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This taste proves what exactly, aside from the fact that Soul Calibur is a tasteless male fantasy land?

The ongoing discussion has been about internal consistency, not any motivations behind the authors or audience, which I already mentioned initially:
I don't even mean to defend the over the top armor design in Soul Calibur, but it just feels like the reasoning in this case has been a little off. Just saying "It's blatant pandering" seems like more fitting criticism, although that is regarding the real-world reasons behind the armor, not the lore ones.
I'm not arguing it's not pandering but that the world's internal logic remains mostly consistent.
 
The ongoing discussion has been about internal consistency, not any motivations behind the authors or audience, which I already mentioned initially:

I'm not arguing it's not pandering but that the world's internal logic remains mostly consistent.

When the logic is that anything that gives the mancave nerd a hardon sells, that hardly justifies any consistency other than being an erotic work. The SC world has no internal logic, it's just erotic.
 
I'm not arguing it's not pandering but that the world's internal logic remains mostly consistent.

The world where guys get to vary, and the girls first and foremost be pandering balls of sex. Well, as long as it's internally consistent, cause that's what's important. "In this world, women have to exist exclusively for the arousal of men, it's just how the universe works."
 
The world where guys get to vary, and the girls first and foremost be pandering balls of sex. Well, as long as it's internally consistent, cause that's what's important. "In this world, women have to exist exclusively for the arousal of men, it's just how the universe works."

You said it a lot better than I did, so thank you.
 
The world where guys get to vary, and the girls first and foremost be pandering balls of sex. Well, as long as it's internally consistent, cause that's what's important. "In this world, women have to exist exclusively for the arousal of men, it's just how the universe works."

That to me is the very core of the problem. More variety is sorely needed in female character design.
 
That to me is the very core of the problem. More variety is sorely needed in female character design.
Well, it's also that men tend to be based on a character\personality type, and the design comes from there. With the women they first want sexual arousal in polygon form, then give it a name and some clothing style. Bam, woman character.
 
The point is that pandering sex is more important than the character. They are literally a vessel of sexualization rather than a character. That's the problem. Men get to be characters first... The women get to be sex first, then maybe wrap some characterization around the sex.

What would be the female equivalent in your opinion?

If you were an alien (with no knowledge of human society) researching the female idols of the general teenage/young adult girls, how would you depict them (the idols)?

Who is the target audience of Beyonce, Rihanna, Nick Minaj, Kate Perry, Miley Cyrus,etc?

Do you think the general teenage/young adult girl appreciate women like the above ones or someone like Celine Dion?

As a game designer trying to target the above female audience, most of your female characters would be designed with the cited celebrities in mind or would you deviate completely from what your target demographic deem as cool?

A real life Ryu-like guy walking in the streets with no shirt or with a half open gi, wouldn't be oogled by girls?

I see a lot of people saying men comes in different designs but the only time they aren't a tall, strong man with an "inverted triangle" body shape is a as comic relief or to be made fun of, something I'm pretty sure would be have criticized by women everywhere if they were depicted like that.

And I've never seen a female character designed with an apparent large labia in any game.
 
What would be the female equivalent in your opinion?

If you were an alien (with no knowledge of human society) researching the female idols of the general teenage/young adult girls, how you would depict them (the idols)?

Who is the target audience of Beyonce, Rihanna, Nick Minaj, Kate Perry, Miley Cyrus,etc?

Do you think the general teenage/young adult girl appreciate women like the above ones or someone like Celine Dion?

As a game designer trying to target the above female audience, most of your female characters would be designed with the cited celebrities in mind or you would deviate completely from what your target demographic deem as cool?

A real life Ryu-like guy walking in the streets with no shirt or with a half open gi, wouldn't be oogled by girls?

I see a lot of people saying men comes in different designs but the only time they aren't a tall, strong man with an "inverted triangle" body shape is a as comic reliefe or to be made fun of, something I'm pretty sure would be have criticized by women everywhere if they were depicted like that.

And I've never seen a female character designed with an apparent large labia in any game.

Ask and ye shall receive.
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The world where guys get to vary, and the girls first and foremost be pandering balls of sex. Well, as long as it's internally consistent, cause that's what's important. "In this world, women have to exist exclusively for the arousal of men, it's just how the universe works."

