Raistlin said:
I don't seem to recall stating the Wii wan't immediately successful - quite the opposite. And I agree revenue isn't really important - what's important are profits. And Nintendo has made plenty, but it's been falling for 3 consecutive years ... with this last year showing a 66% decline. Obviously they felt that as a sufficient drop to move to the next gen.
Well of course with a drop in revenue there's a drop in profits, but revenue's been dropping all across the industry for the past three years (more like two), which is a natural progression of console gaming. And I'm gonna keep saying it, Nintendo dropped off purely because of a lack of new, compelling software. It's the same reason the 3DS is having some woes. This neither surprising nor controversial, and yet regardless of all of this, Nintendo is still making money and is still sustaining their business.
Seriously? You are honestly trying to argue that the industry just got together and decided 'hey guys, let's fuck over Nintendo'?
This wasn't politics or bad practices ... it was good, sound business practicalities. Wii exists on an island technologically. Look at it from the publishers' and devs' point of view. They can make games that target 3 platforms (PS3, 360, PC), or they can make ones that target Wii. Even with Wii being number one, the numbers just don't add up. So logically, they're going to go after the market that can get them more money.
This all comes down to them choosing to go with an under powered platform that makes it either impossible (for some games) or simply too costly to get a ton of ports. Hell, Nintendo as much said this, and it's part of their Wii U strategy - 'can run ports from PC and PS3/360? Check that box'.
Sure they do. Costs associated with a high end Wii game tend to be in the ~$15 million range as a highball estimate. Costs associated with high end HD games tend to be in the $30-$100million range. Developers have been dying off and dropping out, and this was when we were seeing record revenue across the industry. That sounds to me like bad choices and bad politics to me. Were companies that risk adverse to not try and grow a market for their games that they risked and lost so many millions on the other consoles?
You're the one kidding yourself, since you aren't actually grasping what I'm talking about. Wii was obviously a success, but it isn't the example you think it is. It's an example of how to make a console that last 5-6 years (and to be honest, assuming Nintendo will always hit a home run like waggle did is being ridiculous).
It isn't however an example of how to do the business strategy Sony and MS are currently going after. PS3 and 360 will have had a longer lifespan ... and most likely, will have some decent SW sales continue for a while after the new systems launch. Do you honestly think there will be a lot of Wii games sales after the Wii U launches? Do you think they'll extend as long after the successor hits as they will on PS3 and 360?
I'm simply not stating Nintendo has a wrong or bad business model. I'm saying MS and Sony have a different one. Which is 'better' or whatnot isn't really the discussion.
It IS the example, do you know why? Because it's sustainable. It makes the company money to be able to expand and improve. It keeps mindshare and market share there if you have the compelling software to go with it. The reason the PS3 and 360 have a longer lifespan is because BOTH companies took multi BILLION dollar losses within the first few years. That is not sustainable, and both Microsoft and Sony know it. The Wii on the other hand, is entirely sustainable from day one, as long as you can get good software out for it, which is exactly what Nintendo managed on their end. Third parties however, did not pick up the slack across the board. THIS is why the WiiU is coming out, because the software is drying up. But the practice to make your console developer friendly, consumer friendly, and policy to make money off of it from day one is good business because even if you have a giant shit, you can still get up and try again.
You're saying that which one is better isn't the argument, but it IS, because you're asking whether or not the Wii is an example for industry practice. The model is economically sustainable, and you're not throwing money down the shitter, for what? Bragging rights of having the most powerful console that'll never get fully taken advantage of? Point is, the Wii was a success like no other home console ever was. Nintendo focused on what made people buy consoles: software over hardware, and compelling ways to interact with it, thus creating their success and anyone who ignores its example is a flat out moron. Sony and Microsoft are in the business of making money, not throwing it away for our sake. If you can't grasp that, I don't know what I can do.