So we both agree that having a skill barrier to the content does add to the enjoyment of the series then.
No it doesn't. On the contrary: one of the biggest draws of the series is the moment you can finally overcome the required skill barrier.
So we both agree that having a skill barrier to the content does add to the enjoyment of the series then.
Not sure if I missed it, but why is the handicapped card being tossed out here?
Not sure if I missed it, but why is the handicapped card being tossed out here?
To everyone arguing that it's perfectly fine to ask for the game to be more accessible to others, do you feel that way about every game
No it doesn't. On the contrary: one of the biggest draws of the series is the moment you can finally overcome the required skill barrier.
I want give the game a second chance but it's hard and I simply don't have the time and energy to keep dying over and over again.
I know the game is meant to be hard on purpose but c'mon give us newbs a break. I play all my games on easy because it's not frustrating and I get to actually finish a game without wasting any time.
They will probably never do it but I feel they are missing out on some sales.
Yes and for that to happen you need a skill barrier.
Yes and for that to happen you need a skill barrier.
I wish every game was the like the souls games in which they didn't have any difficulty selection, like they all were back in the day.
There is just the game. The way it was meant to be. Pure and untarnished.
Too easy? Too hard? Tough luck mate, love it or leave it.
Video games have been going downhill ever since we've had variable difficulties.
Lol so the game is designed to be work? OK then good thing you aren't in charge of marketing
"as hard as your shitty life, this is bloodborne "
The notion that there's only one correct way to enjoy a game is absurd. That's probably why people consider an illogical stance to be unreasonable.It's a bit dramatic to see people pulling the "toxic" and "worst fanbase" card over people bringing up the possibility that not all games are meant to be enjoyed by all skill levels.
Thread of entitled and elitist comments. Why can't there be an easy mode such as giving players more health or infinite blood vials whilst still maintaining the difficulty? That way the game design would not be compromised. Everyone should be given opportunity to experience the game.
I never understood the point of why they made these games so hard. whats so bad about adding an easy difficulty? it doesnt take away from experience at all.
I never understood the point of why they made these games so hard.
I never understood the point of why they made these games so hard. whats so bad about adding an easy difficulty? it doesnt take away from experience at all.
Souls games aren't worth playing without the difficulty. That doesn't cast them in a particularly good light, really, but it is what it is. I suspect if people played on Easy Mode they'd finish the game wondering what all the fuss was about.
Not to sound like an elitist, but the whole "I don't have time for a hard game" thing is nonsense. Full time worker, student, and dad here and I adored the shit out of Bloodborne and I honestly want the very idea of an easy mode to be eliminated. It would literally ruin what From Software games are all about; there's a reason why they coined the term "get gud." The games are not unfair in anyway, they just force you to learn mechanics and honestly that's an old school quality of gaming that I wish there was more of today. When a game's unforgiving but fair it immensely increases the sense of satisfaction one will get when they complete it.
Good post, it took me 6 hours and a 2 month break before dark souls finally "click" with me. And now the souls/Bloodborne games are some of my favorites.This game is my first and only (so far) "Souls" game.
It's hard. Very hard.
It's also in my top 3 of all-time favorites. It reminded me of old-school games like Mega Man. It's not meant to be a "when" you beat it, it's a "if" you beat. It's meant to mean something when you can beat it.
It will remain one of my favorite gaming experiences. I got fed up after two days and put it on Craigslist. I got 6 offers for it overnight and decided to "try" one more time. That night, it "clicked," I removed the CL ad, and never looked back. 50 hours later I got the "true" ending and felt so accomplished. Such a fantastic game. I'll never forget it. The difficulty is part of the experience and I hope they never ease up.
It would completely compromise online invasions. Who would have the upper hand? The normal player or the easy mode player? What about asking for assistance? What if you happened to summon an "easy mode" player? Would the game become easier for the normal player or become harder for the easy mode player? The online aspect of Souls games is a big part of its design. No one wants a split player-base based on difficulty in addition to platform. And no one wants to have their experience compromised because they happen to summon an easy mode player.
Just read through the thread, there are plenty of good reasons why easy mode is not needed in Souls games.
How would an easy setting ruin what From games are all about?
How would an easy setting ruin what From games are all about?
*vomits*there's a real simple method of helping new players without adding on an "easy" difficulty. have one time use consumables purchasable through microtransactions. that way people who have trouble can go buy them, then pop them when they're fighting a boss for extra resistance, damage or recovery.
That's a weird point. I agree that Kirby games should be harder.Nintendo should make Kirby games harder. It's not fair that not everyone can have a great experience with those games.
there's a real simple method of helping new players without adding on an "easy" difficulty. have one time use consumables purchasable through microtransactions. that way people who have trouble can go buy them, then pop them when they're fighting a boss for extra resistance, damage or recovery.
Knowing that not everybody is willing to be good enough to see the content makes me enjoy the Souls games more.
Exactly, so why should we care about what they want?They don't play these games to begin with. They are not even part of the player base.
Of course.Joke post?
if only more people ITT were so honest..
They will probably never do it but I feel they are missing out on some sales.
I would argue that the backlash from putting in such a mode would result in the hardcore fanbase (which Bloodborne/Souls has fostered successfully) leaving in droves... making the casual sales increase a net drop.
I think it was the perfect difficulty, and I'm a bit average at these games usually (finished it after a couple weeks, thoroughly enjoyed it).
I think the best bet honestly would be to put some accessibility features into the game very subtly. Maybe a couple of items or a covenant that can help you in PvE in a way that is accessible. There are ways you can get a lot of help from NPCs in the Souls games, but that process is often convoluted and easy to miss. Maybe providing you with the option to have an NPC assistant that you can summon, early on into the game, would be a good way of reducing the difficulty for newer players. At the same time, they would want to offer incentives for veterans for not using said NPC assistants.
I want give the game a second chance but it's hard and I simply don't have the time and energy to keep dying over and over again.
I know the game is meant to be hard on purpose but c'mon give us newbs a break. I play all my games on easy because it's not frustrating and I get to actually finish a game without wasting any time.
They will probably never do it but I feel they are missing out on some sales.