But again, the discussion started with how games can deviate from believable reality if the world induced by the game remains faithful to the laws it establishes. Most fiction disregards reality or parts of it and in its stead provides its own rules by which the narrative is to be understood.

We (Platy and me at least) weren't talking about female sexualization as a trend in games or any sociological aspects thereof.
 
What would be the female equivalent in your opinion?

If you were an alien (with no knowledge of human society) researching the female idols of the general teenage/young adult girls, how you would depict them (the idols)?

Who is the target audience of Beyonce, Rihanna, Nick Minaj, Kate Perry, Miley Cyrus,etc?

Do you think the general teenage/young adult girl appreciate women like the above ones or someone like Celine Dion?
You see... Actual people are not objects. All those women you listed are real and all have big personalities. So maybe the teens are drawn to them because on that. Do you think teens like them because of bouncing boobs?

As a game designer trying to target the above female audience, most of your female characters would be designed with the cited celebrities in mind or you would deviate completely from what your target demographic deem as cool?

Maybe... Just maybe I'd focus on the personalities of the characters first, maybe base it on those aspects of the idols... if I absolutely needed to make a video game character based somehow on an idol... And since it's based on the characters' motivations and desires, that would be expressed in their appearance and not on how much I can make them jiggle for men watching. Being sexual is not the same as being sexualized. You are convinced they are the same.

But the point is that if you make the character first, then make the design based on them and how they would express themselves and now how it'll cause a physical response to a dude's penis, they can still be sexy. Attractive traits are going to happen, but they shouldn't be the main priority

A real life Ryu-like guy walking in the streets with no shirt or with a half open gi, wouldn't be oogled by girls?
He might be, he's attractive, but he was designed to be a strong martial artist, he's made to exude calm confident disciplined martial arts training first. Then they make the aesthetic around that. Ken has a similar design, but he was given blonder longer hair to make him seem a bit less disciplined. A red gi, to to counter Ryu's plain white with a bit of wildness. His roll throw has 2 rolls for extra flourish because he's ken.

Also, they aren't designed to be female sexual fantasies, they're there to impress men with their power. Will some women find them attractive, sure, but being attractive isn't being sexualized.


I see a lot of people saying men comes in different designs but the only time they aren't a tall, strong man with an "inverted triangle" body shape is a as comic reliefe or to be made fun of, something I'm pretty sure would be have criticized by women everywhere if they were depicted like that.

And I've never seen a female character designed with an apparent large labia in any game.
Seriously? Since you used Ryu... Let's look at street fighter? You have Ken and Ryu, two more medium dudes. Then Zangeif... a huge Russian Bear. E Honda. A large sumu guy. Blanka, warped green monster guy, Vega, the thin acrobatic sadist dude. Dalsim... Notice the variety in personality type and bodies that match their characteristics. Makes you think they had ideas for characters and styles and made them to match that style... concept before attractiveness.

I'm not sure where you got the labia question from... so I'll just ask, huh?
 
But again, the discussion started with how games can deviate from believable reality if the world induced by the game remains faithful to the laws it establishes. Most fiction disregards reality or parts of it and in its stead provides its own rules by which the narrative is to be understood.

We (Platy and me at least) weren't talking about female sexualization as a trend in games or any sociological aspects thereof.

But you have to look at what is deviated and why... The designers choose what is to be traded and can be judged based on those trades. My response above was pointing out that sure it's internally consistent... but that means the designer decided to make that a rule in the universe.
 
You see... Actual people are not objects. All those women you listed are real and all have big personalities. So maybe the teens are drawn to them because on that. Do you think teens like them because of bouncing boobs?

But seldom are sexualized characters without actual character, it's just what people put all their focus and criticism on. A big example is the classic Lara Croft who, for all her blatant pandering, was a very intelligent and competent character, but no one ever seems to mention that at all
 
But seldom are sexualized characters without actual character, it's just what people put all their focus and criticism on. A big example is the classic Lara Croft who, for all her blatant pandering, was a very intelligent and competent character, but no one ever seems to mention that at all

You did see my bit about having the pandering first and throwing the character info second? It shows. Even with Lara. Cause you know, hey a skilled survivalist\archaelogist\tombraider\general badass with Lara's personality soooo goes marching up a snowy mountain in short shorts and a tank top...
 
