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Will your PSVR even for non-VR sessions?

Yeah, there is a point where it's enough. There is clearly a point, as a lot of people on here are starting to get annoyed. Start a thread about it, but don't post it multiple times on a single page in a thread, that's overkill.

Furthermore, it's just irksome that somehow people feel they have been anointed to enlighten the stupid masses. I mean, that's basically what you're implying -- that people on GAF are so stupid, they haven't read any of the hundreds of posts about the graphical fidelity of VR.

It wil be even more annoying if we gets countless threads complaining about resolution few months later.
 
I just realized that I can lie in bed comfortably and play any PS4 game this way with the PSVR. Did I just sell myself on the PSVR over the Vive?

Add a capture card to the PC and you can lay in your bed and play any PS4/XBO/WiiU/etc game on the Vive! Consider yourself unsold. ;)

While it is technically possible, and I have done it for the hell of it, I do not actually recommend it. Or at least I don't recommend buying a Vive for that reason.
 
I'll try the cimema mode, that's for sure. But the low res will keep me out of it for normal games...

The subtitles/menus are already that small in some games that you won't read shit in cinema mode.
 
I would rather watch my 4k tv in the sofa.

Not sure how your eyes feel after watching youtube on these for a couple of hours :/
 
Like many others have said I'll try out cinema mode, youtube 360 videos, and whatever else I can with the VR headset. But it'll probably be "just for fun" more than anything else.

Just what res would it take until games look "good". What about watching movies in cinema modes? Is 4k good enough for both? Or do we need 8k for everything to look nice and pretty inside of a headset?
 
Can someone explain to me why a cinema mode is even needed? Why not just use the whole screen to display content? Why create a virtual theatre?
 
Can someone explain to me why a cinema mode is even needed? Why not just use the whole screen to display content? Why create a virtual theatre?

You can display it to use the PSVR screen as the TV screen, or in cinema mode with two TV sizes. I guess the cinema mode is for some kind of presence just to recreate some kind of virtual room even if this room is all dark
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You're going to attach the playstation camera to your ceiling?
I'm not sure if for cinema mode the tracking is needed at all... more if you display the whole image to the PSVR display instead of the cinema mode.
 
Do you need the camera to play regular PS4 games in theatre mode??

I've been under impression it'll simply project the screen to the headset

You mean just using it as a stationary second screen ? I always thought it means something like a virtual theatre mode kind of thing
 
I get so tired of the VR thread shit-posting. It's like people are not allowed to be excited about something.

Every VR thread: "Yeah, but the resolution sucks."

We get it. We know that it's not as crisp as your television from 5 feet away, but for many of us, the trade-off of being inside the game world is enough.

You don't see the VR enthusiasts saying in the standard game threads: "Yeah, but it's only 20 degrees FOV."

I'm a huge proponent of VR. I have both a Vive and Rift and a preorder for the PSVR. This isn't shitposting and in Virtual Cinema you will NOT be IN the game world. Playing purpose made VR content is amazing even if the resolution right now is far from ideal. Watching content in virtual cinema is a shitty experience.
 
I get so tired of the VR thread shit-posting. It's like people are not allowed to be excited about something.

Every VR thread: "Yeah, but the resolution sucks."

We get it. We know that it's not as crisp as your television from 5 feet away, but for many of us, the trade-off of being inside the game world is enough.

You don't see the VR enthusiasts saying in the standard game threads: "Yeah, but it's only 20 degrees FOV."

Yes, yes you do.. Because that's exactly what we enthusiasts have been discussing in VR threads for 3+ years here on gaf. We've been able to talk both about the good and the bad things about VR without thread meltdowns. And that's also why PSVR shouldn't be this special little sensitive poor thing that should be "protected" against any criticism. The good and the bad things about PCVR (not only high end) are approx. mirroring the same good and bad things you'll find on PSVR.

You are the one shitposting by insinuating that you want to shut people and their opinions up. Try to discuss the thing, not the people.
 
So?....

Your talking to a guy who used to play NES & SEGA games.

