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Wii U TV image is cropped

They were cutting of a part of the screen yes. I had to fix it with my TV settings.

That's not what I'm asking.

The way to fix it is to not put crucial elements outside of the safe-zone.

Were crucial elements outside of the safe-zone, or was it just cutting off the edges, but nothing of value was lost?
 
Having a perfectly good HD tv only to buy another with an overscan option is nothing like moving from SD to HD. Get a grip.

Not being able to read the text was more of a problem than a bit of the hud being hidden.
 
That's not what I'm asking.

The way to fix it is to not put crucial elements outside of the safe-zone.

Were crucial elements outside of the safe-zone, or was it just cutting off the edges, but nothing of value was lost?

As in UI, I don't think so. Though most devs support it independently. Could be mandatory or not. I don't know. But not having a full HD image would ruin my day just the same. I have an ancient tv and it is able to show a 1:1 image.
 
Having a perfectly good HD tv only to buy another with an overscan option is nothing like moving from SD to HD. Get a grip.
A TV that always cuts off a chunk of the image and stretches whatever is left to fit the screen is not "a perfectly good HDTV."

Nintendo would be wise to continue enforcing safe screen rules for HUD elements, but nothing of real value would be lost if they didn't. It's 2012 2013. If you can put down a few hundred $$$ on a video game console, you can get a display fit for modern tech.

Is it just me or are people complaining of over scan problems with the Wii U much more than other systems in the past? Shouldn't over scan be input device independent?
Like others mentioned, I think it's the Gamepad that makes it obvious. The controller shows what picture you should be getting on your TV. These people who are just now noticing it are oblivious to the fact that all the other devices they've been plugging into their set suffer from the same issue.
 
But do those overscan rules actually need to exist anymore? Everything is digital now, almost nobody owns a CRT anymore, etc. Isn't it time to let go of those outdated ideas and start using all the pixels that are there?

I think it is still too early do do away with these rules, i think, their are too many people without just scan capable sets. It probably won't be too long before most (1st world) people will have a just scan capable set. Then TV's will need to be set to just scan by default and networks will finally be able to place their graphics more at the edges of the display and the full sharpness of HD will always be used.

There are still lots of countries mostly on SD 4:3 sets though.
 
I play on a 1080i CRT and I have the same issue. The claim being tossed around that it's really a problem with the television is ignorant. This problem extends across all sorts of sets, not just some obtuse off brand clunker. There is always some degree of variability between different sets, and a console manufacturer of all companies should understand this and have appropriate options available (and bizarrely the Wii U already does... in Miiverse and the browser only). I already went through service mode hell calibrating the picture to work perfectly with my Wii and PS3 a few years ago, I'm not going to undo and redo everything just to accomodate the Wii U over a dozen other systems I own, none of which share this particular discrepency. Here's hoping for a firmware update that includes a system wide setting. Certain games like NSMB U I find myself playing almost excusively on the pad because I don't want to miss visual cues on the edges of the screen, and there's plenty of them.
 
I play on a 1080i CRT and I have the same issue. The claim being tossed around that it's really a problem with the television is ignorant. This problem extends across all sorts of sets, not just some obtuse off brand clunker. There is always some degree of variability between different sets, and a console manufacturer of all companies should understand this and have appropriate options available (and bizarrely the Wii U already does... in Miiverse and the browser only). I already went through service mode hell calibrating the picture to work perfectly with my Wii and PS3 a few years ago, I'm not going to undo and redo everything just to accomodate the Wii U over a dozen other systems I own, none of which share this particular discrepency. Here's hoping for a firmware update that includes a system wide setting. Certain games like NSMB U I find myself playing almost excusively on the pad because I don't want to miss visual cues on the edges of the screen, and there's plenty of them.

I'm in the same boat. I have a 1080i Sony CRT that was calibrated for PS2/Wii, when I got a PS3 I started noticing over scan so I need to redo it. Who knows what the Wii U will be like for me. This is part of the baggage that comes along with a CRT.
 
So someone who has a perfectly fine tv they didn't even know had an issue prior to the Wii U should go out and buy a new one. All because Nintendo doesn't have system wide screen calibration or force developers to use the safe zone like Microsoft and Sony do. Some people will defend anything.
A 'perfectly fine' discrete-pixel TV that does not have pixel-exact mode? That's a new one. You do realize the problem will manifest in many occasions, WiiU being just one of them, right?
 
Like I posted above, there are standard rules for displaying on a television set. These rules have always been there and are respected by all profesionals working with television. Nintendo deciding to all of a sudden ignore the standards is completely unprofessional.

I may as well get a new tagline as Defender of the Wii U around here but I don't agree and here is why.