You did see my bit about having the pandering first and throwing the character info second? It shows. Even with Lara. Cause you know, hey a skilled survivalist\archaelogist\tombraider\general badass with Lara's personality soooo goes marching up a snowy mountain in short shorts and a tank top...

Was climate a thing in the first game? Cause otherwise her outfit is pretty similar to what rock climbers wear.
 
You did see my bit about having the pandering first and throwing the character info second? It shows. Even with Lara. Cause you know, hey a skilled survivalist\archaelogist\tombraider\general badass with Lara's personality soooo goes marching up a snowy mountain in short shorts and a tank top...

Come on...99% of videogame characters don't change their outfits at any point, nor are they reflective of what would be appropriate in certain environments. You're conflating technical limitations with pandering which is disingenuous and you know it. You can point to her ridiculous boobs or her booty shorts, but her lack of covering up regardless of her environment was not done just to sex her up

And in later games, she did get more environmentally appropriate outfits
http://wikiraider.com/index.php/Lara%27s_Outfits#Tomb_Raider
 
But you have to look at what is deviated and why... The designers choose what is to be traded and can be judged based on those trades. My response above was pointing out that sure it's internally consistent... but that means the designer decided to make that a rule in the universe.

I was responding to the notion that the Mario universe somehow gives more believable kayfabe reasoning for its unrealistic aspects than Soul Calibur does for flaunting its sexualized characters. It was purely a comparison made between the two with no necessary value judgement attached to whatever choice was being made. And I made it pretty clear that I'm not bringing this up in defense of Soul Calibur regarding its representation women:
What's the line here, though? As far as I'm aware, there's no explicit text as part of the Mario "lore" that explains why eating a mushroom makes Mario grow to twice his size or how a cape can generate enough lift to allow flight for chubby plumbers. The "sense" of that world is only told through the presence of these quirky aspects. Mario games don't engage in much world building at all, but the style and mechanics alone do introduce some rules along which the game world apparently operates. What I'm wondering is why Ivy wearing the armor bikini is disregarded as such implicit world building? Her fighting in it is just as much of an explanation as Mario gives for the mushroom.

If I asked some hypothetical super made up spokesperson of the mushroom kingdom if it's possible to grow instantly from a single mushroom, they could answer "Sure. Mario does it all the time." Another such spokesperson for the Soul Calibur universe could equally bring up Ivy when asked if effective armor is required for combat safety.

I don't even mean to defend the over the top armor design in Soul Calibur, but it just feels like the reasoning in this case has been a little off. Just saying "It's blatant pandering" seems like more fitting criticism, although that is regarding the real-world reasons behind the armor, not the lore ones.
Pardon me for quoting my own post a second time but it still feels my points were being judged based on that more recent post that basically just had Ivy and a load of other sexy looking women with me saying "See? It's fine." That was only part of a longer conversation* with Platy.

Edit: *a conversation about Ivy sticking out more compared to other SC characters.
 
Find thread about a different take on female video game / comic character designs. (Think I liked the Samus rendition the most).

Skip to last page. Labias. Labias everywhere. You never disappoint GAF.
 
Again...again, practicality is not the most important thing here, why is this so hard to understand??

the vast majority of representations in any art medium are NOT practical, cuz that's not the point.

Cool, so don't complain when people point out the absurdity of it all. Because that's exactly what it is, absurd to the point of rolling your eyes at.

If that's your artistic vision, fine, but hey, that doesn't make it any less stupid.

I mean seriously, why does the robot have camel toe? That's stupid. It's someone's fetish, it's someone's artistic vision, but that doesn't make it any less stupid. Especially for a game that wants it's players to take it seriously.
 
A sexy dominatrix woman in a position of power IN A PUBLIC ENVIROMENT (like for example in a quest for a magic sword) would use something closer to Amy than what ivy uses. Corsets, stockings ...but still clothing that shows her heritage and wealth
Her alternate costumes shows that she is more of a "Pirate daughter" than that
That's like, your opinion, man. No really, you base your argument on some exchangable background lore that's just secondary to her design, which basically is "kinky dominatrix with whip". She's as much a (token) freak in the series as Voldo, but on the titillation boat.
This post proves what exactly, aside from the fact that Soul Calibur quickly devolved into tasteless male fantasy land?

