Barack Lesnar
Banned
Gemüsepizza;44529530 said:
This poor guy got hammered in the replies after his post. No wonder he doesn't post anymore
Edit- looked in his history and seems he does still post once in a while
Gemüsepizza;44529530 said:
This poor guy got hammered in the replies after his post. No wonder he doesn't post anymore
Edit- looked in his history and seems he does still post once in a while
I was getting ready to say.This poor guy got hammered in the replies after his post. No wonder he doesn't post anymore
Edit- looked in his history and seems he does still post once in a while
It wasn't just arkam that incurred the wrath of WUST groupthink. Those threads were plagued by undue hostility to anyone or anything that was remotely negative.
I lurked that thread from time to time and yeah, pretty much.It wasn't just arkam that incurred the wrath of WUST groupthink. Those threads were plagued by undue hostility to anyone or anything that was remotely negative.
So this is basically just Nintendo magic:
http://www.youtube.com/watch?feature=player_embedded&v=y9uYCU8jFiU
http://www.youtube.com/watch?v=6OHUwDShrD4&playnext=1&list=PL7982B2177A8DA0D2&feature=results_video
These were running on pre-alpha dev kits. What's the big surprise that ports of current gen games that were made for older hardware have some performance issues on Wii U? Every time a performance hiccup occurs on a Wii U it seems that the hardware is to blame and not the developers. Wasn't it just confirmed that Wii U can run Unreal Engine 4 and Unity Engine 4?
Slower RAM and lower clock CPU be damned, those demos are more than enough convincing to me and it was confirmed that the Wii U dev kits had several enhancements since that time and not the opposite. If Gearbox and Epic are impressed with the Wii U and have already confirmed that it's more powerful than current gen hardware and even considered "next gen" due to it being modern technology, why did everyone all of a sudden jump off the cliff with these ports that in no way indicate what the Wii U is actually capable of when a game is developed for the system itself?
It wasn't just arkam that incurred the wrath of WUST groupthink. Those threads were plagued by undue hostility to anyone or anything that was remotely negative.
So this is basically just Nintendo magic:
http://www.youtube.com/watch?feature=player_embedded&v=y9uYCU8jFiU
http://www.youtube.com/watch?v=6OHUwDShrD4&playnext=1&list=PL7982B2177A8DA0D2&feature=results_video
These were running on pre-alpha dev kits. What's the big surprise that ports of current gen games that were made for older hardware have some performance issues on Wii U? Every time a performance hiccup occurs on a Wii U it seems that the hardware is to blame and not the developers. Wasn't it just confirmed that Wii U can run Unreal Engine 4 and Unity Engine 4?
Slower RAM and lower clock CPU be damned, those demos are more than enough convincing to me and it was confirmed that the Wii U dev kits had several enhancements since that time and not the opposite. If Gearbox and Epic are impressed with the Wii U and have already confirmed that it's more powerful than current gen hardware and even considered "next gen" due to it being modern technology, why did everyone all of a sudden jump off the cliff with these ports that in no way indicate what the Wii U is actually capable of when a game is developed for the system itself?
Yeah its struggling with modern engines and has the worst versions of several games. Clearly it will ace the next gen engines.
Those "modern engines" are actually old engines, designed for old hardware. It's absolutely possible, likely even, that Wii U performs better with next generation engines like UE4.Yeah its struggling with modern engines and has the worst versions of several games. Clearly it will ace the next gen engines.
Flawed logic. If next-gen engines are built around the idea of the modern architecture (and if PS4/Nextbox share similar architectures as Wii U), then Wii U should have an easier time dealing with those ports than from PS360.
So this is basically just Nintendo magic:
http://www.youtube.com/watch?feature=player_embedded&v=y9uYCU8jFiU
http://www.youtube.com/watch?v=6OHUwDShrD4&playnext=1&list=PL7982B2177A8DA0D2&feature=results_video
These were running on pre-alpha dev kits. What's the big surprise that ports of current gen games that were made for older hardware have some performance issues on Wii U? Every time a performance hiccup occurs on a Wii U it seems that the hardware is to blame and not the developers. Wasn't it just confirmed that Wii U can run Unreal Engine 4 and Unity Engine 4?
Slower RAM and lower clock CPU be damned, those demos are more than enough convincing to me and it was confirmed that the Wii U dev kits had several enhancements since that time and not the opposite. If Gearbox and Epic are impressed with the Wii U and have already confirmed that it's more powerful than current gen hardware and even considered "next gen" due to it being modern technology, why did everyone all of a sudden jump off the cliff with these ports that in no way indicate what the Wii U is actually capable of when a game is developed for the system itself?
Flawed logic. If next-gen engines are built around the idea of the modern architecture (and if PS4/Nextbox share similar architectures as Wii U), then Wii U should have an easier time dealing with those ports than from PS360.
Those "modern engines" are actually old engines, designed for old hardware. It's absolutely possible, likely even, that Wii U performs better with next generation engines like UE4.
