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Will there ever be an EASY mode for Bloodborne?

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I really do not understand why people think the game is so hard. It's not. It's punishing. It's like if you fancy smacking your head continuously against a wall and never have the good sense to learn "hey this hurts maybe I should do something else." Learning from your mistakes and trying something new is literally the point of the game. So just stop being a stubborn jackass and problem solved.
 
The difficulty is overblown. The only true difficulty spikes are the bosses and you can call in help for them. The levels themselves are more about staying patient and taking your time
 
As someone who love the Souls-series but still haven't finished a game that has "Souls" at the end: Bloodborne is far easier and better paced for a casual experience. Every fight in the game should feel like the Turkish bath house-scene from Eastern Promises. That's the design of the game. You aren't supposed to feel overpowered.
 
It would ruin the unique appeal of the game(s). By playing on a dedicated easy mode, just hacking your way through the game, you would never discover why these games became so popular in the first place. This may sound weird and arrogant to someone who hasn't experienced the Souls game progression-loop but it's true.

And as others have mentioned already, there are mechanics in the game already to make things easier.

This isn't the Bundesliga.
Perfect! I can see that an "Erfolgsfan" would want an easy mode. :P
 
Bloodborne doesn't have the story that you can just sit back and enjoy.
The game is in the challenge, and the reward that comes with mastering it.
Also Bloodborne is rather easy for a souls game, so you really just have to git gud.
 
Bloodborne isn't especially difficult. It just seems it after a few early deaths. Once you get your head around the mechanics it's not too bad. Besides, the difficulty is set by how much you level up

Bloodborne doesn't have the story that you can just sit back and enjoy.
The game is in the challenge, and the reward that comes with mastering it.
Also Bloodborne is rather easy for a souls game, so you really just have to git gud.

It has an amazing story but you're right. You can't just sit back and enjoy it. You have to kind if investigate it and connect the dots. It's creepy and perfectly ambiguous. Such a great game!
 
Making an easy mode would just cut a lot of what a Souls game. Combat is one of the most important things. Take out that and watch how scores and opinions on forums goes down. You really don't want a Ninja dog Souls.
 
Bloodborne taught me the meaning of despair.

That feeling where you think there's a possibility that you would be stuck on this one boss for the rest of time.
 
Hopefully not. Challenge is everything in Souls games and Bloodborne is already the easiest one in the series.

Just stick with it OP. Believe me, you'll get good in no time.
 
No because the difficulty is the game. This gives people trouble in the 'games as entertainment' era. Bloodborne isn't an interactive movie in a sense. It's punishing gameplay is carefully crafted to be brutal, frustrating, require tons and tons of hours and dedication so that when you beat it, there is that satisfaction of beating it. That's what makes the Souls games so fun.

This is one series where you'll never see an easy or handholding mode.
 
I must have missed the company memo, but it looks like everyone else has it memorized.
laugh.gif
 
I'm probably the worst Bloodborne and Souls player there is, and I say heck no.

The whole point of these games is not only to be difficult, but give the player a sense of satisfaction through progression and perseverance.
 

Hopefully not.

I don't understand this philosophy. Why should the theoretical presence of an easy mode offend anyone? If you don't like it, don't play it, and don't criticize the people who would. Not all of us have dozens of hours or the patience to do the same shit over and over and over again just to prove we're somehow 'gud' at a game, yet we'd like to have the option to experience the entire game anyway.

I swear, the Souls fan base can be so elitist sometimes...
 
Co-op makes the game a lot easier for obvious reasons, but I think it's really fun and can be hilarious. Heaps of people still playing, might be worth a go OP!
 
I was arguing for difficulty modes back when I first started playing these games because I didn't understand how they were balanced and how to approach the combat system.

Now I don't really think it's needed... but I also can't see how a simple tweak of the dmg/health numbers as an option would hurt the game for content tourists like the OP as long as From keeps it purely optional and don't let it impact the balance of the standard difficulty setting.
 
The game isn't that difficult, you're just being lazy. Go play something else.

I don't understand this philosophy. Why should the theoretical presence of an easy mode offend anyone? If you don't like it, don't play it, and don't criticize the people who would. Not all of us have dozens of hours or the patience to do the same shit over and over and over again just to prove we're somehow 'gud' at a game, yet we'd like to have the option to experience the entire game anyway.

I swear, the Souls fan base can be so elitist sometimes...

Here's the thing. If you are capable of learning from your mistakes then you don't have to do the same shit over and over again. If you want to experience it without having to learn how to play it there are plenty of YouTube videos available.
 
Apart from a rather brutal opener for beginners Bloodborne gets exponentially easier the deeper you get into it IMO. Especially once you realize you can parry 90% of the enemies in the game.
 
I don't understand this philosophy. Why should the theoretical presence of an easy mode offend anyone? If you don't like it, don't play it, and don't criticize the people who would. Not all of us have dozens of hours or the patience to do the same shit over and over and over again just to prove we're somehow 'gud' at a game, yet we'd like to have the option to experience the entire game anyway.

I swear, the Souls fan base can be so elitist sometimes...

