing bad at launch. Despite abject dismissal of the entire system concept as a "gimmick", Nintendoland has single-handled shut a lot of people the hell up (the ones who actually gave it a chance, and/or played it) about game potential surrounding the platform, which involves more than just the U pad itself.

I sure love not being able to play a game online with my friend and playing single player Nintendoland games, nearly all of which could have been played on a standard controller. At least with the Wii, I could understand what they were going for. Had Nintendo poured their mountains of money into improving the motion controls, it could have worked.
 
Agreed. With how long ago they abandoned the Wii, you'd think they'd have much better than a minigame collection and a 2D Mario at launch.


Man. Such a good point.

They definitely should have had at least one "AAA" 3D Nintendo exclusive for the launch. Especially now that the Wii U is in HD. A new 3D Mario would have been insane.
 
Seeing everyone parrot the revenue spin is really quite disconcerting. It was okay to laugh at the $600 PS3 in the mass media, but this time around its oddly okay to focus on that revenue intake rather than the lacklustre unit sales.

Software sales are going to be this machines real embarrassment though. Third parties that did bother are probably already looking at data with their head in their hands.

So much wrong here, Pie. If you don't consider the revenue then you aren't getting a clear picture of the actual market. It's the same mistake made when claiming that Apple's App Store is devouring the traditional market; unit sales are incredibly high, but the actual revenue spent in that entire ecosystem is less than what any one AAA game brings in.

Also, which third party, exactly, did worse than they likely expected to? To go back to using the App Store to illustrate a point, Rockstar couldn't support itself selling GTA III/VC for $5 a pop on the App Store, but as a late port they likely made a killing even at that dirt cheap price, as it costs relatively little to port an existing game. In the same sense, EA/Warner Bros/etc already made all the money they expected to make on the earlier versions of their games, and any Wii U sales were just gravy. These late ports only had to sell like 25,000-30,000 copies to make a million dollars in profit (after costs), so the threshold for "success" is much lower.
 
Gamecube launch was incredible. In the first three weeks we had Rogue Squadron, Super Monkey Ball, Wave Race Blue Storm, Luigi's Mansion, Super Smash Bros Melee, and Pikmin.

I bought all of those games.
 
I'm not at all surprised to be honest.
Wii U has no games.comic-jpg

Such a shame. Bring on Yoshi's Island U, HD Zelda, Smash Bros. U, A new 3D Mario game, - these 1st Party games are what people buy Nintendo for.
 
Maybe Nintendo's transition to HD isn't going as smoothly as they hoped? Nintendo is a Japanese developer, the Japanese gaming industry had by far the hardest time going to HD.

Maybe Nintendo doesn't have the team sizes, or technical talent to do it.

This could be the case, or it could be that Nintendo really thinks holding back till E3 is a better wager.

It's interesting, I'll bet though that there are sectors in Japanese society (Nintendo's place in gaming in particular) that carry a small smile around on their face. Because they know that while the rest of the world sinks into food riots, epidemics, and propaganda that they will probably be able to ride it through. The genius of the Japanese is that they have been living in an environment requiring careful resource management for centuries. Their masters of two things, resource management and long term planning. Us in the west, especially western gaming development, don't understand either. Our attitude is "chop it down, move on, see what tomorrow brings", well there's a yawning grave waiting for people with those attitudes.

So my hunch is, Nintendo see's a better and more importantly far more advantageous opportunity waiting for MS and Sony to reveal, and then dropping the most salivating software reveals and release windows. That was probably a lingering aspect to their planning and thinking on this stuff well before the Wii U launched, with those reveals looming. Ask me this question after E3 2013 and I'll have a different answer.
 
Between Twilight Princess and Skyward Sword (5 years), EAD 3 had to make two shitty DS Zeldas.

I'm certain EAD 3 is working on the 3DS Zelda right now. It will probably be out for November of this year or early 2014. THEN development of the Wii U Zelda begins. I think we'll be seeing it in 2015 at the earliest, probably 2016.

Until they decide to let another fucking team that isn't Aonuma's EAD3 develop a Zelda game, this is the way it's gonna go.

Spirit Tracks was ok. Skyward Sword would of been to, not for the controls, but if it was playable flow wise. That whole "overworld is a dungeon" idea felt good in theory, but the execultion was hopeless.

Now Tokyo exists, I'm sure EAD will have more room to grow and more teams to expand Zelda, we might start getting them quicker or more often with a change in quality from EAD if theres fresh blood.
 
i guess that's one conclusion you can draw from nobody talking about it.
To be entirely fair, I think the general word of mouth surrounding NintendoLand has been better than I expected. A fair number of people seem to greatly enjoy it, and I say good for them. However, I do think there's a giant chasm that separates NintendoLand's actual impact as a game/showpiece for what the Wii U can do and the impact that people who love NintendoLand think it has.
 
Gamecube launch was incredible. In the first three weeks we had Rogue Squadron, Super Monkey Ball, Wave Race Blue Storm, Luigi's Mansion, Super Smash Bros Melee, and Pikmin.

I bought all of those games.
Those continued to be some of the best games on the system even after launch.