Resolution doesn't matter, people mostly watch youtube videos in 360p/480p anyways.

"Resolution doesn't matter" is nonsense.
Resolution doesn't matter to you specifically, maybe, but the OP is an open question and that is an aspect worth considering.

Not to mention, today's games are designed with HD in mind, so i'm not sure how well HUD elements and smaller details will translate.

I get so tired of the VR thread shit-posting. It's like people are not allowed to be excited about something.

Every VR thread: "Yeah, but the resolution sucks."

We get it. We know that it's not as crisp as your television from 5 feet away, but for many of us, the trade-off of being inside the game world is enough.

You don't see the VR enthusiasts saying in the standard game threads: "Yeah, but it's only 20 degrees FOV."

I'm very big on VR, i think it's a dream come true.
But hiding your head in the sand and pretending that real issues with it are meaningless, is just pathetic.

What I am tired of, is people on GAF (and internet forums in general) being unable to accept criticism or any form of negativity, without thiking people are there specifically to ruin their fun.
Is a forum supposed to be a circle jerk of echo chambers?
 
Resolution will be really bad, keep in mind.
It'll probably get sweaty, too.

I did watch Netflix with the GearVR though, cool, but as i said above, bad resolution and gets foggy after a while.

The resolution is even lower on the PSVR, but it does have speaking for it that it sits much more comfortably on your head (like actually on your head instead of being pressed against your face), and the SDE is also the lowest of the headsets. So unlike GearVR and Vive, which I'm usually fed up with after 20 mins or so, because it gets sweaty and slightly painful, I do think the PSVR would lend itself best to actually finishing a series episode. (probably not a movie though.)

A propos for the topic, I'm probably going to get a PSVR only if it gets PC support to do other stuff than just play games. I think VR so far is pretty gimmicky. Which is fine, but you need enough material for it to be gimmicky on.
 
"Resolution doesn't matter" is nonsense.
Resolution doesn't matter to you specifically, maybe, but the OP is an open question and that is an aspect worth considering.

Not to mention, today's games are designed with HD in mind, so i'm not sure how well HUD elements and smaller details will translate.



I'm very big on VR, i think it's a dream come true.
But hiding your head in the sand and pretending that real issues with it are meaningless, is just pathetic.

What I am tired of, is people on GAF (and internet forums in general) being unable to accept criticism or any form of negativity, without thiking people are there specifically to ruin their fun.
Is a forum supposed to be a circle jerk of echo chambers?

He's bringing up talks about resolution of traditional youtube video on a flat screen mobile in a VR thread. I think that's a major indication that he doesn't know what he is talking about and that we shouldn't mind him too much.
 
Of course the resolution in the virtual cinema or virtual enviroments matter.

I played some games in BigScreen Beta, the SteamVR VR enviroment and Virtual Desktop for a few hours.

Positive: A huge screen. I can make the screen as big as I want. I can play in a totally different enviroment. I can even watch other players play videos or games in BigScreen Beta.

Negative: Resolution. We are used to have 1080p or higher nowadays. At least I am. If you play a game in one of the solutions available, it looks more like between 480p and 720p. If you take your headset off to see it at your TV/monitor you can see the difference pretty clearly. On the one hand you have a crystal clear image, everything "sharp" and smooth. In the virtual enviroment the image quality (also depending how big you set your screen of course) is not really good. Im not saying you cant play like that. I did for several hours. But its a step back to what we have now. The same with movies. If you just watch old Simpsons episodes which are in 480p or lower, you wont notice anything.
If you watch anything with a higher resolution you can directly see a difference.

Before I got the Rift I was always saying how cool it would be to just play games on a big screen and yes. It is cool. The drawbacks are too big right now though, if you are used to high resolutions. Its like "Yeah. Cool. I can play Uncharted 4 in a big cinema, but the image looks like I am playing on a mix between a HD-ready TV and CRT.

And I can see that most of the people trying to "defend" that are people who didnt even try a VR device for longer periods of time. The resolution is the biggest problem of VR in my opinion right now. In games you dont really notice it that much I would say. If you try to play traditional games or watch movies, you notice it pretty quickly though.
 