That's cute, but the question was "Will there ever be an easy mode?"

I responded "No."

That you would read that much into a single word says more about you than me.
 
I don't understand this philosophy. Why should the theoretical presence of an easy mode offend anyone? If you don't like it, don't play it, and don't criticize the people who would. Not all of us have dozens of hours or the patience to do the same shit over and over and over again just to prove we're somehow 'gud' at a game, yet we'd like to have the option to experience the entire game anyway.

I swear, the Souls fan base can be so elitist sometimes...

it's an argument that will always go in circles sadly.

I've loved every souls game I've played, and I would have no issue with an easy mode for people to get the hang of it and then replay on harder difficulties.
 
Start with the Hunter Axe and switch to Ludwig when you get a chance. That's easy mode.

The real Bloodborne starts with Threaded Cane.
 
Well, not having a casual mode will only cause less people to buy the games. Fine by me as that seems to be the attitute around here.
 
I feel a bit like OP. I don't know why I purchased the game tbh, I knew I wasn't going to be willing to spend the amount of time necessary to finish it, and I knew the endless die/repeat progression structure was really not my thing. I'm kind of amazed I even managed to play it enough to kill the first boss. Then after that, I played it for 20 minutes going somewhere pretty far, died again - back to where I was 20 minutes before. That was a few months ago, and I just couldn't force myself to play it anymore ever since.

With games like this, I feel genuinely bad for older people who maybe have time and would really be willing to see through the end of the game, but being older they simply won't have reflexes necessary to succeed in it.
 
Bloodborne is not even a hard game. Its just a game were at first you need to take it slow and not to rush it.

Bloodborne was my first souls game since I have tried a few times getting into Dark Souls 2 and I just can't do it. Wish there was a way to speed it up and give me my dodge from bloodborne. Also people might take offense to this but blood vails>estus flasks. Also could not get into the whole notion that when you keep dying your life bar gets smaller and smaller that just got annoying.

What I am trying to say is Bloodborne is the easy mode of the Souls world. There might be 3-4 bosses in the game that are actually difficult and make you pull your hair out. The rest is simple as long as you play smart and don't play like it's a Dynasty Warriors game.
 

For several reasons:

Because the game is not even hard to begin with, the only thing the game wants for you is to think and be careful, an average player will finish Bloodborne easily if they don't go full YOLO when playing the game.

The most appealing part of the Souls series is how rewarding it feels from overcoming challenges.

The game would need to be balanced for several difficulties, and I've seen many devs FUCK THIS UP so badly, I'm glad they don't have to worry about that at all.

And last but not least, not every game has to be designed for you, don't play the game if you want a cakewalk.
 
Jesus this community.

I wouldn't mind if they added something similar to Ninja Gaiden where if you keep dying over and over again they gave you that pink scarf/item and the ninja dog mode and made shit easier for you.

Just leave a bunch of trophies/achievements locked behind the regular mode. Done.

The atmosphere and exploration can be just as enjoyable for some folks who aren't good at the mechanics/combat, and maybe they'd be willing to give it a proper go if they are able to beat it at first, learn the enemies, and then try it again at a harder difficulty.

Not to be a dick, but if you keep dying over and over and over that much then you're doing it "wrong" and not learning from the game and your mistakes at all. The game becomes much, much easier when you let yourself be patient, take everything in, and learn about what exactly is happening.

If think you'd be dying so much that you'd trigger some ez-mode like that then you're just pointlessly banging your head against the wall and not actually playing the game and understanding it. It's really not an extremely hard game.

It also helps a ton to prioritize investing in Hit Points early on. Having more of a buffer for making mistakes while you're learning the game is by far the best thing that you can do. After that experiment with weapons and find the one with the moveset you like the best and are the most comfortable with and look up builds for it. It sounds like you've probably beat it, but this is the advice I'd give to people who want to get into the series but are anxious about the difficulty - not fundamentally change the game with an ez-mode.

Also yeah - Co-op makes the game a joke.
 
it's an argument that will always go in circles sadly.

I've loved every souls game I've played, and I would have no issue with an easy mode for people to get the hang of it and then replay on harder difficulties.

If the easy mode doesn't do any damage to the "main" mode, then everyone wins. People who do not have all the time in the world, can get a more approachable game and fans get what they want. Everyone wins, and then we can have arguments about playing the true game on forums, even more fun.

Not to be a dick, but if you keep dying over and over and over that much then you're doing it "wrong" and not learning from the game and your mistakes at all. The game becomes much, much easier when you let yourself be patient, take everything in, and learn about what exactly is happening.

If think you'd be dying so much that you'd trigger some ez-mode like that then you're just pointlessly banging your head against the wall and not actually playing the game and understanding it. It's really not an extremely hard game.

It also helps a ton to prioritize investing in Hit Points early on. Having more of a buffer for making mistakes while you're learning the game is by far the best thing that you can do. After that experiment with weapons and find the one with the moveset you like the best and are the most comfortable with and look up builds for it. It sounds like you've probably beat it, but this is the advice I'd give to people who want to get into the series but are anxious about the difficult - not fundamentally change the game with an ez-mode.