It was one of the best launches I remember, game wise. I'd love to see another good Rogue Squadron.
 
So much wrong here, Pie. If you don't consider the revenue then you aren't getting a clear picture of the actual market. It's the same mistake made when claiming that Apple's App Store is devouring the traditional market; unit sales are incredibly high, but the actual revenue spent in that entire ecosystem is less than what any one AAA game brings in.

Also, which third party, exactly, did worse than they likely expected to? To go back to using the App Store to illustrate a point, Rockstar couldn't support itself selling GTA III/VC for $5 a pop on the App Store, but as a late port they likely made a killing even at that dirt cheap price, as it costs relatively little to port an existing game. In the same sense, EA/Warner Bros/etc already made all the money they expected to make on the earlier versions of their games, and any Wii U sales were just gravy. These late ports only had to sell like 25,000-30,000 copies to make a million dollars in profit (after costs), so the threshold for "success" is much lower.

Sales revenue (this is not even the revenue Nintendo themselves is generating by selling the system, but total sales revenue) is a pretty useless metric to judge the success of the system, especially when comparing console systems. Number of systems sold and profit are interesting. We are not comparing iOS to the traditional console ecosystem.
 
damn, i forgot how solid a launch lineup GC had, and smash right after that too...good times

I don't know about you, but I'm getting this same sense of deja vu regarding the month of January after the Wii had come out. We had nothing to play but Wii Sports and Twilight Princess.

i remember this, but also it's pretty much january on every new system ive had forever now too

b7cQ4.png

LOL.

this image gets me every time, every variation
 
Its funny when someone calls the Wii U pad a gimmick. Lol

I think its more funny how the word "gimmick" can be portrayed and percieved when anger is involved.


Definitley not a great launch, especially for the hardcore. I'm more of a pick up and play type of gamer so it hasn't bothered me. Plus I missed out on the Wii and a lot of its games. So borrowed galaxy and brawl from my bro and ill just pretend these are launch games with Wii graphics lol.

Weggie did say there will be surprises in the launch window. Here's hoping Nintendo is just trying to play their cards right with pacing themselves.
 
Nintendo's is a rough situation because:
1. The casual, non-typical gaming audience that was the vast majority of Wii customers doesn't seem to be interested in the Wii U. The controller for Wii was highly intuitive because it dealt with everyday motion. The Wii U tablet is not at all relatable.
2. Their devs are likely focusing on Wii U tablet focused games, much like they did with Wii Sporst/fit/Resort/etc. Hardcore gamers don't care for this.
3. Their specs are comparable to 360/PS3, which will make a huge technical and financial obstacle to porting games to Wii U.
4. 3rd party software is selling poorly.
5. Release schedule is barren, even compared to N64 and GC.
6. Handheld market may be shrinking.

As someone that enjoys traditional old Nintendo games, I almost hope Wii U is abandoned in 2 years and Nintendo does something else. A new console, or go software only.
 
So much wrong here, Pie. If you don't consider the revenue then you aren't getting a clear picture of the actual market. It's the same mistake made when claiming that Apple's App Store is devouring the traditional market; unit sales are incredibly high, but the actual revenue spent in that entire ecosystem is less than what any one AAA game brings in.

Also, which third party, exactly, did worse than they likely expected to? To go back to using the App Store to illustrate a point, Rockstar couldn't support itself selling GTA III/VC for $5 a pop on the App Store, but as a late port they likely made a killing even at that dirt cheap price, as it costs relatively little to port an existing game. In the same sense, EA/Warner Bros/etc already made all the money they expected to make on the earlier versions of their games, and any Wii U sales were just gravy. These late ports only had to sell like 25,000-30,000 copies to make a million dollars in profit (after costs), so the threshold for "success" is much lower.
Looking at a revenue figure in isolation obfuscates the actual situation. When it comes to hardware unit sales are much more relevant.

ZombiU has a LTD a bit above 100K. It's selling around half of Red Steel levels. Regardless of Ubisoft's PR that can't be encouraging. Some third party titles are sub-10K LTD - at which point I don't even know if the porting costs are covered.
 
What I'm thinking is that it's not pushing hardware like Zelda did
Mario (particularly the NSMB series) tend to have to have less of a burst in sales at the beginning, but keep picking up sales even after an extended amount of time. For example, look at NSMB2. Zelda games seem to have a faster but shorter sale-life cycle.
 
You know... I would buy more games if I had the money. The Zombi U premium bundle pretty much sucked me dry (however I also brought trine 2 on it). My gf brought me Mario after a month or so for a present, If she didn't I would still only have 1 game.

I'm pretty sure that the WiiU price is set back for getting more games, for anyone. Ofcourse Im just stating the obvious.
 
Sales revenue (this is not even the revenue Nintendo themselves is generating by selling the system, but total sales revenue) is a pretty useless metric to judge the success of the system, especially when comparing console systems. Number of systems sold and profit are interesting. We are not comparing iOS to the traditional console ecosystem.

It's very important to consider because it shows how much money the market is willing to spend in that ecosystem. It's not the end all be all of numbers, of course, as unit sales are important as well (specifically ensuring that critical mass is reached).
 
