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Wii U's controller: Express why you're excited/disappointed/indifferent

Interested I guess...


However, the idea that only 1 Wii U controller can be used per console is a total turnoff. I like local multiplayer a lot, and the idea that the different players will be treated differently is just...blah... Nintendo better fix this by release. It's also quite ironic how Nintendo does this now, because they were basically the only manufacturer/developer that still offers lots of local multiplayer stuff, which I loved them for.
 
The Wiipad should have been multitouch, not stylus control only and there should be the possibility of using more than 1 Wiipad at a time.

Even if there's still a ton of potential there, these failings make it ultimately feel like it could've been even more. Untapped potential and initial attempts to save budget that will be adressed with later revisions? Maybe.


That said, I watch the Zelda HD tech demo and my hand unconsciously moves towards my wallet, I can't help it.


Souldriver said:
Interested I guess...


However, the idea that only 1 Wii U controller can be used per console is a total turnoff. I like local multiplayer a lot, and the idea that the different players will be treated differently is just...blah... Nintendo better fix this by release. It's also quite ironic how Nintendo does this now, because they were basically the only manufacturer/developer that still offers lots of local multiplayer stuff, which I loved them for.
The thing is, I see them still focusing on the local multi, they've shown the numerous setups possible - and not having to buy new peripherals if you already had a Wii is certainly a plus in that direction.

But not utilising the new Wiipad for every player (or at least 2 people) is definitely a downer.
 
I'm not all that disappointed or excited at this point, and I won't be able to be either one until we hear the price.

$299 = excited
$399 or more = disappointed

I do want to play a Zelda that looks like their demo though.
 
I think they need to sort the Wiimote out, maybe a redesign. I physically can't press the 1 and 2 buttons without taking my hands of the controller.
 
the one controller butthurt is amusing. The amount of people who would even buy more than 1 because of the price would be so insignificant no one would develop games for it. Local multi-player is still there, but now we can have an additional asymmetrical mode.

I am happy its coming. Have not seen enough to be disappointed. AR using the controller to see the world in a more 3d space is really awesome.
 
I'm excited.

I keep having cool (IMO :P) ideas for games.

Mirrors edge with the normal fps view on the tv screen and "cinematic" angles displayed on the controller giving you a better view of your surroundings. These angles could be presented as live feeds of ubiquitous security cameras. I think this would tie in well with the games setting.

A third person action game with an fps view on the controller at all times. I think this could be used a few ways most notably shooting.

WW2 bombing run game or any flight/space game to quickly see beneath/around.

Trophy viewer in smash bros that essentially renders a life size statue in virtual space about 3 feet in front of your telly, you could walk around with the controller and view it at all angles....I'm looking at you peach.

Above concept but for a Pokemon game. Each area you walk around your lounge viewing the virtual world looking for pokeys < Clicked wrong in dictionary...I'm sticking with it.

Edit: Fixed errors.
 
This is going to be Wii all over again, really who is going to buy 3rd party games on this.
Most gamers already have a 360 or PS3, and if a game company is bring out there new game on all 3 formats, what system are you buying it on (assuming you have a 360 or PS3 AND a Wii U)?
Answer is simple, whatever is your first system.
This is just another system for Nintendo's first party games. Mario, Zelda and others are going to look and play great on it, but is the Next Assassins Creed going to play better than the 360 or PS3? Are they going to put more effort into Wii U so the controller has more function? I think not. 3rd party sales are going to be the same as the Wii.
Whoever is the head thinker over at Nintendo needs to get with the program.
I bought a Wii and it is in my closet now. I will not make the same mistake with this.
One can hope that Nintendo drops out of the Hardware market and just make their Mario and Zelda's on MS and Sony's system.
 
Majorly disappointed. It feels nothing like a PS3/360 controller. The triggers and bumpers being so far away from each other is really awkward. And the analog sticks don't feel right. I bought extensions for my 360 controller sticks to prevent thumb cramps, so I can't imagine how bad my thumbs would feel after playing with the Wii U. I will buy a Wii U day one, but I have no intention of ever playing a multi platform game on it. There is no ancillary feature that will change my mind.
 
