WoW is much more popular than the rest of the series. It would be absolutely silly to not treat WoW as canon.I never understood why they even made WoW canon to begin with. Can't the game exist in its own vacuum outside of the RTS storyline so they can allow for WC4 to take off around the timeframe of WC3??
Diablo 3 was disappointing game at vanilla release, but it's pretty solid now, seriously.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
WoW is much more popular than the rest of the series. It would be absolutely silly to not treat WoW as canon.
Furthermore, Although I havn't played WoW since BC, how do the individuals who actually kill the main boss leads make it into canon? Or is that element scrapped to just point out there was a battle and X hero finished them off?
They simply retconned some of the older stuff (well, Onyxia mostly), but honestly since black temple they've gone out of their way to add major NPCs to important boss fights. Partly because they can add mechanics this way, but also because it is easy to say: Tirion and "the heroes" (that's us!) defeated the lich king, The Dragon Aspects, Thrall, and some heroes killed Deathwing, and so on.
Personally I've liked the shift to that because it doesn't make much sense for major story characters to send us on all these quests and stuff, but when the time comes to kill the big bad guy they are no where to be seen. Also it's usually pretty fun to fight alongside these characters because they have a mechanical importance to the fight, they aren't just hanging out waiting for us to do the work. Heroic Ragnaros is one of the more satisfying fights they've made imo and a part of that was because the interaction with Cenarius, Malfurion, and Hamuul in the final phase.
Why couldn't you keep the two stories seperate though? Make them Canon to their own respective timelines to preserve story elements from either.
I would probably support this but there'd be way too much pressure to massive increase the amount of content in both, and WC2 in particular. Games of that level of surface-level simplicity are generally expected to be seen in F2P games for mobile. Actually, I can sort of see WC2 working for tablets and not being awful.Just give us 3D remakes of Warcraft 2 and Brood War.
That makes sense. Idk I just feel like it would be weird for folks that played WC1-3 and didn't play wow to jump into WC4 with so much that has changed. The numbers are probably small, but it would still be a weird experience. Hell I wouldn't mind if WC4 was just what had happened in WoW because I had missed so much of the story.
The RTS genre is pretty dead right now. I can't see it happening anytime soon.
Honestly if they ever made a WC4 it would be easy to just have a cinematic thing at the start of the game that recapped the major points of each expansion. Even though a lot happens each expansion most of it is irrelevant in a grand scale kind of way. It would be very easy to catch players up to speed on the important stuff. I used to want them to make a WC4 simply to add new story elements and then make a WoW expansion that picks up from the end of the game (with a bit of a time skip), but after MoP (which was like 90% new ideas) I don't really see it as needed anymore.
I still think it's a cool idea though, the thing about WC3 is that so much happens at a breakneck pace that it is easy to make large shifts in the world and story (which allows them to introduce new elements). It's back to that grand scale I mentioned. More major events happen in WC3 than have happened in WoW the entire time it has been out. It's just really easy to keep things rolling at a crazy pace in a game that isn't a MMO.
If so it'll have to be a prequel. By then everyone in the IP will be dead.
Wow, I had no idea that WoW had that much story content. I don't play a lot of MMOs but I didn't think they were heavy on plot, it seemed to me it was mostly about equipment/loot and big dungeon raids.
How is the story told in WoW? Cinematics? In game dialogue?
Wow, I had no idea that WoW had that much story content. I don't play a lot of MMOs but I didn't think they were heavy on plot, it seemed to me it was mostly about equipment/loot and big dungeon raids.
How is the story told in WoW? Cinematics? In game dialogue?
Mostly through quest/in-game dialogue. With Mists of Pandaria Blizzard really upped their story game by using a nice amount of in-game cinematics at crucial moments and also having readable lore objects in the world.
With today's Blizzard ... not sure if I want ....
It would be seriously very easy to come up with a sequel premise.
End WoW with Sargeras resurrection, Burning Legion invasion, have Azeroth lose, factions splintered as they try to survive, most heroes dead, few survive on this new world.
Place the game some odd 20 years later after the invasion, Azeroth a figurative Outland 2.0 with its demonic infestation. New factions form based on survival needs and proximity, have a new set of characters raised in this corrupted World rising up to fight back.
Its really not that hard working with fiction to just make up new plotlines, WC3 was almost entirely new plotlines with new main characters previously never mentioned in Warcraft before.
Nah they have. David Kim just gave an interview in which he talked a bit about Legacy. He said it's been in development for a long time.Blizzard havent even started talking Legacy of the Void yet... They have to finish the SC2 trilogy before moving on to other things. I wouldnt hold my breath.
Interesting. I wonder if it's too late for me to try and get into WoW for the story. Presumably most people playing at this point know what they're doing and won't care for a noob like myself.
Just give us 3D remakes of Warcraft 2 and Brood War.
Diablo 3 is absolutely fixed and the best current game available in its genre.
Warcraft is now more known for being an MMO and card game than it ever was for being an RTS. It's not going back.