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Wild Arms 3 |OT| Welcome to the Wasteland

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
This thread is for the PS4 release. It is a PS2 classic.

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Wild Arms 3 is the third game in the Wild Arms series, which is known for blending the "wild west" aesthetic of colonial America with the fantasy tropes and standards of a JRPG. To this day, I believe it is still the only series to do so, which gives it a very unique place in people's hearts and an identity that is truly its own.

Wild Arms is known for three things:

A) Multiple protagonists to choose from, all of whom meet up at one point or another

B) Its western aesthetic and focus on ARMs (essentially guns with a fantasy twist)

C) Its tool system, used for solving puzzles in the games' various dungeons. It is widely regarded as one of the most innovative puzzle solving mechanics in an RPG, often placed among other highly lauded games such as Lufia 2.

The third game in particular has all of these things in spades. Rather than the three protagonists of Wild Arms 1 and Wild Arms 2, Wild Arms 3 opts for a set of four characters. These four characters will be your primary party throughout the game, and they share a sense of camaraderie that outshines the cast of previous games. They also have fantastic designs and personalities, and the cast is often considered one of the stronger points of this game. Let's introduce them:


Virginia Maxwell


Though Virginia is the only girl in her team, she is the leader of Clive, Jet, and Gallows. She becomes a drifter after fighting against a Gob gang that had been raiding her home's supplies. Initially she seeks to find information on Werner Maxwell, her long-lost father, but finds herself in a world saving quest against the mysterious Prophets.

Virginia is the lead lead protagonist of the game, and one of my personal favorite female characters (and characters period) in gaming. She wields two revolvers in battle.

Jet Enduro


Jet is a loner and drifter, seemingly cold and unemotional. In many ways, he's the 'silent protagonist' of the story, focusing most on the needs of the day. He's practical, to a fault. His coldness is due to his lack of attachments to others, and lack of memories about his own past.

Jet is the Uchiha Sasuke archetype, and came around at the same time as that particular character - the cool, composed loner. This kind of thing was a big hit when this game was released.

Gallows Caradine


A youth from the Baskar tribe, who are devotees of the Guardians. Gallows carries the bloodline of the priesthood, but he escaped his destiny by running away from his village. His personality is cheerful and optimistic.

The game describes him as a youth, and he's 24!? This really isn't your typical JRPG! Gallows is a great character. He's the healer/mage from what I remember, and a really fun character to have around in the story.

Clive Winslet


Clive is seen as a gentleman with a somewhat calm personality, dedicated to his occupation, he always gets the job done and if there's an error in his planning he makes up for his mistakes -- unlike his fellow teammates, he usually looks before he leaps causing him to hesitate in the heat of the moment but inversely to this, he's most likely to get out of his situations more effectively. When it comes to his home life, however, he's a strong father and a loyal husband. Clive likes to spend his time with wife Catherine and daughter Kaitlyn, who in return are very loving.

Clive is a family man. And a sniper. Another older protagonist, and this time with a family? And he's cool and not a deadbeat dad? This game really outdid itself...


Now, the story itself is basically this: the world, which is called Filgaia, is dying and you need to stop it from happening. The game takes place over multiple story arcs - if you've played Tales, you know what to expect here - and you will run into all sorts of bad guys along the way. You will also get an airship. The entire world is full of sand, to the point where boats ride on sand instead of water, and the game is very good about sticking to the thematic concept of a wasteland. Final Fantasy X was water, this is the desert. The music constantly evokes feelings of western whimsy, and you'll even end up fighting enemies on horseback after a certain point. It's very typical and very unique at the same time, which makes it perfect for those who are thirsting for a JRPG but are also tired of the same old settings and ideas being re-used time and time again.


Each character has a set of tools that they can use outside of battle to solve puzzles. The best way I can describe this is that it is similar to The Legend of Zelda, or, if you've played it, Alundra, where you use your inventory to get past dungeons, except it is now divided among the four different characters. It makes dungeons fun and engaging, and gives each of your protagonists an extra bit of unique flair. Pictured below: Jet weaving between spears, equipped with his boomerang tool.


I highly recommend this game to fans of JRPGs. The characters are a blast, the ideas are fresh, and the puzzles are amazingly fun to solve. Knowledge of previous Wild Arms games is not required. It's cel shaded from the era when cel shading was relatively new, so it has a period piece feel to it - it's a game from its own era, so it will definitely itch your nostalgia in more ways than one.

Some music samples:

Ruin diving

Town music

Drama piece

Boss theme

Recurring boss theme
 
I remember when this game launched, I really enjoyed 2 and really wanted to get this one but could never get it. I love the look of the main cast.
 
One of my favourite PS2 games that I sadly never beat. Going to re-buy for my PS4 and give it another go.
 
Wild Arms 2 actually had like 6 party members, not 3.
You choose between three at the beginning of the game and they're the "primary" cast, though.
 
I'll probably check this out. The original was my first ever RPG/JRPG back in the day and I loved it yet never played any of the rest in the series.
 
Some of the best camaraderie in a RPG imo.

