SolVanderlyn
Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
This thread is for the PS4 release. It is a PS2 classic.
Wild Arms 3 is the third game in the Wild Arms series, which is known for blending the "wild west" aesthetic of colonial America with the fantasy tropes and standards of a JRPG. To this day, I believe it is still the only series to do so, which gives it a very unique place in people's hearts and an identity that is truly its own.
Wild Arms is known for three things:
A) Multiple protagonists to choose from, all of whom meet up at one point or another
B) Its western aesthetic and focus on ARMs (essentially guns with a fantasy twist)
C) Its tool system, used for solving puzzles in the games' various dungeons. It is widely regarded as one of the most innovative puzzle solving mechanics in an RPG, often placed among other highly lauded games such as Lufia 2.
The third game in particular has all of these things in spades. Rather than the three protagonists of Wild Arms 1 and Wild Arms 2, Wild Arms 3 opts for a set of four characters. These four characters will be your primary party throughout the game, and they share a sense of camaraderie that outshines the cast of previous games. They also have fantastic designs and personalities, and the cast is often considered one of the stronger points of this game. Let's introduce them:
Virginia Maxwell
Though Virginia is the only girl in her team, she is the leader of Clive, Jet, and Gallows. She becomes a drifter after fighting against a Gob gang that had been raiding her home's supplies. Initially she seeks to find information on Werner Maxwell, her long-lost father, but finds herself in a world saving quest against the mysterious Prophets.
Virginia is the lead lead protagonist of the game, and one of my personal favorite female characters (and characters period) in gaming. She wields two revolvers in battle.
Jet Enduro
Jet is a loner and drifter, seemingly cold and unemotional. In many ways, he's the 'silent protagonist' of the story, focusing most on the needs of the day. He's practical, to a fault. His coldness is due to his lack of attachments to others, and lack of memories about his own past.
Jet is the Uchiha Sasuke archetype, and came around at the same time as that particular character - the cool, composed loner. This kind of thing was a big hit when this game was released.
Gallows Caradine
A youth from the Baskar tribe, who are devotees of the Guardians. Gallows carries the bloodline of the priesthood, but he escaped his destiny by running away from his village. His personality is cheerful and optimistic.
The game describes him as a youth, and he's 24!? This really isn't your typical JRPG! Gallows is a great character. He's the healer/mage from what I remember, and a really fun character to have around in the story.
Clive Winslet
Clive is seen as a gentleman with a somewhat calm personality, dedicated to his occupation, he always gets the job done and if there's an error in his planning he makes up for his mistakes -- unlike his fellow teammates, he usually looks before he leaps causing him to hesitate in the heat of the moment but inversely to this, he's most likely to get out of his situations more effectively. When it comes to his home life, however, he's a strong father and a loyal husband. Clive likes to spend his time with wife Catherine and daughter Kaitlyn, who in return are very loving.
Clive is a family man. And a sniper. Another older protagonist, and this time with a family? And he's cool and not a deadbeat dad? This game really outdid itself...
Now, the story itself is basically this: the world, which is called Filgaia, is dying and you need to stop it from happening. The game takes place over multiple story arcs - if you've played Tales, you know what to expect here - and you will run into all sorts of bad guys along the way. You will also get an airship. The entire world is full of sand, to the point where boats ride on sand instead of water, and the game is very good about sticking to the thematic concept of a wasteland. Final Fantasy X was water, this is the desert. The music constantly evokes feelings of western whimsy, and you'll even end up fighting enemies on horseback after a certain point. It's very typical and very unique at the same time, which makes it perfect for those who are thirsting for a JRPG but are also tired of the same old settings and ideas being re-used time and time again.
Each character has a set of tools that they can use outside of battle to solve puzzles. The best way I can describe this is that it is similar to The Legend of Zelda, or, if you've played it, Alundra, where you use your inventory to get past dungeons, except it is now divided among the four different characters. It makes dungeons fun and engaging, and gives each of your protagonists an extra bit of unique flair. Pictured below: Jet weaving between spears, equipped with his boomerang tool.
I highly recommend this game to fans of JRPGs. The characters are a blast, the ideas are fresh, and the puzzles are amazingly fun to solve. Knowledge of previous Wild Arms games is not required. It's cel shaded from the era when cel shading was relatively new, so it has a period piece feel to it - it's a game from its own era, so it will definitely itch your nostalgia in more ways than one.
