That sounds kinda shitty. Stuff would be way too small.
Not only that, but if player 1 is using the tablet as a controller, player 2's view of the action will be a bit awkward, no?
That sounds kinda shitty. Stuff would be way too small.
Just a little scared of them
And boy did I get crucified on here. To be clear I do not know all of the final specs. I only know some from a recent kit. So it "could" change... But I doubt by much. And based on that I think people on this board are going to be a little disappointed. I blame these crazy rumors from IGN with their whole 5x nonsense. That's all I'm gonna say.
welp, there you have it. PS3/360 power for another 5+ years in nintendoland.
cyberheater said:So PS360 x 1.5 level of performance. Seems about right.
Just a little scared of them
And boy did I get crucified on here. To be clear I do not know all of the final specs. I only know some from a recent kit. So it "could" change... But I doubt by much. And based on that I think people on this board are going to be a little disappointed. I blame these crazy rumors from IGN with their whole 5x nonsense. That's all I'm gonna say.
So by little we can deduce that it's 4x more powerful that's good enough for meJust a little scared of them
And boy did I get crucified on here. To be clear I do not know all of the final specs. I only know some from a recent kit. So it "could" change... But I doubt by much. And based on that I think people on this board are going to be a little disappointed. I blame these crazy rumors from IGN with their whole 5x nonsense. That's all I'm gonna say.
You need to search a bit harder Here's an artticle I found that lists many of of the points I brought up.There's been a lot of jaded revisionism in the last few pages of the thread about Retro's past. Nothing I have found suggests that Nintendo holds Retro in anything but the utmost highest regard as a development team and as an equal.
TheEscapist said:On all five projects, almost from the start, things went wrong. A lengthy N-Sider Retro retrospective tells the tale: Working in black, windowless offices deep inside the building, employees endured political infighting, egregious crunching and a paranoid atmosphere. They missed milestones. They couldn't make the games work. Spangenberg delegated a lot and was often absent.
At this point, Miyamoto got involved.
...
"Nintendo would come down about three times a year and rip on most of the games," a Retro employee told Electronic Gaming Monthly in April 2001. In 2000, Miyamoto himself visited Retro, an event compared to the Emperor visiting the Death Star. But a closer parallel might be the 2003 film Lost in Translation, where Bill Murray plays an American actor vainly trying to get direction from a Japanese- speaking filmmaker. A former Retro employee recalls, "[Miyamoto] would rant at us in Japanese for a minute and a half, and then the translator would just say, 'He's upset.'"
...
Miyamoto sincerely disliked Metroid Prime's original camera system. He ordered the game changed from third-person to first-person, which destroyed the schedule. He commanded Retro to implement several types of visors Samus Aran could use in the game, such as a scanner to bring up gameplay hints or interesting history about targets. And his changes didn't stop with Metroid.
Miyamoto pressured Retro to cancel several other projects, first (April 2000) an action adventure (working title: "Action Adventure"), then (February 2001) their football and car-combat games, and finally (July 2001) a Zelda-style roleplaying game called Raven Blade. The action-adventure team shifted to Metroid, but the later cancellations forced corresponding layoffs
What? That was over 10 years ago. No one has denied that the company originated in chaos.You need to search a bit harder Here's an artticle I found that lists many of of the points I brought up.
That doesn't sound like a company held in high regard, it sounds like Nintendo having to work hard to make sure Retro doesn't release crap. I mean sure, with Nintendo really going out of their way to help Retro, they released a few great games, but they've had more crappy games canceled.
You need to search a bit harder Here's an artticle I found that lists many of of the points I brought up.
That doesn't sound like a company held in high regard, it sounds like Nintendo having to work hard to make sure Retro doesn't release crap. I mean sure, with Nintendo really going out of their way to help Retro, they released a few great games, but they've had more crappy games canceled.
You need to search a bit harder Here's an artticle I found that lists many of of the points I brought up.
That doesn't sound like a company held in high regard, it sounds like Nintendo having to work hard to make sure Retro doesn't release crap. I mean sure, with Nintendo really going out of their way to help Retro, they released a few great games, but they've had more crappy games canceled.
3. Retro Studios should probably develop some type of FPS / Action-Adventure game for the western audience. It makes more sense than them "saving a random Nintendo intellectual property".
