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[Windows Central] Crimson Desert performance settings show Xbox Series S might have been a mistake

To be honest it will be interesting if Sony mandates that all next gen games have to run on the portable. Interesting in the sense of users on here and if it will get the same scorn as the S has over the years.
There's a difference I think between having to run the software, and having to be at feature parity with the PS6. The parity issue between the S and X is what fucked MS. If it can run and doesn't need to meet parity requirements then it's a non issue imo.
 
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There's a difference I think between having to run the software, and having to be at feature parity with the PS6. The parity issue between the S and X is what fucked MS. If it can run and doesn't need to meet parity requirements then it's a non issue imo.
the problem with Series S is the lack of RAM. You can't have feature parity without the memory to run it. This was the problem with BG3. If Series S had the same amount of memory as the X then it wouldn't be as much of a problem. So the big question is RAM.
 
the problem with Series S is the lack of RAM. You can't have feature parity without the memory to run it. This was the problem with BG3. If Series S had the same amount of memory as the X then it wouldn't be as much of a problem. So the big question is RAM.
Supposedly the low power mode will account for a chunk of that, but I guess time will tell what Sony has up their sleeves. In theory I guess universal compression could also help on the ram front.
 
Yes 24GB vs 30GB is exactly what I was talking about. What mistake is that? 24GB is going to be plenty of RAM and as I said only 20% less than PS6 vs the 40% on Series S vs X. In a handheld.

Sony did not see Series S as a threat at all.
In fact Jim Ryan specifically said:

"Creating a special low priced, reduced spec console is something that has not had great results in the past, We've considered that option, and seen other executives who have attempted this, discover how problematic it is."

This said this before the console released.
Sony know the market better than you think. The handheld does not suffer from what the Series S did.

That's the same excuse people used with the Series S.

No company will admit to what they consider a threat, it gives competitors room to act. In the other thread, Sony was seeing the Steam Machine as a threat, but you won't hear that said by anyone at Sony, only rumors.

Jim Ryan said that gamers weren't interested in backwards compatibility and that there wouldn't be cross-gen compatibility on the PS5. That guy is a big liar, I wouldn't believe his words.

 
Sarcastic Charlie And The Chocolate Factory GIF
 
That's the same excuse people used with the Series S.
But as I said the series S wasn't a handheld and the difference in RAM on the Series S was more severe.
No company will admit to what they consider a threat, it gives competitors room to act. In the other thread, Sony was seeing the Steam Machine as a threat, but you won't hear that said by anyone at Sony, only rumors.
What you believe they were thinking isn't the truth though. They did not see the Series S as a threat, they said so.
Jim Ryan said that gamers weren't interested in backwards compatibility and that there wouldn't be cross-gen compatibility on the PS5. That guy is a big liar, I wouldn't believe his words.

And they mostly weren't. Where was the lie?
 
Time is proving the Xbox Series S a complete and utterly useless piece of junk, glorified by the masses.

GTA VI is going to be a disaster on that machine.
It was a good investment for bc/indie/f2p gaming when prices were reasonable. If I want to play a modern game I would avoid consoles altogether with their half assed upscaling and poorly optimized performance and image quality.
Sesame Street Idk GIF
 
Handheld render 540P→1080P@30 or 40→60fps, home console render 1080p~4k→4K@60→240 fps.

I don't think 24gb ram of handheld is a problem, there will be a long cross-gen period, developers will have pssr and other ml graphic tools to leverage, for example, they can choose more performative ml model to render with less pixels and use neural rendering and neural textures reduce memory usage. In the end, it's more about a engineering problem: whether Sony can provide a good enough SDK and tool set for developers to make PS6 port to handheld possible and more easier: when developers build a PS6 build of their game , they can easily deploy a handheld profile by using a tool provided from Sony to automatically adjusting pssr, render resolution, raytracing setting, texture quality (by ML compression api or neural textures), LOD and e.t.c

Maybe next year's "Road to PS6 family" will have a session on "how to port PS4~PS6 games to handheld", and explain how the results of project amethyst and other co-engineering with AMD work for development. Also I don't think they will make the parity mandatory, just provide good tool set within the new SDK, let the 3rd party devs do what they want.
 
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Took Jez long enough to notice.

I will die on the hill that back-to-back fiasco with BG3/Wu Kong basically drained all copium from 'cheap Series S was a stellar idea to undercut the PS5' argument.

Exactly this! Some of us saw this and understood it in real-time too.
 
XSS was an interesting idea in theory, but they failed in a few things:

- They should have kept the same amount of memory as the XSX, or at least not reduced the bandwidth so much;
- The price increase was completely bizarre. If it cost around $200 today, as it once did, it would be a bargain.
- The fact that Xbox is lagging behind is also detrimental, as developers give less priority to the platform.

Let's see if Sony doesn't repeat the mistake with the new handheld.

As long as Sony doesn't mandate the PS Handheld play every PS6 game, then Sony will be fine. Treat it like Valve does the Steamdeck.
 
If Series S was a mistake what do dat dude think of Switch 2 that is way less powerful?
More RAM. 12GB vs 8GB (effective for gaming).

Steam Deck and Ally also do not suffer as much complexities with game porting due to 16GB. RAM is usually always the biggest hurdle in game design across platforms.
 
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so does my phone... and Steam deck... and Tablet... and I could probably soft mod my Switch 1 and do it on there too.
you know, all those actually useful devices that also have other functionality beyond using the worst remote play implementation there is.

bryan cranston mic drop GIF
I recently installed moonlight on my Wii U, which I guess means its the oldest RT capable device I now own.
 
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Terrible article. The game runs at a native 1080p and a stable 30fps, which is great for an ambitious game like this on a sub $400 5 year old console.

More RAM. 12GB vs 8GB (effective for gaming).

Steam Deck and Ally do not suffer as much with game porting due to 16GB. RAM is usually always the biggest hurdle in game design across platforms.

Where is GTA 6, Borderlands 4, Starfield on Nintendo Switch 2? RAM is nowhere near the biggest hurdle and CPU/GPU power matter far more.
 
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Where is GTA 6, Borderlands 4, Starfield on Nintendo Switch 2?
Ask those developers. Where's GTA6 on the PC?

Where's Starfield on anything but Xbox and PC?

Cat Stare GIF


If Starfield fits on XSS 8GB footprint, it will fit on SW2's 12GB with ease.

See: Cyberpunk.
 
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he doesn't like gameplay, that's why he likes 30fps.

he's a movie watcher basically
I like my games to look next gen.

Games look like fucking shit at 60fps on consoles.

Very simple.
 
If Series S was a mistake what do dat dude think of Switch 2 that is way less powerful?
It's fine. Just the Series S was a mistake.

S was a mistake because of forced parity and cognitive dissonance. I won't go into the cognitive dissonance here since it requires the concept of understanding people's minds but I will speak on the parity clause.

Switch 2 is going after a targeted audience and is the flagship console for Nintendo.

The Xbox Series S is a gimped version of the XSX but the Switch 2 is the optimal version of its platform.

So while games on the higher end Series X must have parity with the same game on the Series S, Nintendo has no such requirement and thus has not damaged any generation of gaming or even development for any other platform. Switch 2 is not holding back gaming or even Nintendo. However, XSS was responsible for delays in some very important games(at least BG3, perhaps others) on XSX.
 
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It's fine. Just the Series S was a mistake.

S was a mistake because of forced parity and cognitive dissonance. I won't go into the cognitive dissonance here since it requires the concept of understanding people's minds but I will speak on the parity clause.

Switch 2 is going after a targeted audience and is the flagship console for Nintendo.

The Xbox Series S is a gimped version of the XSX but the Switch 2 is the optimal version of its platform.

So while games on the higher end Series X must have parity with the same game on the Series S, Nintendo has no such requirement and thus has not damaged any generation of gaming or even development for any other platform. Switch 2 is not holding back gaming or even Nintendo. However, XSS was responsible for delays in some very important games(at least BG3, perhaps others) on XSX.
You know what is worse? Series S is not a bad machine, is a totally out-of-the place one. A Series S as a PC with SteamOS would be so cool for emulation and retro gaming in general... :-(
 
The only reason Series S sold well is because there where no PS5 or even Series X and a lot of people got it because it was "next gen" but really Series S basically competed vs Xbox one X /Scorpio.

It was clear in the long run it will be and expensive obsolete piece of hardware.
 
The only reason Series S sold well is because there where no PS5 or even Series X and a lot of people got it because it was "next gen" but really Series S basically competed vs Xbox one X /Scorpio.

It was clear in the long run it will be and expensive obsolete piece of hardware.
And they had fire sales on them for years and still barely sold in comparison to others.
 
The Series S is doing what it is capable of, and frankly, there are instances where the main Consoles were even running at appalling internal resolutions in certain games. Case in point: FF16.

Crimson Desert is truly a remarkable current gen only game, that has incredible complexity in most of it's scenes and is a GPU hog. The foliage density and variety are unheard of in open world games till now. They did their absolute best with the engine scaling up and down across hardware and were open to outlets like DF, unlike what happened with Cdpr and Cyberpunk.

So, no, Series, when bought at $300 (BF deals went as low as $200 even), is incredible value, even today.

The problem "now" is that in no world would the Series S be better value than a PS5 digital at $400 for both Consoles, when the latter gives you Series X performance and fidelity.

Unless you want the cheapest Gamepass box, the PS5 digital would be the easy winner in terms of value to play current gen only AAA games which you have to pay to get at launch.
 
Is Series S playing the game at 1080p30fps an issue ? Isn't this the kind of expectation we would have from a budget console ?

The real issue would be that Sony somehow managed to lower the PS5 Digital price at the same value as Series S. But I don't really see this right now ? It seems it is still a 150€ difference if I look at prices on the Xbox and Sony websites from France.

Edit : oh, I see there is a sale on the US PS shop, so indeed that's the same price. Not in France though.
 
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  • Quality: 4K, 30 FPS, Ray Tracing: High
  • Balanced: 4K upscaled (1280p), 40 FPS, Ray Tracing: Low
  • Performance: 1080p, 60 FPS, Ray Tracing: Low
Ps5 and Xbox series X were a mistake too. Everyone should at least be playing on a ps5 pro.
 
The XSS was fine in theory, priced and specced for the smaller TVs and casual gamers who don't know/care about framerate and resolution…but holy fuck that price increase has made it completely redundant as a purchase now.
 
Even if we look at series S from best value pov at the lowest price that weaksauce console was avaiable at...

At current 400$ without discdrive its extremly terrible value, with its tiny ssd and 3x weaker gpu, and to add insult to injury smaller vram poll too :messenger_pensive:

Unfortunately for MS, another thing which did not scale was the pricetag...

But look, nobody knew though that this hardware gen would be so affected by tech industry collapse and a that pricing would turn out so insane. I mean, if you had told anybody that buying a a PS5 at launch would be a better deal than waiting for sales because 6 years later it would cost more than it did day one, you'd be looked at like you were a Michael Patcher follower...

Xbox Series S was an affordable product at launch and played games fine; it would have still been the "fine" affordable choice today if pricing hadn't gone topsy turvy and if MS was still interested in selling hardware. It's a low-grade choice, but it plays a ton of games while not being the price of multiple paychecks, and that matters to a lot of people.
 
Who expected better? MS and its fandom/shills. You clearly don't remember them saying "same experience just at 1080p".

Remember when people were saying Series S is more capable at 1080p (ie more headroom) than Series X at 4k? Pepperidge Farm remembers.
Expectations now not five years ago, Captain Console Warrior.
 
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It's fine. Just the Series S was a mistake.

S was a mistake because of forced parity and cognitive dissonance. I won't go into the cognitive dissonance here since it requires the concept of understanding people's minds but I will speak on the parity clause.

Switch 2 is going after a targeted audience and is the flagship console for Nintendo.

The Xbox Series S is a gimped version of the XSX but the Switch 2 is the optimal version of its platform.

So while games on the higher end Series X must have parity with the same game on the Series S, Nintendo has no such requirement and thus has not damaged any generation of gaming or even development for any other platform. Switch 2 is not holding back gaming or even Nintendo. However, XSS was responsible for delays in some very important games(at least BG3, perhaps others) on XSX.

It also forced some devs to make games more efficient in turn making them run better on stronger hardware. People pretending it was some sort of disaster when it affected like 2 games negatively after 6 years are being disengenuous. Maybe they wouldn't be so angry if Playstation had more console exclusives this gen. Concorde didn't wow anyone and could have easily ran on the S.

Also, I am not seeing any PS5 exclusives looking any better than AC Shadows, so the S must not be doing too much damage this gen. What held Yotei back from stomping that sad multiplatform game?
 
The fact that they admit this now, when nobody gives a shit anymore about these 2 failed consoles is just cringe

6 years ago the same people were lying to the world proclaiming it would be competitive with PS5, with a better CPU and amazing value for gamers

All while spreading the pathetic 1440p/60 fps, up to 120 fps

"Just drop the resolution from 4K and it's done"

Just shut the fuck up.....
 
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Expectations now not five years ago, Captain Console Warrior.
You said "who would have". The fact that you think 30fps is somehow good now just tells me you've come to accept the poor performance and lowered your expectations. What did you expect? 20fps?

The resolution has nothing to do with "the scale" and Series S has no raytracing whatsoever and a fairly standard res for 30fps. The results are not exactly good here.

In fact 5 years ago Watch Dogs: Legion did 1080p 30fps with raytracing features on a Series S. So how exactly are your expectations now treating the no raytracing whatsoever as good vs 5 years ago?
 
It's only a mistake for none travelers, it's the only portable next gen console, ps5/series x are to big to be luggingarpu d and the switch 2 isn't next gen
 
Ok @onQ123

So did just about everyone else. Congrats on predicting the same thing the rest of us did.

If only.


But that was a different time of course when this place was overrun by astroturfers.
 
I must be related to Nostradamus because I knew it was a mistake from the moment it was announced.
It was such a mistake that I refused to believe it was real. After all Neogaf had been talking about such a setup for quite some years now, and we always say how bad an idea it was.

I under-estimated how stupid Xbox leaders were.
 
I'm sorry, but did I just read that the Xbox Series S is running at 720p in 2026?

it already did in the first year it launched.

eitherway the worse things here is that it took them this long to realize. people been telling them even since before the console launched. multiple developers spoke up too. but nah, everyone is haters, CPU is same just lower down the resolution to 1440p! just turn up and down the setting! SFS will fix the memory problem blablabla.

the products reflect the customers. lot of reason why the Xbox executives can keep getting away from bad decision over and over again is because some fans evangelist them over everything. get fooled by online persona of these corporate bussinessman. now they didnt even hesitate to put someone who not even has knowledge or passion for gaming to be incharge. why? because they know the routine gig to get these gullible fans to be their meat shield. profit or reception doesnt matter anymore as long the corporate executive character persona working.
 
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I'm confused why people are bringing up Switch 2 in this thread when the game isn't even being released on the system.

AAA games that want to release on Xbox have to deal with the weak specs of the S. Obviously many AAA games don't release on Nintendo systems.

It will also be interesting next gen if Sony mandates that all AAA must be released on their weaker portable.
 
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It also forced some devs to make games more efficient in turn making them run better on stronger hardware. People pretending it was some sort of disaster when it affected like 2 games negatively after 6 years are being disengenuous. Maybe they wouldn't be so angry if Playstation had more console exclusives this gen. Concorde didn't wow anyone and could have easily ran on the S.

Also, I am not seeing any PS5 exclusives looking any better than AC Shadows, so the S must not be doing too much damage this gen. What held Yotei back from stomping that sad multiplatform game?
You probably think I'll say something against you, but I'm not. Instead, I'll tell you the argument you should take. The PS6 will have a portable. Will they require parity for that? I really hope not. One could almost say that the parity clause itself was the real mistake. It's very tempting to unify all features across the systems, for advertising purposes, people like simplicity, but they need to not enforce rules on the PS6 based on the PS6 portable.

If the PS6 portable can exist without a parity clause I think it will be a great addition to the Playstation lineup, otherwise, we're all screwed.

It's an entire generation where the minimum specs for any game can never change. Which to be fair is also every generation of every console, but you know what I mean. Day one obsolescence.
 
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If only.


But that was a different time of course when this place was overrun by astroturfers.
It's very curious, the forum back then had turned into a circus because of the Xbox fanatics... everything Sony announced was met with a "well, that must be a lie from Sony"; SSDs overheated and slowed down, fake clock speeds, CPU and GPU not running at maximum clock speed simultaneously, RDNA "1.5", a complete mess. And everything Microsoft did was considered unquestionable marvels (problematic Xbox Series S and memory splitting between the Series S and Series X were ignored).

Back then nobody was "against console wars"... As soon as the comparisons came out and the Xbox Series X was embarrassed, Phil Spencer quickly gave an "interview" saying that "console wars are silly and ugly, it's evil" and that he "is against that stuff".

With these people it's fake news, FUD, online harassment; but when they start "losing the war" they become victims, they're against "console wars" because it's "toxic".

When I saw that tweet from Jez "farting bean" I realized they were losing the rhetorical war on the internet for the launch of the Xbox "Helix."
Without "Xbox ambassadors" Xbox becomes irrelevant even on the internet.

pBcao0n.jpeg
 
You probably think I'll say something against you, but I'm not. Instead, I'll tell you the argument you should take. The PS6 will have a portable. Will they require parity for that? I really hope not. One could almost say that the parity clause itself was the real mistake. It's very tempting to unify all features across the systems, for advertising purposes, people like simplicity, but they need to not enforce rules on the PS6 based on the PS6 portable.

If the PS6 portable can exist without a parity clause I think it will be a great addition to the Playstation lineup, otherwise, we're all screwed.

It's an entire generation where the minimum specs for any game can never change. Which to be fair is also every generation of every console, but you know what I mean. Day one obsolescence.

Even if they did it would just mean that we get 60 fps and higher resolutions on the PS6 and Helix for the whole gen. Graphics are good enough these days, I just want clarity and good frames. But I am curious if that does happen how the reception will be here compared to all the hate the S got.

Also, even if the S is holding back a game like Crimson Desert the Pro(the mid gen refresh) can't give solid 60 fps during hectic battles(which I hope to be doing constantly) so again, it doesn't seem like a bad thing. Imagine if they were pushing the PS5 as hard as the S is being pushed, we'd be seeing 30 fps games constantly. I can only name one forum member that would be ecstatic about that.
 
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It's very curious, the forum back then had turned into a circus because of the Xbox fanatics... everything Sony announced was met with a "well, that must be a lie from Sony"; SSDs overheated and slowed down, fake clock speeds, CPU and GPU not running at maximum clock speed simultaneously, RDNA "1.5", a complete mess. And everything Microsoft did was considered unquestionable marvels (problematic Xbox Series S and memory splitting between the Series S and Series X were ignored).

Back then nobody was "against console wars"... As soon as the comparisons came out and the Xbox Series X was embarrassed, Phil Spencer quickly gave an "interview" saying that "console wars are silly and ugly, it's evil" and that he "is against that stuff".

With these people it's fake news, FUD, online harassment; but when they start "losing the war" they become victims, they're against "console wars" because it's "toxic".

When I saw that tweet from Jez "farting bean" I realized they were losing the rhetorical war on the internet for the launch of the Xbox "Helix."
Without "Xbox ambassadors" Xbox becomes irrelevant even on the internet.

pBcao0n.jpeg
Yeah, but we have had it every generation where they funded all the astroturfing and that attracted a certain hardcore fan base. Huge victory laps way before the generation starts, constant "it will be interesting, next year will be interesting" year after year after launch, dismissal of any and all criticism of whatever the MS PR line is at the moment until the new generation was coming up and presented as the next saviour… and to make sure the message sunk in people were allowed to now criticise the current Xbox to hype the next one. Looks at Xbox One, it was perfectly fine until Xbox One X / Scorpio was announced and suddenly it had flaws MS was going to address by selling you another box…

Look at the people laughing at the op there 🤣.
 
People who bought series S are like graphics means nothing game play means everything type of people aren't they?

So, there you have it, 720P 40fps no RT :messenger_beaming:

I bought a series s

Have it at my mother's house for when I visit. Have mostly Xbox 360/one games on it and a few X/S games (one of the forza horizons and halo) plus some fighting games like injustice, killer instinct, mortal kombat to play w my sis who enjoys those types of games. Have game pass and it's connected to a 1080p tv

It's fine for that type of thing

It was also $170 Canadian brand new when I got it 😆
 
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