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Will games ever portray death realistically?

gdt5016 said:
Where, exactly, is this from?

It doesn't exactly jive though. A guy shoots me point blank with a shotty, and Drake stumbles...he got hit.
It's bullshit to justify why the game isn't realistic when it comes to health.
 
vicissitudes said:
The idea behind Uncharted/Uncharted 2 is that every time you are "hit" it's a narrow miss, and as the screen gets dark it means you are closer and closer to getting hit by that one bullet that kills you.

Not really explained in the game but I think it's a pretty realistic take.

Ah, I see, so Uncharted and Call of Duty don't have a health bar, but a luck bar.
 
Fuzzy said:
It's bullshit to justify why the game isn't realistic when it comes to health.

I mean, it sounds like he just totally made that up, and everyone's "woah!"ing :p.

Even if he finds a quote from Naughty Dog, it still doesn't fit in the least.
 
Sub_Level said:
Ah, I see, so Uncharted and Call of Duty don't have a health bar, but a luck bar.

No COD has regenerating health.

In Uncharted you don't get hit until the luck bar is gone... I always thought it was suppose to be a nod at old adventure movies were the hero(s) could have dozens of people shooting at them and they would never get hit until that final bullet....

Works the same obviously, but for me the visual representation does a lot.
 
I wonder though. If you run straight up to a guy with a shotgun and stand there, does drake get knocked back by a shot? been a while since I played Uncharted.
 
Finaika said:

Eh. If the threat of death were really imminent, those people wouldn't act the way they do. That's to say nothing of the ludicrous way it treats personal injury (serious ones, even). "Slasher/thriller" movie rules are a step up, but it's not realistic.
 
FootNinja said:
I wonder though. If you run straight up to a guy with a shotgun and stand there, does drake get knocked back by a shot? been a while since I played Uncharted.

If I recall correctly certain guns would just tear through the luck gauge. Shotty at close range would instantly kill you.
 
vicissitudes said:
The idea behind Uncharted/Uncharted 2 is that every time you are "hit" it's a narrow miss, and as the screen gets dark it means you are closer and closer to getting hit by that one bullet that kills you.

Not really explained in the game but I think it's a pretty realistic take.

Brothers In Arms does exactly this. Never knew that it was meant to be like that in Uncharted though. Didn't really seem like it.
 
A lot of times, in ArmA, i get killed without even knowing what killed me.. i'm just walking calmly in the woods-- bam, dead!
 
UrbanRats said:
A lot of times, in ArmA, i get killed without even knowing what killed me.. i'm just walking calmly in the woods-- bam, dead!

See that's the problem. How do you keep that kind of mechanic fun? I don't like to constantly reload and I don't like to abuse quicksaves.
 
UrbanRats said:
A lot of times, in ArmA, i get killed without even knowing what killed me.. i'm just walking calmly in the woods-- bam, dead!

Thats how the Russians felt when trying to kill the White Death.
 
Varna said:
See that's the problem. How do you keep that kind of mechanic fun? I don't like to constantly reload and I don't like to abuse quicksaves.
Well, i guess it's about tastes, too.
My brother love the tactical gameplay of ArmA, while i find it a bit too hardcore (i'm more of a Ghost Recon 1 type).. but yeah, i can see your point, it's about balance, you should try and find the one just right for you.
Play Rainbow Six: Vegas 1 and 2 on realistic difficulty.
It's a fun game, but not exactly unforgiving.
Even without the comparison with Rainbow Six 3, it's just too arcade, imo.
I'm a reaaaal noob, generally, but never got under "realistic" in R6Vegas1/2 (same with Splinter Cell Conviction, which is from the same team).
 
vicissitudes said:
The idea behind Uncharted/Uncharted 2 is that every time you are "hit" it's a narrow miss, and as the screen gets dark it means you are closer and closer to getting hit by that one bullet that kills you.

Not really explained in the game but I think it's a pretty realistic take.

There's nothing even remotely "realistic" about those games.

Even if the "near miss" explanation fits, and I don't think it does, you still have stupendously unrealistic jumps and things to deal with. Not that it matters because realism isn't a focus with Uncharted.

Halo provides a somewhat plausible explanation for it's regenerating health/ability to take multiple hits. Not that I'd describe it as realistic :lol

I like Bushido Blade and Steel Batallion, both of which have already been mentioned
 
I'd actually like to see a game handle death realistically in the sense of actually making an enemy's death realistic and as uncomfortable as possible for the player. I don't know how it would work, but it'd be an interesting social experiment. We are so used to killing and shooting enemies without batting an eye, because, lets face it, killing in games is still unrealistic.
Imagine, say, a game where you are a detective trying to solve a serial murder case, but the catch would be that you, the player, would actually also have to play the parts where the murderer killed someone. Imagine if they made it as uncomfortable as possible by making each death unique and realistic. Maybe talking to medical examiners to find out that this is what happens to your body when you get shot with a handgun and bleed to death internally, or this is what blood splatter in a room would look like if you beat someone to death with a blunt object.

Basically, I'm talking about a game that would disturb you to the point where'd you'd hesitate to pull the the trigger the next time you'd pick up a run of the mill shooter like CoD. I mean, I often wonder what will happen 30 years from now when characters actually look “real" in games, but that's another rant.
 
gdt5016 said:
I mean, it sounds like he just totally made that up, and everyone's "woah!"ing :p.

Even if he finds a quote from Naughty Dog, it still doesn't fit in the least.
It's not even a new concept. I remember people saying similar things about Gears of War and CoD 2.
 
vicissitudes said:
The idea behind Uncharted/Uncharted 2 is that every time you are "hit" it's a narrow miss, and as the screen gets dark it means you are closer and closer to getting hit by that one bullet that kills you.