I wonder if this has anything to do with the Wii U's eShop? I've bought 2 retail games from it. I don't know how popular it is with the general public though, or if it's even tracked.
 
GameCube had Luigi's Mansion, Rogue Leader, Pikmin and Smash Bros. Melee all within the first month, didn't it? Maybe Wave Race: Blue Storm was in there somewhere, too? Solid lineup.
 
I wonder if this has anything to do with the Wii U's eShop? I've bought 2 retail games from it. I don't know how popular it is with the general public though, or if it's even tracked.
I don't think many people would buy from a store that only ties their online purchases to a system rather than an account, especially early adopters as they tend to know more about technology.

Won't really know unless numbers appear though.
 
Nintendo's is a rough situation because:
1. The casual, non-typical gaming audience that was the vast majority of Wii customers doesn't seem to be interested in the Wii U. The controller for Wii was highly intuitive because it dealt with everyday motion. The Wii U tablet is not at all relatable.
2. Their devs are likely focusing on Wii U tablet focused games, much like they did with Wii Sporst/fit/Resort/etc. Hardcore gamers don't care for this.
3. Their specs are comparable to 360/PS3, which will make a huge technical and financial obstacle to porting games to Wii U.
4. 3rd party software is selling poorly.
5. Release schedule is barren, even compared to N64 and GC.
6. Handheld market may be shrinking.

As someone that enjoys traditional old Nintendo games, I almost hope Wii U is abandoned in 2 years and Nintendo does something else. A new console, or go software only.
Well that, and it's currently cheaper to buy an Xbox or Ps3.
 
News flash: It take things called "Time" and "Money" to do that.

News flash: The Wii was dropped years ago (time) and I am pretty sure that the Wii did well enough so that Nintendo could have made/supported at least one major "AAA" Wii U game for the system's launch (money).
 
The WiiU is the first Nintendo console in a long time that doesn't really interest me. Mostly because I remember the software droughts of the N64 and GCN, and Nintendo (and the third party community's) silence on future releases isn't really giving me the confidence I need to pony up the cash for the machine. They need to get on that fast. Gotta say that if things aren't looking brighter for the platform by the time Microsoft and Sony show their cards I might just grab one of their new gen machines instead. I already have a 3DS and I really dig that platform. I'd like a new Nintendo home console, and I appreciate the potential of the GamePad, but if things don't shape up quick enough I'll be sticking to the 3DS for my Nintendo fix.

I just want Nintendo to give me something to believe in, WiiU wise.
 
The software right now doesn't appeal to a wide audience (except maybe NSMB:U in theory, but we can all see including on this very forums that the appeal of this series has plummeted compared to when the first entry was announced). And the games announced so far don't seem to fix this. There is no SSB:M or Zelda:TP style of games.

On a personal level, I've been enjoying my Wii U just as much as I did with the gamecube (which I got rogue leader, wave race, super monkey ball and later on ssbm/pikmin for). If your videogames tastes are like mine, you'll be more than satisfied with what there is to offer but we're talking about a very small portion of the market here. Most people aren't that interested in Nintendo Land, NSMBU or Zombi U, and I do hate this because I think the first two are great games (I've only tried a demo of Zombi U and while I think it's pretty good I can't judge solely on that), but one must aknowledge that they're not the kind of games that will sell a lot from the start.
 
Let's hope Nentendo has some software to release....

I did get Mario U at launch with the deluxe (plus Nintendoland) but I'm anxious to get something new.
 
The whole 'revenue generated' seems a bit of funky PR. Looking at it that way, the PS3 must have been a huge success too.
 
Once again, Mario is not so much the problem here, it's more the rest of the lineup. While not too surprising, that is far more worrying, and makes it hard to recommend the console until we see a software strategy. The secrecy thing is not doing them any favors, and if it's a veil masking very real issues, then buckle up, it's gonna be a bumpy ride.
 
News flash: The Wii was dropped years ago (time) and I pretty sure that the Wii did well enough so that Nintnedo could have made/supported at least one major "AAA" Wii U game for the system's launch (money).

Newsflash: Most people dont have enough cash to buy a Wii U and two games in a month.
 
Well, it's not too surprising considering the Wii U's launch line-up was largely dominated by overpriced ports of games many people prooooobably already played on their ten-thousand year old 360's.

Sales will pick up whenever anyone can be bothered to develop some original games for the Wii U.
 
You're kidding yourself if you don't think people intend a negative meaning when they use it.
It can be a negative to some people while still being a fact. Nintendo have definitely built the console around the use of the Gamepad and it seems to be their main focus. Some people like it, some not.
 
Newsflash: Most people dont have enough cash to buy a Wii U and two games in a month.

So no one would have got one game at launch and nothing more if that game was "AAA"?

Also heck, if one doesn't have the money for that then they really shouldn't buy a $300+ system in the first place.
 
Of course it's a gimmick. It's the gimmick they've built their latest console around. It's not a negative. It's a fact.
Which part of it is a gimmick? From where I am standing it's just a really good game controller.

I think it's actually less of a gimmick than Nintendo wants it to be if you look at Nintendoland. I think that game was their big (misguided) launch investment/hope.
 
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