Bikini babe with whip? Check
Ms. Boobie in boobsuit? Check
Bimbo in transparent white lingerie/nightgown? Check

And things just got worse with SCV, so yeah..
Based on the character art, they got better, overall.
That to me is the very core of the problem. More variety is sorely needed in female character design.
The core of the problem is pandering, not variety.
But seldom are sexualized characters without actual character, it's just what people put all their focus and criticism on. A big example is the classic Lara Croft who, for all her blatant pandering, was a very intelligent and competent character, but no one ever seems to mention that at all
M'yeah, why critcize what's fine? Most protagonists are intelligent and competent, because we are supposed to identify with them.
 
Cool, so don't complain when people point out the absurdity of it all. Because that's exactly what it is, absurd to the point of rolling your eyes at.

If that's your artistic vision, fine, but hey, that doesn't make it any less stupid.

I mean seriously, why does the robot have camel toe? That's stupid. It's someone's fetish, it's someone's artistic vision, but that doesn't make it any less stupid. Especially for a game that wants it's players to take it seriously.

Great post. "It's fantasy/stylized" could be used to excuse ANYTHING--that doesn't mean it can't be criticized or that it isn't stupid.
 
Come on...99% of videogame characters don't change their outfits at any point, nor are they reflective of what would be appropriate in certain environments. You're conflating technical limitations with pandering which is disingenuous and you know it. You can point to her ridiculous boobs or her booty shorts, but her lack of covering up regardless of her environment was not done just to sex her up

And in later games, she did get more environmentally appropriate outfits
http://wikiraider.com/index.php/Lara%27s_Outfits#Tomb_Raider

But the point is she was designed to look hot first, then they had to make up a reason why she was running around assorted locales. I like the original Tomb Raider. I owned it, and actually 30% of the audience was women. But that doesn't remove the fact it was pandering first. People can really like something but still recognize its problematic aspects.

What's the line here, though? As far as I'm aware, there's no explicit text as part of the Mario "lore" that explains why eating a mushroom makes Mario grow to twice his size or how a cape can generate enough lift to allow flight for chubby plumbers. The "sense" of that world is only told through the presence of these quirky aspects. Mario games don't engage in much world building at all, but the style and mechanics alone do introduce some rules along which the game world apparently operates. What I'm wondering is why Ivy wearing the armor bikini is disregarded as such implicit world building? Her fighting in it is just as much of an explanation as Mario gives for the mushroom.

If I asked some hypothetical super made up spokesperson of the mushroom kingdom if it's possible to grow instantly from a single mushroom, they could answer "Sure. Mario does it all the time." Another such spokesperson for the Soul Calibur universe could equally bring up Ivy when asked if effective armor is required for combat safety.

I don't even mean to defend the over the top armor design in Soul Calibur, but it just feels like the reasoning in this case has been a little off. Just saying "It's blatant pandering" seems like more fitting criticism, although that is regarding the real-world reasons behind the armor, not the lore ones.

Reading this... You're still arguing about internal consistency of metal bikini armor in the Soul Calibur games... I just don't really see the point. The only reason it would be internally consistent at all, is if in this world armor doesn't actually need to cover the body to be effective, thus letting women wear practically nothing to be oggled by the player. What does being right or wrong get you, there?
 
But the point is she was designed to look hot first, then they had to make up a reason why she was running around assorted locales. I like the original Tomb Raider. I owned it, and actually 30% of the audience was women. But that doesn't remove the fact it was pandering first. People can really like something but still recognize its problematic aspects.

Actually, it was the other way around. They created the gameplay and locales with a male lead then changed it to a female. In fact, the original creator (Toby Gard) wanted a strong female character and the large boobs were a mistake that the rest of the team liked so much it stayed. He actually became so disgusted at her sexualization that he left

http://www.gamasutra.com/view/feature/3292/interview_with_toby_gard.php
 
Reading this... You're still arguing about internal consistency of metal bikini armor in the Soul Calibur games... I just don't really see the point. The only reason it would be internally consistent at all, is if in this world armor doesn't actually need to cover the body to be effective, thus letting women wear practically nothing to be oggled by the player. What does being right or wrong get you, there?

