Dreamwriter
Member
The big problem is prices, not power, and has been since day 1. I worked on an iPhone launch title, and my company really wanted to do iPhone games at the same quality as our Nintendo DS games, but the pricing wouldn't allow it. When a company can make $20 profit from a game on one console, and $2 profit on a game from another device, do you think that company will ever support the $2 profit device? Sure, the target market is huge but that's a hell of a gamble, especially with how many competing games are coming out for mobile devices all the time.
As other people mentioned in this very thread multiple times, that game's graphic quality has *nothing* to do with the visual power of the device, and *everything* to do with the limited game size of 2GB for the entire game. Bioshock was designed to be quite a bit larger than 2GB installed.
Nope, you can't be serious.
This is Bioshock on the previous Ipad
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Graphics aren't even on PS360 multiplat level, let alone exclusives, they will never reach PS3 exclusive level even if it was technically capable. No one's gonna dedicate a 3-4 year dev cycle with AAA budget to a mobile game. At best there'll be old multiplat ports like this.
As other people mentioned in this very thread multiple times, that game's graphic quality has *nothing* to do with the visual power of the device, and *everything* to do with the limited game size of 2GB for the entire game. Bioshock was designed to be quite a bit larger than 2GB installed.