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Witcher 3's lead gameplay designer/W2's lead combat designer leaves, joins 11bit

Nirolak

Mrgrgr
You will remember 11bit best for the Anomaly series.

The Witcher 3's gameplay producer also left with him.

They will be heading up a new game which I'm guessing probably isn't Anomaly 3 since they already have staff for that, but who knows.

Polygon said:
Former CD Projekt Red developers Marek Ziemak and Maciej Szczesnik are no longer part of The Witcher team, after joining the Warsaw-based 11 Bit Studios, Szczesnik announced today.

Szczesnik will lead the development of a new game at the studio, following his role as gameplay designer on The Witcher franchise. Ziemak, who worked as gameplay producer at CD Projekt Red, has yet to announce his new role.
Source: http://www.polygon.com/2014/2/6/538...y-designers-leave-to-join-indie-mobile-studio

LinkedIn said:
Lead Gameplay Designer
CD Projekt Red
Privately Held; 51-200 employees; Gry komputerowe industry
March 2012 – February 2014 (2 years) Warsaw Area, Poland

Responsible for game design, game mechanics, game balance, mo-cap coordination, gameplay programming. Leading a team of gameplay designers.

---

Lead Combat Designer
CD Projekt Red
Privately Held; 51-200 employees; Gry komputerowe industry
September 2010 – March 2012 (1 year 7 months)

My task was to design and implement combat and combat related game mechanics in The Witcher 2. I was responsible for motion capture sessions and working with stuntmen, implementing the animations into the game, AI, game balance, RPG mechanics, combat related game systems.

Additionally I was responsible for designing and implementing the Arena Mode for The Witcher 2 Enhanced Edition.
Source: http://pl.linkedin.com/in/mszczesnik

LinkedIn said:
Gameplay Producer
CD Projekt Red
Privately Held; 51-200 employees; Gry komputerowe industry
April 2012 – February 2014 (1 year 11 months)

• Being a producer for a group of over 15+ programmer, 6+ designer and 7 animators
Source: http://pl.linkedin.com/in/marekziemak
 
Anomaly isn't a bad series.

It's a reverse tower defense game. I'm not that big on it, but some of my friends love it.

It's a solid example of a core offering on mobile, I'd say. Disclaimer: I own and enjoy Anomaly Korea.

I like 11bit as is -- this only serves to make me more excited for whatever they have cooking.
 
It's a solid example of a core offering on mobile, I'd say. Disclaimer: I own and enjoy Anomaly Korea.

I like 11bit as is -- this only serves to make me more excited for whatever they have cooking.

I feel I should also note that with the exception of Anomaly Korea (actually, perhaps not anymore), they're also on PC.
 
While not constructive, 11 bit is a silly company name, I can't think if anything that would use 11 bits.

Reddit oddly framed this as going to a mobile game company, despite all their games being on pc. Move isn't that odd ether, the company was founded by cd project members.
 
Anomaly is originally a PC franchise. The first game is also available on consoles.

I have played both anomalies on PC, and they aren't terrible. Hopefully, they are doing something more grand than another mobile game though.
 
Could be many reasons to make the jump. I hope the best for them no matter what :) Love CDPR and The Witcher series.

While not constructive, 11 bit is a silly company name, I can't think if anything that would use 11 bits.

Because CD Projekt Red doesn't sound silly at all.
 
To join an indie mobile studio? wat
As I wrote in another thread, it's probably due to the game being almost finished. A lot of devs are made redundant in Polish gamedev studios after their job on a particular project is done. This happened after Witcher 2, Dead Island (Techland) and many other projects. Employment costs in Poland are incredibly high and most companies don't have sentiment. If they need people for another project, they'll just start hiring again. I don't work in gamedev but also in a project-based profession. I've worked for 20+ employers in the last 12 years. Good thing they've already found jobs.
 
Polish website Polygamia.pl asked both guys about their decision:

Maciej Szcześnik has worked at CD Projekt RED since January 2004 (with interruptions). He was the main game designer. He was also responsible for the combat ssstem. The 11 bit studios will take a completely new game. Commenting on his move:

Maciej Szczesnik: First of all, I would like to reassure fans of The Witcher - the third part of the saga will surely be the best game of the series. Game design was closed a long time ago and development works are in full swing. CDP has a team of extremely talented people, and it will ensure the success of the game. The decision to change the studio during the project was very difficult for me, but together with colleagues from CDP we made ​​sure that my transfer did not affect the quality. I worked on The Witcher series for nearly 10 years. I wanted to try other challenges for a long time. 11 bit studios offered me a job on the games, which I long dreamed of building. I am a fan of independent productions and I now have a chance to work on such games. I also have the opportunity to create a game from start to finish and have an impact on all of its aspects. This allows me to better realize myself, take on topics and issues that bother me. I can also work on other game genres, something that I always dreamed of. I hope you will like it.

