GhostTrick
Banned
Ah yes the best version with framedrops. Are they really expecting people to pay higher price for shitty version ? Dumb publishers.
I don't think anyone is saying they want Nintendo to be clones of the other two.
The real issue here is that Nintendo have made a platform that, on a fundamental level, doesn't jive with what third parties want,
whilst at the same time phoning in their own software
failing to find an appealing gimmick preventing the Wii effect where you have so many consoles in people's homes that you' be happy to take a risk putting games on the machine.
Not disagreeing because I know little about this stuff, but I know Wii U developers get Havok and Autodesk stuff. Don't know if that's any different to MS and Sony.
But even if Nintendo were up to speed in this area (and I don't think they are), they definitely lag in helping developers use these tools and get the most out of them.
I find this interesting because it's something that I noticed during my time with Microsoft and even NCSoft. The generally "techieness" of developers at those companies is fairly high. However, at Nintendo it just doesn't seem to be the case. They may be interested in game design discussion, but tech things just doesn't seem like something they get into. Tech is a necessary evil to develop games. Though, having chatted with people at Retro, I get the feeling they're into that side of technology. Just my observation having worked at those companies for a stint.
Nintendo is in the riskiest position, all they have is videogames. Sony has dozens of other products and MS coasts along to billions in profit each quarter, despite their two Xbox consoles hemorrhaging money, on Windows and Office alone.
Though they haven't really released an edgy console since perhaps the SNES. They never competed directly with their competitors since then, rather choosing odd decisions to differentiate themselves. The N64 stuck to cartridges which gave a massive edge in thirty party relations to Sony just so they could charge an arm and a leg for their storage medium. The gamecube, though technically competent, was designed for a young girl's room. The Wii was far sleeker but relied on a gimmick and utilized archaic graphics technology. This clicked with audiences and it was Nintendo's biggest console success.
The Wii U was an attempt to capture lightning in a bottle again and is so far failing miserably. Is it really riskier to have more competent hardware with a sleek design and reasonable price with Nintendo's roster of games backing it up? We will not know this generation.
It doesn't have to be 5 billion though. They could buy some western support, expand western studios, advertise, added a bit more spec wise to the hardware to make it an obvious jump, support devs by giving them thorough spec details, added an HDD or any number of things. Those wouldn't have broken the bank but would have put them in a more positive light.Correct. Again, this is basic economics. Here's a simple risk assessment of worst case scenarios for Nintendo and Sony, taken to extremes to clarify the idea:
1) If the PS3 is a disaster that loses 5 billion dollars, Sony can amortize those losses through other division (That is precisely what they did). If PS4 is a disaster that causes them to lose another 5 billion dollars, then the worst case scenario is they pull out of the gaming sector, and still have lots of other very large sectors to do business in with massive revenue streams.
2) If the Wii U is a disaster that loses 5 billion dollars, there goes half of Nintendo's entire cah reserve because they have no other departments to compensate for underperformance in gaming. If their next system after that similarly underperforms and Nintendo is forced to pull out of the gaming sector, then the entire company goes out of business because gaming is all they do.
These risks are asymmetrical. Nintendo has less room for error than Sony does in a variety of ways.
I think you underestimate the costs of your advices. Nintendo is already eating a loss with each console sold.It doesn't have to be 5 billion though. They could buy some western support, expand western studios, advertise, added a bit more spec wise to the hardware to make it an obvious jump, support devs by giving them thorough spec details, added an HDD or any number of things. Those wouldn't have broken the bank but would have put them in a more positive light.
The Wii U was an attempt to capture lightning in a bottle again and is so far failing miserably. Is it really riskier to have more competent hardware with a sleek design and reasonable price with Nintendo's roster of games backing it up? We will not know this generation.
Nintendo should have expanded on the Wii instead of trying to reinvent itself. This way they could have had a console a lot more capable than ps360 at a cheap price. It would have been a really strong cheap alternative to the $399-$499 ps720.
Those lists are worthless. Pretty much every licensed PS4 developer is also a licensed Wii U developer. Unless they're first or second party, obviously - but that door swings both ways. Doesn't mean they'll ever actually develop or ship anything for either system.Yeah. You only have to look at that huge list of PS4 developers to see the gulf between Nintendo and Sony when it comes to 3rd parties. It really isn't going to get any better is it. It's a shame because I like my Wii U, but oh well.
This isn't an option either. Nintendo realizes that the Wiimote is a hindrance for many 3rd parties. That's why they bet on the pad.
Those lists are worthless. Pretty much every licensed PS4 developer is also a licensed Wii U developer. Unless they're first or third party, obviously - but that door swings both ways. Doesn't mean they'll ever actually develop or ship anything for either system.
