LittleAngryDog
Banned
Pay special attention to the first and second video. Look at how clothes and hair strands react to physics. Until now no game has been able to reproduce this fidelity of hair and fabrics in real time. Of course we already see games with textures, animations and other effects far superior. But there are some CGI elements from 2005 that were NOT achieved by the current games. How difficult is it to do this? More processing? More GPUs? More polygons? Or more dedication from the developers?
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