Totally valid approach to the game.

But, if a person does not have time to play it on the normal mode, then that person probably wouldn't have time to experiment with builds and read up on wikis. I know personally I wouldn't have the time to invest in doing all that. Hell, I even used the duplicate glitch to gain a shit ton of experience to make the game flow better in the early hours because I wanted to experience the game.
 
With games like this, I feel genuinely bad for older people who maybe have time and would really be willing to see through the end of the game, but being older they simply won't have reflexes necessary to succeed in it.
Jeff Green is in his mid-50s and has completed Dark Souls 1, Dark Souls 2 and is about to finish Bloodborne as well. All it takes is developing a feel for these games and everyone can do this.

Hell, I even used the duplicate glitch to gain a shit ton of experience to make the game flow better in the early hours because I wanted to experience the game.
Well, I would argue you did not really experience the game then.
 
Not to be a dick, but if you keep dying over and over and over that much then you're doing it "wrong" and not learning from the game and your mistakes at all. The game becomes much, much easier when you let yourself be patient, take everything in, and learn about what exactly is happening.

If think you'd be dying so much that you'd trigger some ez-mode like that then you're just pointlessly banging your head against the wall and not actually playing the game and understanding it. It's really not an extremely hard game.

It also helps a ton to prioritize investing in Hit Points early on. Having more of a buffer for making mistakes while you're learning the game is by far the best thing that you can do. After that experiment with weapons and find the one with the moveset you like the best and are the most comfortable with and look up builds for it. It sounds like you've probably beat it, but this is the advice I'd give to people who want to get into the series but are anxious about the difficulty - not fundamentally change the game with an ez-mode.

If the easy mode doesn't do any damage to the "main" mode, then everyone wins. People who do not have all the time in the world, can get a more approachable game and fans get what they want. Everyone wins, and then we can have arguments about playing the true game on forums, even more fun.

The issue is not every gamer is the same as people on NeoGAF or hardcore gamers. Looking a build online isn't going to even come across the mind of a decent amount of folks. Or even look weapon locations/etc...

And the easy mode can be unlocked, it wouldn't be automatically given to you, but given as an option and a comical forced item like a dummy hat would be fine for me.

Learning the game when you have little experience with the series is fine for people who can invest the time in it, there are some that can't spend every waking moment learning how to adapt but still want to play it. Why not let them if it doesn't affect your experience?

Plenty of titles are adding easy modes that specify 'I just want to play the story'. I even have friends who play certain rpgs/action games in easy mode first to play the story/know what it is, and THEN move on to harder modes.
 
I do think it should have an easy mode for people that would prefer to play that way, but FROM games never will so, OP, you need to refrain from buying these games.
 
Well, I would argue you did not really experience the game then.

I would agree, I didn't experience the intended experience, but having that headstart with some levels made the game more approachable for me, and I kept dying enough to still have it feel like a traditional Souls game.

But to each their own. I do wish games gave more options in general, so a broader range could tune the game to be what they wanted it to be in terms of difficulty.
 
The issue is not every gamer is the same as people on NeoGAF or hardcore gamers. Looking a build online isn't going to even come across the mind of a decent amount of folks. Or even look weapon locations/etc...

And the easy mode can be unlocked, it wouldn't be automatically given to you, but given as an option and a comical forced item like a dummy hat would be fine for me.

Learning the game when you have little experience with the series is fine for people who can invest the time in it, there are some that can't spend every waking moment learning how to adapt but still want to play it. Why not let them if it doesn't affect your experience?

Plenty of titles are adding easy modes that specify 'I just want to play the story'. I even have friends who play certain rpgs/action games in easy mode first to play the story/know what it is, and THEN move on to harder modes.

Bloodborne isn't a short game. If you don't have a few minutes to spare to read a little or the time to take it slow and properly learn the game then I find it highly unlikely that you have enough time to play Bloodborne at all to begin with.

Doubly true if you're "playing it for the story". You have to dig into this game to get to the story at all and it doesn't just present itself in dialog and cutscenes.

Pretty awful argument for Bloodborne and any Souls game. They take time, period.
 
I feel a bit like OP. I don't know why I purchased the game tbh, I knew I wasn't going to be willing to spend the amount of time necessary to finish it, and I knew the endless die/repeat progression structure was really not my thing.
Wh... why did you buy it, then?

I thought you weren't the type of guy to be swept up in launch hype.
 
Jeff Green is in his mid-50s and has completed Dark Souls 1, Dark Souls 2 and is about to finish Bloodborne as well. All it takes is developing a feel for these games and everyone can do this.
Well, you still have your reflexes in mid 50s, and also some people are just naturally (much) better than others when it comes to that.

Making an easy mode would just cut a lot of what a Souls game.
But that's fine, because people asking for this kind of easy mode have realized they don't really want or care for the "Souls game" at that point. I think most people asking for it are stuck in the game - permanently, and feel bad that they won't ever see what happens in it, unless watching a youtube playthrough in which some guy makes dumb jokes all the time.
 
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