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Will the PC Community stick with Destiny 2?

-hybrid P2P netcode (virtually no benefit over dedicated server options for the end-user, 100% a cost-cutting model that pushes the cost of bandwidth and burden of consistent play onto the population of end-users. Even when all the stars align and it is working optimally and the players don't mind the ludicrous bandwidth consumption, it's still just 40 tick.)

Isn't the benefit drastically reduced player lag? That's what the DF report showed anyways.
 
Well, Path of Exile, Warframe 2, and Payday 2 (which has over 100 pieces of DLC with lots of that being critical content) are all janky ass games that have some of the biggest communities on Steam, all being above 50K concurrent at the moment.

Borderlands 2, a game not updated in half a decade, is around #50 while being a bit short of 10K concurrent.

I'm not worried, but if you want the absolute largest community, PS4 would be the safest bet.

I really feel like community size shouldn't matter. The only question is can you find 2-5 more people to play with or against. That is the size of your actual Destiny experience for all intents and purposes.

I don't foresee a scenario where that isn't possible before they shut the servers down at EOL.
 

That's what I based my summary on. :)

Video shows higher bandwidth consumption and variable/inconsistent update rates between each player in the match only maxing out at 40hz in the best case scenario. Ping is inevitably going to be the same story (inconsistent and variable between you and each player in the match). The ping tests he did are between 2 computers on the same local network so it's not representative of actual gameplay against other players as he pointed out. So what you end up with is precisely what I summarized it as. You get no benefit over dedicated servers, all the extra CPU and bandwidth costs are relegated to you, and the consistency of each match is left as the responsibility of the user base (so if you play against players with shit internet, you notice right away). Did you watch the actual video you're posting?
 
Can't see it selling more than 1 million on pc tbh but that should be more than enough. When the dlc comes out though expect to see a drop off in player count.

I've been watching some videos of PC and the 60fps is a real seller. However, on ps4 I can get the game and dlc at half price with a friend. I know that when the DLC does drop the player base will be there.

Despite the 60fps the more I hear and see of destiny 2 on PC I feel like its a console game that's getting an ok port.

p2p networking, low tick, auto aim etc.
 
Can't see it selling more than 1 million on pc tbh but that should be more than enough. When the dlc comes out though expect to see a drop off in player count.

I've been watching some videos of PC and the 60fps is a real seller. However, on ps4 I can get the game and dlc at half price with a friend. I know that when the DLC does drop the player base will be there.

Despite the 60fps the more I hear and see of destiny 2 on PC I feel like its a console game that's getting an ok port.

p2p networking, low tick, auto aim etc.

I'm in a similar position

Both the game and Expansion Pass are bundled with the Pro, so that might give it the edge for me over PC

But damn it just looks so tasty
 
I fucking hope so.

I'm missing out on timed exclusive content, not a single "thank you" from Bungie because I switched to PC (I mean seriously Bungie, fuck you), and all the friends I grouped with on PS4. All for 60fps.
 
As long as they don't mess with the aim-assist, I'm all in.

I only plan on playing D2 with a controller in 4K on the couch...so don't mess with my controller styles Bungle, and you'll have a double dip on the LE on your hands :)
 
I think the number one thing that will 'kill' the game on PC is the lack of permanence. I play an MMO to build a character, complete quests, hoard loot, and so on for years to come. WoW has their costume system, achievements, and other systems that help weave a complete narrative for my character.

The fact that my Destiny 2 character and all his/her accomplishments will mean jack shit in 2-3 years I think really hurts it to the PC MMO crowd. Console gamers are used to this. Of course, plenty of people won't feel this way. But it is my number one fear.

Outside of shitbox exclusive DLC.
 
I really want to preorder the PC version to take advantage of the $10 gift card offer at Best Buy + GCU discount but wondering how the PC population will do is also making me pause. I know I could just buy it on PS4 and have an eternal gigantic population of players forever, but then I would be playing at 30 fps and I don't really want to do that now that I've experienced it at a high frame rate.

Plus aren't most of DestinyGAF on PS4 still? How many players will migrate from PS4 to PC for Destiny 2?
 
