All three NintendoLand mini-games we played were brilliant, and highlighted the console's unprecedented ability to shape-shift and support almost dizzyingly diverse types of games which, at the same time, don't feel like anything you've played before. Whether they translate well into descriptions on paper, or even video, is a different matter.
We've said this before, and we'll reiterate it now: to understand the Wii U, you need to get your hands on it. Which is going to be a real challenge for Nintendo, even with its track record of previewing new hardware with massive roadshows. Nintendo, though, isn't interested in making things easy for itself – all it cares about is making gamers happy. And that's exactly what the Wii U will do.