Sad to hear, this was a big selling factor for me.. I'm not canceling my pre-order just yet. It's just disappointing.
 
Sad to hear, this was a big selling factor for me.. I'm not canceling my pre-order just yet. It's just disappointing.

Its not that you cant do it. I do it quite "often" on my Rift, but like I said. Its more than playing on a hybrid between a CRT and a HD-ready TV. I think till we have "acceptable" resolutions it will still take a few years.
If you watch old TV-shows that arent in HD you wont notice a difference.
 
Sad to hear, this was a big selling factor for me.. I'm not canceling my pre-order just yet. It's just disappointing.

What did you honestly expect? You will be viewing a smaller virtual screen through an already low pixel density display. The end result will always be bad. The native image of VR displays is already blurry as it is, virtual theatre has even smaller pixel density for the content.
 
What did you honestly expect? You will be viewing a smaller virtual screen through an already low pixel density display. The end result will always be bad. The native image of VR displays is already blurry as it is, virtual theatre has even smaller pixel density for the content.

Except if you're really close to the theater screen,then the actual movie picture is bigger than the resolution of the headset :p
 
Its not that you cant do it. I do it quite "often" on my Rift, but like I said. Its more than playing on a hybrid between a CRT and a HD-ready TV. I think till we have "acceptable" resolutions it will still take a few years.
If you watch old TV-shows that arent in HD you wont notice a difference.

https://www.google.com/amp/s/www.en...d-why-its-not-in-hd/?client=ms-android-att-us

For people interested in how video from a lot of things are in VR.

I could definitely tell the difference watching Netflix older TV shows like Star Trek that are 480p though. The color reproduction was just awful (Samsung Galaxy S7 edge). How are things like Netflix on the Rift? Does it still have that dithering problem that the mobile variant has?
 
And I can see that most of the people trying to "defend" that are people who didnt even try a VR device for longer periods of time. The resolution is the biggest problem of VR in my opinion right now. In games you dont really notice it that much I would say. If you try to play traditional games or watch movies, you notice it pretty quickly though.

This has been the case with the PSVR hype in general for a long time now. Reminds me of the Rift hype.

Come the week of its release, I bet we'll see a lot of disappointed posts or people trying really really hard to justify their purchase.
 
Idk, I think the theater mode on Gear VR looks pretty decent. I watched Django on the Netflix app with no issues...though I've never played a game in theater mode. If there are streams on psvr or twitch compatibility then I'll probably use it.
 
It isn't just quality that will be bad (really bad compared to your television) it will be uncomfortable. Vive is probably the worst for this in terms of comfort, but it will no doubt be an issue with PSVR as well even though it seems to be the most comfortable. We are still talking about a decent amount of weight pressing on your face and an object that prevents laying down. Putting up with that for me requires the experience inside to be something different than what I get outside.

This ain't true. It sits like a helmet, forehead (hairline area) and the lower back of your skull. Theres nothing pressing on your face at all. I literally just tried it in Glasgow and it's comfortable and feels premium as well with a really nice padded feel front and back. I don't think comfort is really going to be an issue with PSVR.

As for resolution concerns.. I played Driveclub in my demo. I chose to play with my glasses off cos my Gear VR is clear without my glasses, but it was a touch blurrier than just the low resolution. After the demo had ended I asked the guy if I could just pop the headset back on with my glasses for a second. They fit with glasses on and it wasn't even an issue, and I did notice the screen was seemingly slightly sharper in focus with my glasses this time.

I am awkward at the best of times and I couldn't mess around with the headset as much as I'd have liked to, and will do when I get my own, but it was a decent first impression. In actual gameplay it works. I wonder how.
much of a difference the IPD adjustment makes in the software as the scale of the Zonda I was in felt a little small. Nothing drastic but a touch off.

