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Will Konami ever focus on other IPs? New IPs?

Did you try Utacchi? Does that translate the Pop'n Music experience well for you, and would you take a Utacchi Jubeat on the 3DS/Vita?

It's more about the size and tactility. The 'gameplay' of Jubeat works perfectly on a touch screen but once you spend some times on a machine, it's really not much fun without the actual buttons. Same with SDVX. I'd imagine the knobs could be emulated using a touch slider inside of a touch knob, but the experience would be not so great after using the real machine.

Obviously Reflecbeat works fine since the arcade is touch as well. Too bad I don't like Reflecbeat! Anyway the idea of a controller based microtransaction filled console Jubeat makes some sense, but I think that would essentially kill their arcade Bemani games which are quite popular so I don't see it happening.
 
I'd love a next gen ZoE 3 at 1080p60 with Oculus Rift support.



I heard that the Metro devs (4A games I think) didn't have that much money yet could make a game with such high production values as Metro Last Light. Konami must be able to.
Japanese wages >>>>>>>>> Polish wages. It's "easy" to make a game that cheap when their wages are so much smaller (not that those guys had it easy circumstance-wise). Metro would've been just as expensive as the rest of the AAA shooters had it been done in the Us or western Europe
 
Did you try Utacchi? Does that translate the Pop'n Music experience well for you, and would you take a Utacchi Jubeat on the 3DS/Vita?
I enjoyed this despite the easy difficulty. In fact, DS actually as a pretty good haven for music games. Utacchi was fun, the Taiko games were fun, Band Brothers was fun and I even found Pinky Street to be fun for some reason. Then of course there are the Ouendan games.
 
They should give Castlevania to Arc System Works.
 
Konami is likely struggling with expensive HD games development like most of Japan. perhaps we'll see more out of them in the upcoming generation, after their growing pains are done.

Konami and rational thought are two things that just don't go together.

Or perhaps they've decided that there are safer ways to make money than HD game development? It may not be good for hardcore gamers, but limiting HD investments to projects with a guaranteed audience (e.g., MGS) is a rational strategy.

Konami may roll out some new IPs, but they're more likely to be on tablets or handheld devices than consoles.
 
They used to operate a real estate division, and still own athletic clubs in Japan.

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WOW, really diverse, so in general Konami outside video games is profitable and in no danger, right ?!, that's a good thing, since they won't be going anywhere soon ((MGS & PES are best seller as well))
 
It's more about the size and tactility. The 'gameplay' of Jubeat works perfectly on a touch screen but once you spend some times on a machine, it's really not much fun without the actual buttons. Same with SDVX. I'd imagine the knobs could be emulated using a touch slider inside of a touch knob, but the experience would be not so great after using the real machine.

Obviously Reflecbeat works fine since the arcade is touch as well. Too bad I don't like Reflecbeat! Anyway the idea of a controller based microtransaction filled console Jubeat makes some sense, but I think that would essentially kill their arcade Bemani games which are quite popular so I don't see it happening.

I enjoyed this despite the easy difficulty. In fact, DS actually as a pretty good haven for music games. Utacchi was fun, the Taiko games were fun, Band Brothers was fun and I even found Pinky Street to be fun for some reason. Then of course there are the Ouendan games.

Cool. I'm a fan, but i've encountered lots who need a television setup, big peripherals, and no touchscreens to enjoy rhythm games. Not me.
 
The worst part is that they took Hudson down with them. There aren't even Bomberman games being made anymore.
 
Cool. I'm a fan, but i've encountered lots who need a television setup, big peripherals, and no touchscreens to enjoy rhythm games. Not me.

I thought the same until I tried the machines out. Was fine with iPad Jubeat but after the arcade it just isn't fun.
 
Nah, they're fucked as far as diversity and quality is concerned. Haven't paid them any attention going on a full decade, which blows my mind considering their pedigree.

This may be beneath Konami and not something their fans may want to hear, but I wish they would become an indie developer of sorts and focus and create content that harkens back to their previous generations when they absolutely produced quantity and quality. HD development have crushed them. Oh well.
 
Publishers usually invest in new IPs when they're stable. Based on Konami's financial results for FY13, they are mostly targeting new platforms like smartphones and tablets and will continue to use existing AAA IPs.
 
As messed up as Konami is now, the thing that I despise the most is what they did to Hudson.

Just because they were going down a certain path didn't mean that they had to fumigate the poor Hudson Bee's hive while doing so. I could have been playing a Bomberman 3DS game by now...
 
That's not true. I recognize the Pointy Hats/Magician's Quest series, Love Plus, Utacchi (sort of), and Otomedius(?) missing.

Totally forgot about that. Love Plus is probably Konami's biggest new IP in Japan.

This is really indicative of Japanese publishers in general right now as well as their whole market. Capcom's biggest new IP over there has been Monster Hunter. Both are becoming famous for handheld games that really only make sense in Japan.

Whats so bad about releasing the same old concept? Obviously its working, just look at Metal Gear. And they do release new type of games, just with their classic games series attached to it. Metal Gear Rising for example is a new step for Konami, being a hack n slash and all. I hope they keep doing at what they are best, and if its repetitive so be it.

The problem with this is that Konami's hitting a state of diminishing returns commercially.