Overall feelings: Cautiously optimistic
  • I like that we're getting two analogs, two sets of triggers, a d-pad and standard face buttons.
  • I like that we will also have access to the two most mouse-like input methods, the stylus+screen and the IR pointer.
  • I'm excited by the idea of the various augmented reality type enhancements that are possible when you combine the screen with the camera.
  • I like that I'll be able to stream games to the controller, or use the controller as a casual web-browsing tablet that's bigger than my phone, but smaller than my laptop.
  • I'm looking forward to the prospect of asymmetrical local multiplayer using the tablet, and possibly multi-tablet "split-screen" later on.
  • I'm a little iffy on the sheer size of the thing.
  • I'm not sure about the ergonomics of the model they showed. It could really use some deeper grooves to make it easier to hold.
A lot of this will depend on various devs' implementation of the features that are available, but there is a LOT of potential there.
 
Indifferent.

There will be a market for it obviously, and it will sell very well. For me personally, I just dont like gimmicks in my video games. Its exciting at first, then wears off very quickly. I didnt like the Wiimote. I didnt like the PSMove. I didnt like the Kinect. Each had their own level of impressiveness, but at the end of the day, only a handful of games actually benefit from these types of control methods, IMO of course. The forced inclusion of motion controls almost always hamper what would have been a better experience if it were just left up to a traditional controller (again, IMO). I appreciate the tech behind the WiiU controller (for what we know at least), but feel it will lose its "neat" factor fast.

But at the end of the day, its about games that cater to me that are fun to play. The 360 and PS3 are filling that need and then some, and although I am a Wii owner, it doesnt get played, ever. Last game I played was Muramasa. Its a good system for what it is, but I think its fair to say that if youre no longer one to go "ga-ga" over another Mario, Zelda, etc., then Nintendo doesn't exactly have much for you. Hence, indifferent. I wasnt excited for the new system from Nintendo, I remain unexcited.
 
Utako said:
Excited

iPad + Buttons = Gold, Jerry


Disappointed

No multiplayer with more than one WiiPad (enormous failure)


Indifferent

Its library will most likely consist of the same Nintendo games and a complete lack of third-party innovation, which will be reserved for other platforms. This makes the Wii U's grand concepts almost useless.

The no multiplayer with the new controller almost completely kills it for me. It's really sad they couldn't make that happen.. I mean, it won't really matter to me too much, cause most of my gaming is single player anyway, but man was that a negative point.

As far as my opinion on 3rd party support, I think it does actually look pretty promising, for now at least. I'll reserve judgment till after the first year.
 
The thing I've learned about Nintendo is that they're an innovative company and should be applauded for that, but their priorities place a lot of things above the user experience. They will cut corners at the cost of the user experience to maximize profits (single touch screen), and they will prioritize aesthetics over the the usability of the device (pads vs sticks). These factors make getting excited for the Wii U very difficult. I think it's a neat idea and could be a fun purchase down the line, but at the moment it's looking way down the line.
 
i'm interested in the ideas they threw out there but still don't see why i couldn't do the exact same thing better with PS vita.

realistically there's no way i won't buy it, because i want to play mario and metroid, but i can't see it being a wii-sized hit.
 
345triangle said:
i'm interested in the ideas they threw out there but still don't see why i couldn't do the exact same thing better with PS vita.
They could, but they haven't shown any of it yet and Vita isn't the standard controller for the PS3.
 
TestOfTide said:
I have my own issues with the controller, but how is having the sliders in the above area a negative and not a positive? Isn't the above area supposed to be the part where you thumbs feel most comfortable, or is the location not going to feel quite like the 360 leftanalog/rightbutton areas?

Actually, now that I think about it more, it also has to do with the horizontal orientation of the right analog stick as much to do with its vertical placement.

The right analog stick really needs to be below and to the left of the four face buttons. This all has to do with the ease of transitioning from the stick to the buttons.

On the 360/Dual Shock/GCN/CC Pro pads you can transition from the face buttons to the right analog stick with a simple arcing motion of your thumb; it requires not much movement, no repositioning of your grip, and it all feels pretty natural.

The U Pad, with it's analog straight up from the buttons will require you to bring your thumb down and pull toward your palm to reach the buttons. It puts unnecessary pressure on your thumb joints and feels very awkward. Simply holding the sides of your computer's keyboard with a hand position as indicated in the promotional photo and moving your thumb straight up and down should demonstrate this.
 