The VR effect was flawless though and not a hint of motion sickness funnily enough. Framerate felt absolutely fine, nothing really detrimental. Car was pretty detailed and yeah I'd like more time to look around. I was at the front of the demo waiting area and knew folk would be watching, haha.

Preorder cancelled. Not :)
 
On the Gear VR, a friend an I watched a Twitch stream together in a theater arena. It was really awesome. We were able to see each others avatars and converse as though we were right next to each other and a few people joined in as well.

I hope they have some social apps like that for PSVR.
 
Nope, resolution doesn't matter for VR. It's an added benefit I'll agree with you on that but it's not a necessity.

The key principles for good VR is immersion and low latency.

Why do you think people bought google cardboard running on their normal 720p phones?, did those people complain?, no they didn't.

Because VR is a new technology there is no bar to measure it. Since high end VR is not mainstream, the normal consumer will be fine with whatever resolution is given (to a certain degree) because they have never tried any other.

You see it as a necessity because maybe you are accustomed to it, but not everybody is like you.

I for one have seen DK2 quality which is the worst but that didn't made me not enjoy my media.

Probably because of the cheap cardboard vr price. People are less forgiving with $500 headsets purchases. The people caring right now aren't the mainstream. VR is still super niche, not sure why you think otherwise.
 
Why are you people So damn jaded

"Hey guys I'm excited for thing"
Comes in thread
"Meh no you're not"

It's more knowing a familiar pattern. Many were excited for similar things before the Rift and Vive came out, many in here are speaking from experience that this aspect of the VR headsets is not what you're expecting.

VR headsets just aren't good for non-VR content outside of 360 video at the moment, and probably won't be for a long time. This goes beyond non-games too, you think you want to play Skyrim in VR, you more than likely don't, you think you want GTAV in VR, you more than likely don't.

Get a VR headset if you're primarily interested in VR, not because you want to do things you're already doing in a lower resolution, less visible, less comfortable way.

I get so tired of the VR thread shit-posting. It's like people are not allowed to be excited about something.

Every VR thread: "Yeah, but the resolution sucks."

We get it. We know that it's not as crisp as your television from 5 feet away, but for many of us, the trade-off of being inside the game world is enough.

You don't see the VR enthusiasts saying in the standard game threads: "Yeah, but it's only 20 degrees FOV."

Eh.. I find people pointing out the resolution issues are mostly the people who like and currently enjoy VR. It's managing expectations so that people go into VR with the right mind set to get proper enjoyment out of it. It's surprisingly common to find people that are excited for VR just so they can use it as nothing more than a screen strapped to their face, not for actual VR.
 
So?....

Your talking to a guy who used to play NES & SEGA games.

Resolution doesn't matter, people mostly watch youtube videos in 360p/480p anyways.

This is not a valid comparison in the slightest. SD games in nearly all cases did not exceed 320x240 px. You will resolve all detail in the game whether you're playing on an old CRT, a 4K TV or a low res VR headset.

The reason VR theater sucks is that the display is already very low resolution relative to the distance from your eyes, the resolution split for the left and right eye and the fact that the theater screen in the virtual theater is using a fraction of that low res panel. If you're viewing previews and demos of 1080p (and higher) games, the VR theater will obscure or muddle so much detail as to make it a very silly way to view the games. You may as well be watching on a Nintendo 3DS. Resolution absolutely matters if the content you're watching calls for it. This has always been the case.

That last part about gamers watching YouTube at 360p/480p is a lie.
 
I get so tired of the VR thread shit-posting. It's like people are not allowed to be excited about something.

Every VR thread: "Yeah, but the resolution sucks."

We get it. We know that it's not as crisp as your television from 5 feet away, but for many of us, the trade-off of being inside the game world is enough.

You don't see the VR enthusiasts saying in the standard game threads: "Yeah, but it's only 20 degrees FOV."

Great post.
 
I'm not expecting to use it for non-VR games, but since I don't have my PS4 on a huge screen I may give it a a try. If it's "okayish" enough I may use it for better immersion at the cost of resolution.
 