I'm arguing based on the example of the dumb metal bikini in SC games, but about the importance of world building as a legitimate reason to not adhere to reality. Only because the principle of world building is used for problematic character designs doesn't mean in-lore justifications are somehow meaningless -- that's throwing the baby out with the bathwater. I'm aware that arguing this point regarding SC isn't making it look very good, but sadly in-lore justifications seem to be criticized most often regarding sexualization so my reactionary defense of them will likely be framed within an unfortunate context. But it's very important to me that fiction should never limit itself just because it would be unrealistic not to. Very great works have done so and regardless of any rotten eggs I still want to promote deviating from reality.

I also acknowledge your issue being that authors chose sexualization first, and then making the justifications up as they go along. While I can't say anything about any production process and how characters are generally designed, I will say that authorial intent does not limit interpretation and is wholly irrelevant to me. To me it's not about what artists want to do, it's about what they did.

Since I don't plan to post about this anymore because I'm having a hard time convincing anyone: I should note I don't even like Soul Calibur, or play the games*, or have bought them. Neither franchise nor characters ever seemed interesting to me and I hope people won't assume I'm just using in-lore justifications so I can have more tits on the screen. SC just came up because Platy implied its world building was somehow less than that of a Mario game.

*beyond 1-2 sessions of local multiplayer at a friend's house
 
You see... Actual people are not objects. All those women you listed are real and all have big personalities. So maybe the teens are drawn to them because on that. Do you think teens like them because of bouncing boobs?

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I doubt this is an improvement on her personality or think the teens are really engaged at the great personalities they have, and if they happen to have great personality, it's hidden behind her body, not unlike the lore of some female characters.

Teenage girls don't like their bouncing boobs specificaly but I believe that many look at those celebrities with the mindset of "I wish I was like her / had her body/ could do what she does" and in a way game gives this possibility and isn't hard to imagine a male or female design coming to this conclusion (this goes for both men and women)

Maybe... Just maybe I'd focus on the personalities of the characters first, maybe base it on those aspects of the idols... if I absolutely needed to make a video game character based somehow on an idol... And since it's based on the characters' motivations and desires, that would be expressed in their appearance and not on how much I can make them jiggle for men watching. Being sexual is not the same as being sexualized. You are convinced they are the same.

Being sexual and being sexualized isn't the same but when people criticize they don't make this distinction. Lara Croft is bundled together as if she wasn't any different than that "alien with human vagina" the other user posted.

Videogame is a visual medium, very few games really focus on the narrative and the ones that do, don't sell as much, this means the majority of the design end up being focuseds on what is most appealing to the general audience = Perfect guys (Tall, strong, V shape) and Perfect girls (Beatiful, big bust, Athletic).

But the point is that if you make the character first, then make the design based on them and how they would express themselves and now how it'll cause a physical response to a dude's penis, they can still be sexy. Attractive traits are going to happen, but they shouldn't be the main priority

I doubt this and and I doubt the majority of men gets an erection because they are playing as Cammy or Morrigan.

He might be, he's attractive, but he was designed to be a strong martial artist, he's made to exude calm confident disciplined martial arts training first. Then they make the aesthetic around that. Ken has a similar design, but he was given blonder longer hair to make him seem a bit less disciplined. A red gi, to to counter Ryu's plain white with a bit of wildness. His roll throw has 2 rolls for extra flourish because he's ken.

Also, they aren't designed to be female sexual fantasies, they're there to impress men with their power. Will some women find them attractive, sure, but being attractive isn't being sexualized.

This same example could be said about Chun-li and still she is bundled with the worst kind of sexualized characters.

Seriously? Since you used Ryu... Let's look at street fighter? You have Ken and Ryu, two more medium dudes. Then Zangeif... a huge Russian Bear. E Honda. A large sumu guy. Blanka, warped green monster guy, Vega, the thin acrobatic sadist dude. Dalsim... Notice the variety in personality type and bodies that match their characteristics. Makes you think they had ideas for characters and styles and made them to match that style... concept before attractiveness.