Not really explained in the game but I think it's a pretty realistic take.
:lol

...

:lol

What a complete joke. Such a stupid explanation. I don't een know why they needed to come up with that excuse, it's a game and they want to include clown cars of enemies so it would be stupid for him to die in one shot.
 
One time while playing Project Reality, a semi-popular Battlefield 2 mod, me and my squad were patrolling a woodland area in our jeep when we came across an enemy squad about a kilometre away. We stopped the jeep and got out (as the jeep would make too much noise and alert them to our presence), and made our way closer to where they were walking to try and see where they were going, and if we could safely take them out.

Someone must have seen us, because before we knew it a sniper had us pinned as we fell to the ground and tried to find cover. We had a quick firefight, and a few of our guys got tagged, but we wiped out the members of their squad that didn't retreat.

Unfortunately, I was hit during the fight, and we had no medic on our squad. I told my team I was bleeding out, and we gathered all the medical supplies we had to try and heal me, with no luck. We slowed the bleeding, but we needed a medic. We worked out there was one back at the base, so we had someone go and pick up the jeep, bring it back to me, and start driving off to the base.

My character was screaming and coughing up blood. By this point the enemy knew where we were, and we had to get out as fast as we could, but every harsh bump put me that much closer to death. After about 5 minutes of driving, my screen going black and bloody, and my constant coughing, I couldn't last. I died there in the jeep.

And it was fucking awesome.

(and 30 seconds later, I respawned lolz)
 
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gdt5016 said:
Where, exactly, is this from?

It doesn't exactly jive though. A guy shoots me point blank with a shotty, and Drake stumbles...he got hit.

I think I read it in an interview with a Naughty Dog developer a long time ago, can't find it now though :/
 
There's a FBI powerpoint on the interwebs that covers an incident where police officers shot a man 17 times with both Glock 22s and M4s. The article states the man even fought being handcuffed after, only to die in the ambulance much later.

He was probably on a ton of drugs, but people do survive multiple gunshots.
 
I wouldn't mind seeing it realistically portrayed in the sense that when I bust into a room and tear through three guards with a machine gun, the fourth and fifth guard turn to run or at least panic. Dudes dying slow and cursing you or crying for loved ones would be pretty decent too.
 
MrKyle said:
There's a FBI powerpoint on the interwebs that covers an incident where police officers shot a man 17 times with both Glock 22s and M4s. The article states the man even fought being handcuffed after, only to die in the ambulance much later.

He was probably on a ton of drugs, but people do survive multiple gunshots.
Has any game made PCP a usable item?
 
The question is : should they?
90-95% of the games should not, imho.
If some specific developer in a specific project wants to try that, of course. Go ahead.
 
XiaNaphryz said:
The correct answer, came to post this. This game was brutal when it came to deaths, which just made scoping out and planning each area that much more critical. Great fun in co-op
 
lordy88 said:
Realistically? Does anyone living truly know what it is like to die? How can we establish was is, with certainty, realistic?
In sentient you pass out, wake up in a rainbow maze, then fall into the sun. I can't prove that's not realistic.
 
I like how the original post assumes that games with realistic damage have never been done before.

I mean, even if Rainbow Six, Ghost Recon, Operation Flashpoint, ArmA, and Bushido Blade never existed, it's a wonder why the poster was never aware of Hardcore mode in any of the Call of Duties since 4.
 
Portraying death realisitcally?
As in also showing the death bodies losing all fecal matter too?

You know, it's never real enough, so lets make it more realistic. :p
 
I've long thought that video games would be better if the characters released their bowels too.
 
Well, it'd be more realistic if where you hit the enemy or where you got hit had an effect. Like in the arms or the legs, their use of that limb would be severely hindered. And even if a couple bullet shots to the torso doesn't kill someone right away, it will probably stop them from fighting anymore (during that particular encounter).
 
I've been playing AC: Brotherhood and thinking about this. The guns and other projectile weapons are so satisfying because you just need to shoot someone once and they'll double over clutching their wounds and crumple into a heap, maybe their corpses will slide off the roof they were once patrolling. Even in sword fights it only takes one hit to kill them; they'll just block until you find the opening.

Of course Ezio can take a dozen slashes right to the face and keep on truckin', but you can always pretend they pumped up the player character in the Animus' settings :lol
 
Hylian7 said:
Trust me, you don't want to die "realistically" in games, because it would take the fun right out of them. Games != reality, and that's the way it should be. Ever notice how driving a car in a Gran Turismo game is fun there, but not fun in real life? That's because it's not realistic. The same concept applies here.

It's never fun driving a car in Gran Turismo when your car is slip sliding all over the place.
 
Loads of mods have tried to portray realistic damage. With bleeding, bandages to stop bleeding and other stuff.

The general conclusion was that it is just not fun. Of of course there will be always be weirdos who do find that kind of thing fun but those people either give up on it or gather in strange cults that still play those half life mods religiously in small close knitted communities. Never admitting this to anyone else outside of the circle, hiding in plain sight...
 
PuppetSlave said:
Loads of mods have tried to portray realistic damage. With bleeding, bandages to stop bleeding and other stuff.

The general conclusion was that it is just not fun. Of of course there will be always be weirdos who do find that kind of thing fun but those people either give up on it or gather in strange cults that still play those half life mods religiously in small close knitted communities. Never admitting this to anyone else outside of the circle, hiding in plain sight...

They could be in this very thread...
 
XiaNaphryz said:

This. One bullet and your agent is unable to move, and sometimes dead. If you are very lucky you can go on but you are slowed down and you shoot with less accuracy. And when one of your agents die, it's gone and you have to replace it.

Damn, I want a sequel.
 
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