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Wii U: Underpowered Hardware, 60 fps galore!!

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Most Nintendo games don't let you have command of the camera. So 60fps is much easier to do. How many on that 60fps list is 1st or 3rd person behind type of games? None. Plenty of 60Hz games in parallex scrolling sideview days.

And by keeping it colorful and simpler art styles, you don't have to use heavy duty shaders and FXs.

This is how Nintendo is giving you 60fps on Wii U. Doesn't mean anything beyond that.

It means we are enjoying 60fps goodness...I don't care how they achieve it, if the game is eye candy AND fluid, they can employ whatever tricks they want.
 
To fuel the fire:

Ps360 can't run Bayo 2 the way the U does in the videos showcased at Treehouse. For example:

ifueUmbBrT1bk.gif


I don't believe it's possible on ps360. It seems really optimised for WiiU with also some more advanced design tailored for the U.

And the fight gets even crazier. That Gamorah fight is also something the ps360 would likely not run without some serious downgrades.

iFCQTURzgDxdN.gif


I love that Wii U's been able to push out intensive gameplay like this at a locked 60fps. I'm very impressed with the console so far this gen. It would be increadible if Nintendo somehow finds a way to shrink the OS down when a game opens and allow another 700-900MB of ram for devs. The bump in texture detail would be pretty big. I've been wondering if they could overclock the GPU by 50MGHz considering how cool it runs.
 
Most Nintendo games don't let you have command of the camera. So 60fps is much easier to do. How many on that 60fps list is 1st or 3rd person behind type of games? None. Plenty of 60Hz games in parallex scrolling sideview days.

And by keeping it colorful and simpler art styles, you don't have to use heavy duty shaders and FXs.

This is how Nintendo is giving you 60fps on Wii U. Doesn't mean anything beyond that.

3D World lets you control the camera some what, but even if you could move it in 360 degrees, the game would have been fine.

Mario Kart 8 lets you seamlessly look behind you with the rear view mirror toggle, the game is still smooth as silk.
 
I absolutely would, because SMAA 1x is Edge AA. It's gonna make a few edges here and there look presentable (And have somewhat better edge quality than some MSAA) but in motion it's going to look just as awful. 1080p without AA even to my eyes just about as bad as 720p with no AA in many regards.

SMAA T2x is probably the best of the bunch that doesn't end up looking like a turd.

Ideally SMAA 4x is the best middle ground for consoles that games should really be designed around for the best perf/quality ratio on the hardware given.
That's odd to me.

Most TVs these days are fixed pixel displays with 1080p panels so even without AA it's going to look a lot better using 1080p than upscaling from 720p (which doesn't divide evenly into 1080). Adding a decent post AA solution on top of native resolution produces image quality far beyond 720p without AA.

That said, a lot of it depends on your display. A good CRT monitor can still make 1024x768 with a little MSAA look absolutely stunning.
 
Dead Rising...which struggled with 30fps.

The issue with most 720p 60 fps games on last gen (360 / ps3) was the stability of the frame rate and lack of vsync... Vsync is evident on MOST Nintendo Wii U titles when compared to the others. Being able to have vsync on without much judder is impressive .. people dont talk about that at all surprisingly.
 
More luma information? Sure. But compression ratios for that much information are not improving by the same factor. Chroma resolution is still highly subsampled.

Display technology is still sample and hold, display technology still has major viewing angle and consistent uniformity and black level issues. Among many other things that are more worthwhile improving on television than a simple increase in luma resolution for video material.


But with games, the difference is MUCH different and actually useful. The problem is, you still need decent AA. And consoles won't be able to drive that stuff at decent fidelity until the next gen.
That might be, but you have to start somewhere though, so i wouldnt say that it is a desperate move to drum up sales. Right now, 4k is mostly for the enthusiast market indeed, but i dont see any reason for why 4k needs to fail. Its not like nothing of the other things like source material (video) and black level etc. wont improve over time. For example, the first 1080p TVs are worse than the 1080p TV that we have now.
 
Will book mark this thread for when zelda runs at 30fps.

I don't think that any of the 3D Zeldas have run higher than 30fps so that's almost a certainty. Given the quality of the graphics I expect it to be 720P as well. I wish it could be higher on both counts but I hope that those concessions are being made with a better game in mind. If I felt that most other developers were conceding framerate and res to make better games you wouldn't see a single complaint from me.
 