The Division for all its dumpster fires on the PC side still has a decently sized community

i just can't see a scenario where destiny 2 is a ghost town a year or so from now
 
PvP feels janky by PC standards. I see it dying quietly.
PC standards aren't strangers to jank, take a look at the top 10 played games on Steam. I also assume you're just talking about netcode, because otherwise the game seems polished with high production values.

It's a Bungie game on Battle.net with an absurd marketing budget, it's not going to die quietly.
 
PC standards aren't strangers to jank, take a look at the top 10 played games on Steam. I also assume you're just talking about netcode, because otherwise the game seems polished with high production values.

It's a Bungie game on Battle.net with an absurd marketing budget, it's not going to die quietly.

that tick rate may hurt its future sales, though.
 
They better be.

Also, The Division is not dead. Yes, there are only 4k concurrent players nowadays but that's more than enough for your matchmaking needs. The last time I played it a few months ago, doing dailies is still as easy as it was in 2016.
 
Having never played Destiny 1, do people go to it more for PVP or PVE? I could see it as a first person diablo which will keep players for a good while. But I don't see it competing with Overwatch, PUBG, LoL, Counterstrike, etc. Personally I'm more interested in strikes and raids than PVP.
 
Well, that depends on if Destiny 2 sticks with the PC userbase. A userbase who has more experience with MMO-like games. If Destiny 2's patch cycle and expansions feel like a rip off, people will bolt.

PC users are not lacking for choice in their MMO-likes. Plus, PC users can sit back and see if the game is any good out of launch. If so, that's good. If not, that will hurt.

Lol pc gamers must be some sort of moral weather vane
 
This thread is 2 weeks early.

We need to know a lot more about what content there is to make somewhat educated dice rolls on this.
 
Having never played Destiny 1, do people go to it more for PVP or PVE? I could see it as a first person diablo which will keep players for a good while. But I don't see it competing with Overwatch, PUBG, LoL, Counterstrike, etc. Personally I'm more interested in strikes and raids than PVP.

Destiny is a pve-focused game. It has more pve modes and maps compared to pvp.
 
Can't see it selling more than 1 million on pc tbh but that should be more than enough. When the dlc comes out though expect to see a drop off in player count.

I've been watching some videos of PC and the 60fps is a real seller. However, on ps4 I can get the game and dlc at half price with a friend. I know that when the DLC does drop the player base will be there.

Despite the 60fps the more I hear and see of destiny 2 on PC I feel like its a console game that's getting an ok port.

p2p networking, low tick, auto aim etc.

This is present in Warframe, Borderlands, Dark Souls and countless other games that were huge on PC. I think people really misunderstand a large percentage of PC gamers that are unphased by this kind of stuff unless it completely ruins the game. It didn't ruin any of those so there is no reason to believe it will ruin this game. Not everyone who plays FPS games is a hardcore competitive player especially in a game driven by loot grinding. The entire "it's a console shooter" thing is silly to me. I've played thousands of hours of Counter strike, day of defeat, TF2 basically any "core" PC shooter and Destiny felt fine on mouse and kb. This game not reaching 1 million in sales on PC? With the amount of hype surrounding it, the amount is has sold on consoles and how great the beta performed? I think think this will do far more than that.

I really want to preorder the PC version to take advantage of the $10 gift card offer at Best Buy + GCU discount but wondering how the PC population will do is also making me pause. I know I could just buy it on PS4 and have an eternal gigantic population of players forever, but then I would be playing at 30 fps and I don't really want to do that now that I've experienced it at a high frame rate.

Plus aren't most of DestinyGAF on PS4 still? How many players will migrate from PS4 to PC for Destiny 2?

One PC only NA GAF group already maxed out at 100 and a second one had to be made. There is also a EU specific one. I think there will be plenty of people.
 
I think it's going to have a strong start, but it won't have staying power.

The amount of content in the base game is shockingly low, considering that was one of the biggest complaints about the original. PC gamers expect more out of this type of game out of the box.

