Iwata:
Wii certainly stands out in comparison with the other game consoles that are available. Firstly, it's by far the smallest. Tell us a bit about this.
Takamoto:
Well, as you said, one of the most striking aspects of Wii is its small size. Our specific target in developing this console was to make it no larger than 2 or 3 stacked DVD cases. Of course, this was a direct order from you! (laughs)
Iwata:
I actually stacked up a few DVD cases and said, "I'd like to make it about this size!" (laughs) I guess this must have come as a shock to you?
Takamoto:
"Well, I was more stumped than shocked! (laughs) When we first started developing Wii I was somewhat dubious as to why we needed to make it so small, but I came to understand this vision as development progressed. That is to say, I came to realise that Wii should be inconspicuous when placed around the living room... We envisioned that it might be placed in a narrow space beside the TV, or in a tight space on top of some other equipment. We really felt that we had no choice other than to accomplish our goal of making Wii fit in this space. In the end, it was impossible to make it the size of 2 DVD cases, but we did somehow manage to make it as thick as 3 DVD cases. (laughs)"
Iwata:
The need to make Wii both small and strong was, fundamentally, a contradictory proposition. What other problems did you face in addition to making the console small?
Takamoto:
...we had to take into consideration where the console might be placed. Given that TVs nowadays have very little extra space around them, and given that a slot-loading drive allows for more compact access, it was an absolutely indispensable feature when thinking about our customers. Based on the kind of lifestyle our customers lead, and due to the fact that our controllers are wireless, I think we made the right decision.