Indifferent because it suffers the same problems as the DS.

- You're not looking at one of the screens. There is huge potential to completely miss visual feedback if you're busy looking down on the controller. DS's screens weren't that far apart, but the Wii U controller takes it to a worse level.

- Hands off controls. You either have both hands on your controls, or you don't. If you need to use the "pixel precise" resistive screen, you need the stylus. You're going to have your hands off the controls, holding a pen, and losing nearly half of the input of the controller.

- The thing that makes it worse than the DS is portability. Unable to leave the room? What's the point of streaming games onto it? It's a self defeating feature.
 
i'm indifferent i wait for the game from third party and fresh ip from nintendo before i judge it.
If its like the wii no thanks ill stay with my ps3/pc/xbox combo.
 
Indifferent - When I think about how various ideas will work most of them seem gimmicky. It doesn't seem like a better way to play, just another alternate way. I'm sure that a few genres or games will be better for the tablet but in the end, traditional devs will just make traditional games that operate better on a traditional controller.
 
daviyoung said:
Over-used joke aside, those games will be compatible with the Classic Controller. Wiimote + nunchuck combo will be the least preferred method.

I want a fricken revision of WaveBird DAMMIT!!!!!
 
I did forget about the short range, but I do wonder how short we're talking. It's possible Nintendo is just being cautious in saying "same room only," while a decent signal might be enough. I think if the signal broadcast went 30 feet, that would be enough for 80% of all gamers. I made that percentage up.
 
Interested in its idea...not interested in using it...

For the games I play, I cant see it working, and I mean for FPS's online with friends (I don't have time to sit and grind though games right now, just 30-45 minutes of chatting with friends while shooting fools now and then).

Its just too big for that purpose...they need to consider a 3rd controller with a more standard interface if they expect to pull any significant share of the big FPS market (and dont tell me they don't want a piece of it...)

Im sure they will do cool things with it though, just not sure what.

Edit - would be cool to see a map of the battlefield on the control while calling in airstrikes AND being able to still control yourself on the TV...would be kinda realistic like that....but still to big.
 
I wonder if they'll revise the Wiimote+nunchuk for this new system. Maybe a wireless revision along with some button renovation?

Gee that would be nice.
 
Honestly, I can't think of a reason why a tablet can't be attached to the ps3 via an app or a patch. This thing has already gone down from 'will buy' to 'probably will buy' to 'I'm not sure now' to 'wait for the first price drop or something' to 'well it's not nintendo, I'm sort of always going to be in a loose long term subscription model with them for their ips anyway, where I pay ÂŁ40 once or twice a year, so I might as well get it as cheap as possible'.
 
I really like it conceptually, though it's hard to know till content is announced and I've had a chance to use it myself. Weird topic: Most of us haven't even used it.
 
robor said:
I wonder if they'll revise the Wiimote+nunchuk for this new system. Maybe a wireless revision along with some button renovation?

Gee that would be nice.

Or at least a new CCPro that doesn't need to be tethered to a remote.
 
Oh, and to continue my anecdotal mainstream reports: I showed the reveal trailer for the Wii U, followed by the E3.Nintendo.com videos of Chase Mii and Battle Mii, to my parents last night. [They have owned a Wii for years and love the hell out of it. Really.]

Both of them laughed and said, "Absolute genius. When does it come out?"

So I think it might have more traction with the Wii audience than folks are giving it credit for. And yes, I know it's anecdotal, but that's all we have to go on at the moment.
 
Overall, I'm really excited about it. There's a lot of gameplay potential in this controller, and some of the 3rd party games (like ghost recon and the aliens game for example) already show that 3rd parties have better ideas about how to use a touch screen than they ever did about how to use a remote.

I am a little irritated that it doesn't seem to have analog triggers.
 
Vinci said:
Oh, and to continue my anecdotal mainstream reports: I showed the reveal trailer for the Wii U, followed by the E3.Nintendo.com videos of Chase Mii and Battle Mii, to my parents last night. [They have owned a Wii for years and love the hell out of it. Really.]

Both of them laughed and said, "Absolute genius. When does it come out?"