Some music samples:
Ruin diving
Town music
Drama piece
Boss theme
Recurring boss theme
Wild Arms 3 is the third game in the Wild Arms series, which is known for blending the "wild west" aesthetic of colonial America with the fantasy tropes and standards of a JRPG. To this day, I believe it is still the only series to do so, which gives it a very unique place in people's hearts and an identity that is truly its own.
Wild Arms is known for three things:
A) Multiple protagonists to choose from, all of whom meet up at one point or another
B) Its western aesthetic and focus on ARMs (essentially guns with a fantasy twist)
C) Its tool system, used for solving puzzles in the games' various dungeons. It is widely regarded as one of the most innovative puzzle solving mechanics in an RPG, often placed among other highly lauded games such as Lufia 2.
The third game in particular has all of these things in spades. Rather than the three protagonists of Wild Arms 1 and Wild Arms 2, Wild Arms 3 opts for a set of four characters. These four characters will be your primary party throughout the game, and they share a sense of camaraderie that outshines the cast of previous games. They also have fantastic designs and personalities, and the cast is often considered one of the stronger points of this game. Let's introduce them:
Virginia Maxwell
Though Virginia is the only girl in her team, she is the leader of Clive, Jet, and Gallows. She becomes a drifter after fighting against a Gob gang that had been raiding her home's supplies. Initially she seeks to find information on Werner Maxwell, her long-lost father, but finds herself in a world saving quest against the mysterious Prophets.
Virginia is the lead lead protagonist of the game, and one of my personal favorite female characters (and characters period) in gaming. She wields two revolvers in battle.
Jet Enduro
Jet is a loner and drifter, seemingly cold and unemotional. In many ways, he's the 'silent protagonist' of the story, focusing most on the needs of the day. He's practical, to a fault. His coldness is due to his lack of attachments to others, and lack of memories about his own past.
Jet is the Uchiha Sasuke archetype, and came around at the same time as that particular character - the cool, composed loner. This kind of thing was a big hit when this game was released.
Gallows Caradine
A youth from the Baskar tribe, who are devotees of the Guardians. Gallows carries the bloodline of the priesthood, but he escaped his destiny by running away from his village. His personality is cheerful and optimistic.
The game describes him as a youth, and he's 24!? This really isn't your typical JRPG! Gallows is a great character. He's the healer/mage from what I remember, and a really fun character to have around in the story.
Clive Winslet
Clive is seen as a gentleman with a somewhat calm personality, dedicated to his occupation, he always gets the job done and if there's an error in his planning he makes up for his mistakes -- unlike his fellow teammates, he usually looks before he leaps causing him to hesitate in the heat of the moment but inversely to this, he's most likely to get out of his situations more effectively. When it comes to his home life, however, he's a strong father and a loyal husband. Clive likes to spend his time with wife Catherine and daughter Kaitlyn, who in return are very loving.
Clive is a family man. And a sniper. Another older protagonist, and this time with a family? And he's cool and not a deadbeat dad? This game really outdid itself...
Now, the story itself is basically this: the world, which is called Filgaia, is dying and you need to stop it from happening. The game takes place over multiple story arcs - if you've played Tales, you know what to expect here - and you will run into all sorts of bad guys along the way. You will also get an airship. The entire world is full of sand, to the point where boats ride on sand instead of water, and the game is very good about sticking to the thematic concept of a wasteland. Final Fantasy X was water, this is the desert. The music constantly evokes feelings of western whimsy, and you'll even end up fighting enemies on horseback after a certain point. It's very typical and very unique at the same time, which makes it perfect for those who are thirsting for a JRPG but are also tired of the same old settings and ideas being re-used time and time again.
Each character has a set of tools that they can use outside of battle to solve puzzles. The best way I can describe this is that it is similar to The Legend of Zelda, or, if you've played it, Alundra, where you use your inventory to get past dungeons, except it is now divided among the four different characters. It makes dungeons fun and engaging, and gives each of your protagonists an extra bit of unique flair. Pictured below: Jet weaving between spears, equipped with his boomerang tool.
I highly recommend this game to fans of JRPGs. The characters are a blast, the ideas are fresh, and the puzzles are amazingly fun to solve. Knowledge of previous Wild Arms games is not required. It's cel shaded from the era when cel shading was relatively new, so it has a period piece feel to it - it's a game from its own era, so it will definitely itch your nostalgia in more ways than one.
Some music samples:
Ruin diving
Town music
Drama piece
Boss theme
Recurring boss theme