Sir_Crocodile
Member
Guess the super-hitech wifi is why the battery life is so bad.
If you take this quote at face value, it means that the hardware is simply standard WiFi, with custom software. Which would shoot down any arguments as to an increase in production cost for the gamepad due to custom communication hardware.
Huh? If anything, this article shows that it's true in hardware, they just need a better software stack.
Wi-Fi Direct works by embedding a limited wireless access point into the devices, and using Wi-Fi Protected Setup system to negotiate a link. Setup generally consists of bringing two Wi-Fi Direct devices together and then triggering a "pairing" between them, using a button on one of the devices, or systems such as NFC.
Miracast can not run on all IP networks such as conventional Wi-Fi, wired Ethernet, HomePlug Powerline networking and Internet
not all devices equipped with Wi-Fi Direct have the capability to support Miracast
Good point. I wonder thought if it shouldn't be possible to establish a direct connection between Vita and PS3 by some other means, it doesn't have to be Wi-Fi Direct. My guess would be (and has been for a while) that the reason it works so well is a combination of low-latency encoding/decoding, and a low-latency network software stack that gets rid of TCP/IP overheads. Both of these are software issues really (though of course both can also be improved by dedicated hardware).Unless it was designed to support it, it's unlikely the Vita will be able to work as a Wi-Fi Direct device. The PS3 is almost certainly not Wi-Fi Direct compatible, so it can't establish that pairing between the two.
Of course there is custom communication hw, unless you think the frame compression is done on a cpu. As re the 'custom sw' - it's a custom network layer, could be the datalink layer just as well.If you take this quote at face value, it means that the hardware is simply standard WiFi, with custom software. Which would shoot down any arguments as to an increase in production cost for the gamepad due to custom communication hardware.
A 'better software stack' is the same difference between MSDOS and WinNT. Apparently there's a significant technological difference introduced by the tech, so that the adoption of the Miracast standard requires deliberate effort from the various hw/fw vendors. We'll see how many vendors will manage to retroactively fit this tech in a-couple-of-year-old products. If Sony somehow manage to do that with the vita I'll be impressed.Huh? If anything, this article shows that it's true in hardware, they just need a better software stack.
Good point. I wonder thought if it shouldn't be possible to establish a direct connection between Vita and PS3 by some other means, it doesn't have to be Wi-Fi Direct. My guess would be (and has been for a while) that the reason it works so well is a combination of low-latency encoding/decoding, and a low-latency network software stack that gets rid of TCP/IP overheads. Both of these are software issues really (though of course both can also be improved by dedicated hardware).
If you take this quote at face value, it means that the hardware is simply standard WiFi, with custom software. Which would shoot down any arguments as to an increase in production cost for the gamepad due to custom communication hardware.
This is the point where I wish the Vita was an open platform. Would be fun to see how well you could get it to work using a PC, x264 "zero latency" mode and the Vita's built-in h264 decoding hardware.Apparently there's a significant technological difference introduced by the tech, so that the adoption of the Miracast standard requires deliberate effort from the various hw/fw vendors. We'll see how many vendors will manage to retroactively fit this tech in a-couple-of-year-old products. If Sony somehow manage to do that with the vita I'll be impressed.
I'm not surprised at all, but there's a difference between a frequency band and a full wireless communications protocol such as 802.11.Is it a surprise to anyone that it uses a modified wifi protocol? You didn't think Nintendo somehow licensed it's own band of frequencies just for the gamepad did you? We knew it had to be some sort of existing protocol running on an existing bandwidth available to that.
Interesting, does this match up with earlier theories about the tech behind the connectivity?
It shouldn't affect it if you're close.
This is the point where I wish the Vita was an open platform. Would be fun to see how well you could get it to work using a PC, x264 "zero latency" mode and the Vita's built-in h264 decoding hardware.
I'm not surprised at all, but there's a difference between a frequency band and a full wireless communications protocol such as 802.11.
Frequency bands are licensed by the government to companies. These companies have to fully describe what they plan on using their frequency for... The wireless protocol's are part of the 802.11 consortium. Nintendo could not use the wireless spectrum for 802.11 without using the technology without getting government approval (and of course, permission from the 802.11 consortium as well)
Very very interesting information. If I read that correctly, Nintendo could offer a console that could have a Handheld portion anywhere you could get a Wi-Fi signal in the future.
I don't think it mentioned it, but is this technology exclusive to Nintendo?
I don't think it mentioned it, but is this technology exclusive to Nintendo?
Where is that thread about what games are playable on the controller?
That article was only about the wireless protocol, and that is not exclusive to Nintendo. What *is* exclusive to Nintendo is their software, which is really where the magic happens - the protocol allows it to have a nice fast connection even in places full of wifi interference, but the ability to stream video is mainly based on Nintendo's own video compression/decompression scheme which took them two years to perfect. In other words, don't expect anything else to be doing similar super-low-latency video streaming anytime soon.
Finally, something good comes from Nintendos "Japan only" approach!Remember, this system was designed with Tokyo in mind...
So it will work in the bathroom without latency then.