Let me lay this out a in a bit more detail.
You use the 4 directions of the d-pad on the wiimote as BUTTONS in Zelda. Not as a selector method, as buttons. And reaching up to use the d-pad as buttons makes holding the Wiimote in one hand pretty uncomfortable.
To shoot an arrow, you have to HOLD down on the d-pad, then aim (usually involving scrolling by pushing the edge of the screen as you would scroll with a mouse)... THEN, you have to press and hold B to lock on to this enemy (the trigger on the wiimote), then while holding that, you have to let go of the d-pad to shoot the arrow. The same with the boomerang, but you do that with left on the d-pad. Another oddity... to lock onto an enemy when sword fighting you use Z (as in other Zeldas). To lock onto them with boomerang/bow, I have to use the wiimote "Z" (B)???!!!??!?!?
Another thing that I thought was REALLY REALLY wierd... You spin Mario by wiggling the wiimote left and right ... but you spin Link by wiggleing the nunchuck left and right. Why would Miyamoto design the two games to do the same type of move in two completely different ways?????
Again, I am not slamming here, Mario was one of the best games at the show, and sold me on Wii. It's just that Zelda is REALLY complicated. Not because I have played on a controller forever... but because it's really complicated. Too complicated, and feels to me that maybe the wiimote could have used some more buttons. And that maybe I want to play this one on the GC...