It's bullshit to justify why the game isn't realistic when it comes to health.gdt5016 said:Where, exactly, is this from?
It doesn't exactly jive though. A guy shoots me point blank with a shotty, and Drake stumbles...he got hit.
It's bullshit to justify why the game isn't realistic when it comes to health.gdt5016 said:Where, exactly, is this from?
It doesn't exactly jive though. A guy shoots me point blank with a shotty, and Drake stumbles...he got hit.
vicissitudes said:The idea behind Uncharted/Uncharted 2 is that every time you are "hit" it's a narrow miss, and as the screen gets dark it means you are closer and closer to getting hit by that one bullet that kills you.
Not really explained in the game but I think it's a pretty realistic take.
Linkzg said:Far Cry 2 is a recent shooter that makes death seem important. Both for you and your bros.
Fuzzy said:It's bullshit to justify why the game isn't realistic when it comes to health.
honestly, it sounds more reasonable to meSub_Level said:Ah, I see, so Uncharted and Call of Duty don't have a health bar, but a luck bar.
Sub_Level said:Ah, I see, so Uncharted and Call of Duty don't have a health bar, but a luck bar.
Finaika said:Yes.
FootNinja said:I wonder though. If you run straight up to a guy with a shotgun and stand there, does drake get knocked back by a shot? been a while since I played Uncharted.
vicissitudes said:The idea behind Uncharted/Uncharted 2 is that every time you are "hit" it's a narrow miss, and as the screen gets dark it means you are closer and closer to getting hit by that one bullet that kills you.
Not really explained in the game but I think it's a pretty realistic take.
UrbanRats said:A lot of times, in ArmA, i get killed without even knowing what killed me.. i'm just walking calmly in the woods-- bam, dead!
UrbanRats said:A lot of times, in ArmA, i get killed without even knowing what killed me.. i'm just walking calmly in the woods-- bam, dead!
Well, i guess it's about tastes, too.Varna said:See that's the problem. How do you keep that kind of mechanic fun? I don't like to constantly reload and I don't like to abuse quicksaves.
It's a fun game, but not exactly unforgiving.Play Rainbow Six: Vegas 1 and 2 on realistic difficulty.
vicissitudes said:The idea behind Uncharted/Uncharted 2 is that every time you are "hit" it's a narrow miss, and as the screen gets dark it means you are closer and closer to getting hit by that one bullet that kills you.
Not really explained in the game but I think it's a pretty realistic take.
It's not even a new concept. I remember people saying similar things about Gears of War and CoD 2.gdt5016 said:I mean, it sounds like he just totally made that up, and everyone's "woah!"ing.
Even if he finds a quote from Naughty Dog, it still doesn't fit in the least.
:lolvicissitudes said:The idea behind Uncharted/Uncharted 2 is that every time you are "hit" it's a narrow miss, and as the screen gets dark it means you are closer and closer to getting hit by that one bullet that kills you.
Not really explained in the game but I think it's a pretty realistic take.
gdt5016 said:Where, exactly, is this from?
It doesn't exactly jive though. A guy shoots me point blank with a shotty, and Drake stumbles...he got hit.
Has any game made PCP a usable item?MrKyle said:There's a FBI powerpoint on the interwebs that covers an incident where police officers shot a man 17 times with both Glock 22s and M4s. The article states the man even fought being handcuffed after, only to die in the ambulance much later.
He was probably on a ton of drugs, but people do survive multiple gunshots.
Trurl said:Has any game made PCP a usable item?
The correct answer, came to post this. This game was brutal when it came to deaths, which just made scoping out and planning each area that much more critical. Great fun in co-opXiaNaphryz said:
Air Zombie Meat said:There already have been. Operation Flashpoint and Rainbow 6 to name a couple.
In sentient you pass out, wake up in a rainbow maze, then fall into the sun. I can't prove that's not realistic.lordy88 said:Realistically? Does anyone living truly know what it is like to die? How can we establish was is, with certainty, realistic?
NARCTrurl said:Has any game made PCP a usable item?
Hylian7 said:Trust me, you don't want to die "realistically" in games, because it would take the fun right out of them. Games != reality, and that's the way it should be. Ever notice how driving a car in a Gran Turismo game is fun there, but not fun in real life? That's because it's not realistic. The same concept applies here.
PuppetSlave said:Loads of mods have tried to portray realistic damage. With bleeding, bandages to stop bleeding and other stuff.
The general conclusion was that it is just not fun. Of of course there will be always be weirdos who do find that kind of thing fun but those people either give up on it or gather in strange cults that still play those half life mods religiously in small close knitted communities. Never admitting this to anyone else outside of the circle, hiding in plain sight...
XiaNaphryz said: