WIRED LINK
Lock if old.We wrap up our day-long tribute to Sony Computer Entertainment America vice president and co-chairman Jack Tretton with the full interview transcript. Thanks again (and of course to SCEA's Peter Dille for arranging things right before Tretton was about to go on stage and introduce Ludacris).
Wired News: PlayStation 3 is a product for high-definition videophiles. Why, then, only include composite cables in the box?
Jack Tretton: Ideally, you've got to make some decisions based on cost. You have to include some things and exclude some things. If it was up to me, you'd have a high definition TV in every box. We're trying to get this perfect marriage of value and price, and [asking], where do you draw the line?
Cabling is something people are going to incorporate into your home theater system, and some people need a longer cable or a shorter cable. A lot of the cables get thrown out. It was a cost, and not a "must-have" as far as we were concerned. It was a "nice-to-have."
WN: How many $500 units vs. $600?
JT: All I can tell you is that the assumption and reception that we got from retailers is that the majority of consumers are going to want the $599 SKU. Given their choice, the expectation from retailers is that they'd prefer to get the $599. I think the majority. I couldn't give you a percentage. The number that's been kicked around has been 80%. i've got some retailers who want one hundred percent $599 SKU, and got other guys who want a lower percentage. I'd say 80% is about average.
WN: Let's say I'm a gamer who already has Xbox Live. What are the reasons that I might also want to do PlayStation 3's online service?
JT: If you're a consumer and you're buying based on online alone, I think you're in a fairly small audience. I think it would ultimately be the consumer that says, "Holy crap, did you check out that Resistance: Fall of Man, I've gotta get that," and then that is the reason why you go online. I think content drives consumers online. SOCOM was the reason we were able to build our [PlayStation 2 online] install base.
From a full featured basis, we offer everything Xbox Live does. The big differentiating factor is that we're not charging you $60 [actually $50 - CK] to sign up for the service. If you find games that are compelling to you, and you like online gaming, the good news is you buy a PS3, pick the game of your choice, go online and start gaming for free. So i think that's our biggest strategic advantage.
WN: Can software publishers charge for online gameplay?
JT: Software publishers have total freedom, and I think the other great thing is the consumer has total freedom. If you pay $60 to sign up for a service and you don't like the offerings, you've wasted $60. if you pay nothing, you pick and choose. There's so much content available to play for free before you've invested any additional dollars.
WN: Will there be an analog to Xbox Live's Achievements or Gamerscore?
JT: We didn't mention that, but it is our intention that we would have it, although I think it would be game-centric. It's very difficult to draw analogies from your success on SOCOM with your success on Madden. Madden players care about peoples' success on Madden. So the publisher will have the flexibility to have a robust ranking system on a game-by-game basis. So the intention right now is not to have something that is pan-platform.
WN: Will Sony have this in their first-party titles?
JT: We do intend to do that with our stuff.
WN: Does it have a name?
JT: No, not at this point.
WN: And it's not in the launch titles.
JT: No, not to my knowledge. There will be 19 online games available on day one, but I'm not aware of whether or not that service will be available in any of those.
WN: There was a price drop in Japan for PS3, but not in the US. Aren't you feeling some price pressure from Microsoft?
JT: We don't feel like there's any price pressure at all. The realities are, the Xbox 360 is selling at a slower rate than the original Xbox was. The xbox 360 is being outsold by PlayStation 2, just like the original Xbox was. We feel that there's tremendous interest in the PS3, and the biggest challenge we have is coming up with available product, initially. And we don't feel that price is going to affect our ability to sell our initial qualities.
WN: If downloadable games are tied to an account, what stops five people from sharing one account and all the games?
JT: Nothing, and I think that's a great advantage. You can send that content to four other friends for that initial investment. We want to get the game in as many hands as possible, and it's not about a financial grab [from] consumers.
WN: Do you feel it's okay, financially, to allow this?
JT: It's short term vs. long term. We're interested in a 10-year product lifecycle and establishing it as the must-have machine for the next decade. It's not about generating profits at each and every turn, at each and every interaction with the consumer. I think that's why we went with a free service and why we have an open platform. I think that really offsets the argument that, "Wow, that's really a pricey system."
WN: Is the game download system centralized?
JT: It's on the PlayStation store, yes.
WN: Does Sony have approval authority on every third party title?
JT: We will be aware of and approve the content that is offered for sale.
WN: Does Sony get a cut of each sale?
JT: It's a similar situation to the disc-based business. [Meaning yes - CK]