You realize the Genesis was far more "edgy" than the SNES? And the NES was looked at as a kid's system? They've always been derided as a kiddy system by every damn competitor they've ever faced.
They'll be fine once they release their major hitters.
EDIT: These guys have been around for 124 years. They're not leaving anytime soon.
Nintendo should have expanded on the Wii instead of trying to reinvent itself. This way they could have had a console a lot more capable than ps360 at a cheap price. It would have been a really strong cheap alternative to the $399-$499 ps720.
Those lists are worthless. Pretty much every licensed PS4 developer is also a licensed Wii U developer. Unless they're first or second party, obviously - but that door swings both ways. Doesn't mean they'll ever actually develop or ship anything for either system.
Was there good/comprehensive documentation and support around the use of PhyreEngine?There are a bunch of free or cheap pieces of middleware (including Havok?) you have acess to through Sony and Microsoft.
But even if Nintendo were up to speed in this area (and I don't think they are), they definitely lag in helping developers use these tools and get the most out of them.
This is not the first time third parties have done cross generational development.I think this is wrong. It's the first time 3rd parties develop their next gen games with a cross gen expansion. And Wii U fits pefectly in this equation.
All it needs is to build a sizable userbase, which once again relies on upcoming first party titles (and a price drop).
Let me try a more constructive post.
3rd party games don't sell on Nintendo platforms and never will again. The last time 3rd party games sold was on the SNES and that simply was because there was no competition. Ever since Playstation came around, Nintendo lost the 3rd parties. For a simple reason, Sony did everything for the 3rd parties (because 3rd party games is all they had) and they created a new market for teens/young adults. On Playstation 3rd parties had no competition from the amazing Nintendo games and the entire console was marketed with their games and target audience in mind.
On N64 3rd party games didn't sell. Nintendo fans bought the console, fans of other games bought a Playstation. On Gamecube 3rd party games didn't sell, fans of non-Nintendo games bought a Playstation 2 or Xbox. On Wii 3rd party games didn't sell, because Nintendo fans bought it and casuals that never bought anything else than Wii Sports. And the same will repeat on Wii U. It's just a different target audience. Nintendo games are targetted at Nintendo fans, a lot in their 30s and younger kids. Playstation and Xbox are targetted at 12-20 year olds, an audience that buys a lot more games and makes Activision happy by buying millions of CoD games.
Nintendo for some reason wanted the "CoDs" on the Wii U again. Obviously those games wont do well, so Nintendo should just fund the ports. That way you wont have developers frustrated like this guy and the library on Wii U is more diverse than just Nintendo games.
Exactly. There's a lot of developers with Wii U dev kits right now, but they'll probably never use those dev kits unless they get support from the publisher to make a Wii U version.
Easy now, don't interrupt the narrative.Global tie ratios seem to disagree with some of the assertions you made here in regards to Wii.
Let me try a more constructive post.
3rd party games don't sell on Nintendo platforms and never will again. The last time 3rd party games sold was on the SNES and that simply was because there was no competition. Ever since Playstation came around, Nintendo lost the 3rd parties. For a simple reason, Sony did everything for the 3rd parties (because 3rd party games is all they had) and they created a new market for teens/young adults. On Playstation 3rd parties had no competition from the amazing Nintendo games and the entire console was marketed with their games and target audience in mind.
On N64 3rd party games didn't sell. Nintendo fans bought the console, fans of other games bought a Playstation. On Gamecube 3rd party games didn't sell, fans of non-Nintendo games bought a Playstation 2 or Xbox. On Wii 3rd party games didn't sell, because Nintendo fans bought it and casuals that never bought anything else than Wii Sports. And the same will repeat on Wii U. It's just a different target audience. Nintendo games are targetted at Nintendo fans, a lot in their 30s and younger kids. Playstation and Xbox are targetted at 12-20 year olds, an audience that buys a lot more games and makes Activision happy by buying millions of CoD games.
Nintendo for some reason wanted the "CoDs" on the Wii U again. Obviously those games wont do well, so Nintendo should just fund the ports. That way you wont have developers frustrated like this guy and the library on Wii U is more diverse than just Nintendo games.
Publishing games on the 3DS is hard. I give up! Thats basically what I am hearing from publishers these days. Only first-party games are selling on the 3DS, is what they tell me. Hm, I wonder why that would be. It wouldnt have anything to do with the quality of the first-party games compared to the third-party games, would it? I doubt it would have anything to do with the marketing and PR efforts put into the games either. No, it must be the fact that first-party games use known brands and have the word Nintendo on them; nothing more. You can bet your bottom dollar that if these games were handled in the same manner as most third-party publishers handle their own games theyd be in the bargain bin in no time.
