So handicapped people are the lowest common denominator?
Well fuck, youre right. I mean, if a handicapped person needs special accommodations and you dont want to help provide that, then they just need to do something else.
Well fuck, youre right. I mean, if a handicapped person needs special accommodations and you dont want to help provide that, then they just need to do something else.
Well fuck, youre right. I mean, if a handicapped person needs special accommodations and you dont want to help provide that, then they just need to do something else.
Well fuck, youre right. I mean, if a handicapped person needs special accommodations and you dont want to help provide that, then they just need to do something else.
For the sake of argument, lets suppose From Soft has an infinite supply of time and money, allowing them to solve all the technical issues. It can balance easy mode, it has a seperate server for the different modes, whatever.
So, supposing the end product just had an easy mode in addition to being as good as it was always going to be, what now? Still objecting?
Just because it wasn't part of the design it's okay to take away freedom of choice and alienate a certain demographic of players from your game? Sounds like a shitty design choice to me. There's literally not a single downside on letting players choose an easy mode in games like these. "If you don't like it go play something else" is some of the stupidest reasoning anyone could ever use in an argument as well.
Well fuck, youre right. I mean, if a handicapped person needs special accommodations and you dont want to help provide that, then they just need to do something else.
Well fuck, youre right. I mean, if a handicapped person needs special accommodations and you dont want to help provide that, then they just need to do something else.
Most games aren't even equipped to handle handicapped people anyway, why are you singling out Bloodborne?
Would be awesome to have an easy mode. Only people whining about it ruining the game arr people who think an easy mode will take away from their accomplishments. What if a handicapped player really enjoys the art style and the setting but just cant physically be successful because of the difficulty?
Well fuck, youre right. I mean, if a handicapped person needs special accommodations and you dont want to help provide that, then they just need to do something else.
Those are just technical issues that have are unfortunate realities of the design world, which is fine to consider in the making of the game, but aren't really relevant to the end product itself. While all that making of stuff is interesting, ultimately only the end product matters, whatever the reasons that lead it to being what it ends up being.
For the sake of argument, lets suppose From Soft has an infinite supply of time and money, allowing them to solve all the technical issues. It can balance easy mode, it has a seperate server for the different modes, whatever.
So, supposing the end product just had an easy mode in addition to being as good as it was always going to be, what now? Still objecting?
Im not singling out any game. I have seen many handicapped people ask for alternative ways for games to be played and some studios have accommodated because they realize its the right thing to do. Its not going to ruin your experience to enable a mode that lets someone breeze through the game. I wont affect you at all, or the game design, at all. No one is asking for anyone to change the design or vision of the game. Just a mode that lets people see the content.
Maybe we need a PG version of the movie Saw because someone with a heart condition might want to watch it with his family.
Should we make Mt Everest wheelchair accessible?
Not everything is for everybody.
Now stop hiding behind handicapped people because you need to have your hand held.
Yeah, I'd still object. Because they could have used the time that they spent solving problems and balancing to make the core game better.
The thing is this theoretical world does not exist. And even then, the bigger problem is splitting the user base even more than it already is. You split it more and people that want to help others or be helped have an even harder time, in both modes. Which hurts the overall product.
"supposing the end product just had an easy mode in addition to being as good as it was always going to be"
Yes, they'd run out of an INFINTE SUPPLY of resources. You're basically not addressing the question as I'm presenting it. I repeat. "supposing the end product just had an easy mode in addition to being as good as it was always going to be", what is the harm of an easy mode?
Just to humor the people going "But think of the handicapped people!", here's a guy beating Ornstein and Smaug using just his voice.
Now stop hiding behind handicapped people because you need to have your hand held.
Yes, they'd run out of an INFINTE SUPPLY of resources. You're basically not addressing the question as I'm presenting it. I repeat. "supposing the end product just had an easy mode in addition to being as good as it was always going to be", what is the harm of an easy mode?
Yes, they'd run out of an INFINTE SUPPLY of resources. You're basically not addressing the question as I'm presenting it. I repeat. "supposing the end product just had an easy mode in addition to being as good as it was always going to be", what is the harm of an easy mode?
Well fuck, youre right. I mean, if a handicapped person needs special accommodations and you dont want to help provide that, then they just need to do something else.