Most Nintendo games don't let you have command of the camera. So 60fps is much easier to do. How many on that 60fps list is 1st or 3rd person behind type of games? None. Plenty of 60Hz games in parallex scrolling sideview days.

And by keeping it colorful and simpler art styles, you don't have to use heavy duty shaders and FXs.

This is how Nintendo is giving you 60fps on Wii U. Doesn't mean anything beyond that.

Camera control is now being used as a reason to downplay?

Whenever someone brings up GOW3 as evidence of PS3 comparability to the WiiU and someone mentions it's fixed camera it's more or less brushed aside because...... reasons?

As people have said before MK8 lets you look behind you, SM3DW gives you camera control some what, Nintendoland gives you camera control and Bayonetta 2 gives you camera control as well and they all are at 60fps.

Again with the art style thing, 30fps side scrolling 1st party Puppetter on the PS3 says differently.
 
And the fight gets even crazier. That Gamorah fight is also something the ps360 would likely not run without some serious downgrades.

iFCQTURzgDxdN.gif


I love that Wii U's been able to push out intensive gameplay like this at a locked 60fps. I'm very impressed with the console so far this gen. It would be increadible if Nintendo somehow finds a way to shrink the OS down when a game opens and allow another 700-900MB of ram for devs. The bump in texture detail would be pretty big. I've been wondering if they could overclock the GPU by 50MGHz considering how cool it runs.

Damn. Seriously though, I don't understand the people that claim it's low poly count or art style, then if it was how can platinum achieve this type of performance.
 
If nothing else, I appreciate the Wii U for putting the lie to the idea that 60fps is some impossibly high standard to achieve for any game which is not open-world. Nintendo has actually been pretty great at prioritizing framerate ever since the Gamecube, minus some 3DS games in 3D mode.
 
Wut.

Laugh at games that look much better than any Wii u game because they choose 30FPS? You frame rate whores are getting mighty annoying. A big chunk of the best games ever made (IMO) run under 60fps. I get that it's preferable, everything else being equal but that's just not how it is

Would any of those games be worse with higher framerate?

I've had more fun with MW2 than any other fps on Xbox 360, because of its fluidity and hectic gameplay.
 
similiar games are running with 60fps on the other consoles as well.... with exceptions though.

if it comes to more "bigger" games like zelda or xenoblade the games will run at 30fps as well.

Yep. If Nintendo were 60fps first, Zelda would be 60fps and it wouldn't look like that E3 footage, either.
 
Indeed.

Though, as I noted earlier, as of right now ~65% of the PS4 library is 1080p60. Those that aren't, then, tend to be either a very stable 30 or run with an unlocked frame-rate (ala Tomb Raider). Only a very select few actually dip below 30 fps regularly.

Of course some of those launch games achieved that by field-rendering, LOL.

Still, that generation had far better framerates than the HD generation.
 
I would argue that it's pretty easy to make 720p games, or even 1080p games, run at 60fps when:

1) They are side scrolling platformers and / or
2) They are cartoonish games, with no emphasis on graphical realism

The cited 60fps Nintendo games don't have a photo realistic look to them.
Even as beautiful as Zelda Skyrim looks, for example, it's still quite cartoony.
Beautiful, yes. Elegant yes. But it's not going for hyper real looking visuals.

So if you stop trying to make things look like real life, I guess, all those whizz bang graphics options are never switched on. (See BF4 graphics menu filled with what I'm talkin about). Look at the road texture in MK8 and compare to a road texture in Drive Club.

I'd have to think most any game could be 60fps if graphical realism is not a priority. And that works well for Nintendo.

Do u think that "cartoony" games don't have shaders, effects, high polygon counts, and lighting? Because I can assure you that they do, and Nintendo has a high level of these graphical effects in their games and probably even more so than you see in some of those realistic games. Graphical realism does not mean "needs more power", the only reason some of these games might need a stronger GPU/CPU and more ram is because they have more going on in a single space requiring such and then have more to load in the background.

