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Wii60 Dominates E3 impressions Wii60 ftw! But...

fortified_concept said:
This is a gaming forum not a circus and certainly not ***-ages, teamxbox or gamefaqs. Grow up and stop acting like raging fanboys. It not like it's not obvious why you do that and what's your true target... Oh wait let me help you:

wii60 site:





Oh c'mon who are you kidding? Just because I'm straightforward and say what others are thinking doesn't mean I'm touchy or paranoid. It's quite obvious who's kidding and which are the fanboys who have taken it personally. You know it, I know it and practically everybody in this forum knows what's going on. Don't underestimate our intelligence please...

whatever I'm wasting my time here, bye

Calm down mister.
 
:lol @ flawed_concept's overreaction.

Anyway, I was kinda hoping that Ninty would, at some point during the show, have revealed a new Punch Out!! for Wii. Come on, do it. Online play and create-a-boxer would be ace. I was also surprised at the lack of gun-shooter games announced. No Wild Gunman or Gumshoe remakes? Still, Ninty's got me on the new Zelda/Mario combo that actually, to me, look like they're going to be the games I wanted last gen.
 
Beezy said:
And it looks better than the majority of the Wii games.

That's fine, nobody is arguing this point.

Just that Twilight Princess is the awesomest game for Gamecube's end of life (besides Super Paper Mario)!
 
One thing that puzzles me. There is effect going in super mario galaxy that find very difficult to do without modern shaders. MArio and other objects seem have a rim lighting shader. Is it software or hardware? Whatever it is, it looks cool as hell.
 
Doc Holliday said:
One thing that puzzles me. There is effect going in super mario galaxy that find very difficult to do without modern shaders. MArio and other objects seem have a rim lighting shader. Is it software or hardware? Whatever it is, it looks cool as hell.

I also noticed some pretty advanced lighting effects on the Wii Zelda fishing demo. I'm not a technical guy so it may have been a 'fake' effect, but judging from the top of the line Wii games on the show floor, and there are many, including several from 3rd parties (Sonic especially comes to mind) I think the Wii hardware may infact be a bit more powerful than we've beed led to believe.

Either way, the hard numbers doesn't matter. Given time, most of the heavy hitting developers (Namco Bandai, S-E, EA, Sega, Konami, Capcom) can probably turn out some pretty spectacular games on this machine and that's what counts.
 
Tiger said:
I've been thinking the same thing about the Wii. Nintendo is screaming about how this controller is gonna be inviting to everyone, and yet I have even looked at the nunchuck setup and felt slightly intimidated. I don't think that truly bodes well at all for the "non gamers" to try this thing out.


Honestly, if hardcore gamers are finding difficulty controlling some of these games, what makes anyone think that grandma is gonna pick that thing up?
Because Grandma's not going to play Zelda:TP and Metroid, she'll play Wii Conductor. Which is freaking awsome. WiiPlane was really cool as was WiiSports. These games a simple to pickup and play.
 
El Papa said:
These games a simple to pickup and play.
i've read so many times already how "you need some time to get used to the wii controls." doesn't sound too simple if you can't just pick it up and play. :)
 
Well, I was able to just pick it up and play pretty easily. Notice I'm talking about the "non-hardcore" games like WiiSports and Conductor.
 
Let me lay this out a in a bit more detail.

You use the 4 directions of the d-pad on the wiimote as BUTTONS in Zelda. Not as a selector method, as buttons. And reaching up to use the d-pad as buttons makes holding the Wiimote in one hand pretty uncomfortable.

To shoot an arrow, you have to HOLD down on the d-pad, then aim (usually involving scrolling by pushing the edge of the screen as you would scroll with a mouse)... THEN, you have to press and hold B to lock on to this enemy (the trigger on the wiimote), then while holding that, you have to let go of the d-pad to shoot the arrow. The same with the boomerang, but you do that with left on the d-pad. Another oddity... to lock onto an enemy when sword fighting you use Z (as in other Zeldas). To lock onto them with boomerang/bow, I have to use the wiimote "Z" (B)???!!!??!?!?

Another thing that I thought was REALLY REALLY wierd... You spin Mario by wiggling the wiimote left and right ... but you spin Link by wiggleing the nunchuck left and right. Why would Miyamoto design the two games to do the same type of move in two completely different ways?????

Again, I am not slamming here, Mario was one of the best games at the show, and sold me on Wii. It's just that Zelda is REALLY complicated. Not because I have played on a controller forever... but because it's really complicated. Too complicated, and feels to me that maybe the wiimote could have used some more buttons. And that maybe I want to play this one on the GC...
 
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