Watch it on Youtube. Summon someone to play it for you.Im not singling out any game. I have seen many handicapped people ask for alternative ways for games to be played and some studios have accommodated because they realize its the right thing to do. Its not going to ruin your experience to enable a mode that lets someone breeze through the game. I wont affect you at all, or the game design, at all. No one is asking for anyone to change the design or vision of the game. Just a mode that lets people see the content.
What's even the point of bringing up this imaginary scenario? It's not a realistic one and you know it.
Do you want a yes? Yes, in Imagination Land I'd be fine with that. In the real world that's not the case.
Sure, if we lived in a universe where this was possible, then by all means put in an easy mode. Unfortunately we live in this universe where developers don't have an infinite supply of resources and time so the fact remains that the core game would suffer by the addition of modal difficulty.
The harm is that's not the point of the game. The Souls games have, as a defining characteristic, the fact that you need to put time and effort into learning its systems in order to succeed. This is not ancillary to the game, it's a core aspect of it. Adding an easy mode undermines that and fundamentally changes the game.
To help you understand how true that is, just think that this whole discussion isn't going to change a thing and Souls games will continue to never have an easy mode. That's because the creators of the game know what they are making, and by adding an "easy" mode, you are essentially diluting the game from what is intended in order to appease the lowest common denominator.
This isn't like CoD where a toggle between easy and hard means you can take less bullets or enemies take less damage. The difficulty in the Souls games is engrained into the game's design. The Souls series breeds mechanically challenging games. That's it.
Indeed, indeed, it doesn't exist. That's what makes it a hypothetical, whose real purpose is getting at the heart of the argument.
And I find the idea that a split fanbase between 2 pieces would make any noticable difference. Honestly, whats going to happen. "You have to hit the enemy in the knee 5 times to make him stagger" "WHAT I AM NOT PLAYING EASY MODE, YOU HAVE TO HIT HIM 8 TIMES, GOD, HOW DO I COPE WITH THIS MISINFORMATION"
Unless they literally go out of their way to create different moves for easy mode, the same general strategies would apply, man.
Okay, now you tell me, where is the wrong in a creator adhering to their vision and requiring the player to hit that monster in the knee 8 times instead of 5? If the creator feels that 8 instead of 5 adds more to the experience they wish to create why take that from them?
That said, I find it pretty unlikely that an easy mode would take as much time and effort as he's suggesting. The cost would be either neglibible or close to. Honestly, it could be as easy as sliding the damage value up. It wouldn't be a good way to design combat, but the point of the easy mode is to make combat neglibible, so I'd be fine with it in that case.
Okay, now you tell me, where is the wrong in a creator adhering to their vision and requiring the player to hit that monster in the knee 8 times instead of 5? If the creator feels that 8 instead of 5 adds more to the experience they wish to create why take that from them?
Either way, it wouldn't fit the theme and intention of the games at all and lead to a much different experience. People pointing out they should play a different game aren't too far off, because wanting an easy Souls game is basically asking for another game. Of which there are many available to fulfill anyone's handholding needs.
When I do play the souls games eventually, I might not really want to bother with the combat at all, but really want to get into the story. Even if the creator feels that there is some extreme reason why the two simply cannot go without each other then he might make it like that, but he could be wrong.
Nothing more than what is wrong with a player wanting 5 hits. A creator's desire is not inherently anymore special or important or correct than a random players. IF the creator feels 8 is the magic number and that's the best way to play the game, fine, but that's free for others to disagree with, especially since the player and creator will want to go for different things. When I do play the souls games eventually, I might not really want to bother with the combat at all, but really want to get into the story. Even if the creator feels that there is some extreme reason why the two simply cannot go without each other then he might make it like that, but he could be wrong.
Nothing more than what is wrong with a player wanting 5 hits. A creator's desire is not inherently anymore special or important or correct than a random players. IF the creator feels 8 is the magic number and that's the best way to play the game, fine, but that's free for others to disagree with, especially since the player and creator will want to go for different things. When I do play the souls games eventually, I might not really want to bother with the combat at all, but really want to get into the story. Even if the creator feels that there is some extreme reason why the two simply cannot go without each other then he might make it like that, but he could be wrong.
