Platy said:
yea i will give you that one.
Platy said:
Why would you do that? said:In all honesty, it is hard for me to argue why 8-bit pixel art is better than 16-64 bit 3D... But I think it boils down to this.
When it comes to 8-bit pixel art, most games did not try to make things look as realistic as possible. As a result, many games had expressive and creative designs that took advantage of the limited pixels. When 3D started coming along, even with "cartoony"-type graphics, 3D artists tried to be more realistic, and trying to be realistic with early 3D only led to blocky, unrealistic, warped, and possibly muddy results.
Of course, that's not saying all pixel games were good looking (countless times I've looked at something in an NES game and asked myself, "what is that? A bench? A bed? A table?") and that's not saying all old 3D games were bad looking (Majora's Mask was a looker) but I can't see anything gained from having less polygons.
I guess, in short, 8-bit and often 16-bit pixel art games usually have a cartoony art style, while old 3D games don't really have any specific style to them. I remember Platinum made a "16 bit" Bayonetta mock-up and it doesn't look realistic. It was interesting, endearing, and looked good in general largely because it's less realistic.
I want my prerendered painting looking backgrounds back.gimmmick said:Yeah, they are called ds games.
In all honestly, does anyone really want to go back to low poly, jaggies everywhere type of graphics?
-PXG- said:Personally, I feel gaming needs it's own Renaissance. My brother, who isn't a gamer (but grew up playing Atari, NES and all of that stuff) has said for years that the logical step is to go backwards, and to rediscover what made gaming so great in the first place.
jump_button said:the art style not the same as 8-bit 16-bit it harder to do 32 64 style when they are more or less the same as games today how they play just looking better now
Love of god some one make a rpg like ff9 in HD
Nuclear Muffin said:I want a new Banjo Kazooie game with the same level of visuals as the N64 games. The game just looks right with N64 graphics!
orioto said:I'm currently playing Vagrant Story on psp go, and i was thinking that ps1 graphics has a particular charm
Anth0ny said:I'd jizz all over my nostalgia colored underpants if they made a Banjo Threeie in N64 style graphics.
Nuclear Muffin said:I want a new Banjo Kazooie game with the same level of visuals as the N64 games. The game just looks right with N64 graphics!
Only game that benefited from the PS1 look is Silent Hill. Even the low quality sound added to the experience.Gravijah said:I love the PS1 look so much.
Yes there was stuff wrong with 8-bit. There was things like flickering, tearing and slowdown. I think Mega Man 9 even allows you to simulate such an experience._Alkaline_ said:The thing about 8-bit is there is nothing inherently wrong or distracting about it. It's an appealing art-style that came with no real problems. The only notable issue that arose was whenever a developer tried to venture into '3D' perspectives or just bite off more than they could chew, which is something 8-bit simply wasn't up to at the time.
MisterHero said:Lowpoly modeling hasn't left entirely. Textures, lighting, and the various ways models can interact (animation, physics, etc.) have improved though.
In fact as draw-distance capabilities improve and we have far-off, low-res poly/textured versions of models to save graphics power, and as many current-gen games can't strive to go above 30 fps, it's like 16- and 32- graphics development never left at all (it's just in places you don't see very up close). ;p
Shinkuu Tatsumaki!whitehawk said:
Anth0ny said:I'd jizz all over my nostalgia colored underpants if they made a Banjo Threeie in N64 style graphics.
No, I believe it really was just programmers graphics until they turned out to be really popular.bengraven said:
Minecraft screams mid-90s graphics.
I believe that was the intention.
999 on DS does.DangerStepp said:I agree. Resident Evil 2's backgrounds gave that game such an atmosphere. Are there any modern games that use pre-rendered backgrounds anymore at all?
Drkirby said:No, I believe it really was just programmers graphics until they turned out to be really popular.
Despera said:Only game that benefited from the PS1 look is Silent Hill. Even the low quality sound added to the experience.
I believe it's part of the reason a lot of people think it's the scariest game of all time.
jump_button said:the art style not the same as 8-bit 16-bit it harder to do 32 64 style when they are more or less the same as games today how they play just looking better now
Love of god some one make a rpg like ff9 in HD
StarEye said:Is it sad that outside of resolution, I still think Final Fantasy 9 is the best looking game Square has ever made?
Can't help but agree.drohne said:i dunno -- i'm fond of that era of gaming, and i can appreciate the graphics for what they are, but i have a hard time seeing them as a style the way nesesque pixel art is a style. flat shaded polys have a retrofuturistic charm, though, would definitely like to see more games using those
Resonance of Fate on Xbox 360/PS3 does.DangerStepp said:I agree. Resident Evil 2's backgrounds gave that game such an atmosphere. Are there any modern games that use pre-rendered backgrounds anymore at all?
It does? Where?AndyMoogle said:Resonance of Fate on Xbox 360/PS3 does.
I think you are wearing some powerful rose tinted glasses here. There is still a huge focus on gameplay and there are tons of games doing it. To suggest that the focus of modern games is only on visuals makes it seem as if you haven't been paying attention.It would be really interesting to see more developers attempt to make 8, 16, 32 and even 64 bit games, with more focus on the game play and story, instead of visual gimmicks and other features that have nothing to do with gaming itself. But that won't happen. There's no money to be made in it :/ Fuck...
Uhh, where? Everything I've seen of the game was real time.Resonance of Fate on Xbox 360/PS3 does.
It does? Where?
I haven't actually played the game yet, but I thought it used pre-rendered backgrounds for the cities.dark10x said:Uhh, where? Everything I've seen of the game was real time.
This sounds like the same argument thrown to any graphical throwback game, and the answer is the same too.gimmmick said:In all honestly, does anyone really want to go back to low poly, jaggies everywhere type of graphics?