Realistic does not mean that it needs more power at all. If Nintendo converted SM3DW to a realistic look then the thing that would have to change are textures but in that process they would tone down the lighting and use less shaders and effects anyway. The graphical style they use is for aesthetic, it looks pleasing to the eye and its not simply art, shaders is what makes the cartoony look and just like everything else they require a modern GPU.
 
I would agree with you partially, but the other part is as developer's spend more time with concentrating on only New Gen, they don't want to have to re-scale the game to make it fit on Wii U.

I mean look at the Third Party's now some games coming out on Next gen only, it's more work and more money to develop for older,weaker hardware.

The main reason that I do agree with you is, that Nintendo does do a shitty job promoting anything outside of first party.

Which is why good games like Wonderful 101 get overlooked.
er wonderful101 is first party, and nintendo was the one paying for it, W101 seling was in their best interest, but the problem is it was a hard game to market.
 
This. 3D world could be 120fps. It's all about balance, some (many) developers decide that graphics makes more of an impression. Others believe that smooth gameplay comes first.

Increase in framerate also improves the look of the game and many will argue, myself included, that the visuals you get from 60fps outweigh the visuals you get for 30fps.
 
Most Nintendo games don't let you have command of the camera. So 60fps is much easier to do. How many on that 60fps list is 1st or 3rd person behind type of games? None. Plenty of 60Hz games in parallex scrolling sideview days.

And by keeping it colorful and simpler art styles, you don't have to use heavy duty shaders and FXs.

This is how Nintendo is giving you 60fps on Wii U. Doesn't mean anything beyond that.

Uhh what? Nintendo Land, Super Mario 3D World, Splatoon, Mario Kart, and Bayonetta 2 are all 3rd person behind type games that run at 60fps
 
I'd also like to point out regarding AA.

Dead Rising 3 on PC has SMAA T2x and it still has a ton of issues in motion. (But on purely geometric elements it looks pretty good. It's a step up from FXAA and SMAA 1x. But it's no SGSSAA)
Video link chrome://mega/content/secure.html#F!G1wXgZAC!aJtEBsc92rCl6dRwb3f31w

So regardless of the fact that it looks good/decent in a still shot...
 
I'd also like to point out regarding AA.

Dead Rising 3 on PC has SMAA T2x and it still has a ton of issues in motion.
Video link chrome://mega/content/secure.html#F!G1wXgZAC!aJtEBsc92rCl6dRwb3f31w

So regardless of the fact that it looks good/decent in a still shot...

Your link doesn't work.
 
He's right. Last generation the system that "won" was the least most powerful. Same with the generation before. Now this generation the system with the most power is "winning". For it to flip flop like that shows how little the general population cares.

I like how a lot of people who were anticipating the PS4/One were hoping for a 1080p/60FPS standard this generation because of the increased power, but when the Wii U is doing 60 FPS it is purely a "design" choice and not a performance advantage over 360/PS3. Makes sense. I can call anything a design choice. 1080p is also a design choice too. I mean come on.

The Wii is such an anomaly though. It was pretty much a fad, ala tamagotchi, beanie babies, etc... that caught on mainstream do to Wii Sports and Wii Fit.

It also dived off a cliff with regards to support.. since almost nothing sold that wasn't 1st party after awhile.

As far as 360 to PS3 power? There never was a 100% clearly better machine.. they were pretty equal when it all boils down.. with each having pros and cons that equaled out which was more powerful.

Going forward.. I don't think we'll see another Wii that is considerably weaker ever win the battle again.
 
And the fight gets even crazier. That Gamorah fight is also something the ps360 would likely not run without some serious downgrades.

iFCQTURzgDxdN.gif


I love that Wii U's been able to push out intensive gameplay like this at a locked 60fps. I'm very impressed with the console so far this gen. It would be increadible if Nintendo somehow finds a way to shrink the OS down when a game opens and allow another 700-900MB of ram for devs. The bump in texture detail would be pretty big. I've been wondering if they could overclock the GPU by 50MGHz considering how cool it runs.

Oh come now - you don't know what the PS360 would and wouldn't be able to handle. What about the titan battles of God of War 3? You don't think that is at least as demanding as Bayonetta 2? The comments in this thread are hillarious.
 
People cant be serious with the God of War 3 comparisons. Are decapacitated heads that mindblowing? Do they cloud visual judgment?
 