You are looking up broadcast bullshit standards and applying it all wrong to fit it to this issue. Overscan is a TV issue! Some TVs feature ways to turn it off while older or cheaper models do not.

Maybe people just want to blame Nintendo for everything that is fine if you are frustrated I have the same problem here and I noticed a few things researching my TV. Nintendo stayed with what the HD standards are granted they should have given the same option to resize the screen just like they have for Miiverse and eShop for the whole platform but the Overscan problem is not a Nintendo issue.

My Panasonic 720P Plasma has a resolution of 1366x768 many people have been complaining about it having no way of turning off Overscan on the AVS forums because it becomes an issue for many devices you try to plug into the thing. If you have not noticed how the picture on the Wii U fits perfectly on the Gamepad Screen while TVs with Overscan get cut off? One of the major problems with allowing us to switch from Main Menu and Wara Wara Plaza is if they allowed us to resize the TV image to fit our crappy TV when we switch that TV image to the gamepad they will have to readjust each time back to the default setting that fits the gamepad. I hope they can work this out but it is hardly their fault that our TV has overscan and off the standard.

Now compare 1366x768 to 720p format which has a resolution of 1280Ă—720
most of the TVs having that issue have a funky resolution number that does not match the standards so they apply overscan to be in that silly action zone but pissing us off because it crops everything while zooming into that zone to work this other resolution. What Nintendo did is just follow the rules you are blaming Nintendo of breaking!


Again I point out they could have allowed us to resize the picture just like they do in Miiverse Options but yet again even while frustrated I noticed a possible reason behind this choice, with Miiverse/eShop you do not switch the TV image and the Gamepad screen at any time while using Miiverse/eShop so setting a zoom might be a different case for those. The Wii U menu/Wara Wara Plaza and game screens get switch between TV and Gamepad all the time so that maybe a good reason for following the HD resolutions without giving a zoom option on those. Maybe this can come in a firmware update sooner or later but what I see coming with that are people blaming Nintendo for having to resize every time they switch TV/Gamepad unless they auto program it in every possible funky resolution on every TV for the past 20 years.

My TV will always be stuck this funky 768p until I buy a newer set with better features to set zero overscan. I don't see how this is Nintendo's fault. If you still think this is Nintendo's fault please do post your pixel resolution. While my TV said it was 720p it was a Marketing lie.
 
So someone who has a perfectly fine tv they didn't even know had an issue prior to the Wii U should go out and buy a new one. All because Nintendo doesn't have system wide screen calibration or force developers to use the safe zone like Microsoft and Sony do. Some people will defend anything.

I had no idea either of those exist.
 
I'm in the same boat. I have a 1080i Sony CRT that was calibrated for PS2/Wii, when I got a PS3 I started noticing over scan so I need to redo it. Who knows what the Wii U will be like for me. This is part of the baggage that comes along with a CRT.
Yep, I have an 34XBR800 and the image quality is fantastic in SD or HD. I guess you could call it the baggage of owning a CRT that you have to adjust the picture, but I've already gone through the process with other HD consoles, which is why the Wii U overscan is particularly bothersome. It's currently the only console which has glaring overscan with my current set up, including PS3 and 360 running at various resolutions. The overscan on the Wii U isn't even centered. Pretty shitty design for something that went through years of intensive R&D imo.
 
Yep, I have an 34XBR800 and the image quality is fantastic in SD or HD. I guess you could call it the baggage of owning a CRT that you have to adjust the picture, but Wii U is the only console I've hooked up which has glaring overscan, including PS3 and 360 running at various resolutions. The overscan on the Wii U isn't even centered. Pretty shitty design for something that went through years of intensive R&D imo.
The image is not centered?.. Does your TV have an OSD which reports what the TV knows about the source signal?
 
It's such bullshit, I always have to search and search when I get a new TV. They always hide it too much and every brand has a different name for it. Sometimes the same brand names it differently depending on the set. It should always show a 1:1 image, I almost never have to overscan to get the best result.
 
My TV will always be stuck this funky 768p until I buy a newer set with better features to set zero overscan. I don't see how this is Nintendo's fault. If you still think this is Nintendo's fault please do post your pixel resolution. While my TV said it was 720p it was a Marketing lie.

To be fair your TV supports 768 lines of resolution which means it can be stated as being a 720P set, my old TV had a resolution of 1024x768 and was a 720P set, but it also had the ability to disable overscan, it's also a Panasonic model so no idea why it doesn't have the setting.
 
The image is not centered?.. Does your TV have an OSD which reports what the TV knows about the source signal?
Maybe in the sevice menu, but l'm done screwing with that stuff. My Wii U is hooked up through the same component cable as my Wii. I calibrated all the different modes individually with test patterns. As I said, the Wii U is the only console I have that's so wildly off. Nintendo must be aware of it too, given they put a warning in when switching to SD and already include adjustment options for online browsing. A quick online search shows I'm not alone in geting asymmetrical overscan with this system. Kinda frustrating, since a simple universal setting would resolve the entire issue in one fell swoop.
 
