Draft said:
i usually hate breaking up someones post to address point by point, but it's getting late. apologies
No apology necessary, I do that all the time! And hey it was a long post.

Case in point...
that is true, but you have to also admit that all of the content the game shipped with was very, very casual friendly. WoW at launch had one raid zone, and a pretty boring one at that. It now has 4. Compare that to Dire Maul, LBRS, UBRS, Strat, Scholo, ZG and AQ20, and I think you'll find a decent balance between raiding and non-raiding.
Well, first of all, by your own arguments, Zul'Gurub and AQ20 are raid dungeons. They aren't accessible to the kinds of casual, non-raider groups you've been talking about. However, if they had offered gear that was comparable at all to Tier 1, I don't think people would have been as frustrated at Blizzard's commitment to raiders.
I have always thought most of the animosity comes from non-raiders who want raid level gear without actually going on a raid. I've always thought that was a pretty silly concept, because raid gear only exists to help raiding- you get your tier 1 to go to the tier 2 dungeon, get your tier 2 to get tier 2.5, etc. etc. Obviously the big problem there is PvP, and they tried to address that with PvP gear, but their PvP progression system was broken and in need of a fix, which TBC will provide.
Yeah, you said it yourself: PvP is the big problem, although I would still argue that nonraiders have good reasons for wanting that kind of gear beyond just PvP. I certainly have a much easier time farming Tyr's Hand decked out in BWL gear than I ever did in blue gear...
Besides which, it just looks cooler!
(On another note, it's not really about the gear, either. Most nonraid gamers simply want new stuff to see and do).
It's a classic style MMO. Raiding is going to be apart of the end-game. It's dumb to fight over that point, because it is what it is. If that's not what you're looking for in a game, you probably should move on, because WoW is going to continue to dissapoint you. By the by, parts of tier 4 are going to drop in Kharazan, and other parts are going to drop in the 25 man raids. You are going to have to enter all of them if completing the set is your goal. Which of course makes sense, when you consider Kharazan is a raid, complete with a lockout timer, and I would assume, boss encounters that are going to require a level of coordination not available to your average 5 man PUG.
Actually, Kalgan (or maybe Tseric?) said last week that Tier 4 could be completed in Kharazan and
one other dungeon. He didn't specify the size, but since there are 3 25-man raid centerpieces and a full 25-man raid dungeon, I think it's safe to say there will be a good deal of raid-only gear in BC that will be superior to Tier 4. I do agree with the sentiment that Kharazan will not be accessible to PUGs, and I think that's fine. I would take umbrage with the sentiment that nonraiders 'can't do it' because they lack the coordination or skill of raid groups. I'm sorry, I've been to all of the game's raid dungeons except Naxx, and they can only make these encounters so hard. I think if you take the attitude that casual, nonraider players won't be able to get that set, you are adopting the elitist raider attitude that inspires the anger from nonraiders you complained about earlier.
I would also take issue with the idea that 'raiding is the standard MMO endgame, no use fighting it...' etc. Yes, difficult, large-group encounters need to be a part of the endgame by necessity, but exactly what 'difficult' and 'large-group' means varies widely from player to player. Furthermore, the more a game's content is focused on those who are more able to put an insane number of hours into the game, the more likely it is the game will eventually collapse in on itself...especially a game like WoW. It's hard to compare what WoW's endgame 'needs' to look like to, say, EQ or DAoC, because the playerbase is so completely different. For one, it's much, much larger, and for another, it has different needs to keep it healthy. You can't just say 'this is the way it was in these other games, so this is the way it should be in WoW' and just hope all those pesky players who don't want to fit into that mold will eventually go away. So far they haven't, and I don't expect that to change.
I'm wordy tonight, aren't I?