I also can't believe someone said that all you'd have to do to the mario model to make it realistic is change the textures. Crazy talk. Mario Kart 8 looks great, especially in motion. But it's all art style and an amazing color palette.

Everything about the game is low poly though. The karts..the characters..ESPECIALLY the environments. It's just super obvious.


WiiU_MarioKart8_scrn11_E3resized.jpg
 
I also can't believe someone said that all you'd have to do to the mario model to make it realistic is change the textures. Crazy talk. Mario Kart 8 looks great, especially in motion. But it's all art style and an amazing color palette.

Everything about the game is low poly though. The karts..the characters..ESPECIALLY the environments. It's just super obvious.


WiiU_MarioKart8_scrn11_E3resized.jpg

dem jaggies.

Seriously, the lack of AA impedes this from being the perfect game that it was supposed to be.

Dat gameplay doe.
 
er wonderful101 is first party, and Nintendo was the one paying for it, W101 seling was in their best interest, but the problem is it was a hard game to market.

UM..... it's made by Platinum games so no your wrong it's second party. Meaning Just like sonic:The lost world it's contracted exclusive through Nintendo's publishing.

First Party are games that are made within Nintendo itself. Like Mario Party, MARIO Kart, Super Mario U, Mario 3D WORLD, Donkey Kong.

Nintendo doesn't own Platinum, they own the publishing rights to Wonderful 101. But they don't own Platinum the studio so there for it wouldn't be considered a first party Studio game. They own the rights to the IP wonderful 101. But they don't own the Bayonetta IP, just have a contract to publish it exclusively on Wii U.

Food for thought:http://metro.co.uk/2013/08/30/platinum-games-talks-wonderful-101-sequel-and-nintendo-buyout-3943002/


I would double check your post's for typo's as I had a lot in mine earlier today.

And my statement still stands when it comes to other games that are not Mario, or Zelda, they don't promote them to the same extent.

Which is why threads like these keep popping up.
These threads unfortunately exist for people to feel good about their purchase of the console, and to see if other's have the same alignment.
 
I love my Wii U even is Nintendo is ass backwards most of the time. Just curious, are any of Nintendo's first party offerings 1080p? I haven't ever bothered to check on my TV.
 
I love my Wii U even is Nintendo is ass backwards most of the time. Just curious, are any of Nintendo's first party offerings 1080p? I haven't ever bothered to check on my TV.

Their 1080p but a lot of them are not native 1080p.

Most are 720p @60fps up scaled to 1080p.
 
This s both right and wrong, sure you can make almost any computer (but not literally anything electronics as has advanced a significant amount over the past few decades) move a white dot around in a game. But that is determined on the scope and type of game. Making the snes run a game like OoT run at 60fps would be extremely difficult regardless of the resolution, number of polygons etc.

So it very much is dependent on power, but the scope and type of game is also very important it determining whether it's possible.

That's because their target was probably 30fps from the start, thus they were able to load more eye candy. Had they chosen to target 60fps, OoT would've ran exactly that, 60fps however it wouldn't look as detailed as it is and would probably have less draw distance, etc. So if the question, can we target what's expected of next gen visuals, say UE4 Elemental demo, and expect to run the game at 60fps? Absolutely not.
 
I also can't believe someone said that all you'd have to do to the mario model to make it realistic is change the textures. Crazy talk. Mario Kart 8 looks great, especially in motion. But it's all art style and an amazing color palette.

Everything about the game is low poly though. The karts..the characters..ESPECIALLY the environments. It's just super obvious.

The more I play mario kart the actual less impressed I am with the graphics. Espeically when watching replays in slow mo. Not to mention the haze the game has.
 
I also can't believe someone said that all you'd have to do to the mario model to make it realistic is change the textures. Crazy talk. Mario Kart 8 looks great, especially in motion. But it's all art style and an amazing color palette.

Everything about the game is low poly though. The karts..the characters..ESPECIALLY the environments. It's just super obvious.


WiiU_MarioKart8_scrn11_E3resized.jpg

It's funny I was saying the same thing about why the games like Mario Kart among other's can hit the 60fps. I got slammed, because I brought up how if you look at these games, it's color pallet's, simple shapes and geometry. Not a lot of detail character models or even terrain.

Which is why I say, I dare Nintendo try to make something outside of these design's that they use for most of their product lines.
 
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