So I think it might have more traction with the Wii audience than folks are giving it credit for. And yes, I know it's anecdotal, but that's all we have to go on at the moment.

Did you tell them that they can only use one tablet at a time, or that it is quite likely it will launch at a higher price than the Wii did?

I think both of these points are going damp a lot of initial euphoria for Wii-U.
 
Vinci said:
Oh, and to continue my anecdotal mainstream reports: I showed the reveal trailer for the Wii U, followed by the E3.Nintendo.com videos of Chase Mii and Battle Mii, to my parents last night. [They have owned a Wii for years and love the hell out of it. Really.]

Both of them laughed and said, "Absolute genius. When does it come out?"

So I think it might have more traction with the Wii audience than folks are giving it credit for. And yes, I know it's anecdotal, but that's all we have to go on at the moment.

Funny, I did this just yesterday. I was over at their house and wanted to get their reaction since they bought a Wii pretty soon after release (first one since Colecovision). I purposely didn't offer any opinion of my own.

Like your experience, they both really seemed interested and somewhat excited. The moving of the controller to direct your pitch in baseball got a "I'll be darned" type of reaction from my dad.

And here's where it comes back to price. They would probably be willing to upgrade to Wii U in the $259-300 range. $400-600? No way.
 
At this point I'm not excited, disappointed, or indifferent. Rather I'm just plain old confused. Nintendo didn't do the greatest job at conveying what, exactly, the screen and touch pad is going to do to make me want to buy the god damned thing. Outside of a few novel ideas that were shown, I still don't have any solid knowledge of how it's going to make games I play better or more interesting. And speaking of games, the lack of a compelling lineup was painfully apparent.

I posted an idea in another thread about a kind of Dungeons & Dragons game, where the Dungeon Master is in charge of the U-Pad, while several other players could use standard classic controllers to play. The DM would drop everything into the game in front of the players to experience. Towns, NPCs, dungeon layouts, loot, etc. could all be devised using the pad, with the usual pen & paper discussion taking place between players. That to me would be a cool fucking idea. But of course that is way over any developer's head to actually do, and do justice.

Until then we'll probably get some cute little titles that let you manage inventory and select different things and the like.

If the console launches at anywhere over $300, Nintendo is going to have a lot of convincing to do.
 
indifferent. Still Looks bulky and uncomfortable, lack of real analog sticks in a let down, console only support one of them at a time (started out as a baseless rumor but Miyamoto confirmed it) and last but definitely not least these are going to be expensive. Still for the right game (likely a Nintendo made one) its features could be pretty cool.
 
Dissapointed. For all the good ideas GAF can come up with for this controller, there's still some big hurdles:

-Only 1 controller per system.
-Your attention is going to be divided between two screens
-This concept is driving up the costs of the WiiU compared to Wii.

I can't help but feel that Nintendo is taking a less focused approach. Wii had a very focused demographic and was able to deliver, much to GAF's cynicism. Wii U is more expensive, and is seemingly offering nothing new to the casual/party consumers. As a harcore gamer there's some single player potential to be excited about, but I'm really paying for that controller. I don't know how well Wii U is going to stack up value-wise compared to PS4 and xbox3.
 
TheRagnCajun said:
Dissapointed. I don't know how well Wii U is going to stack up value-wise compared to PS4 and xbox3.

I am not sure Nintendo was worried about this when designing it. They are making the jump very early and I think their point was only to match PS3/360 from a tech stand point. I don't think they were concerned with what happens in 2 years when the PS4/next box is out. The Wii was a gen behind PS3/360 and Wii U will be a gen behind when Sony and MS release their next.
 
Dissapointed:

- Huge
- Without multitouch
- Only one per console
- Fucking slide pads
- Shitty triggers
- Price?

Excited:
- Lot of possibilities
 
Excited

i loved the few games that did interesting things with the GBA-GC link cables. i love the idea of asynchronous multiplayer.
one tablet is such a small restriction. it only impacts local multiplayer competive split screen gaming and it only impacts that by making the game do the same split screen it would be doing on any other system.
two player co-op split screen games will work great. one player uses the TV and a wiimote/classic controller. the other player uses the pad and the screen.
online and single player possibilities for use of the tablet are immense.
how often does anyone one play competitive split screen stuff these days anyway? i almost never do.

gba-gc link stuff never took off, but not because the gaming experiences weren't great... but because they couldn't expect everyone to have a GBA and a link cable. everyone with a Wii U will have a Wii U controller, and now some of those really interesting ideas will be coming back, and i honestly feel that the surface was only scratched last time around.
 