On top of that, PC has the current and seemingly-unstoppable juggernaut known as PUBG to go back to, so... yeah.

This thread is 2 weeks early.

We need to know a lot more about what content there is to make somewhat educated dice rolls on this.

Thanks to a strategy guide leak, we already know what content there is... and it's not really strong IMO
 
I think it's going to have a strong start, but it won't have staying power.

The amount of content in the base game is shockingly low, considering that was one of the biggest complaints about the original. PC gamers expect more out of this type of game out of the box.

On top of that, PC has the current and seemingly-unstoppable juggernaut known as PUBG to go back to, so... yeah.



Thanks to a strategy guide leak, we already know what content there is... and it's not really strong IMO

we dont know the amount of content.
 
PC standards aren't strangers to jank, take a look at the top 10 played games on Steam. I also assume you're just talking about netcode, because otherwise the game seems polished with high production values.

It's a Bungie game on Battle.net with an absurd marketing budget, it's not going to die quietly.

Let me rephrase it: From what I've played, Destiny 2 makes TF2's Huntsman look non-janky.

Game is janky af, movement feels weird and the guns are way off (I've had explosive guns visibly miss a guy, explode 30 feet behind them, but still register the kill). All of the people I know who've played the PvP are negative about it.
 
I think it's going to have a strong start, but it won't have staying power.

The amount of content in the base game is shockingly low, considering that was one of the biggest complaints about the original. PC gamers expect more out of this type of game out of the box.

On top of that, PC has the current and seemingly-unstoppable juggernaut known as PUBG to go back to, so... yeah.



Thanks to a strategy guide leak, we already know what content there is... and it's not really strong IMO

Why do people think "PC gamers" are so hard to please? Borderlands 2 was not a massive game, had a terrible endgame and very little reason to grind. Yet it sold 8 million copies on PC and is still averaging 10k players concurrent on steam and it hasn't had new content in years lol. I don't think people understand how popular these types of games are.
 
Let me rephrase it: From what I've played, Destiny 2 makes TF2's Huntsman look non-janky.

Game is janky af, movement feels weird and the guns are way off (I've had explosive guns visibly miss a guy, explode 30 feet behind them, but still register the kill). All of the people I know who've played the PvP are negative about it.
Does it make PUBG or Ark Survival Evolved look non-janky?

And that's sure an opinion and anecdote, but that's not even remotely strong evidence that the game is going to "die quietly". The game is mainly PvE too, fyi.
 
Does it make PUBG or Ark Survival Evolved look non-janky?

And that's sure an opinion and anecdote, but that's not even remotely strong evidence that the game is going to "die quietly". The game is mainly PvE too, fyi.

I spent a lot of time in the beta and ran the strike probably 20 times and played hours of PvP my experience was nothing like his. In my opinion is has far less jank than PUBG and ARK. The game is polished to hell and back if he meant the online connection will I guess experiences vary there.
 
PC gamers expect more out of this type of game out of the box.

On top of that, PC has the current and seemingly-unstoppable juggernaut known as PUBG to go back to, so... yeah.

well pubg is a hit. wrap it up boys no need to release an AAA loot shooter on PC

seriously though i think you're mythologizing the "pc gamer"... most folk getting destiny 2 PC are returning from the first game. its not like they're directly going from CS:GO and arma III to this
 
This is probably an apples & oranges comparison, but last time I tried to play Division on PC, it was dead

For those of you with a PS4 and a capable PC, where will you be playing it?

The Division kind of sucked.


I'm getting the PC version because high framerates are the best exclusive content of all. That said I did spend a good chunk of time with destiny 1 on ps4. If there was no PC version I'd do it probably do it again.
 
I dont think the pop will be an issue on PC.

The Peer system in general is just garbaaaaahhhhhggggggggggggg


Wish they could've put up some dedi's for us with at least a 60Hz tick rate if not more.
The variable and costly processing and bandwidth solution is far from great and seem to cause variable updates depending on peoples processing power up to a maximum of 40Hz...
 