Out of curiosity; what are the global tie ratios, with regard to third party titles, for the three platforms?Global tie ratios seem to disagree with some of the assertions you made here in regards to Wii.
I don't think they would have gotten anywhere by just upping transistors and calling it a day. All their recent fortunes have come from offering new controls, not really graphics power.
It's already more capable than the PS3 or 360. Only a minority of devs actually have the budget to do Halo 4, Uncharted etc level graphics. They had a target dev cost and a target price point in mind, especially since they cannot go toe to toe financially with either Sony or MS.
Out of curiosity; what are the global tie ratios, with regard to third party titles, for the three platforms?
Out of curiosity; what are the global tie ratios, with regard to third party titles, for the three platforms?
Can't remember exact numbers, but it was something like 8.5 for xbox, and 7 for both PS3 and Wii.
Can't remember exact numbers, but it was something like 8.5 for xbox, and 7 for both PS3 and Wii.
Those lists are worthless. Pretty much every licensed PS4 developer is also a licensed Wii U developer. Unless they're first or second party, obviously - but that door swings both ways. Doesn't mean they'll ever actually develop or ship anything for either system.
He's disputing the "casuals that never bought anything else than Wii Sports" bullcrap line.
We've been through this before. Wii owners had no issues buying software, and third-parties didn't sell as much because, for the most part, they just plain didn't bring the software to the platform. Now, they had some significant technical reasons to go that way, but ... this same song and dance has been played out dozens of times. Does it need to be played out again?
Yeah, it's very much a PR spin. Nintendo did the same thing prior to the 3DS launch. It's worthless. Thatgamecompany was a licensed Wii developer for example, yet they only developed three PS3 games, all published by Sony. Many development studios acquire licenses and devkits for all platforms just in case.Oh. Suckered by PR spin, damn.
Was there good/comprehensive documentation and support around the use of PhyreEngine?.
We didn't buy it because:
A. It was already out on other systems for a while.
B. It would be like using Google+ instead of Facebook; even if some things are better, there's no one else to play it with.
Spending your $60 on NSMBU instead of this game would be a logical thing to do.
Interesting, thanks.I wasn't on the front line of that but PhyreEngine became the basis of our technology for several years, until just recently. We used it across several games and ported it to 360, Wii, PC, Mac, Linux, and PSP (Sony even paid us to do the latter).
I'm not sure of the specifics on docs, but it was free, solid enough, and a flexible license. Good for small and established teams alike in the right circumstances.
We switched away because they made some architectural changes we didn't agree with in the last version jump. We've re-engineered the core to be simpler so our tech is more portable from PS3 through to IPhone.
We are still using PhyreEngine for our "last" console project though (PS3/360/PC).
Less than 100K LTD according to NPD numbers we have since January.
Well there's 100k+ on leaderboards so that must be some indication.
Do you mean Wii U? Less than 100K LTD as at the end of January NPD.
Yeah, it should be over 100k by now.
If Activision were so serious about the WiiU port where's the eShop version?
What on earth would make you think BLOPS2 is selling 10K per week on the Wii U when the system itself is probably only selling 30-40K per week worldwide?Like I have said before, anyone that expected BLOPS2 to sell like it does on PS360 needs a REALITY CHECK.
When BLOPS3 comes my guesstimate is BLOPS2 Wii U will have sold 1-1.5million copies worldwide (in line with how the CoD games old on Wii).
Considering the numbers that people in here seems to agree upon somewhat, with 10k sold/week its going to hit ~500k if it keeps it up and don't go down or up in sales by November/December 2013, and do we expect BLOPS3 to show up this year or will it be 2014?
Seems to me that it could be following the normal progression of CoD games on Nintendo platforms at the moment.
What on earth would make you think BLOPS2 is selling 10K per week on the Wii U when the system itself is probably only selling 30-40K per week worldwide?
What on earth would make you think BLOPS2 is selling 10K per week on the Wii U when the system itself is probably only selling 30-40K per week worldwide?
Less than 100K LTD according to NPD numbers we have since January.
Well there's 100k+ on leaderboards so that must be some indication.
Do you mean Wii U? Less than 100K LTD as at the end of January NPD.
Yeah, it should be over 100k by now.
As has been pointed out, the third party publishers seem to want more powerful consoles so Nintendo 'jiving' with them would put them into an arms race with Sony and Microsoft, which, as pointed out in this thread, is not a good place for Nintendo to be.
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