Peronthious
Member
I suppose if I hadn't had a FAQ open it would have been painful, but as it was I didn't get too lost and enjoyed it. There were parts of it that I could see as annoying, though.
botticus said:Also, 12 character dungeons are awesome.
The ending was epic and they did a good job with the psx ending:LiK said:indeed. FF6 had such a large cast and most of them were very well developed. extremely epic for the final boss battles and ending.
Mejilan said:Setzer's scenario always made my heart lurch a little.
It was just so well done. The cool ass dungeon. The sad little interludes, as you descend towards the new airship. The mournful as fuck music that plays during that entire sequence.
Edit - And I never even really liked Setzer! But still, what an amazing sequence.
Davidion said:And the emergence. Ooooooooooooh my fucking god the emergence.
Honestly, there is no greater 16-bit epicness.
Prax said:I liked the search for all the characters and having the little stories of how everyone got on during that time. And I liked that the main character changed over to Celes, who was always awesome (for some reason, I never liked Terra that much--perhaps because she seemed a little too weak in personality).
Anyway, the only thing that really bugged me about the world of Ruin was just that: it was ruined! Too much brown and environmental decay! Last dungeon was just 10x that. Vengeance on Kefka for that was sweet.
Dr. Strangelove said:Definitely the best part of the game. The game starts out awesome enough, but once it opens up in the WoR it becomes the classic that it is known as today. I will suplex all haters.
Lagunamov said:Final Fantasy 6 Remake!!!!!![]()
Mejilan said:If for no other reason, WoR wins for having some of the most amazing dungeons ever in a JRPG. No other FF has managed to match it, to my unending disappointment!
ShockingAlberto said:I remember the World of Ruin surprising me because Square somehow snuck teenage pregnancy past Nintendo's then-strict censors.
LiK said:add to the fact that no FF sequels endings have compared to how long and epic FF6's ending was. 30 minutes of closure and satisfaction.
Mejilan said:And awesome music!
ShockingAlberto said:I remember the World of Ruin surprising me because Square somehow snuck teenage pregnancy past Nintendo's then-strict censors.
Mejilan said:Hell yes. Once Setzer activates the new (old) airship, and the new, no-long-dreary overworld theme kicks in... goosebumps. There's still a hint of sadness in the new theme, but it verily defines the phrase "new hope."
Kozmo said:You guys got me listening to the OST now.
Kozmo said:Dancing Mad > OWA
Same here.flintstryker said:The WOR is probably one of the few times an event in a videogame actually surprised me i really wish we could see something like this again but i highly doubt it is ever going to happen.
Ryn said:I agree! Kefka's an asshole. And recollecting characters, I don't know, I always enjoyed doing that, even though you technically
don't need to find them all to go to Kefka's tower, you just really need Celes, Sabin, and Setzer
Ourobolus said:Actually, you only need.Celes, Edgar, and Setzer
I managed to beat it once with just those three. Lots and lots of levelling outside of Doma Castle for me, got them to about Lv 75 or so. Made it all the way up Kefka's Tower, and Setzer was the only one left for me for the very last fight. I barely survived.:lol Definitely a very tense battle when you limit yourself to a few people (but still an awesome fight even if you don't).
botticus said:Except for never remembering how to save Cid, the World of Ruin is a fantastic follow-up to the first part of the game.
Sinatar said:How often in a JRPG does the evil bad guy succeed at his insane plan of destroying the world?
The world of ruin was a stroke of genius.
Lagunamov said:Final Fantasy 6 Remake!!!!!![]()