The top-selling Metal Gear game is still MGS2, and I'm not sure MGSV can actually create new growth for the brand. PES has totally fallen in the shadow of FIFA probably everywhere except Japan. The company needs to step outside its comfort zone sooner or later, especially if it has ambitions of standing next to the big western publishers.

Or perhaps they've decided that there are safer ways to make money than HD game development? It may not be good for hardcore gamers, but limiting HD investments to projects with a guaranteed audience (e.g., MGS) is a rational strategy.

Konami may roll out some new IPs, but they're more likely to be on tablets or handheld devices than consoles.

Just another sign of how Japan is becoming a smaller and smaller force in the game industry.

Maybe if they hadn't killed Hudson Soft they'd be rolling in money from a 3DS Bomberman title with online 16 player modes.

This also pisses me off. At least do like, a free-to-play Bomberman on next-gen consoles, PC, mobile, and handhelds with stages and costumes as DLC or something.
 
I guess no matter how you cut it, Japan just can't compete with the west's big budgets anymore. They're quickly becoming like the Japanese film industry compared to Hollywood.
 
You can have your Silent Hill, Suikoden, Zone of the Enders, and Metal Gear.

I want 8- and 16-bit era Konami sports games, shooters, and good ol' 2D non-Metroid Castlevania. Gradius, Life Force, Axelay, Contra, Blades of Steel, Track & Field - those are the games that I would love to see come back. Won't happen though : (

Heart = broked.
 
It was more of a real Castlevania than any Igarahsi game.

I guess my problem was that it seemed so...by the numbers. At least compared to what we possibly could have gotten if we had gotten something closer to Re-Rondo or better.

It was the best opportunity that Konami had to try and resell Classicvania to the masses, and I just think they missed the mark.
 
I guess my problem was that it seemed so...by the numbers. At least compared to what we possibly could have gotten if we had gotten something closer to Re-Rondo or better.

It was the best opportunity that Konami had to try and resell Classicvania to the masses, and I just think they missed the mark.

Yeah I respect that opinion (if disagree, the lastest veles of Rebirth are awesome IMO and that final battle, oh god, still its simplicity was its charm) I still think it was released in the most wrong platfform (wiiware? really?) of all possible ones.
 
Cool. I'm a fan, but i've encountered lots who need a television setup, big peripherals, and no touchscreens to enjoy rhythm games. Not me.
Well to be fair, there are many different levels of fun. If you ask me if I would rather play Taiko on DS or Taiko on the Wii with a Tatacon, I'm going to pick the latter 100% of the time, but that doesn't mean I hate the Taiko DS games, not at all.

Same goes for Jubeat on ipad or arcade, but only because arcade version actually has buttons thus making the game much easier >.>
 
Well, would you like your series to be rebooted into Moeblob shit instead?

Castlevania? How about Oppaivania, the story of how Kokoro Belmont started an attack against Mistress Draculettes castle? Fight all sorts of SCARY HORRIFIC CREATURES like the maid, the half naked nurse demoness and other Pixiv reject- I mean, femme fatales.

Suidoken? Nah, nah, how about Sakuraden? Battle evil demons all while trying to get noticed by senpai-san! Buy all sorts of clothes, use unique spells like fireball and iceball and more! Includes multiple costumes as DLC.

Contra? Not good enough, we need it to be Lolitra! Billie-tan and Ryzie-chan (see, facsimiles of the original names! We're respecting the series!) begin their assault on the many aliens that come their way! Pre-order the Exclusive collector's edition that contains a 52 page art book, A body pillow, Console decals, phone cards, statuette, poster and a soundtrack or something.

Not even going into Hudson soft territory, as I'd break the character limit.

For me, I'd rather have the series' stay dead instead of running the risk of what happened to Gradius/Parodius.
 
Shame it's so rubbish!

Indeed. I kind of like it, but that is so unrelated to its "objective" quality.

Well, would you like your series to be rebooted into Moeblob shit instead?

Castlevania? How about Oppaivania, the story of how Kokoro Belmont started an attack against Mistress Draculettes castle? Fight all sorts of SCARY HORRIFIC CREATURES like the maid, the half naked nurse demoness and other Pixiv reject- I mean, femme fatales.

Suidoken? Nah, nah, how about Sakuraden? Battle evil demons all while trying to get noticed by senpai-san! Buy all sorts of clothes, use unique spells like fireball and iceball and more! Includes multiple costumes as DLC.

Contra? Not good enough, we need it to be Lolitra! Billie-tan and Ryzie-chan (see, facsimiles of the original names! We're respecting the series!) begin their assault on the many aliens that come their way! Pre-order the Exclusive collector's edition that contains a 52 page art book, A body pillow, Console decals, phone cards, statuette, poster and a soundtrack or something.

Not even going into Hudson soft territory, as I'd break the character limit.

For me, I'd rather have the series' stay dead instead of running the risk of what happened to Gradius/Parodius.

Mm, would I rather have current Irem or current S.N.K.? Current S.N.K., which largely whores out their properties while keeping 1 glimmer of integrity and quality. Irem's dead. So, I'd rather have Otomedius BYUTEIFURU than no Konami shoot-'em-ups.

Granted, I would also rather have a company not make an Otomedius or any game at all if there is any option to make a Parodius, but Konami doesn't have the ability to make a Parodius.
 
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