Just a little scared of them
And boy did I get crucified on here. To be clear I do not know all of the final specs. I only know some from a recent kit. So it "could" change... But I doubt by much. And based on that I think people on this board are going to be a little disappointed. I blame these crazy rumors from IGN with their whole 5x nonsense. That's all I'm gonna say.
A new Metroid where the shooting sections play like a good FPS would be nice.
The problem with arbitrary figures like that is that we don't know what we're measuring FROM and we don't know what we're measuring TO. I mean, have you seen the alpha Xbox kit yet? If that's as the rumours say wouldn't that put it closer to the "3DS" (which is far more powerful than the PSP, btw) than the "Vita"? AKA the "1.5" factor as above.
Turns out even the recent (December?) kits might still be subject to change. At least that's what John Harker recently wrote in a different Wii U thread, and he usually knows his stuff. He also wrote that there's no full technical documentation yet.He speaks!
It depends how recent of a kit you're talking about here. From what we've heard, the (supposedly) final kits just went out a few weeks ago, and there have been some improvements made to them.
No full technical documentation, eh? I hope data sheets and specifications of components/materials as well as measurement and control is supplied, so the developers don't have to be all alone in the dark. It is in times like these I wish I had access to https://www.warioworld.com/http://www.warioworld.com. Not that the site is very exciting, but it could provide us with at least a bit more info.Turns out even the recent (December?) kits might still be subject to change. At least that's what John Harker recently wrote in a different Wii U thread, and he usually knows his stuff. He also wrote that there's no full technical documentation yet.
Everyone has a different opinion of what constitutes a good FPS.
Well, I guess that true.
Still, I think that a new Metroid with Halo-inspired FPS sections would be amazing.
No...Keep all things Halo out of my Metroid.
You need to search a bit harder Here's an artticle I found that lists many of of the points I brought up.
That doesn't sound like a company held in high regard, it sounds like Nintendo having to work hard to make sure Retro doesn't release crap. I mean sure, with Nintendo really going out of their way to help Retro, they released a few great games, but they've had more crappy games canceled.
No...Keep all things Halo out of my Metroid.
I'm going to be honest...I don't want multiplayer, of any sort, in my Metroid. Metroid Prime 2: Echoes multiplayer was, atrocious to say the least. Just stick to the 40 hour+ single player.Not going to lie, learning a few things from Halo's online multiplayer wouldn't do any harm. There's certain things you have to admit, and this is one of them.
(That said, Hunter's online wasn't bad at all - quite enjoyable, in fact - but I like certain aspects of Halo that would fit nicely with Metroid's online).
Well, if Halo is the problem, then choose something else. My point is that a new first person Metroid would really benefit if its shooting sections played like a proper FPS (imo of course).
I just want Retro to do a new IP. They've earned it and would do wonders.There is no need for the Retro Studios to work on the next Zelda. Zelda doesn't need them!
They should focus on what they've already done a couple of times, that is looking for some very famous IPs that haven't been around for years, reviving and making them awesome AGAIN and taking 'em to the next level.
There are plenty of other franchises that could need their genius expertise, but not Zelda.
They also have to work on Donkey Kong Country Returns 2, which just needs to be done...
welp, there you have it. PS3/360 power for another 5+ years in nintendoland.
Proverbial Pre Order Cancelled!Just a little scared of them
And boy did I get crucified on here. To be clear I do not know all of the final specs. I only know some from a recent kit. So it "could" change... But I doubt by much. And based on that I think people on this board are going to be a little disappointed. I blame these crazy rumors from IGN with their whole 5x nonsense. That's all I'm gonna say.
Because Nintendo are waiting until the very last minute to reveal their super secret piece of tech in the thing. Can be no other explanation.Turns out even the recent (December?) kits might still be subject to change. At least that's what John Harker recently wrote in a different Wii U thread, and he usually knows his stuff. He also wrote that there's no full technical documentation yet.
I'm going to be honest...I don't want multiplayer, of any sort, in my Metroid. Metroid Prime 2: Echoes multiplayer was, atrocious to say the least. Just stick to the 40 hour+ single player.
So you want Metroid to be more linear, or am I misunderstanding you?
I, personally, think Prime was a perfect FPS.
But Hunters was great... If they take the mechanics of 'Prime and Hunters, and add a bit of Halo style leaderboards and large scale maps etc, it's be perfect.
Either that or they need good silicon yields and product burn-in tests to lock down their clocks. But when in doubt I'd personally go with the orange port.Because Nintendo are waiting until the very last minute to reveal their super secret piece of tech in the thing. Can be no other explanation.
Make a separate game. Metroid isn't about that. Heck, people are still pissy about the switch to first person view lol
I never really got into Hunters, due to how uncomfortable the controls were for me.But Hunters was great... If they take the mechanics of 'Prime and Hunters, and add a bit of Halo style leaderboards and large scale maps etc, it's be perfect.
I honestly don't see how Nintendo could screw up this years E3, but..what do I know?That wait better be damn worth it, Nintendo. Your next E3 Conference better blow me...
away.
So you want Metroid to be more linear, or am I misunderstanding you?
Hell NO.
I'm not saying they should turn Metroid into another FPS. I'm saying keep Metroid as it is (a nonlinear Action/Adventure with heavy exploration, backtracking etc.) but, whenever there's shooting in the game, it' be nice if they tried to approach it as a proper FPS would.
Well, I guess that true.
Still, I think that a new Metroid with Halo-inspired FPS sections would be amazing.
Hell NO.
I'm not saying they should turn Metroid into another FPS. I'm saying keep Metroid as it is (a nonlinear Action/Adventure with heavy exploration, backtracking etc.) but, whenever there's shooting in the game, it' be nice if they tried to approach it as a proper FPS would.
I don't get it...what does a "proper" FPS do that the Prime games don't?
Sorry for all the questions...I just don't see it.
Just a little scared of them
And boy did I get crucified on here.
Turns out even the recent (December?) kits might still be subject to change. At least that's what John Harker recently wrote in a different Wii U thread, and he usually knows his stuff. He also wrote that there's no full technical documentation yet.
Hmm, it's been announced for, what, six years now, but how long has the game been actually been worked on? How large is the team working on it? Is it financially viable to keep exclusive to one platform at this point?
Suppose the answers to the first two questions are "for most of the six years" and "large", then I'd have a hard time believing that Versus isn't a money sink at this point. That'd mean that the 360 and maybe even the Wiiwoo would be candidates for ports, correct? Hell, the game wouldn't even have to be a financial disaster for SE to consider porting it, right?
Anyhow, those are just my assumptions, and I'd like to know what the current state of the game is.
Hey guys, new here, been following this thread since page 70 or so of the original thread and just got validated!! I enjoy the speculation but wonder why conclusions are drawn so quickly. If you see some specs from a not final kit how can you jump to a firm conclusion. Not only do things change, but what about the actual architecture of the final system, not just the "specs". You see it all the time, something with a high clock is outperfomed by something with a lower clock because of a better design.
You actually have to aim in a proper FPS, I'd say.
I've never been a fan of the lock-on mechanic in Prime one and two because it kind of takes away the point of it being a shooter. They were both more like Zelda with guns instead of a sword. I was really glad when the third utilized the method of using lock-on camera with free aim shooting. Needless to say, the definitive version of Prime 1 is on the Wii.
Welcome! As you've already figured out, one of GAF's specialties is jumping to conclusions.
Rösti;34888751 said:I wonder how Virtual Console (part of eShop on Wii U I suppose) will be handled in comparison to Wii. While I have both an NTSC-J Wii and a PAL Wii, I rarely use the service as I would prefer having all of my downloaded games on one system. I favour downloading games on my Japanese Wii while playing games bought in B&M stores on my European Wii, and switching between the two setups can sometimes be a hassle; and this due to Nintendo's agenda regarding region encoding. With regional lockout for Nintendo 3DS games I doubt there will be any change regarding downloadable titles, which is dull. But if I could suggest to Nintendo (which I can't, as they do not accept unsolicited material), this is what I would like for Virtual Console on Wii U:
Distribution of unreleased games, such as Ura Zelda
Satellaview
This could be rather difficult to emulate, but for the games that got released for the system, I think it would be worth it. Notable titles include BS Albert Odyssey, BS Dragon Quest I, BS F-Zero, BS Super Mario USA Power Challenge, BS The Legend of Zelda and my personal favorite Sutte Hakkun (if you haven't played it, do so), to name a few.