We do, actually.
17 story mission, 5 strikes, 1 raid. Patrols/open world stuff too,
but the meaty stuff... not a lot of it there.

in regards to story there's actually more than double what destiny 1 had at launch

Destiny-Screen-Shot-92914-18.29.png

the laurel wreath missions in destiny 1 were critcal campaign missions that had to be played to advance the story. the star missions are "campaign" missions that were there soley for xp gain and a little bit of exposition similar to what adventures will be in destiny 2. destiny 1 had 8 actual story missions and 12 smaller adventure type missions with no cutscenes.


on topic: being on bnet makes destiny 2 a much more likely candidate for having staying power compared to things like the division. the division also had really lackluster end game at launch, and the first dlc drop was abysmal.

if you enjoyed the pc beta, i think there will be plenty of people to play with for a long time to come
 
Well, that depends on if Destiny 2 sticks with the PC userbase. A userbase who has more experience with MMO-like games. If Destiny 2's patch cycle and expansions feel like a rip off, people will bolt.

PC users are not lacking for choice in their MMO-likes. Plus, PC users can sit back and see if the game is any good out of launch. If so, that's good. If not, that will hurt.

I think this is on-point. Although I'd add "continue to feel like a rip off" as far as Destiny so far. The game really hasn't delivered content to justify the purchase, for me, as a PC gamer. PC gamers expect more in terms of content. Bungie-Activision will have to do better than they have so far to keep the PC player base engaged.
 
Is Destiny 2 going to get numerous full price or nearly full price expansions like Destiny 1 did? I can see something like that hurting the PC playerbase in the long run since there's lot of other FPSs that have free content updates on PC.
 
We're gonna need a lot more than 5 strikes after a couple weeks. Hopefully some of them will be added between launch and DLC 1. Unless Lost Sectors/Adventures are repeatable with boss + rewards like strikes.
 
Isn't Bungie's model based on regular paid DLCs? Will PC gamers bite or there will be significant dropoff after DLCs separate the playerbase?

Edit: what Bluth54 said
 
Is Destiny 2 going to get numerous full price or nearly full price expansions like Destiny 1 did? I can see something like that hurting the PC playerbase in the long run since there's lot of other FPSs that have free content updates on PC.

Isn't Bungie's model based on regular paid DLCs? Will PC gamers bite or there will be significant dropoff after DLCs separate the playerbase?

Edit: what Bluth54 said

Outside of Borderlands there really isn't FPS game like this on PC and DLC for that sold well.
 
A lot of that is still up in the air. How quickly will Bungie respond to the community in terms of making needed improvements, balance changes and patching in new content? They had some great moments during Destiny 1 and they also made their fair share of mistakes.

Lets hope a new engine that doesn't completely suck will enable them to create content much more quickly and that the development process has been more coherent and well managed this time around. If it has then I see Destiny 2 having very good staying power with the PC community.
 
Well this is just my pure speculation, but since it's on the battle.net app which means a large amount of blizzard's crowd will probably buy into it and their games have insane retention so yeah I figure it will have a healthy life on the PC
 
-gameplay designed for controllers first (there is no reason to have ADS in this game for the PC version, it kills the pacing and its reasons for existing on console versions are non-factors on KBM)

As someone who's been playing PC FPS games on m+kb for twenty years and also console FPS games on controllers for a large chunk of that time (including Destiny), I truly don't understand this statement. I've seen it repeatedly on GAF in different Destiny 2 threads. The ADS feels fantastic in Destiny and is a defining aspect of the shooting experience, and it feels even better on PC with high framerate and a high precision mouse. I really don't get it.
 
As someone who's been playing PC FPS games on m+kb for twenty years and also console FPS games on controllers for a large chunk of that time (including Destiny), I truly don't understand this statement. I've seen it repeatedly on GAF in different Destiny 2 threads. The ADS feels fantastic in Destiny and is a defining aspect of the shooting experience, and it feels even better on PC with high framerate and a high precision mouse. I really don't get it.

A lot of old school PC FPS players hate ADS because it "slows down gameplay". I've been playing PC my whole life and I also never understood or agreed with it.
 
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