Fighting games usually have a diverse cast of both men and women. It's true women are less diverse but there are quite a few games that depict women with different body shapes and for some reason the female gamers don't embrace them, why? I cpuld also argue that fighting games for a long time were "male only" because arcades were seen as some shade place that a girl shouldn't be freuqenting.

When I was younger my favorite characters in Samurai Shodown were Charlotte and Nakoruru none of them are sexualized and I didn't think twice about it and I also don't remember any male friend complaining about the lack of bouncing tits.

And the diversity of male characters ends when we start looking at solo protagonists, them we go back at the tall, strong, attractive, V-shape archetype.

I'm not sure where you got the labia question from... so I'll just ask, huh?

lol kkkk the labia to me is the equivalent of the bulge.

I have a couple of friends that think woman breasts shouldn't be sexulized, they want to be able to walk freely without a shirt like some men do.

But at the same time there is this criticism that a woman showing their breast is sexualizing and objectfying them. I know that men don't think of their own chest as some sexual thing, shouldn't the women that want to show their breast stop thinking of their breasts as something sexual too?
 
The point is that pandering sex is more important than the character. They are literally a vessel of sexualization rather than a character. That's the problem. Men get to be characters first... The women get to be sex first, then maybe wrap some characterization around the sex.

What male Soul Calibur Character "gets to be a character first" as oppose to Ivy??
How is Ryu or Ken more of a character then ...Cammy, Chun Li, or Elena?

And sexuality is part of a person's character, people can express it how ever they want overtly or covertly, provocative or conservative. If you where designing Ivy what category do you think she would fall? She's suppose to be provocative and that provocative look fits her fighting style. Fighting games are not choice for storytelling and etc.. but the world presented, she's very well designed.

Cool, so don't complain when people point out the absurdity of it all. Because that's exactly what it is, absurd to the point of rolling your eyes at.

If that's your artistic vision, fine, but hey, that doesn't make it any less stupid.

I mean seriously, why does the robot have camel toe? That's stupid. It's someone's fetish, it's someone's artistic vision, but that doesn't make it any less stupid. Especially for a game that wants it's players to take it seriously.

Dude, cool

If you dont like a design, you dont like it. Thats fine, and is a very different point.

There are absurdities i like, and some I dont. We're no different. I personally didnt like Ivy's design(compare to her old ones) in Soul Calibur 4. But it wasnt because "OMG skin n tits", its just wasnt as interesting.
 
Some of those are very cool. The Samus one especially jumped out to me.

And it's amazing what covering up a little bit will do. It instantly makes the characters seem more relatable and real.

The thing is, relatable to who? The Japanese audience and culture that the game was originally made and intended for or a American's with completely different standards, ideals and preferences.
 
The thing is, relatable to who? The Japanese audience and culture that the game was originally made and intended for or a American's with completely different standards, ideals and preferences.
Are you calling the Japanese male oriented?
 
I doubt this is an improvement on her personality or think the teens are really engaged at the great personalities they have, and if they happen to have great personality, it's hidden behind her body, not unlike the lore of some female characters.
No, see, her showing of her body is an extension of her personaly, it's about her own motivations, her own desires, her own choices. Her her her.
With the characters in question, it's an extension of someone else's personality. Someone else's motivation, someone else's desires, someone else's choices. Someone else someone else someone else. One has agency one doesn't. One is a subject one is an object. You have to be very careful when comparing the two.
Teenage girls don't like their bouncing boobs specificaly but I believe that many look at those celebrities with the mindset of "I wish I was like her / had her body/ could do what she does" and in a way game gives this possibility and isn't hard to imagine a male or female design coming to this conclusion (this goes for both men and women)
It's not quite so simple because of what I said above. Also, women have been historically judged more oh physical appearance than on any sort of capability. But in addition to that, the judgement of how women looked was in terms of desirability to men. So there are two things at play here. Women owning their own bodies, and women getting credit for capabilities over simply their attractiveness. That is why agency is important and has to be taken into consideration. And this is why fictional sexualized bodies created by another Won't help with the first, as she can't by default have ownership of her own body, and it just perpetuates the second.
Being sexual and being sexualized isn't the same but when people criticize they don't make this distinction. Lara Croft is bundled together as if she wasn't any different than that "alien with human vagina" the other user posted.
I was going to respond to this seriously, but you mentioned the "alien with human vagina". That was posted as a joke, also it's part of a completely different issue separate from this one and has nothing to do with Lara.