Cool little artistic and musical details, too. At times, the treasure hunter gameplay doesn't suit my tastes and I've never been a big fan of Wild ARMs plots (though I often like the character stories within). But then the cool western towns, merchant stores or mecha parts, soothing garden music, or the also cool horseback gameplay kept me playing. Just overall good aesthetic design and a great cast that gives off one of the most genuine and charming senses of camaraderie.
 
Determined to beat Wild Arms 2 first but glad to see the franchise is getting its rereleases digitally.

This is easily my most wanted of the games. Loved Virginia in the demo as a kid.
 
Still as good as I remember it being. Aged really well in my opinion due to the shading used (Alter Code f, if ever released again, probably will look like poop in comparison since it uses basic coloring).

Will definitely be playing this a bunch. Anyone doing a technical comparison to see if any improvements were made? It's been a while so I can't really tell.
 
My heart will always belong to the second because you totally turn into a freakin' Kamem Rider-like badass with a light saber.

But the fonts used in the first two games make them unbearable to play as an adult, so the third has the edge. Wonderful soundtrack and some great characters.

I'd love to see 4, it's the only one I don't own. Hate the HEX system, though. Just so 'eh'.
 

Some screens I took of Gallows' prologue... and his snowman doll tool, haha. It might just be me, but it looks significantly blurrier here than it does on my TV. Still, the game aged very gracefully. Cel shading did wonders for this gen. The character portraits in the text boxes are gorgeous!
 
Some screens I took of Gallows' prologue... and his snowman doll tool, haha. It might just be me, but it looks significantly blurrier here than it does on my TV. Still, the game aged very gracefully. Cel shading did wonders for this gen. The character portraits in the text boxes are gorgeous!

yeah cel shading is prime for upscaling... it aged very very very well... from Rogue Galaxy to Dark Cloud 2 to this... Cel Shading was definitely the way to go.
 
I can't believe I'm going to ask this because it devalues the game's merits, its worth as an artistic piece, and it's just shameful (really), but part of me is going, "well you already bought this back in the PS2 days and didn't play it then, you know you would only play it now for the trophies, you dumb trophy whor--", so, uh, anyway, how hard is the platinum for this?

The good OP here did make me rather interested in trying out this game. I just got through Cold Steel and need something for the looong wait for Cold Steel 2. I probably should just hook the ol' PS2, though...
 
browsing through some of the art for this game, I am pretty impressed with the artists responsible:

artbook_014h9u1w.jpg


Damn, I wish the game's 3D assets were translated better though.
 
Easy to plat? From the looks of it looks of it, it looks straightforward and you have to reach level 90.
 
I wish it was on PS3 :(

I'll settle for PS4 though. Just have to find time to play it since one of my roommates is basically joined at the hip with the PS4. :|
 
Oddly I never played this...pretty sure I bought it however back in the day. How does it compare to the first two WA games? I loved both of them.
 
It's odd, about 2 weeks ago i found my disc copy of this, and immediately wanted to play it again. I think PS is trying to tell me something. That something is to pull the trigger and dive in, and so it begins! I love this game.
 
Easy to plat? From the looks of it looks of it, it looks straightforward and you have to reach level 90.
You need to be level 100 to equip the Sheriff Star and probably 90s to be able to take out Ragu O Ragla anyway, though, so I think you'll get there regardless if you want the plat.

It's hard for me to pick a best. I like the odd-numbered games all about the same.
Me, too, though I don't really like the even ones. I strongly feel 1 and 3 are connected, whereas 4 and 5 are clearly not, and 2 is ambiguous.
 
Oddly I never played this...pretty sure I bought it however back in the day. How does it compare to the first two WA games? I loved both of them.
I enjoyed WA1, LOVED WA2, and this is easily my favorite. It's a bit weaker in atmosphere than the first two (only a bit) but the cast, the cel shaded graphics, the music, the recurring villains, and the streamlined gameplay make it stand above the others. For everyone saying the art doesn't carry over well - well, not by today's standards, I guess, but everyone is very expressive in cutscenes and the game has surprisingly good cinematography for an early 2000's JRPG, with great use of camera angles and facial expressions.

One of the primary villains, Janus Cascade, is based off of Ashley Winchester from Wild Arms 2, carries a Bayonet, and even uses some of his moves. He's like his evil counterpart. GREAT villain, too, total asshole that carries every scene that he's in.

latest
 
I ended up bouncing off the demo in a PS Underground disc. I don't really know why past the meaningless "square dancing" movement of the combat.

Oh, those were the days, a cornucopia of riches it was.
 
I love Wild Arms 3. Just wanted to drop in to praise the Opening for this game. It's really good in both English and Japanese and I always loved that the video evolved as you got farther into the game.
 
Does it have VA? Hopefully not. I guess I'll give it a shot. I've been wanting an unbloated JRPG for a while now.
No, it doesn't.

Never got around to finishing the original PS2 version, and will probably just start that from the beginning, since it's been so long. Preferred both WA2 and 3 over 1 (never really clicked with me, for as much praise as it seems to get around here).
 
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