That will be their first mistake.
Learn how to work with it? It's a standard Tri-Core PowerPC design, almost identical to the one in the Xbox 360. Developers have been programming for that exact tech for years already. Nothing is difficult about the technology, it's things like the Nintendo SDK that are a mess. I just imagine their Game Dev Kits are the puzzle boxes from Hellraiser. The problem now is that we have the Wii U with a dated Tri-Core PowerPC CPU, going up against Playstation 4 and Xbox One which have Octa-Core x86 AMD CPU's, the difference is like night and day, and a huge factor as to why developers can't just easily port between the 3.
Man, I apologize, but I won't get into a Wii U tech debate here. It's been done to death, and it's not on-topic -- it's the opposite of on-topic, in fact, considering that Iwata essentially said "our next platform will pretty much use Wii U architecture." Which you're free to not like.
What I will say is that, though I'll concede "drastically," my conclusion (and the conclusions of others in
these three threads ) is that I do believe the Wii U's memory configuration is significantly different from its competitors. As for learning to work with the system -- and you very well may be right about the SDK, I don't have much knowledge there -- surely you understand that I have to give statements from folks like Slightly Mad Studios and Shin'en more credence than yours.
That said, I agree with what lots of posters are saying here -- creating a platform with similar architecture and horsepower to its competitors is mostly important to third party relations, and I predict that Nintendo will continue to de-prioritize third parties, focusing more on increasing its own output and the outputs of its partners, as well as acquiring exclusives and continuing to bolster indie relations. Again, this reflects the company's mantra of differentiating itself from its competitors, and -- with the right amount of content -- makes a theoretical new platform more appealing, as it offers largely exclusive experiences.
neurosisxeno said:
There is no way in hell Nintendo will compete with any of those companies, because they fail to provide value the way they do. Steam offers games for dirt cheap, something Nintendo is vehemently against since they think it "diminishes the value of intellectual property", and people use it because they can get games for great prices. Netflix is similar, it offers craploads of Television Programs and Movies for dirt cheap, something Nintendo just doesn't want to do. I'm not certain how PlayStation Now works but I imagine it's Gaikai, so same problem as above, Nintendo doesn't want to give people tons of games for no/a low cost. They consider their intellectual property too valuable, that's why their Virtual Console environment is full of 30+ year old games selling for $8-10.
As has been said here, Nintendo is not out to compete; it's out to profit. Note that I said "
in the ballpark of" -- whatever its new gen plans are, Nintendo surely won't just slap its logo onto a platform identical to Steam, Netflix or PlayStation Now. But I believe, based on all of the stuff I posted earlier plus the recent spikes in digital sales, that like these platforms, we will see a focus on allowing users to build an easily accessible digital library across devices. If I had to guess, I'd speculate it won't be a subscription service, per say, but more based on individual purchases, with incentives and deals. But as I said, view this as a foundation for what to expect; exactly how it's executed will be unpredictable.
As for your feelings on Nintendo's approach to value and intellectual property, I don't think they're as inflexible as you make it out -- or at least, I'm already seeing moves toward less draconian views on (digital) software value. Let's look at the past few years for examples. The company offers about four free games a month via (the woefully under-publicized) Club Nintendo (I haven't bought a crazy amount of Nintendo games in the past 12 months, but I've received about 10 free digital games). They're taking a much more liberal approach to DLC and free-to-play titles than other companies (see Steel Diver: Sub Wars and their dirt cheap/often free DLC) and they throw out programs such as the 3DS Ambassador promotion and the Wii U Famicom Anniversary promotion. Further, they're the only one of the "Big Three" that paid any mind whatsoever to allowing customers to transfer their last-generation libraries -- digital and physical -- over to their next-generation consoles completely in-tact.
My (rambling-ass) point is that Nintendo seems to be loosening up on that front and moving toward that unified digital ecosystem. We also have Iwata emphasizing,
"We are thinking about a new business structure," and promising a unified account system, which are both signs of impending change on a large scale.
I mean, we can check back on this thread in five years and see what's what, but I think that's the way the wind is blowing.