This is not a valid comparison in the slightest. SD games on nearly all cases did not exceed 320x240 px. You will resolve all detail in the game whether you're playing on an old CRT, a 4K TV or a low res VF headset.

The reason VR theater sucks is that the display is already very low resolution relative to the distance from your eyes, the resolution split for the left and right eye and the fact that the theater screen in the virtual theater is using a fraction of that low res panel. If you're viewing previews and demos of 1080p (and higher) games, the VR theater will obscure or muddle so much detail as to make it a very silly way to view the games. You may as well be watching on a Nintendo 3DS. Resolution absolutely matters of the content you're watching calls for it. This has always been the case.

That last part about gamers watching YouTube at 360p/480p is a lie.

I think Sangetsu would rather explode than admit the PSVR isn't perfect. :P
 
Enjoyed laying back and watching Netflix on my Gear VR. I'll do the same with my PSVR when I feel like shutting off the shit around me.
 
I think Sangetsu would rather explode than admit the PSVR isn't perfect. :P

I think that's a bit harsh. The last couple of days in the 3 psvr threads I have been in have been so negative. It's probably done his head in a bit, especially with the amount of work he has put into the launch games thread over the last few months.

I think constructive discussion should be welcomed and it could be that people with the experience of vive and occulus are perhaps being misinterpreted.

Or people don't wanna listen lol
 
Will be the same situation as playing with my Vive - non-VR not likely as my cat LOVES chewing cables, so anytime I VR I have to shut him out the lounge/kitchen
 
I think that's a bit harsh. The last couple of days in the 3 psvr threads I have been in have been so negative. It's probably done his head in a bit, especially with the amount of work he has put into the launch games thread over the last few months.

I think constructive discussion should be welcomed and it could be that people with the experience of vive and occulus are perhaps being misinterpreted.

Or people don't wanna listen lol

Oh don't get me wrong, I'm just teasing him. I highly respect the amount of work he has put into his thread, and he's been very helpful with people who don't know much about PSVR.

But saying stuff like "resolution doesn't matter", especially for watching non-vr content through vr, is very silly.
 
Oh don't get me wrong, I'm just teasing him. I highly respect the amount of work he has put into his thread, and he's been very helpful with people who don't know much about PSVR.

But saying stuff like "resolution doesn't matter", especially for watching non-vr content through vr, is very silly.

Fair play :)
 
Nope. While the "screen" will seemingly be in a black space so you can presumably look away from the screen (there will probably be theater themes too I imagine) there are reportedly two modes where the screen is definitely not just a tiny fraction of your view. One where the screen can take up your entire view, and one where the screen is even bigger than your view (like a 226 inch screen).

Ok, not tiny fraction, but it adds up. Instead of all the available pixels, only some will be used to render the image. The rest will be unsued around the edges. The full resolution of the VR device is used for peripheral vision. The bigger than your view mode, like sitting in the front row in a blurry IMAX, isn't really a viable use case.

In more detail: http://blogs.valvesoftware.com/abrash/when-it-comes-to-resolution-its-all-relative/

The first consumer VR head-mounted displays should have fields of view that are no less than a 90 degrees, and I’d hope for more, because field of view is key to a truly immersive experience. At 960×1080 resolution, that yields slightly less than 11 pixels per horizontal degree – the same horizontal pixel density as the CP/M machine I wrote my first game for in 1980, and barely one-fifth of the horizontal pixel density we routinely use now.

The blurriness is going to be incredibly unpleasant for the length of a typical film. As your brain attempts to focus on the image, it will cause eye strains and headaches. The HMZ has a sharp image with crisp text -- if subtitles are used. Comparing the two is apples and oranges.
 
From my experience as an Oculus owner VR is actually very tiring to use and better in small doses. So no. It's for recreation, but not relaxation.
 
It's true, watching theater mode is not good. First if it's a game it's going to have lag compared to normal and it looks worse. For videos it doesn't look HD, I would peel back my rift and see the TV and it looked so much better so what's the point. It's a neat idea but until it's HD it won't be a replacement. The full 360 VR videos are sweet even if they look crappy.
 
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