TheBanditKing said:
I am not sure Nintendo was worried about this when designing it. They are making the jump very early and I think their point was only to match PS3/360 from a tech stand point. I don't think they were concerned with what happens in 2 years when the PS4/next box is out. The Wii was a gen behind PS3/360 and Wii U will be a gen behind when Sony and MS release their next.

How much of a time window does Nintendo have before PS3 and xbox360 come out? They've shown their hand very early, but the system isn't coming out for a while. I'm worried at best Nintendo can hope for 1 year before new competing consoles are launched, and the price gap is going to be smaller than it was with Wii.
 
Overall, I'm really excited by the possibilities. I love my DS, and I think that type of functionality will translate great to a home console.

I also like the options. I think it is really cool that the home console companies are providing these options for consumers. It is similar for all the companies, but just to stick with Wii U, being able to use all the older Wii accessories, a new controller, being able to mix and match them, etc. is great to me. Sure, there is something to be said for simplifying things, but solid control schemes and well executed options (like console-to-screen play, like with Wii U or PS3-to-Vita) are nice to have.

Continuing on with that, steps are being made with consoles to help "sync" all the entertainment in a house through the console. These things are plainly just doing more than they have before. It will be great to see what comes out with Wii U in regards to this.

Finally, though not a necessity, I can't wait to see what the homebrew community does with a controller like this. So many possibilities exist, kind of like with the Kinect and the PC community. It will be great.

But, I am genuinely interested in the games and that Nintendo is trying to get back on an even keel with the other two large console manufacturers. Also, I just like that all companies are trying to innovate and improve the gaming experience.

Outside of these general things, I do think the Wii U controller looks great, and everything I've read (including personal accounts on these forums from other members) suggest the controller feels great to use as well. I'm excited to give it a try!
 
BocoDragon said:
Lack of multitouch didn't bother me at first... but I was playing games on an iPad today, and suddenly I became very disappointed. It's going to be the thing that makes it feel old fashioned as the gen goes on, much like the Wii's SD graphics did this gen..

Well, it is a resistive screen, but has it been explicitly said it won't have multitouch? I'm expecting it to not have multitouch though.

The thing is, there is actually some really good resistive technology out there. There is resistive technology out there that is superior to capacitive. It is superior in that it still maintains the single-pixel precision of resistive while also having the sensitivity and multitouch capabilities of capacitive. The most important thing is it's much cheaper to build. The reason Nintendo went with resistive in the first place. Probably.

http://www.engadget.com/2009/02/19/stantums-mind-blowing-multitouch-interface-on-video/

It will have a standard resistive screen though. *sigh*
 
TheRagnCajun said:
How much of a time window does Nintendo have before PS3 and xbox360 come out? They've shown their hand very early, but the system isn't coming out for a while. I'm worried at best Nintendo can hope for 1 year before new competing consoles are launched, and the price gap is going to be smaller than it was with Wii.

That's where I disagree with Pachter. nintendo waited until Sony and Microsoft showed their hand with regards to their current platforms then announced thei rplans.

Both their competitors have invested billions into their motion control and while Microsoft has seem success, Sony hasn't and arguably Kinect is very successful only in context of an addon. So in that sense they are pretty much locked for the forseeable future while those investments run their course.

Certainly there is concern they could wait too long to launch this thing, but as they do not appear ready at E3, I rather they take a little more time before launching, though I could see them launching as early as spring 2012 in Japan perhaps alongside DQX.
 
Passive interest, in both the controller and console at large. I'll probably be more excited when they show a game I care about that's not a late port.
 
-Looks way too big and bulky.
-Apparently has slide pads instead of analog sticks.
-Couldn't care less about the screen gimmick.
-Only one per system?!

+Probably won't be a waggle stick anymore.
 
Way too clunky.
Don't have a use for being able to play the game on the controller.
Would rather just have menus for things that show up on the controllers screen.
It was the only fucking thing they talked about at E3.

Disappointed.
 
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