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Will we ever see indie games that'll capture the fifth gen era?

Yeah I really want to see N64 level graphics, although cleaner overall. I'm getting sick of the 8bit/16bit nostalgia.

If Mario 64 could be made by like 15 people back in the mid 90's, shouldn't a smallish team be able to cook up something similar now?
 
We seem to be getting tons of fast paced indie FPS games atm but rather than straight Gen 5 era looks they look as much like minecraft.

Now if someone would do a grid based Tomb Raider clone, if a core team of just 6 ppl made the original so a smaller team with modern tools should manage it.
 
I'm trying to recreate a PS1 environment and it's actually a ton of work.
Admittedly, it's a super ambitious project (open world graphics on par with Driver 2).

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This screenshot is also old. I have a lot more buildings and cars now but they're not textured.
 
They could go for the 2D sprites with 3D backdrops. I think Recettear is good indie representation of the 5th gen era:

 
I was working on an MGS1 clone project with another guy. We were aiming for the same general type of mechanics, visuals, and whatnot. It was getting too difficult to make things look just right though, so we ended up canning it.

Low poly without special lighting or anything along those lines is actually pretty hard to make look good.

I'm still interested in the idea of an MGS clone, so I may revisit it in the future.
 
Meh, I'd rather indie games stop going for nostalgia and start creating games with unique visual styles. I'm already tired of the 8-bit bullshit, and while my favorite era was the 32-bit...that's still not something I want to see revived, except in terms of the number of different games they had.
 
A Hat in Time
Lobodestroyo
90s Arcade Racer

It happening, but it's slower than pretty pixel art 2D games because the visuals are obviously a lot more intensive.
 
Yes, when kids who grew up with Gen 5 games start rolling in the industry. I bet we'll start seeing some indies "inspired" by FF7, Crash Bandicoot, Mario 64, OoT, Jet Set Radio, arcade games etc soon. In fact the first wave of the late 90s inspired games are already in development: Hat in Time, 90s Arcade Racer, Drift Stage, The Black Tower:

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Hover Revolt of gamers

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Some lost genres and gameplay styles will be back.
 
Perhaps not what you're thinking of, but Five Nights at Freddy's feels very much like it could have been a PC game during the late 90s.

I'd love to see more games like Resi or the PS1-era FFs with pre-rendered backgrounds. Not on that scale, of course.
 
Holy shit!

edit:
Ah, not funded.

They're still working on the game and plan to finish it. It already is in development for at least 5-7 years. Hopefully it will be done someday.

The soundtrack will be wonderful, I'm sure. Regarding the composer I'll just quote myself:

EDIT: Huh, what happened to him? Just wanted to see what he's doing right now, but all of his social media accounts and Bandcamp albums have been deleted :/ I wonder why, hmm.
 
I don't think we'll see an influx of games that are as inline with that era as the current crop of 8-bit/16-bit games. We might see games that ape some of the aesthetic, like the super FF7 looking screenshot above. But on a technical level those games were just awful. You have to try really hard to make a game look that bad nowadays and since you're most likely not going to be able to make it work any better than we could back then (ie not well) what's the point in trying?
 
Low polygon environments and characters, low texture resolutions, inaccurate perspective correction, and low output resolutions in 3d are all beautiful esthetics to explore

The primitive texture filtering and anti-aliasing of N64 and early hardware rendering on the PC are not, nor are the seams and jitter from the PS1 and Saturn

I just hope indie devs will work with the technical limitations of the era rather than the game design limitations of the business models that started to become necessary in that era.
 
I had like three examples ready to post and they were all mentioned while scrolling down the thread. Good job, gentlemen.


I will add that Notch's cancelled space game also explored a similar low-poly PS1 aesthetic.

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We've seen quite a few of these already rediscovering the low poly aesthetic (but with clean IQ) in small games (mostly Gamejam ideas, or smaller itch.io games). I think Naut is one of the more recent ones I played that fits that bill.

It's hard to say if games like FRACT, Mirrormoon or Jazzpunk are too advanced and shouldn't be counted. They do employ low poly 3D, but aren't specifically trying to evoke that era, I don't think.
 
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