Nintendo 64DD
Should be easier to emulate than Satellaview, but features fewer games. Though we have of course some real golden nuggets here, such as Super Mario 64 2 and previously mentioned Ura Zelda. It remains to see however if Nintendo is willing to release such titles or if they want the mystery surrounding them to remain. Nine full games were released for the system, with the most interesting I think is Mario Artist (kinda like a very primitive version of 3ds Max).
Other Nintendo formats to mention (some that are more suitable for 3DS) are Color TV Game, Game & Watch, Virtual Boy
And moving to other formats than Nintendo there is Magnavox Odyssey, Atari 2600, ZX Spectrum, Atari 8-bit, TurboGrafx-CD/PC Engine CD, Dreamcast, Amiga... well, the list can go on and on. All in all there is much to choose from, and if Nintendo further wants to bring new gamers (including those that used to play but have stopped), why not invest more in this sector? They could create an unparalleled software library which wouldn't only bring amusement but much knowledge as well.
So what is different from what we heard about other devkits / by other people? Would be interesting to see whether they are factually different or just different interpretations of how much power is implied by the specs.Just a little scared of them
And boy did I get crucified on here. To be clear I do not know all of the final specs. I only know some from a recent kit. So it "could" change... But I doubt by much. And based on that I think people on this board are going to be a little disappointed. I blame these crazy rumors from IGN with their whole 5x nonsense. That's all I'm gonna say.
This will never ever happen. It could, but not by Nintendo's hand.
BS Mario USA and BS Zelda (all 3 of them) were Soundlink games, which means that they were played in conjunction with a live radio broadcast that streamed arranged tunes while voice actors dramatized the in game situations. To be able to emulate those games, Nintendo would have to either use recordings of each radio broadcast (which I doubt they have) or get the original dialogue scripts (which they don't have since a lot of the dialogue was improvised), they would also have to get all the arranged music they used (which are probably stored in a vault somewhere), emulate the BSX correctly (which they won't do judging by their lack of interest in emulating the SFX Chip and the N64 Memory Pak) and somehow manage to combine all that into a cohesive gaming experience. That's just too much damned work.
Fans have been trying though, for many years now. Getting VHS recordings of the broadcasts or getting clean and original ROM dumps in hopes that one day they can recreate the Soundlink games as they were originally intended to be played.
BS Albert Odyssey is the same version as the normal SFC game. It isn't called "BS" though. Only the games that were different from their original versions had the "BS" prefix.
This is directly from ESRB:The ideal thing would be to be able to download games from all regions, but there's a problem with the ratings. Not every country has the same rating procedure and that creates a problem for Nintendo. I don't know about other countries, but in the USA you can't release a game without an ESRB rating and I've heard that it costs like $5,000 to get a title rated. So if Nintendo were to allow MSX or C64 games in the USA, they (or the companies that own those titles) would have to pony up a lot of cash for each title, just to get it rated and the sales would probably not even make up for the money spent on the rating. That's not mentioning the money Nintendo keeps for each sale too.
Are all games required to have a rating?
The rating system is voluntary, although virtually all games that are sold at retail in the U.S. and Canada are rated by the ESRB. Many retailers, including most major chains, have policies to only stock or sell games that carry an ESRB rating, and most console manufacturers will only permit games that have been rated by ESRB to be published for their platforms.
http://www.neogaf.com/forum/showthread.php?p=34716696&highlight=#post34716696Link to different Wii U thread?
Not surprising at the latter.
If I recall correctly, one of the BS Fire Emblem games were included with one of the DS Fire emblem games.
I don't think emulating the games is a problem, as fans have already done that.
The problem is finding that music and voice work somewhere deep in the vault. I'm sure if they really wanted to, they could release the BS Zeldas in all their glory... but they probably don't really want to.
Rösti;34891596 said:This is directly from ESRB:
Source: http://www.esrb.org/ratings/faq.jsp#2
But yeah, it could be problematic in other countries, such as Germany where laws and regulations on game ratings are very strict.
Hi gaf, this is my first post and I have been following this and original wii U speculation threads for quite long time. Thank you all for your posts. These threads gives me a lot of pleasure to read.
One thing I got particularly excited about is Nintendo finally plans to enter the Asia market properly, which means we finally may get a local eshop and local Club Nintendo. Which makes me even happier is that I can contact Nintendo not a 3rd party distributor to repair my DS ;_;