The whole "play another game" is such a bad argument. First off, it can apply to literally any game for any reason. Second, suppose I want to play a game that is VERY much like Souls, to the point where it has it's entire environment, characters, voice acting, levels, music, graphics, etc, with literally the only difference being that it has weaker enemies. Would it be a different game? Yes, which is the whole point of asking for an easy mode. If people want to play the same dark souls, then there would be no point to the call for an easy mode. So I know I am asking for a 'different' game and experience. That specific different experience I am asking for is still pretty much like Dark Souls, with the only exception being the weaker enemies. Different, sure, but not to the extent of playing Halo instead or anything.
Uhh...you are aware of the story being almost non existent in these games right? Like you literally get nothing other than what a small amount of npcs tell you and even then they don't say much. The combat is the primary focus of the games, there is no "not really bothering with it" when it throws you into it every step of the way.
If you are interested in Souls games primarily for the stories just watch some lore videos on YouTube. Seriously there is not a lot of dialogue and cutscenes.
In my opinion the creator's desire does hold more weight than the random player's. Without the creator's vision there is no basis for the random player's dissension. Thankfully we dont live in a hypothetical world where there is only one creator, or one where the random player isnt able to adhere to the requirements. No there isnt anything wrong with disagreeing with how something works, but that doesnt mean the person who created said thing should remold it to fit your idea of correct.
I know technically every change to a game would make it a "different game." My point (and most other people who have argued a similar point) is that it's a huge departure from the original game, so much so that it misses the point of the game and acts against both experience and themes. "Weaker enemies" isn't the only exception, it changes the tone and atmosphere.The whole "play another game" is such a bad argument. First off, it can apply to literally any game for any reason. Second, suppose I want to play a game that is VERY much like Souls, to the point where it has it's entire environment, characters, voice acting, levels, music, graphics, etc, with literally the only difference being that it has weaker enemies. Would it be a different game? Yes, which is the whole point of asking for an easy mode. If people want to play the same dark souls, then there would be no point to the call for an easy mode. So I know I am asking for a 'different' game and experience. That specific different experience I am asking for is still pretty much like Dark Souls, with the only exception being the weaker enemies. Different, sure, but not to the extent of playing Halo instead or anything.
Jesus this community.
Just to humor the people going "But think of the handicapped people!", here's a guy beating Ornstein and Smaug using just his voice.
Now stop hiding behind handicapped people because you need to have your hand held.
Keep in mind that I am arguing from a principle here. I haven't actually played the Souls games except for a little bit, but I haven't felt they were unfair or anything and will play them when I get the chance. Honestly, the hardest decision right now for me is whether I start with Demons Souls, Dark Souls, or Bloodborne first. And in any case, I'd want to explore the world myself from the perspective of my player character, so I can look at stuff how I want.
I'm just objecting to the idea that an easy mode will in some way inherently change the game for EVERYONE. No, it won't. It will just mean that people who don't want to bother with the combat will not have to bother with the combat as much. There's no real argument to be made for excluding it except elitism that I see, the feeling anyone who plays might get the 'proper' experience.
I know technically every change to a game would make it a "different game." My point (and most other people who have argued a similar point) is that it's a huge departure from the original game, so much so that it misses the point of the game and acts against both experience and themes. "Weaker enemies" isn't the only exception, it changes the tone and atmosphere.
I see people that are happy with the game as is and I see people asking for changes that are not needed. It is not elitism to expect people to accept a great product as is. I see entitlement from people expecting to be catered to because they might spend $60. You are being told to take your money elsewhere literally by me and sliently by the developers who have not added an easy mode in 5 games despite the knowledge that the percieved difficulty turns some people away.
I'm just objecting to the idea that an easy mode will in some way inherently change the game for EVERYONE. No, it won't. It will just mean that people who don't want to bother with the combat will not have to bother with the combat as much. There's no real argument to be made for excluding it except elitism that I see, the feeling anyone who plays might get the 'proper' experience.
But the combat and the difficulty are the main focus of the games? If people just don't want to bother with the combat then there's really little reason to play said games. If all you're wanting to do is turn the game into something it's not, why not play another game? A single game is not going to appeal to everyone, nor is it going to feel like every other game out there. I understand the dark fantasy aesthetic is nice and all, but this series really is not the only one that uses it.