Marek Ziemak has worked at CDPR since December 2006 (with interruptions) as the game producer. His previous responsibilities at CDPR include level design and even testing. We were able to conduct a short interview with him by e-mail.

Poly: Why did you decide to leave CDP RED?

Marek Ziemak: My departure from CD Projekt Red is due to a lot of personal and professional factors. Of course, such a decision was extremely difficult for me and it cost me "a few" sleepless nights. As a result, the comfort of working in a company in which I grew up, and which I know quite well, lost to the temptation of starting a new adventure in a new environment, and based on different rules. In addition, the creation of indie games, and that's what I will be doing now, is extremely interesting to me, both from the perspective of player and producer. The production process of such games is governed by different rules than the production of AAA games and I want to give it a go. I think that the experience that I'll gain at the current (new) position will help me to develop skills and give a chance to look at the production process from another, slightly more global perspective.

Poly: What will you be doing specifically? Will it be a bigger game than previous productions of 11 bit studios?

Marek Ziemak: We will not be making a big AAA shooter, that's for sure. The way I see it, is that the scale of the game is not determined by the number of people involved, but by the number of people who are enchanted by the game's world. That's why both The Witcher and Prison Architect are big games. The project I am working on at 11 bit has a huge potential.

Poly: You abandon Witcher 3 at the end of the production process, before the launch. Aren't you sad?

Marek Ziemak: I do not want to consider this in terms of abandoning anything. My adventure with The Witcher game series lasted quite a long time - since the end of 2006 (excluding a short break to manage my own business/company). I feel that this was a period of hard work, during which I had the opportunity to learn and acomplish a lot. I leave The Witcher 3 project after almost two years of intensive development, at a stage where I feel comfortable with that, and that certainly does not hurt the remaining work. Our decision was not a surprise to the company, and the exact date of departure stemmed largely from game production schedules and the time required to transfer the duties to our colleagues. I do not feel sad. Although I will not be present at RED during the premiere of The Witcher 3, I still feel as a co-author, and I will remain friends with many developers from our team. I am extremely pleased that I could be a part of this incredibly talented team and that I can use the experience I gained in my future carer.
 
Polish website Polygamia.pl asked both guys about their decision:

As long as this doesn't hurt Witcher 3 (which it sounds like they don't think so), I am fine with this.

In fact, I hope they make some new good games elsewhere, and more people get trained in that CDPR goodness.
 
I think they left to expand and do their own thing.

I sure hope this doesn't negatively affect TW3's development and release date.

But didn't they at least want to see their own beast come on after years of work ? Why leave now ?

There are rumours that Aga Szostak (fantasticPR person) is also leaving CDPR. This seems corroborated by this job offer posted by CDPR. I hope it's only a rumour, she's fantastic.

Apparently she left but I amnot 100% sure.

She is super friendly and excellent at what she does.
 
I'm betting most of the lion's share of his work on the Witcher 3 is done, and he's begun looking on to other projects.

It makes sense, I don't think there's anything to be concerned about. Best of luck to him.
 
But didn't they at least want to see their own beast come on after years of work ? Why leave now ?
Because they're a multiproject studio now. If their work is mostly done on Witcher 3 then they'd probably get moved to Cyberpunk. So there's never really a good time to leave at the end of a project cause you'll always be working on the next one.
 
Sad, but it does make sense.

Because CD Projekt Red doesn't sound silly at all.

Well CD Projekt was originally a distributor of PC video games, that's where the name comes from. Their first project as a developer was The Witcher on Red Engine. Hence the name. Makes more sense than 11bit :p
 
Yeah The witcher 3 is probably done soon and there is just testing and bug fixing left to do.

That would be fairly unexpected for me.
I was fairly sure the game wouldn't even make it on the shelves this year, in the end.

Will Cyberpunk suffer from this?
I don't think they even had any role in it.

Isn't this a downgrade for them?
I guess it really depends by how much they were paid for their jobs and how happy they were with it?
 
makes sense, gameplay and combat design should be finished, it's all about testing and debugging now
 
Legalize marijuana and see what happens?!

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WAT?
 
Anomaly are interesting games. It's a bit surprising where they landed though I would think they would have better offers abroad. Maybe that was a factor in their decision. Wanting to stay in Poland.
 
They also stated it will be the end of Geralt's story, not necessarily of this franchise as a whole.

The end of Geralt, not the franchise iirc.

If I remember correctly they first said it would be the end, then one of them said it was only the end of Geralt's story, then they came out again and said it was the end end.

I could be wrong, but I thought that's how it went. Not that I believe them, but I think they are playing it as the grand finale to the franchise now.
 
"He was also responsible for the combat system"

I've finally learned to use and love - ok love is too strong - enjoy - Combat in TW2... Reckon it's pretty good for what it is. So he's back on my Xmas card list.
 
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