Also, yes... Most people criticising the sexualized characters do understand the distinction between sexualized and sexual.
Videogame is a visual medium, very few games really focus on the narrative and the ones that do, don't sell as much, this means the majority of the design end up being focuseds on what is most appealing to the general audience = Perfect guys (Tall, strong, V shape) and Perfect girls (Beatiful, big bust, Athletic).
OK... Soooo taking you at your word. You honestly believe it's neutral between the genders and there's no explicit pandering on the side of women's bodies over men's bodies?

Look. The situations are not the same. There are different things at play. the 'perfect guys' aren't that way for sexual reasons. It's an expression of strength... And that's geared towards men more than women. Men being strong and capable and powerful. Does that encourage unrealistic expectations? Sure it does. And should you totally campaign to change it? If you want to, go right ahead. I'll be supportive. But when you use it as a means of saying"we all got problems so shut up," then it's just a silencing tactic more than anything you actually think is bad.

(I already listed the factors at play on the women's side above)
1)I doubt this and and 2)I doubt the majority of men gets an erection because they are playing as Cammy or Morrigan.
1)You doubt what exactly?
2) That was hyperboly... As in they were designed first to be attractive to male players. What about Cammy's backstory implies wearing a thong leotard to an international fighting competition?
This same example could be said about Chun-li and still she is bundled with the worst kind of sexualized characters.
Hmmm the karate guys wear Gis. The russian wrestler wears wrestling shorts, and chun-li the chinese martial artist wears (or wore) an altered qipao with sides that stop at the hips and pantyhose.
Fighting games usually have a diverse cast of both men and women. It's true women are less diverse but there are quite a few games that depict women with different body shapes and for some reason the female gamers don't embrace them, why? I cpuld also argue that fighting games for a long time were "male only" because arcades were seen as some shade place that a girl shouldn't be freuqenting.
Hmmm are you now claiming that the men aren't sexualized for the women just as much as the men? And that historically women were pushed out of gaming, and that possibly this resulted in men getting more and more pandered to, thus exacerbating the issue? Sounds about right.
When I was younger my favorite characters in Samurai Shodown were Charlotte and Nakoruru none of them are sexualized and I didn't think twice about it and I also don't remember any male friend complaining about the lack of bouncing tits.
So what you're saying here is that it is quite possible to have non sexualized female characters in games and the world won't end? Well congratulations, welcome to our side.
And the diversity of male characters ends when we start looking at solo protagonists, them we go back at the tall, strong, attractive, V-shape archetype.
See above about the differences in being capable and being a sexual object. There is still more diversity among solo characters that are men than women.
lol kkkk the labia to me is the equivalent of the bulge.

I have a couple of friends that think woman breasts shouldn't be sexulized, they want to be able to walk freely without a shirt like some men do.

But at the same time there is this criticism that a woman showing their breast is sexualizing and objectfying them. I know that men don't think of their own chest as some sexual thing, shouldn't the women that want to show their breast stop thinking of their breasts as something sexual too?

You're so close... yes, women should be able to show their own breasts. They totally should. And the criticism you're saying does happen, but that is not what we in this thread are criticising. The gaming characters are not showing their breasts, or showing skin. Game designers are. They are perpetuating the reason women can't just walk around topless like men can. Because they are the ones sexualizing women's bodies, and making it about the viewer or the targeted male player. Because so many images of women's bodies are depicted in sexual ways, it sends the message that women's bodies are only about sex, and it's not even about her own sexuality, it's about the viewer's sexuality. This carries over into real life, where people are taught that women's bodies are to be looked at. That's why it's important to encourage more depictions of women being of value for their capabilities over how sexy they are. At the same time, people seeing real life women owning their sexuality and their own on their own terms is also important.
 
This post proves what exactly, aside from the fact that Soul Calibur quickly devolved into tasteless male fantasy land?