So this is basically just Nintendo magic:
http://www.youtube.com/watch?feature=player_embedded&v=y9uYCU8jFiU
http://www.youtube.com/watch?v=6OHUwDShrD4&playnext=1&list=PL7982B2177A8DA0D2&feature=results_video
These were running on pre-alpha dev kits. What's the big surprise that ports of current gen games that were made for older hardware have some performance issues on Wii U? Every time a performance hiccup occurs on a Wii U it seems that the hardware is to blame and not the developers. Wasn't it just confirmed that Wii U can run Unreal Engine 4 and Unity Engine 4?
Slower RAM and lower clock CPU be damned, those demos are more than enough convincing to me and it was confirmed that the Wii U dev kits had several enhancements since that time and not the opposite. If Gearbox and Epic are impressed with the Wii U and have already confirmed that it's more powerful than current gen hardware and even considered "next gen" due to it being modern technology, why did everyone all of a sudden jump off the cliff with these ports that in no way indicate what the Wii U is actually capable of when a game is developed for the system itself?
lol this again. What exactly is modern about Wii U aside from a GPU that is only "modern" in the sense that ATI doesn't make anything worse? Slow PPC processor and slow RAM?
btw, has Nintendo confirmed this info?
btw, has Nintendo confirmed this info?
No, and they most likely never will (except for there being 2GB total). But this is what has been found in the machine, it doesn't need confirmation.
UE4 isn't confirmed for WiiU, but it is one of the supported platforms for it.UE3 and Anvil Next are not old engines by any stretch of the imagination. And UE4 still isn't confirmed for Wii U.
Flawed logic. If next-gen engines are built around the idea of the modern architecture (and if PS4/Nextbox share similar architectures as Wii U), then Wii U should have an easier time dealing with those ports than from PS360.
How much extra heat (and thus extra size) would the fast RAM have added to Wii U?
How much extra heat (and thus extra size) would the fast RAM have added to Wii U?
Or maybe there are actual reasons behind the conclusions people are making.Well now, anti-Nintendo fanboys will spread the misconception that Wii U is not even on par with PS360 technically. I just hope this don't make third-parties mind and become a common sense regarding Wii U.
How was it found? Has it been reproduced?
It's an absolute joke, all gen they cry about tech meaning nothing and yet the slightest bit of dissapointing hardware news sends them on hissy fits.I was getting ready to say.
Arkam is still a poster. I was also one of the few that told people to back off. He's one of the only reasons we know the featureset of the GPU is a shader model and a half more advanced than the PS3/360 GPU's. He's also the reason we know the capability is similar to their GPU's. I'm guessing he meant triangle and pixel crunching.
Not exactly tech savvy (which he himself admits) but he happened to be in the right company at the right time with great memory retention. So we salute you and your service Arkam.
Fighting for reality instead of popularity.
And that is not an indictment on others. Just pointed truth.
Those "modern engines" are actually old engines, designed for old hardware. It's absolutely possible, likely even, that Wii U performs better with next generation engines like UE4.
1080p's not happening next-gen, I wouldn't be surprised if 1600x900 were a regular resolution.
Gotcha, old-tech runs worse on new hardware.Those "modern engines" are actually old engines, designed for old hardware. It's absolutely possible, likely even, that Wii U performs better with next generation engines like UE4.
How much extra heat (and thus extra size) would the fast RAM have added to Wii U?
Could be because most of them never believed tech means nothing.It's an absolute joke, all gen they cry about tech meaning nothing and yet the slightest bit of dissapointing hardware news sends them on hissy fits.
Honestly just what do those devs know...
So you're saying it will potentially be easier?No, it is not.
The engines we are using now are not that much different from what we will have next gen. This is not like PS2 to PS3, we are in the same rendering paradigm and it will stay like that for sometime.
Man, I would hate to see someone try to port an Unreal engine 2 game on the Wii U, it'll run at 5 fps.
UE3 and Anvil Next are not old engines by any stretch of the imagination. And UE4 still isn't confirmed for Wii U.
So this is basically just Nintendo magic:
http://www.youtube.com/watch?feature=player_embedded&v=y9uYCU8jFiU
http://www.youtube.com/watch?v=6OHUwDShrD4&playnext=1&list=PL7982B2177A8DA0D2&feature=results_video
These were running on pre-alpha dev kits. What's the big surprise that ports of current gen games that were made for older hardware have some performance issues on Wii U? Every time a performance hiccup occurs on a Wii U it seems that the hardware is to blame and not the developers. Wasn't it just confirmed that Wii U can run Unreal Engine 4 and Unity Engine 4?
Slower RAM and lower clock CPU be damned, those demos are more than enough convincing to me and it was confirmed that the Wii U dev kits had several enhancements since that time and not the opposite. If Gearbox and Epic are impressed with the Wii U and have already confirmed that it's more powerful than current gen hardware and even considered "next gen" due to it being modern technology, why did everyone all of a sudden jump off the cliff with these ports that in no way indicate what the Wii U is actually capable of when a game is developed for the system itself?
Depends on how different the new hardware is from the hardware the old engines were designed for. Quite different in this case.Gotcha, old-tech runs worse on new hardware.
The innovation is strong.
The last two generations should have taught you that tech demos don't mean shit.
How, exactly? Nearly all realtime tech demos I can recall have been matched and often exceeded by actual games.
I agree. This gen actually seems to have been the most realistic in terms of tech demos.
The madden and killzone demos have been reached?