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Will Zelda Breath of the Wild let us invert the camera properly?

I'm really worried that this game wont have the option to flip the Y and X axis camera properly. And the simple fact that I'm worried something as simple and standard since the PS2 days might be missing says a lot about my faith in Nintendo these days.

What makes me worry? Zelda Wind Waker HD! Its camera was mind boggling so let me explain:

IN FIRST PERSON
Default Y axis: Up is Up, Down is Down
Default X axis: Right is Right, Left is Left
The game only let you invert the Y axis but not the X. This was okay for me since I play with Y axis inverted since Ocarina of Time

IN THIRD PERSON

Default Y axis: Up is Up, Down is Down
Default X axis: Right is Right, Left is Left
Inexplicably now the game only lets you invert the X axis but NOT THE Y AXIS! This fucking oversight rendered the game unplayable for me. The first and third person Y axises were working in opposite ways! It was excruciating and something Im was not willing to forgive in 2013, let alone in 2017!

I already know Breath of the Wild didnt let you invert anything during its multiple demos (Colin from Kinda Funny mentioned that and is too worried about the final game).

Do we know if they'll let us invert the camera as God intended in the final game? Let me invert the Y axis in both first and third person!?

I shouldn't even be asking this but this is Nintendo! The only company that can fuck up something games from the last century were already doing standard.

I have my WiiU Zelda BotW prerordered and I need to know.
 
C3bZ9G1XUAMQC6Z.jpg
taken from this thread
http://www.neogaf.com/forum/showthread.php?t=1339633
unless I really misunderstood your question :>
 
I'm also an invert freak and I'm definitely worried about this, too. Certainly hope that camera inversion will be an option, but I frankly don't think there's a single source outside of Nintendo that can confirm or deny at this point.

EDIT: nevermind, above post saves the day.
 
I know for certain the first thing I'll do is make the camera match the way it worked in Wind Waker, if it doesn't do so already by default.

First-person won't be an issue for me as I'll be using motion aiming like a sane player, but hopefully the settings produce results that are intuitive for the rest of you.
 
yeah, i had a similar issue with Twilight Princess HD.

It allowed for 'inverting' the y axis, but the camera controls were so weird. Even inverted, they felt weird, because the camera didn't simply "move around" link with regards to where it's pointing, but also weirdly move closer and further away. - like when you want to look down, it doesn't simply point down, but rather ... zoom out.

But that's likely a remnant of the fact that the GCN had that weird C stick (that was used more as an analog right d-pad), while the Wii didn't have a right stick whatsoever.

Luckily, it seems BotW will have regular ass camera controls and none of that floaty camera crap.
 
yeah, i had a similar issue with Twilight Princess HD.

It allowed for 'inverting' the y axis, but the camera controls were so weird. Even inverted, they felt weird, because the camera didn't simply "move around" link with regards to where it's pointing, but also weirdly move closer and further away. - like when you want to look down, it doesn't simply point down, but rather ... zoom out.

The WWHD camera was similar, and that was actually the only thing that made it kinda playable for me and my invert-wired brain - the wonkiness let me mentallly map it as "zoom in/out" rather than "look up/down", and work it without breaking my mind (although it never quite got to the point where it felt instinctive the way regular camera controls do, and I was still fighting to get it to do what I wanted frequently).
 
The WWHD camera was similar, and that was actually the only thing that made it kinda playable for me and my invert-wired brain - the wonkiness let me mentallly map it as "zoom in/out" rather than "look up/down", and work it without breaking my mind (although it never quite got to the point where it felt instinctive the way regular camera controls do, and I was still fighting to get it to do what I wanted frequently).

yeah, i suppose i didn't mind it all that much with wind waker, because that's a game i had played for countless hours on the gamecube, and 'free camera controls' weren't as much of a thing back then, as you'd usually just point your character at a certain direction at hit Z to center the camera behind Link.

In Twilight Princess i always wanted to look up / down, and got super frustrated when he zoomed in / out instead. I inverted it and uninverted it and neither felt right :/
 
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