Bikini babe with whip? Check
Ms. Boobie in boobsuit? Check
Bimbo in transparent white lingerie/nightgown? Check

And things just got worse with SCV, so yeah..

Guh?

I'll trade you my copy of SCV. Mine was broken it seems, as Ivy not only has way more clothing than in SC4, but she even appears to have gotten boob reduction surgery.
 
Ask and ye shall receive.

And from Mass Effect which had a lot of sexualised beautiful women that could be romanced or flirted with....

Then we got dragon age Inquisition, where I did not find one female remotely attractive in the inner circle quests (playable character).

All the attractive characters in DAI were male, and many people complained about the characters and attachment to the game.

Yes DAI won awards and recognition, but probably lost sales and fans in the process.

Sometimes things get over compensated and go too much the other way......
 
And from Mass Effect which had a lot of sexualised beautiful women that could be romanced or flirted with....

Then we got dragon age Inquisition, where I did not find one female remotely attractive in the inner circle quests (playable character).

All the attractive characters in DAI were male, and many people complained about the characters and attachment to the game.

Yes DAI won awards and recognition, but probably lost sales and fans in the process.

Sometimes things get over compensated and go too much the other way......

If you think those losses were significant or that Bioware has an agenda to prevent romanceable female characters from even being attractive, I really don't know what to say.
 
If you think those losses were significant or that Bioware has an agenda to prevent romanceable female characters from even being attractive, I really don't know what to say.

I don't personally care, I don't romance anybody in any game. I have got my sales and marketing hat on.

In Mass effect there were allot of romance able female characters that would be considered by most people very attractive.

Then Dragon age Inquisition introduces the variety sought after by some parties, and all I am suggesting that maybe they went a bit too far the other way.

I don't know if there was an influence on , or indeed a direction by the developer to go this direction since Mass Effect, but my goodness its a stark contrast and I certainly noticed it..

Many gamers in forums would overtly protect Miranda to the death, and yet nobody cared at all for the Dragon age characters unless you liked Dorian / Cullen...who were the only 'pin up' characters. The balance was one sided.

All it means is that the characters are not resonating with the MAIN fan base....I don't think that is a good thing, do you ?
 
I don't personally care, I don't romance anybody in any game. I have got my sales and marketing hat on.

In Mass effect there were allot of romance able female characters that would be considered by most people very attractive.

Then Dragon age Inquisition introduces the variety sought after by some parties, and all I am suggesting that maybe they went a bit too far the other way.

I don't know if there was an influence on , or indeed a direction by the developer since to go this direction since Mass Effect, but my goodness its a stark contrast and I certainly noticed it..

They're not the same game and probably don't have the same audiences.

And I can tell you as a long DA fan, since Origins, Dragon Age's cast has never been 'pretty'
 
They're not the same game and probably don't have the same audiences.

And I can tell you as a long DA fan, since Origins, Dragon Age's cast has never been 'pretty'

OK, sorry it was my first Dragon age and played all the mass effects, the male cast is only allowed to be pretty it seems in DAI..................
 
You know, I was expecting her to give an explanation as to why she made that redesign... and she didn't.

Like she explained what she disliked about the portrayal of Samus in the games, but she never actually points out what she was going for or meaning to invoke with her new design.

What she disliked about the design is what she changed about it, so in a sense yes she did give an explanation about why she made the redesign. And I think it's a million times more characterful than the Samus in boob-suit with heels bullshit.
 
What she disliked about the design is what she changed about it, so in a sense yes she did give an explanation about why she made the redesign. And I think it's a million times more characterful than the Samus in boob-suit with heels bullshit.

And I don't. I dislike the sexualization of the zero suit, but feel the suit itself fits samus' character.

Something like the boss' outfit from MGS is what I envision would be the best for of Zero Suit remake. That redesign is padded, combersome looking and just doesn't fit the whole lithe athletic type of character Samus has been since her pre super metroid days.

I expect Samus to move like she's spiderman, Case that's generally how she's portrayed.
 
What the fuck were they thinking? That's bordering on explicit.

To think someone actually had to sit there and design that, for a fucking robot no less. I'm completely amazed at the ridiculousness of it.

Agree, there needs to be a middle ground. Mass Effect was too much, Dragon age Inquisition too little...
 
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