To be fair your TV supports 768 lines of resolution which means it can be stated as being a 720P set, my old TV had a resolution of 1024x768 and was a 720P set, but it also had the ability to disable overscan, it's also a Panasonic model so no idea why it doesn't have the setting.

It doesn't have the setting just the way TV manufactures do things I guess
I search 100 pages of AVS forums yesterday just hoping I was wrong but did not find anything to help me change the HD Size from H Size 1 to H Size 2 which is supposed to be the 1to1 pixel setting so hell yeah it is easier to blame Nintendo for not giving me a zoom but seriously it would be much easier to turn off overscan 1to1 pixel for games please.

As you pointed out even TVs that have closer to correct resolution numbers still use overscan. Overscan is needed it is useful for somethings, movies, dads all have crazy standards on how they fit on a screen so it is good to have that choice.
 
I had no idea either of those exist.

The first one wasn't present in consoles released in 2005 and 2006, but for a console released in late 2012, it should have been present.

The second sounds like a standard User Interface Guideline, those rules set in place to make sure software on a platform all looks and behaves consistently. And virtually all console devs, including Nintendo, played by overscan guidelines nicely until the Wii U. The guidelines they themselves probably set before in the past.

To be honest, I suspect this happened because they got so used to designing things right up to the edge for the Wii U GamePad, and forgot to make accommodations for the HD TV display. Especially when it's possible to switch between the two displays on the fly.

They really should update the console with a universal Overscan settings panel you're forced to do the first time you start up the console. (Or when the patch first installs on older units.) Set it once and be done, unless you change TVs, then you have to go into Options to readjust. None of this "per-game maybe it's there maybe not" stuff.
 
Maybe in the sevice menu, but l'm done screwing with that stuff. My Wii U is hooked up through the same component cable as my Wii. I calibrated all the different modes individually with test patterns. As I said, the Wii U is the only console I have that's so wildly off. Nintendo must be aware of it too, given they put a warning in when switching to SD and already include adjustment options for online browsing. A quick online search shows I'm not alone in geting asymmetrical overscan with this system. Kinda frustrating, since a simple universal setting would resolve the entire issue in one fell swoop.
Ah, component, gotcha. I was wondering how the image ended off-center over HDMI, so I got curious about what the TV thought about the source geometry.
 
Ah, component, gotcha. I was wondering how the image ended off-center over HDMI, so I got curious about what the TV thought about the source geometry.
Yeah, no HDMI on the set unfortunately. I think it can actually receive a digital signal, but using some wacky outdated standard that never stuck (which I believe the 800 series XBRs were the last to feature).
 
Yeah, no HDMI on the set unfortunately. I think it can actually receive a digital signal, but using some wacky outdated standard that never stuck (which I believe the 800 series XBRs were the last to feature).
If you mean DVI, that is neither wacky or outdated.

Only problem with it is you can't receive audio over DVI, so you'd need an analog source. And the Wii U can't output digital video and analog audio at the same time.


If you had an HDMI audio receiver, you could actually run HDMI audio and video from the Wii U to the receiver, and pass-through the video from the receiver to the TV using an HDMI to DVI cable (or adapter).
 
The first one wasn't present in consoles released in 2005 and 2006, but for a console released in late 2012, it should have been present.

The second sounds like a standard User Interface Guideline, those rules set in place to make sure software on a platform all looks and behaves consistently. And virtually all console devs, including Nintendo, played by overscan guidelines nicely until the Wii U. The guidelines they themselves probably set before in the past.

To be honest, I suspect this happened because they got so used to designing things right up to the edge for the Wii U GamePad, and forgot to make accommodations for the HD TV display. Especially when it's possible to switch between the two displays on the fly.

They really should update the console with a universal Overscan settings panel you're forced to do the first time you start up the console. (Or when the patch first installs on older units.) Set it once and be done, unless you change TVs, then you have to go into Options to readjust. None of this "per-game maybe it's there maybe not" stuff.

Yes obviously we all agree this should be mandatory, I just didn't recollect similar options in any of the last gen consoles. It's very silly.

It also reinforces my opinion of putting time in research before buying a tv because overscan options counter this problem.
 
My Bravia (KDL XBR1 line) seems like it'd require going into service mode to fix, and then I'd get black borders on Wii stuff and bigger ones on PS2/other console stuff.

Really a stupid pain that shit was STILL kept even with fixed resolution displays and more options on the TVs. :/

Youve been playing with things stretched before yuk.
 
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